Various minor language improvements in settingtypes.txt.
elseif #pkgmgr.games == 1 and pkgmgr.games[1].id == "minimal" then
retval = retval .. "box[1.75,4;8.7,1;#ff8800]label[2,4;" ..
fgettext("Warning: The minimal development test is meant for developers.") .. "]label[2,4.4;" ..
- fgettext("Download a game, such as minetest_game, from minetest.net") .. "]"
+ fgettext("Download a game, such as Minetest Game, from minetest.net") .. "]"
end
return retval
end
-- First row
height = height + 0.3
- add_field(0.3, "te_offset", "Offset", t[1])
- add_field(3.6, "te_scale", "Scale", t[2])
- add_field(6.9, "te_seed", "Seed", t[6])
+ add_field(0.3, "te_offset", fgettext("Offset"), t[1])
+ add_field(3.6, "te_scale", fgettext("Scale"), t[2])
+ add_field(6.9, "te_seed", fgettext("Seed"), t[6])
height = height + 1.1
-- Second row
- add_field(0.3, "te_spreadx", "X spread", t[3])
+ add_field(0.3, "te_spreadx", fgettext("X spread"), t[3])
if dimension == 3 then
- add_field(3.6, "te_spready", "Y spread", t[4])
+ add_field(3.6, "te_spready", fgettext("Y spread"), t[4])
else
- fields[#fields + 1] = "label[4," .. height - 0.2 .. ";2D Noise]"
+ fields[#fields + 1] = "label[4," .. height - 0.2 .. ";" ..
+ fgettext("2D Noise") .. "]"
end
- add_field(6.9, "te_spreadz", "Z spread", t[5])
+ add_field(6.9, "te_spreadz", fgettext("Z spread"), t[5])
height = height + 1.1
-- Third row
- add_field(0.3, "te_octaves", "Octaves", t[7])
- add_field(3.6, "te_persist", "Persistance", t[8])
- add_field(6.9, "te_lacun", "Lacunarity", t[9])
+ add_field(0.3, "te_octaves", fgettext("Octaves"), t[7])
+ add_field(3.6, "te_persist", fgettext("Persistance"), t[8])
+ add_field(6.9, "te_lacun", fgettext("Lacunarity"), t[9])
height = height + 1.1
end
-- Flags
formspec = table.concat(fields)
- .. "checkbox[0.5," .. height - 0.6 .. ";cb_defaults;defaults;" -- defaults
+ .. "checkbox[0.5," .. height - 0.6 .. ";cb_defaults;"
+ .. fgettext("defaults") .. ";" -- defaults
.. tostring(flags["defaults"] == true) .. "]" -- to get false if nil
- .. "checkbox[5," .. height - 0.6 .. ";cb_eased;eased;" -- eased
+ .. "checkbox[5," .. height - 0.6 .. ";cb_eased;"
+ .. fgettext("eased") .. ";" -- eased
.. tostring(flags["eased"] == true) .. "]"
- .. "checkbox[5," .. height - 0.15 .. ";cb_absvalue;absvalue;" -- absvalue
+ .. "checkbox[5," .. height - 0.15 .. ";cb_absvalue;"
+ .. fgettext("absvalue") .. ";" -- absvalue
.. tostring(flags["absvalue"] == true) .. "]"
height = height + 1
height = height + 0.3
formspec = formspec
- .. "field[0.3," .. height .. ";3.3,1;te_x;X;" -- X
+ .. "field[0.3," .. height .. ";3.3,1;te_x;"
+ .. fgettext("X") .. ";" -- X
.. core.formspec_escape(v3f[1] or "") .. "]"
- .. "field[3.6," .. height .. ";3.3,1;te_y;Y;" -- Y
+ .. "field[3.6," .. height .. ";3.3,1;te_y;"
+ .. fgettext("Y") .. ";" -- Y
.. core.formspec_escape(v3f[2] or "") .. "]"
- .. "field[6.9," .. height .. ";3.3,1;te_z;Z;" -- Z
+ .. "field[6.9," .. height .. ";3.3,1;te_z;"
+ .. fgettext("Z") .. ";" -- Z
.. core.formspec_escape(v3f[3] or "") .. "]"
height = height + 1.1
retval[#retval + 1] = {
type = "game",
is_game_content = true,
- name = fgettext(gamespec.name .. " mods"),
+ name = fgettext("$1 mods", gamespec.name),
path = gamespec.path
}
end
high_precision_fpu (High-precision FPU) bool true
# Changes the main menu UI:
-# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
+# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
# - Simple: One singleplayer world, no game or texture pack choosers. May be
# necessary for smaller screens.
main_menu_style (Main menu style) enum full full,simple
# Fourth of 4 2D noises that together define hill/mountain range height.
mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
-# 2D noise that controls the size/occurance of rolling hills.
+# 2D noise that controls the size/occurrence of rolling hills.
mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
-# 2D noise that controls the size/occurance of ridged mountain ranges.
+# 2D noise that controls the size/occurrence of ridged mountain ranges.
mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
-# 2D noise that controls the size/occurance of step mountain ranges.
+# 2D noise that controls the size/occurrence of step mountain ranges.
mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
# 2D noise that controls the shape/size of rolling hills.
# Map generation attributes specific to Mapgen Valleys.
# 'altitude_chill': Reduces heat with altitude.
-# 'humid_rivers': Increases humidity around rivers and where water pools.
+# 'humid_rivers': Increases humidity around rivers.
# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
# to become shallower and occasionally dry.
# 'altitude_dry': Reduces humidity with altitude.
# high_precision_fpu = true
# Changes the main menu UI:
-# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
+# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
# - Simple: One singleplayer world, no game or texture pack choosers. May be
# necessary for smaller screens.
# - Auto: Simple on Android, full on everything else.
# flags = eased
# }
-# 2D noise that controls the size/occurance of rolling hills.
+# 2D noise that controls the size/occurrence of rolling hills.
# type: noise_params_2d
# mgcarpathian_np_hills_terrain = {
# offset = 1,
# flags = eased
# }
-# 2D noise that controls the size/occurance of ridged mountain ranges.
+# 2D noise that controls the size/occurrence of ridged mountain ranges.
# type: noise_params_2d
# mgcarpathian_np_ridge_terrain = {
# offset = 1,
# flags = eased
# }
-# 2D noise that controls the size/occurance of step mountain ranges.
+# 2D noise that controls the size/occurrence of step mountain ranges.
# type: noise_params_2d
# mgcarpathian_np_step_terrain = {
# offset = 1,
# Map generation attributes specific to Mapgen Valleys.
# 'altitude_chill': Reduces heat with altitude.
-# 'humid_rivers': Increases humidity around rivers and where water pools.
+# 'humid_rivers': Increases humidity around rivers.
# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
# to become shallower and occasionally dry.
# 'altitude_dry': Reduces humidity with altitude.