'video::SColor pointcolor' was initialised with order RGBA instead of ARGB.
No change in behaviour as 'm_bgcolor' has alpha 255.
);
// Horizon coloring based on sun and moon direction during sunset and sunrise
- video::SColor pointcolor = video::SColor(255, 255, 255, m_bgcolor.getAlpha());
+ video::SColor pointcolor = video::SColor(m_bgcolor.getAlpha(), 255, 255, 255);
if (m_directional_colored_fog) {
if (m_horizon_blend() != 0) {
// Calculate hemisphere value from yaw, (inverted in third person front view)