jni/src/script/cpp_api/s_server.cpp \
jni/src/script/lua_api/l_areastore.cpp \
jni/src/script/lua_api/l_base.cpp \
+ jni/src/script/lua_api/l_camera.cpp \
jni/src/script/lua_api/l_client.cpp \
jni/src/script/lua_api/l_craft.cpp \
jni/src/script/lua_api/l_env.cpp \
* `minetest.get_wielded_item()`
* Returns the itemstack the local player is holding
* `minetest.localplayer`
- * Reference to the LocalPlayer object. See `LocalPlayer` class reference for methods.
+ * Reference to the LocalPlayer object. See [`LocalPlayer`](#localplayer) class reference for methods.
### Client Environment
* `minetest.get_player_names()`
* Encodes a string in base64.
* `minetest.decode_base64(string)`: returns string
* Decodes a string encoded in base64.
-* `minetest.gettext(string) : returns string
+* `minetest.gettext(string)` : returns string
* look up the translation of a string in the gettext message catalog
* `fgettext_ne(string, ...)`
* call minetest.gettext(string), replace "$1"..."$9" with the given
### UI
* `minetest.ui.minimap`
- * Reference to the minimap object. See `Minimap` class reference for methods.
+ * Reference to the minimap object. See [`Minimap`](#minimap) class reference for methods.
+* `minetest.camera`
+ * Reference to the camera object. See [`Camera`](#camera) class reference for methods.
* `minetest.show_formspec(formname, formspec)` : returns true on success
* Shows a formspec to the player
* `minetest.display_chat_message(message)` returns true on success
* `set_shape(shape)`: Sets the minimap shape. (0 = square, 1 = round)
* `get_shape()`: Gets the minimap shape. (0 = square, 1 = round)
+### Camera
+An interface to get or set information about the camera and cameranode.
+Please do not try to access the reference until the camera is initialized, otherwise the reference will be nil.
+
+#### Methods
+* `set_camera_mode(mode)`
+ * Pass `0` for first-person, `1` for third person, and `2` for third person front
+* `get_camera_mode()`
+ * Returns with same syntax as above
+* `get_fov()`
+ * Returns:
+
+```lua
+ {
+ x = number,
+ y = number,
+ max = number,
+ actual = number
+ }
+```
+
+* `get_pos()`
+ * Returns position of camera with view bobbing
+* `get_offset()`
+ * Returns eye offset vector
+* `get_look_dir()`
+ * Returns eye direction unit vector
+* `get_look_vertical()`
+ * Returns pitch in radians
+* `get_look_horizontal()`
+ * Returns yaw in radians
+* `get_aspect_ratio()`
+ * Returns aspect ratio of screen
+
### LocalPlayer
An interface to retrieve information about the player. The player is
not accessible until the client is fully done loading and therefore
* returns last player speed
* `get_breath()`
* returns the player's breath
-* `get_look_dir()`
- * returns look direction vector
-* `get_look_horizontal()`
- * returns look horizontal angle
-* `get_look_vertical()`
- * returns look vertical angle
-* `get_eye_pos()`
- * returns the player's eye position
-* `get_eye_offset()`
- * returns the player's eye shift vector
* `get_movement_acceleration()`
* returns acceleration of the player in different environments:
#include "util/numeric.h"
#include "constants.h"
#include "fontengine.h"
+#include "script/scripting_client.h"
#define CAMERA_OFFSET_STEP 200
} else {
error_message.clear();
}
+
+ if (g_settings->getBool("enable_client_modding")) {
+ m_client->getScript()->on_camera_ready(this);
+ }
return error_message.empty();
}
else
m_camera_mode = CAMERA_MODE_FIRST;
}
-
+
+ // Set the current camera mode
+ inline void setCameraMode(CameraMode mode)
+ {
+ m_camera_mode = mode;
+ }
+
//read the current camera mode
inline CameraMode getCameraMode()
{
${CMAKE_CURRENT_SOURCE_DIR}/l_storage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_sound.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_localplayer.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_camera.cpp
PARENT_SCOPE)
--- /dev/null
+#include "script/common/c_converter.h"
+#include "l_camera.h"
+#include "l_internal.h"
+#include "content_cao.h"
+#include "camera.h"
+
+LuaCamera::LuaCamera(Camera *m)
+{
+ m_camera = m;
+}
+
+void LuaCamera::create(lua_State *L, Camera *m)
+{
+ LuaCamera *o = new LuaCamera(m);
+ *(void **) (lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+
+ int camera_object = lua_gettop(L);
+
+ lua_getglobal(L, "core");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int coretable = lua_gettop(L);
+
+ lua_pushvalue(L, camera_object);
+ lua_setfield(L, coretable, "camera");
+}
+
+int LuaCamera::l_set_camera_mode(lua_State *L)
+{
+ Camera *camera = getobject(L, 1);
+ GenericCAO *playercao = getClient(L)->getEnv().getLocalPlayer()->getCAO();
+ if (!camera)
+ return 0;
+ sanity_check(playercao);
+ if (!lua_isnumber(L, 2))
+ return 0;
+
+ camera->setCameraMode((CameraMode)((int)lua_tonumber(L, 2)));
+ playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
+ playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
+ return 0;
+}
+
+int LuaCamera::l_get_camera_mode(lua_State *L)
+{
+ Camera *camera = getobject(L, 1);
+ if (!camera)
+ return 0;
+
+ lua_pushnumber(L, (int)camera->getCameraMode());
+
+ return 1;
+}
+
+int LuaCamera::l_get_fov(lua_State *L)
+{
+ Camera *camera = getobject(L, 1);
+ if (!camera)
+ return 0;
+
+ lua_newtable(L);
+ lua_pushnumber(L, camera->getFovX() * core::DEGTORAD);
+ lua_setfield(L, -2, "x");
+ lua_pushnumber(L, camera->getFovY() * core::DEGTORAD);
+ lua_setfield(L, -2, "y");
+ lua_pushnumber(L, camera->getCameraNode()->getFOV() * core::RADTODEG);
+ lua_setfield(L, -2, "actual");
+ lua_pushnumber(L, camera->getFovMax() * core::RADTODEG);
+ lua_setfield(L, -2, "max");
+ return 1;
+}
+
+int LuaCamera::l_get_pos(lua_State *L)
+{
+ Camera *camera = getobject(L, 1);
+ if (!camera)
+ return 0;
+
+ push_v3f(L, camera->getPosition());
+ return 1;
+}
+
+int LuaCamera::l_get_offset(lua_State *L)
+{
+ Camera *camera = getobject(L, 1);
+ if (!camera)
+ return 0;
+
+ push_v3s16(L, camera->getOffset());
+ return 1;
+}
+
+int LuaCamera::l_get_look_dir(lua_State *L)
+{
+ LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer();
+ sanity_check(player);
+
+ float pitch = -1.0 * player->getPitch() * core::DEGTORAD;
+ float yaw = (player->getYaw() + 90.) * core::DEGTORAD;
+ v3f v(cos(pitch) * cos(yaw), sin(pitch), cos(pitch) * sin(yaw));
+
+ push_v3f(L, v);
+ return 1;
+}
+
+int LuaCamera::l_get_look_horizontal(lua_State *L)
+{
+ LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer();
+ sanity_check(player);
+
+ lua_pushnumber(L, (player->getYaw() + 90.) * core::DEGTORAD);
+ return 1;
+}
+
+int LuaCamera::l_get_look_vertical(lua_State *L)
+{
+ LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer();
+ sanity_check(player);
+
+ lua_pushnumber(L, -1.0 * player->getPitch() * core::DEGTORAD);
+ return 1;
+}
+
+int LuaCamera::l_get_aspect_ratio(lua_State *L)
+{
+ Camera *camera = getobject(L, 1);
+ if (!camera)
+ return 0;
+
+ lua_pushnumber(L, camera->getCameraNode()->getAspectRatio());
+ return 1;
+}
+
+LuaCamera *LuaCamera::checkobject(lua_State *L, int narg)
+{
+ luaL_checktype(L, narg, LUA_TUSERDATA);
+
+ void *ud = luaL_checkudata(L, narg, className);
+ if (!ud)
+ luaL_typerror(L, narg, className);
+
+ return *(LuaCamera **) ud;
+}
+
+Camera *LuaCamera::getobject(LuaCamera *ref)
+{
+ return ref->m_camera;
+}
+
+Camera *LuaCamera::getobject(lua_State *L, int narg)
+{
+ LuaCamera *ref = checkobject(L, narg);
+ assert(ref);
+ Camera *camera = getobject(ref);
+ if (!camera)
+ return NULL;
+ return camera;
+}
+
+int LuaCamera::gc_object(lua_State *L)
+{
+ LuaCamera *o = *(LuaCamera **) (lua_touserdata(L, 1));
+ delete o;
+ return 0;
+}
+
+void LuaCamera::Register(lua_State *L)
+{
+ lua_newtable(L);
+ int methodtable = lua_gettop(L);
+ luaL_newmetatable(L, className);
+ int metatable = lua_gettop(L);
+
+ lua_pushliteral(L, "__metatable");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__gc");
+ lua_pushcfunction(L, gc_object);
+ lua_settable(L, metatable);
+
+ lua_pop(L, 1);
+
+ luaL_openlib(L, 0, methods, 0);
+ lua_pop(L, 1);
+}
+
+const char LuaCamera::className[] = "Camera";
+const luaL_reg LuaCamera::methods[] = {
+ luamethod(LuaCamera, set_camera_mode),
+ luamethod(LuaCamera, get_camera_mode),
+ luamethod(LuaCamera, get_fov),
+ luamethod(LuaCamera, get_pos),
+ luamethod(LuaCamera, get_offset),
+ luamethod(LuaCamera, get_look_dir),
+ luamethod(LuaCamera, get_look_vertical),
+ luamethod(LuaCamera, get_look_horizontal),
+ luamethod(LuaCamera, get_aspect_ratio),
+
+ {0, 0}
+};
--- /dev/null
+#ifndef L_CAMERA_H
+#define L_CAMERA_H
+
+#include "l_base.h"
+
+class Camera;
+
+class LuaCamera : public ModApiBase {
+private:
+
+ static const char className[];
+ static const luaL_Reg methods[];
+
+ // garbage collector
+ static int gc_object(lua_State *L);
+
+ static int l_set_camera_mode(lua_State *L);
+ static int l_get_camera_mode(lua_State *L);
+
+ static int l_get_fov(lua_State *L);
+
+ static int l_get_pos(lua_State *L);
+ static int l_get_offset(lua_State *L);
+ static int l_get_look_dir(lua_State *L);
+ static int l_get_look_vertical(lua_State *L);
+ static int l_get_look_horizontal(lua_State *L);
+ static int l_get_aspect_ratio(lua_State *L);
+
+ Camera *m_camera;
+
+public:
+
+ LuaCamera(Camera *m);
+ ~LuaCamera() {}
+
+ static void create(lua_State *L, Camera *m);
+
+ static LuaCamera *checkobject(lua_State *L, int narg);
+ static Camera *getobject(LuaCamera *ref);
+ static Camera *getobject(lua_State *L, int narg);
+
+ static void Register(lua_State *L);
+
+};
+
+#endif // L_CAMERA_H
return 1;
}
-int LuaLocalPlayer::l_get_look_dir(lua_State *L)
-{
- LocalPlayer *player = getobject(L, 1);
-
- float pitch = -1.0 * player->getPitch() * core::DEGTORAD;
- float yaw = (player->getYaw() + 90.) * core::DEGTORAD;
- v3f v(cos(pitch) * cos(yaw), sin(pitch), cos(pitch) * sin(yaw));
-
- push_v3f(L, v);
- return 1;
-}
-
-int LuaLocalPlayer::l_get_look_horizontal(lua_State *L)
-{
- LocalPlayer *player = getobject(L, 1);
-
- lua_pushnumber(L, (player->getYaw() + 90.) * core::DEGTORAD);
- return 1;
-}
-
-int LuaLocalPlayer::l_get_look_vertical(lua_State *L)
-{
- LocalPlayer *player = getobject(L, 1);
-
- lua_pushnumber(L, -1.0 * player->getPitch() * core::DEGTORAD);
- return 1;
-}
-
int LuaLocalPlayer::l_get_pos(lua_State *L)
{
LocalPlayer *player = getobject(L, 1);
return 1;
}
-int LuaLocalPlayer::l_get_eye_pos(lua_State *L)
-{
- LocalPlayer *player = getobject(L, 1);
-
- push_v3f(L, player->getEyePosition());
- return 1;
-}
-
-int LuaLocalPlayer::l_get_eye_offset(lua_State *L)
-{
- LocalPlayer *player = getobject(L, 1);
-
- push_v3f(L, player->getEyeOffset());
- return 1;
-}
-
int LuaLocalPlayer::l_get_movement_acceleration(lua_State *L)
{
LocalPlayer *player = getobject(L, 1);
luamethod(LuaLocalPlayer, get_last_look_vertical),
luamethod(LuaLocalPlayer, get_key_pressed),
luamethod(LuaLocalPlayer, get_breath),
- luamethod(LuaLocalPlayer, get_look_dir),
- luamethod(LuaLocalPlayer, get_look_horizontal),
- luamethod(LuaLocalPlayer, get_look_vertical),
luamethod(LuaLocalPlayer, get_pos),
- luamethod(LuaLocalPlayer, get_eye_pos),
- luamethod(LuaLocalPlayer, get_eye_offset),
luamethod(LuaLocalPlayer, get_movement_acceleration),
luamethod(LuaLocalPlayer, get_movement_speed),
luamethod(LuaLocalPlayer, get_movement),
static int l_get_breath(lua_State *L);
- static int l_get_look_dir(lua_State *L);
- static int l_get_look_horizontal(lua_State *L);
- static int l_get_look_vertical(lua_State *L);
-
static int l_get_pos(lua_State *L);
- static int l_get_eye_pos(lua_State *L);
- static int l_get_eye_offset(lua_State *L);
-
static int l_get_movement_acceleration(lua_State *L);
static int l_get_movement_speed(lua_State *L);
#include "lua_api/l_item.h"
#include "lua_api/l_nodemeta.h"
#include "lua_api/l_localplayer.h"
+#include "lua_api/l_camera.h"
ClientScripting::ClientScripting(Client *client):
ScriptApiBase()
LuaMinimap::Register(L);
NodeMetaRef::RegisterClient(L);
LuaLocalPlayer::Register(L);
+ LuaCamera::Register(L);
}
void ClientScripting::on_client_ready(LocalPlayer *localplayer)
lua_State *L = getStack();
LuaLocalPlayer::create(L, localplayer);
}
+
+void ClientScripting::on_camera_ready(Camera *camera)
+{
+ LuaCamera::create(getStack(), camera);
+}
class Client;
class LocalPlayer;
+class Camera;
class ClientScripting:
virtual public ScriptApiBase,
public ScriptApiSecurity,
public:
ClientScripting(Client *client);
void on_client_ready(LocalPlayer *localplayer);
+ void on_camera_ready(Camera *camera);
private:
virtual void InitializeModApi(lua_State *L, int top);