{
// Get parameters
v3f pos, vel, acc;
- pos= vel= acc= v3f(0, 0, 0);
+ pos = vel = acc = v3f(0, 0, 0);
+
float expirationtime, size;
- expirationtime= size= 1;
+ expirationtime = size = 1;
+
bool collisiondetection, vertical;
- collisiondetection= vertical= false;
+ collisiondetection = vertical = false;
+
std::string texture = "";
const char *playername = "";
if (lua_gettop(L) > 1) // deprecated
{
- log_deprecated(L,"Deprecated add_particle call with individual parameters instead of definition");
+ log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
pos = check_v3f(L, 1);
vel = check_v3f(L, 2);
acc = check_v3f(L, 3);
while (lua_next(L, table) != 0)
{
const char *key = lua_tostring(L, -2);
- if(strcmp(key,"pos")==0){
- pos=check_v3f(L, -1);
- }else if(strcmp(key,"vel")==0){
- vel=check_v3f(L, -1);
- }else if(strcmp(key,"acc")==0){
- acc=check_v3f(L, -1);
- }else if(strcmp(key,"expirationtime")==0){
- expirationtime=luaL_checknumber(L, -1);
- }else if(strcmp(key,"size")==0){
- size=luaL_checknumber(L, -1);
- }else if(strcmp(key,"collisiondetection")==0){
- collisiondetection=lua_toboolean(L, -1);
- }else if(strcmp(key,"vertical")==0){
- vertical=lua_toboolean(L, -1);
- }else if(strcmp(key,"texture")==0){
- texture=luaL_checkstring(L, -1);
- }else if(strcmp(key,"playername")==0){
- playername=luaL_checkstring(L, -1);
+ if (strcmp(key, "pos") == 0) {
+ pos = check_v3f(L, -1);
+ } else if (strcmp(key,"vel") == 0) {
+ vel = check_v3f(L, -1);
+ log_deprecated(L, "The use of vel is deprecated. "
+ "Use velocity instead");
+ } else if (strcmp(key,"velocity") == 0) {
+ vel = check_v3f(L, -1);
+ } else if (strcmp(key,"acc") == 0) {
+ acc = check_v3f(L, -1);
+ log_deprecated(L, "The use of acc is deprecated. "
+ "Use acceleration instead");
+ } else if (strcmp(key,"acceleration") == 0) {
+ acc = check_v3f(L, -1);
+ } else if (strcmp(key,"expirationtime") == 0) {
+ expirationtime = luaL_checknumber(L, -1);
+ } else if (strcmp(key,"size") == 0) {
+ size = luaL_checknumber(L, -1);
+ } else if (strcmp(key,"collisiondetection") == 0) {
+ collisiondetection = lua_toboolean(L, -1);
+ } else if (strcmp(key,"vertical") == 0) {
+ vertical = lua_toboolean(L, -1);
+ } else if (strcmp(key,"texture") == 0) {
+ texture = luaL_checkstring(L, -1);
+ } else if (strcmp(key,"playername") == 0) {
+ playername = luaL_checkstring(L, -1);
}
lua_pop(L, 1);
}
}
- if (strcmp(playername, "")==0) // spawn for all players
+ if (strcmp(playername, "") == 0) // spawn for all players
{
getServer(L)->spawnParticleAll(pos, vel, acc,
expirationtime, size, collisiondetection, vertical, texture);