const char *GenElementManager::ELEMENT_TITLE = "element";
+static const s16 INVALID_HEIGHT = MAP_GENERATION_LIMIT + 1;
+
FlagDesc flagdesc_mapgen[] = {
{"trees", MG_TREES},
{"caves", MG_CAVES},
}
+void Mapgen::initHeightMap(s16 *dest, size_t len)
+{
+ for (size_t i = 0; i < len; i++)
+ dest[i] = INVALID_HEIGHT;
+}
+
void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax)
{
if (!heightmap)
for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
- // if the values found are out of range, trust the old heightmap
- if (y == nmax.Y && heightmap[index] > nmax.Y)
- continue;
- if (y == nmin.Y - 1 && heightmap[index] < nmin.Y)
- continue;
+ if (heightmap[index] != INVALID_HEIGHT) {
+ // if the values found are out of range, trust the old heightmap
+ if (y == nmax.Y && heightmap[index] > nmax.Y)
+ continue;
+ if (y == nmin.Y - 1 && heightmap[index] < nmin.Y)
+ continue;
+ }
heightmap[index] = y;
}
static u32 getBlockSeed2(v3s16 p, int seed);
s16 findGroundLevelFull(v2s16 p2d);
s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
+ void initHeightMap(s16 *dest, size_t len);
void updateHeightmap(v3s16 nmin, v3s16 nmax);
void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
this->biomemap = new u8[csize.X * csize.Z];
this->heightmap = new s16[csize.X * csize.Z];
+ initHeightMap(this->heightmap, csize.X * csize.Z);
+
MapgenV5Params *sp = (MapgenV5Params *)params->sparams;
this->spflags = sp->spflags;
this->heightmap = new s16[csize.X * csize.Z];
+ initHeightMap(this->heightmap, csize.X * csize.Z);
+
MapgenV6Params *sp = (MapgenV6Params *)params->sparams;
this->spflags = sp->spflags;
this->freq_desert = sp->freq_desert;
this->heightmap = new s16[csize.X * csize.Z];
this->ridge_heightmap = new s16[csize.X * csize.Z];
+ initHeightMap(this->heightmap, csize.X * csize.Z);
+
MapgenV7Params *sp = (MapgenV7Params *)params->sparams;
this->spflags = sp->spflags;