debug.txt
bin/debug.txt
minetestmapper/map.png
+locale/
+src/lua/build/
+src/lua/CMakeFiles/
+*bak*
return tostring(o)
elseif type(o) == "function" then
return "<function>"
+ elseif type(o) == "userdata" then
+ return "<userdata>"
+ elseif type(o) == "nil" then
+ return "nil"
else
error("cannot dump a " .. type(o))
return nil
-- Maybe handle gravity and collision this way? dunno
physical = true,
weight = 5,
- boundingbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+ collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
-- Initial value for our timer
-- Called when object is right-clicked
function TNT:on_rightclick(clicker)
print("TNT:on_rightclick()")
+ print("self: "..dump(self))
+ print("getmetatable(self): "..dump(getmetatable(self)))
+ print("getmetatable(getmetatable(self)): "..dump(getmetatable(getmetatable(self))))
pos = self.object:getpos()
print("TNT:on_rightclick(): object position: "..dump(pos))
pos = {x=pos.x+0.5+1, y=pos.y+0.5, z=pos.z+0.5}
- minetest.env:add_node(pos, 0)
+ --minetest.env:add_node(pos, 0)
end
print("TNT dump: "..dump(TNT))
)
set(common_SRCS
+ luaentity_common.cpp
scriptapi.cpp
script.cpp
log.cpp
LuaEntityCAO
*/
+#include "luaentity_common.h"
+
// Prototype
LuaEntityCAO proto_LuaEntityCAO;
ClientActiveObject(0),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
m_node(NULL),
- m_position(v3f(0,10*BS,0))
+ m_position(v3f(0,10*BS,0)),
+ m_prop(new LuaEntityProperties)
{
ClientActiveObject::registerType(getType(), create);
}
LuaEntityCAO::~LuaEntityCAO()
{
+ delete m_prop;
}
ClientActiveObject* LuaEntityCAO::create()
{
infostream<<"LuaEntityCAO: Got init data"<<std::endl;
- {
- std::istringstream is(data, std::ios::binary);
- // version
- u8 version = readU8(is);
- // check version
- if(version != 0)
- return;
- // pos
- m_position = readV3F1000(is);
- }
+ std::istringstream is(data, std::ios::binary);
+ // version
+ u8 version = readU8(is);
+ // check version
+ if(version != 0)
+ return;
+ // pos
+ m_position = readV3F1000(is);
+ // properties
+ std::istringstream prop_is(deSerializeLongString(is), std::ios::binary);
+ m_prop->deSerialize(prop_is);
+
+ infostream<<"m_prop: "<<m_prop->dump()<<std::endl;
updateNodePos();
}
LuaEntityCAO
*/
+struct LuaEntityProperties;
+
class LuaEntityCAO : public ClientActiveObject
{
public:
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_node;
v3f m_position;
+ struct LuaEntityProperties *m_prop;
};
*/
#include "scriptapi.h"
+#include "luaentity_common.h"
// Prototype
LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
{
ServerActiveObject::addedToEnvironment(id);
- // Create entity by name and state
+ // Create entity from name and state
m_registered = true;
lua_State *L = m_env->getLua();
scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str());
// Get properties
- *m_prop = scriptapi_luaentity_get_properties(L, m_id);
- infostream<<"m_prop->visual="<<m_prop->visual<<std::endl;
+ scriptapi_luaentity_get_properties(L, m_id, m_prop);
}
ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
writeU8(os, 0);
// pos
writeV3F1000(os, m_base_position);
+ // properties
+ std::ostringstream prop_os(std::ios::binary);
+ m_prop->serialize(prop_os);
+ os<<serializeLongString(prop_os.str());
+ // return result
return os.str();
}
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "luaentity_common.h"
+
+#include "utility.h"
+
+#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
+
+LuaEntityProperties::LuaEntityProperties():
+ physical(true),
+ weight(5),
+ collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
+ visual("single_sprite")
+{
+ textures.push_back("unknown_block.png");
+}
+
+std::string LuaEntityProperties::dump()
+{
+ std::ostringstream os(std::ios::binary);
+ os<<"physical="<<physical;
+ os<<", weight="<<weight;
+ os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
+ os<<", visual="<<visual;
+ os<<", textures=[";
+ for(core::list<std::string>::Iterator i = textures.begin();
+ i != textures.end(); i++){
+ os<<"\""<<(*i)<<"\" ";
+ }
+ os<<"]";
+ return os.str();
+}
+
+void LuaEntityProperties::serialize(std::ostream &os)
+{
+ writeU8(os, 0); // version
+ writeU8(os, physical);
+ writeF1000(os, weight);
+ writeV3F1000(os, collisionbox.MinEdge);
+ writeV3F1000(os, collisionbox.MaxEdge);
+ os<<serializeString(visual);
+ writeU16(os, textures.size());
+ for(core::list<std::string>::Iterator i = textures.begin();
+ i != textures.end(); i++){
+ os<<serializeString(*i);
+ }
+}
+
+void LuaEntityProperties::deSerialize(std::istream &is)
+{
+ int version = readU8(is);
+ if(version != 0) throw SerializationError(
+ "unsupported LuaEntityProperties version");
+ physical = readU8(is);
+ weight = readF1000(is);
+ collisionbox.MinEdge = readV3F1000(is);
+ collisionbox.MaxEdge = readV3F1000(is);
+ visual = deSerializeString(is);
+ textures.clear();
+ int texture_count = readU16(is);
+ for(int i=0; i<texture_count; i++){
+ textures.push_back(deSerializeString(is));
+ }
+}
+
+
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef LUAENTITY_COMMON_HEADER
+#define LUAENTITY_COMMON_HEADER
+
+#include <string>
+#include "irrlichttypes.h"
+#include <iostream>
+
+struct LuaEntityProperties
+{
+ bool physical;
+ float weight;
+ core::aabbox3d<f32> collisionbox;
+ std::string visual;
+ core::list<std::string> textures;
+
+ LuaEntityProperties();
+ std::string dump();
+ void serialize(std::ostream &os);
+ void deSerialize(std::istream &is);
+};
+
+#endif
+
return L;
}
-lua_State* script_deinit(lua_State *L)
+void script_deinit(lua_State *L)
{
lua_close(L);
}
//#include <string>
lua_State* script_init();
-lua_State* script_deinit(lua_State *L);
+void script_deinit(lua_State *L);
void script_error(lua_State *L, const char *fmt, ...);
bool script_load(lua_State *L, const char *path);
#include "serverobject.h"
#include "script.h"
//#include "luna.h"
+#include "luaentity_common.h"
+
+/*
+TODO:
+- Global environment step function
+- Random node triggers
+- Object network and client-side stuff
+- Named node types and dynamic id allocation
+- LuaNodeMetadata
+ blockdef.has_metadata = true/false
+ - Stores an inventory and stuff in a Settings object
+ meta.inventory_add_list("main")
+ blockdef.on_inventory_modified
+ meta.set("owner", playername)
+ meta.get("owner")
+*/
static void stackDump(lua_State *L, std::ostream &o)
{
return 0; /* number of results */
}
-#if 0
-static int l_new_entity(lua_State *L)
-{
- /* o = o or {}
- setmetatable(o, self)
- self.__index = self
- return o */
- if(lua_isnil(L, -1))
- lua_newtable(L);
- luaL_checktype(L, -1, LUA_TTABLE);
- luaL_getmetatable(L, "minetest.entity");
- lua_pushvalue(L, -1); // duplicate metatable
- lua_setfield(L, -2, "__index");
- lua_setmetatable(L, -2);
- // return table
- return 1;
-}
-#endif
-
static const struct luaL_Reg minetest_f [] = {
{"register_entity", l_register_entity},
- //{"new_entity", l_new_entity},
{NULL, NULL}
};
{NULL, NULL}
};
+static void objectref_get(lua_State *L, u16 id)
+{
+ // Get minetest.object_refs[i]
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "object_refs");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_pushnumber(L, id);
+ lua_gettable(L, -2);
+ lua_remove(L, -2); // object_refs
+ lua_remove(L, -2); // minetest
+}
+
+static void luaentity_get(lua_State *L, u16 id)
+{
+ // Get minetest.luaentities[i]
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "luaentities");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_pushnumber(L, id);
+ lua_gettable(L, -2);
+ lua_remove(L, -2); // luaentities
+ lua_remove(L, -2); // minetest
+}
+
/*
Reference objects
*/
lua_pop(L, 2);
}
-static void objectref_get(lua_State *L, u16 id)
-{
- // Get minetest.object_refs[i]
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "object_refs");
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_pushnumber(L, id);
- lua_gettable(L, -2);
- lua_remove(L, -2); // object_refs
- lua_remove(L, -2); // minetest
-}
-
/*
luaentity
*/
lua_pop(L, 2); // pop luaentities, minetest
}
-static void luaentity_get(lua_State *L, u16 id)
-{
- // Get minetest.luaentities[i]
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "luaentities");
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_pushnumber(L, id);
- lua_gettable(L, -2);
- lua_remove(L, -2); // luaentities
- lua_remove(L, -2); // minetest
-}
-
std::string scriptapi_luaentity_get_state(lua_State *L, u16 id)
{
realitycheck(L);
return "";
}
-LuaEntityProperties scriptapi_luaentity_get_properties(lua_State *L, u16 id)
+void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
+ LuaEntityProperties *prop)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
- LuaEntityProperties prop;
-
// Get minetest.luaentities[id]
luaentity_get(L, id);
//int object = lua_gettop(L);
lua_getfield(L, -1, "physical");
if(lua_isboolean(L, -1))
- prop.physical = lua_toboolean(L, -1);
+ prop->physical = lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "weight");
- prop.weight = lua_tonumber(L, -1);
+ prop->weight = lua_tonumber(L, -1);
lua_pop(L, 1);
- lua_getfield(L, -1, "boundingbox");
+ lua_getfield(L, -1, "collisionbox");
if(lua_istable(L, -1)){
lua_rawgeti(L, -1, 1);
- prop.boundingbox.MinEdge.X = lua_tonumber(L, -1);
+ prop->collisionbox.MinEdge.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 2);
- prop.boundingbox.MinEdge.Y = lua_tonumber(L, -1);
+ prop->collisionbox.MinEdge.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 3);
- prop.boundingbox.MinEdge.Z = lua_tonumber(L, -1);
+ prop->collisionbox.MinEdge.Z = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 4);
- prop.boundingbox.MaxEdge.X = lua_tonumber(L, -1);
+ prop->collisionbox.MaxEdge.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 5);
- prop.boundingbox.MaxEdge.Y = lua_tonumber(L, -1);
+ prop->collisionbox.MaxEdge.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 6);
- prop.boundingbox.MaxEdge.Z = lua_tonumber(L, -1);
+ prop->collisionbox.MaxEdge.Z = lua_tonumber(L, -1);
lua_pop(L, 1);
}
lua_pop(L, 1);
lua_getfield(L, -1, "visual");
if(lua_isstring(L, -1))
- prop.visual = lua_tostring(L, -1);
+ prop->visual = lua_tostring(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "textures");
if(lua_istable(L, -1)){
- prop.textures.clear();
+ prop->textures.clear();
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
if(lua_isstring(L, -1))
- prop.textures.push_back(lua_tostring(L, -1));
+ prop->textures.push_back(lua_tostring(L, -1));
else
- prop.textures.push_back("");
+ prop->textures.push_back("");
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
-
- return prop;
}
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
class ServerEnvironment;
class ServerActiveObject;
typedef struct lua_State lua_State;
+struct LuaEntityProperties;
void scriptapi_export(lua_State *L, Server *server);
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
-struct LuaEntityProperties
-{
- bool physical;
- float weight;
- core::aabbox3d<f32> boundingbox;
- std::string visual;
- core::list<std::string> textures;
-
- LuaEntityProperties():
- physical(true),
- weight(5),
- boundingbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
- visual("cube")
- {
- textures.push_back("unknown_block.png");
- textures.push_back("unknown_block.png");
- textures.push_back("unknown_block.png");
- textures.push_back("unknown_block.png");
- textures.push_back("unknown_block.png");
- textures.push_back("unknown_block.png");
- }
-};
-
void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
const char *init_state);
void scriptapi_luaentity_rm(lua_State *L, u16 id);
std::string scriptapi_luaentity_get_state(lua_State *L, u16 id);
-LuaEntityProperties scriptapi_luaentity_get_properties(lua_State *L, u16 id);
+void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
+ LuaEntityProperties *prop);
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
void scriptapi_luaentity_rightclick_player(lua_State *L, u16 id,
const char *playername);