})
end
-for i = 1, 5 do
+minetest.register_node("default:dry_grass_1", {
+ description = "Dry Grass",
+ drawtype = "plantlike",
+ waving = 1,
+ tiles = {"default_dry_grass_1.png"},
+ inventory_image = "default_dry_grass_3.png",
+ wield_image = "default_dry_grass_3.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy=3,flammable=3,flora=1,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+
+ on_place = function(itemstack, placer, pointed_thing)
+ -- place a random dry grass node
+ local stack = ItemStack("default:dry_grass_"..math.random(1,5))
+ local ret = minetest.item_place(stack, placer, pointed_thing)
+ return ItemStack("default:dry_grass_1 "..itemstack:get_count()-(1-ret:get_count()))
+ end,
+})
+
+for i=2,5 do
minetest.register_node("default:dry_grass_"..i, {
description = "Dry Grass",
drawtype = "plantlike",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
- groups = {
- snappy = 3,
- flammable = 3,
- flora = 1,
- attached_node = 1,
- not_in_creative_inventory = 1
- },
+ groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
drop = "default:dry_grass_1",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
sunlight_propagates = true,
walkable = false,
buildable_to = true,
- groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
+ groups = {snappy=3,flammable=3,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
on_use = minetest.item_eat(nut),
selection_box = {