* converting textures back into images repeatedly, and some don't even
* allow it at all.
*/
-std::map<io::path, video::IImage *> imgCache;
+std::map<io::path, video::IImage *> g_imgCache;
/* Maintain a static cache of all pre-scaled textures. These need to be
* cleared as well when the cached images.
*/
-std::map<io::path, video::ITexture *> txrCache;
+std::map<io::path, video::ITexture *> g_txrCache;
/* Manually insert an image into the cache, useful to avoid texture-to-image
* conversion whenever we can intercept it.
*/
-void guiScalingCache(io::path key, video::IVideoDriver *driver, video::IImage *value) {
+void guiScalingCache(io::path key, video::IVideoDriver *driver, video::IImage *value)
+{
if (!g_settings->getBool("gui_scaling_filter"))
return;
video::IImage *copied = driver->createImage(value->getColorFormat(),
value->getDimension());
value->copyTo(copied);
- imgCache[key] = copied;
+ g_imgCache[key] = copied;
}
// Manually clear the cache, e.g. when switching to different worlds.
-void guiScalingCacheClear(video::IVideoDriver *driver) {
- for (std::map<io::path, video::IImage *>::iterator it = imgCache.begin();
- it != imgCache.end(); it++) {
+void guiScalingCacheClear(video::IVideoDriver *driver)
+{
+ for (std::map<io::path, video::IImage *>::iterator it = g_imgCache.begin();
+ it != g_imgCache.end(); it++) {
if (it->second != NULL)
it->second->drop();
}
- imgCache.clear();
- for (std::map<io::path, video::ITexture *>::iterator it = txrCache.begin();
- it != txrCache.end(); it++) {
+ g_imgCache.clear();
+ for (std::map<io::path, video::ITexture *>::iterator it = g_txrCache.begin();
+ it != g_txrCache.end(); it++) {
if (it->second != NULL)
driver->removeTexture(it->second);
}
- txrCache.clear();
+ g_txrCache.clear();
}
/* Get a cached, high-quality pre-scaled texture for display purposes. If the
* texture is not already cached, attempt to create it. Returns a pre-scaled texture,
* or the original texture if unable to pre-scale it.
*/
-video::ITexture *guiScalingResizeCached(video::IVideoDriver *driver, video::ITexture *src,
- const core::rect<s32> &srcrect, const core::rect<s32> &destrect) {
+video::ITexture *guiScalingResizeCached(video::IVideoDriver *driver,
+ video::ITexture *src, const core::rect<s32> &srcrect,
+ const core::rect<s32> &destrect)
+{
if (!g_settings->getBool("gui_scaling_filter"))
return src;
// Calculate scaled texture name.
char rectstr[200];
- sprintf(rectstr, "%d:%d:%d:%d:%d:%d",
+ snprintf(rectstr, sizeof(rectstr), "%d:%d:%d:%d:%d:%d",
srcrect.UpperLeftCorner.X,
srcrect.UpperLeftCorner.Y,
srcrect.getWidth(),
io::path scalename = origname + "@guiScalingFilter:" + rectstr;
// Search for existing scaled texture.
- video::ITexture *scaled = txrCache[scalename];
+ video::ITexture *scaled = g_txrCache[scalename];
if (scaled)
return scaled;
// Try to find the texture converted to an image in the cache.
// If the image was not found, try to extract it from the texture.
- video::IImage* srcimg = imgCache[origname];
+ video::IImage* srcimg = g_imgCache[origname];
if (srcimg == NULL) {
if (!g_settings->getBool("gui_scaling_filter_txr2img"))
return src;
srcimg = driver->createImageFromData(src->getColorFormat(),
src->getSize(), src->lock(), false);
src->unlock();
- imgCache[origname] = srcimg;
+ g_imgCache[origname] = srcimg;
}
// Create a new destination image and scale the source into it.
// Convert the scaled image back into a texture.
scaled = driver->addTexture(scalename, destimg, NULL);
destimg->drop();
- txrCache[scalename] = scaled;
+ g_txrCache[scalename] = scaled;
return scaled;
}
/* Convenience wrapper for guiScalingResizeCached that accepts parameters that
* are available at GUI imagebutton creation time.
*/
-video::ITexture *guiScalingImageButton(video::IVideoDriver *driver, video::ITexture *src,
- s32 width, s32 height) {
+video::ITexture *guiScalingImageButton(video::IVideoDriver *driver,
+ video::ITexture *src, s32 width, s32 height)
+{
return guiScalingResizeCached(driver, src,
core::rect<s32>(0, 0, src->getSize().Width, src->getSize().Height),
core::rect<s32>(0, 0, width, height));
void draw2DImageFilterScaled(video::IVideoDriver *driver, video::ITexture *txr,
const core::rect<s32> &destrect, const core::rect<s32> &srcrect,
const core::rect<s32> *cliprect, const video::SColor *const colors,
- bool usealpha) {
-
+ bool usealpha)
+{
// Attempt to pre-scale image in software in high quality.
video::ITexture *scaled = guiScalingResizeCached(driver, txr, srcrect, destrect);