"Settings",
"unpack",
-- Silence errors about custom table methods.
- table = { fields = { "copy", "indexof" } }
+ table = { fields = { "copy", "indexof" } },
+ -- Silence warnings about accessing undefined fields of global 'math'
+ math = { fields = { "sign" } }
}
-- Overwrites minetest.handle_node_drops
end
-local function get_sign(i)
- if i == 0 then
- return 0
- else
- return i / math.abs(i)
- end
-end
-
-
local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
function boat.on_step(self, dtime)
- self.v = get_v(self.object:get_velocity()) * get_sign(self.v)
+ self.v = get_v(self.object:get_velocity()) * math.sign(self.v)
if self.driver then
local driver_objref = minetest.get_player_by_name(self.driver)
if driver_objref then
minetest.chat_send_player(self.driver, S("Boat cruise mode on"))
end
elseif ctrl.down then
- self.v = self.v - dtime * 1.8
+ self.v = self.v - dtime * 2.0
if self.auto then
self.auto = false
minetest.chat_send_player(self.driver, S("Boat cruise mode off"))
end
elseif ctrl.up or self.auto then
- self.v = self.v + dtime * 1.8
+ self.v = self.v + dtime * 2.0
end
if ctrl.left then
if self.v < -0.001 then
self.object:set_pos(self.object:get_pos())
return
end
- local s = get_sign(self.v)
- self.v = self.v - dtime * 0.6 * s
- if s ~= get_sign(self.v) then
- self.object:set_velocity({x = 0, y = 0, z = 0})
+ -- We need to preserve velocity sign to properly apply drag force
+ -- while moving backward
+ local drag = dtime * math.sign(self.v) * (0.01 + 0.0796 * self.v * self.v)
+ -- If drag is larger than velocity, then stop horizontal movement
+ if math.abs(self.v) <= math.abs(drag) then
self.v = 0
- return
- end
- if math.abs(self.v) > 5 then
- self.v = 5 * get_sign(self.v)
+ else
+ self.v = self.v - drag
end
local p = self.object:get_pos()