Fix LINT broken by dfa0c15ce045705f05487d623dc7beca6c945b4b
authorLoic Blot <loic.blot@unix-experience.fr>
Sun, 21 May 2017 15:30:00 +0000 (17:30 +0200)
committerLoic Blot <loic.blot@unix-experience.fr>
Sun, 21 May 2017 15:30:00 +0000 (17:30 +0200)
src/script/lua_api/l_client.cpp
src/script/lua_api/l_client.h

index 87cfa00fef4771afe525c20bd42d40b5afcf552d..09b832ccf194a60b0d2b7e7f416717d3ae37885f 100644 (file)
@@ -269,7 +269,7 @@ int ModApiClient::l_get_item_def(lua_State *L)
 
        IItemDefManager *idef = gdef->idef();
        assert(idef);
-       
+
        if (!lua_isstring(L, 1))
                return 0;
 
@@ -277,10 +277,10 @@ int ModApiClient::l_get_item_def(lua_State *L)
        if (!idef->isKnown(name))
                return 0;
        const ItemDefinition &def = idef->get(name);
-       
-       push_item_definition_full(L, def);      
 
-       return 1;       
+       push_item_definition_full(L, def);
+
+       return 1;
 }
 
 // get_node_def(nodename)
@@ -288,20 +288,20 @@ int ModApiClient::l_get_node_def(lua_State *L)
 {
        IGameDef *gdef = getGameDef(L);
        assert(gdef);
-       
+
        INodeDefManager *ndef = gdef->ndef();
        assert(ndef);
-       
+
        if (!lua_isstring(L, 1))
                return 0;
-       
+
        const std::string &name = lua_tostring(L, 1);
        const ContentFeatures &cf = ndef->get(ndef->getId(name));
        if (cf.name != name) // Unknown node. | name = <whatever>, cf.name = ignore
                return 0;
-       
+
        push_content_features(L, cf);
-       
+
        return 1;
 }
 
index 9813a5604b06ef534b6c19433102463c1e79c5b9..09b74adddbee852f1fd01c029a2689e7950ec62b 100644 (file)
@@ -76,10 +76,10 @@ private:
 
        // get_server_info()
        static int l_get_server_info(lua_State *L);
-       
+
        // get_item_def(itemstring)
        static int l_get_item_def(lua_State *L);
-       
+
        // get_node_def(nodename)
        static int l_get_node_def(lua_State *L);