)
set(common_SRCS
+ content_nodemeta.cpp
+ content_craft.cpp
content_mapblock.cpp
content_mapnode.cpp
auth.cpp
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "content_craft.h"
+#include "inventory.h"
+#include "content_mapnode.h"
+#include "player.h"
+
+/*
+ items: actually *items[9]
+ return value: allocates a new item, or returns NULL.
+*/
+InventoryItem *craft_get_result(InventoryItem **items)
+{
+ // Wood
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_WOOD, 4);
+ }
+ }
+
+ // Stick
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ if(checkItemCombination(items, specs))
+ {
+ return new CraftItem("Stick", 4);
+ }
+ }
+
+ // Fence
+ {
+ ItemSpec specs[9];
+ specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_FENCE, 2);
+ }
+ }
+
+ // Sign
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ //return new MapBlockObjectItem("Sign");
+ return new MaterialItem(CONTENT_SIGN_WALL, 1);
+ }
+ }
+
+ // Torch
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
+ specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_TORCH, 4);
+ }
+ }
+
+ // Wooden pick
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ return new ToolItem("WPick", 0);
+ }
+ }
+
+ // Stone pick
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ return new ToolItem("STPick", 0);
+ }
+ }
+
+ // Steel pick
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ return new ToolItem("SteelPick", 0);
+ }
+ }
+
+ // Mese pick
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ return new ToolItem("MesePick", 0);
+ }
+ }
+
+ // Wooden shovel
+ {
+ ItemSpec specs[9];
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ return new ToolItem("WShovel", 0);
+ }
+ }
+
+ // Stone shovel
+ {
+ ItemSpec specs[9];
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ return new ToolItem("STShovel", 0);
+ }
+ }
+
+ // Steel shovel
+ {
+ ItemSpec specs[9];
+ specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ return new ToolItem("SteelShovel", 0);
+ }
+ }
+
+ // Wooden axe
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ return new ToolItem("WAxe", 0);
+ }
+ }
+
+ // Stone axe
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ return new ToolItem("STAxe", 0);
+ }
+ }
+
+ // Steel axe
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ return new ToolItem("SteelAxe", 0);
+ }
+ }
+
+ // Wooden sword
+ {
+ ItemSpec specs[9];
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ return new ToolItem("WSword", 0);
+ }
+ }
+
+ // Stone sword
+ {
+ ItemSpec specs[9];
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ return new ToolItem("STSword", 0);
+ }
+ }
+
+ // Steel sword
+ {
+ ItemSpec specs[9];
+ specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ return new ToolItem("SteelSword", 0);
+ }
+ }
+
+ // Chest
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_CHEST, 1);
+ }
+ }
+
+ // Furnace
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_FURNACE, 1);
+ }
+ }
+
+ // Steel block
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_STEEL, 1);
+ }
+ }
+
+ return NULL;
+}
+
+void craft_set_creative_inventory(Player *player)
+{
+ player->resetInventory();
+
+ // Give some good tools
+ {
+ InventoryItem *item = new ToolItem("MesePick", 0);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new ToolItem("SteelPick", 0);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new ToolItem("SteelAxe", 0);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new ToolItem("SteelShovel", 0);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+
+ /*
+ Give materials
+ */
+
+ // CONTENT_IGNORE-terminated list
+ u8 material_items[] = {
+ CONTENT_TORCH,
+ CONTENT_COBBLE,
+ CONTENT_MUD,
+ CONTENT_STONE,
+ CONTENT_SAND,
+ CONTENT_TREE,
+ CONTENT_LEAVES,
+ CONTENT_GLASS,
+ CONTENT_FENCE,
+ CONTENT_MESE,
+ CONTENT_WATERSOURCE,
+ CONTENT_CLOUD,
+ CONTENT_CHEST,
+ CONTENT_FURNACE,
+ CONTENT_SIGN_WALL,
+ CONTENT_IGNORE
+ };
+
+ u8 *mip = material_items;
+ for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
+ {
+ if(*mip == CONTENT_IGNORE)
+ break;
+
+ InventoryItem *item = new MaterialItem(*mip, 1);
+ player->inventory.addItem("main", item);
+
+ mip++;
+ }
+
+#if 0
+ assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
+
+ // add torch first
+ InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
+ player->inventory.addItem("main", item);
+
+ // Then others
+ for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
+ {
+ // Skip some materials
+ if(i == CONTENT_WATER || i == CONTENT_TORCH
+ || i == CONTENT_COALSTONE)
+ continue;
+
+ InventoryItem *item = new MaterialItem(i, 1);
+ player->inventory.addItem("main", item);
+ }
+#endif
+
+ /*// Sign
+ {
+ InventoryItem *item = new MapBlockObjectItem("Sign Example text");
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }*/
+}
+
+void craft_give_initial_stuff(Player *player)
+{
+ {
+ InventoryItem *item = new ToolItem("SteelPick", 0);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new MaterialItem(CONTENT_TORCH, 99);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new ToolItem("SteelAxe", 0);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new ToolItem("SteelShovel", 0);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new MaterialItem(CONTENT_COBBLE, 99);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ /*{
+ InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new CraftItem("Stick", 4);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new ToolItem("WPick", 32000);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new ToolItem("STPick", 32000);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }*/
+ /*// and some signs
+ for(u16 i=0; i<4; i++)
+ {
+ InventoryItem *item = new MapBlockObjectItem("Sign Example text");
+ bool r = player->inventory.addItem("main", item);
+ assert(r == true);
+ }*/
+ /*// Give some other stuff
+ {
+ InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
+ bool r = player->inventory.addItem("main", item);
+ assert(r == true);
+ }*/
+}
+
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef CONTENT_CRAFT_HEADER
+#define CONTENT_CRAFT_HEADER
+
+class InventoryItem;
+class Player;
+
+/*
+ items: actually *items[9]
+ return value: allocates a new item, or returns NULL.
+*/
+InventoryItem *craft_get_result(InventoryItem **items);
+
+void craft_set_creative_inventory(Player *player);
+
+// Called when give_initial_stuff setting is used
+void craft_give_initial_stuff(Player *player);
+
+#endif
+
#include "content_mapnode.h"
#include "mapnode.h"
-#include "nodemetadata.h"
+#include "content_nodemeta.h"
// TODO: Get rid of these and set up some attributes like toughness,
// fluffyness, and a funciton to calculate time and durability loss
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "content_nodemeta.h"
+#include "inventory.h"
+#include "content_mapnode.h"
+
+/*
+ SignNodeMetadata
+*/
+
+// Prototype
+SignNodeMetadata proto_SignNodeMetadata("");
+
+SignNodeMetadata::SignNodeMetadata(std::string text):
+ m_text(text)
+{
+ NodeMetadata::registerType(typeId(), create);
+}
+u16 SignNodeMetadata::typeId() const
+{
+ return CONTENT_SIGN_WALL;
+}
+NodeMetadata* SignNodeMetadata::create(std::istream &is)
+{
+ std::string text = deSerializeString(is);
+ return new SignNodeMetadata(text);
+}
+NodeMetadata* SignNodeMetadata::clone()
+{
+ return new SignNodeMetadata(m_text);
+}
+void SignNodeMetadata::serializeBody(std::ostream &os)
+{
+ os<<serializeString(m_text);
+}
+std::string SignNodeMetadata::infoText()
+{
+ return std::string("\"")+m_text+"\"";
+}
+
+/*
+ ChestNodeMetadata
+*/
+
+// Prototype
+ChestNodeMetadata proto_ChestNodeMetadata;
+
+ChestNodeMetadata::ChestNodeMetadata()
+{
+ NodeMetadata::registerType(typeId(), create);
+
+ m_inventory = new Inventory();
+ m_inventory->addList("0", 8*4);
+}
+ChestNodeMetadata::~ChestNodeMetadata()
+{
+ delete m_inventory;
+}
+u16 ChestNodeMetadata::typeId() const
+{
+ return CONTENT_CHEST;
+}
+NodeMetadata* ChestNodeMetadata::create(std::istream &is)
+{
+ ChestNodeMetadata *d = new ChestNodeMetadata();
+ d->m_inventory->deSerialize(is);
+ return d;
+}
+NodeMetadata* ChestNodeMetadata::clone()
+{
+ ChestNodeMetadata *d = new ChestNodeMetadata();
+ *d->m_inventory = *m_inventory;
+ return d;
+}
+void ChestNodeMetadata::serializeBody(std::ostream &os)
+{
+ m_inventory->serialize(os);
+}
+std::string ChestNodeMetadata::infoText()
+{
+ return "Chest";
+}
+bool ChestNodeMetadata::nodeRemovalDisabled()
+{
+ /*
+ Disable removal if chest contains something
+ */
+ InventoryList *list = m_inventory->getList("0");
+ if(list == NULL)
+ return false;
+ if(list->getUsedSlots() == 0)
+ return false;
+ return true;
+}
+
+/*
+ FurnaceNodeMetadata
+*/
+
+// Prototype
+FurnaceNodeMetadata proto_FurnaceNodeMetadata;
+
+FurnaceNodeMetadata::FurnaceNodeMetadata()
+{
+ NodeMetadata::registerType(typeId(), create);
+
+ m_inventory = new Inventory();
+ m_inventory->addList("fuel", 1);
+ m_inventory->addList("src", 1);
+ m_inventory->addList("dst", 4);
+
+ m_step_accumulator = 0;
+ m_fuel_totaltime = 0;
+ m_fuel_time = 0;
+ m_src_totaltime = 0;
+ m_src_time = 0;
+}
+FurnaceNodeMetadata::~FurnaceNodeMetadata()
+{
+ delete m_inventory;
+}
+u16 FurnaceNodeMetadata::typeId() const
+{
+ return CONTENT_FURNACE;
+}
+NodeMetadata* FurnaceNodeMetadata::clone()
+{
+ FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
+ *d->m_inventory = *m_inventory;
+ return d;
+}
+NodeMetadata* FurnaceNodeMetadata::create(std::istream &is)
+{
+ FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
+
+ d->m_inventory->deSerialize(is);
+
+ int temp;
+ is>>temp;
+ d->m_fuel_totaltime = (float)temp/10;
+ is>>temp;
+ d->m_fuel_time = (float)temp/10;
+
+ return d;
+}
+void FurnaceNodeMetadata::serializeBody(std::ostream &os)
+{
+ m_inventory->serialize(os);
+ os<<itos(m_fuel_totaltime*10)<<" ";
+ os<<itos(m_fuel_time*10)<<" ";
+}
+std::string FurnaceNodeMetadata::infoText()
+{
+ //return "Furnace";
+ if(m_fuel_time >= m_fuel_totaltime)
+ {
+ InventoryList *src_list = m_inventory->getList("src");
+ assert(src_list);
+ InventoryItem *src_item = src_list->getItem(0);
+
+ if(src_item)
+ return "Furnace is out of fuel";
+ else
+ return "Furnace is inactive";
+ }
+ else
+ {
+ std::string s = "Furnace is active (";
+ s += itos(m_fuel_time/m_fuel_totaltime*100);
+ s += "%)";
+ return s;
+ }
+}
+void FurnaceNodeMetadata::inventoryModified()
+{
+ dstream<<"Furnace inventory modification callback"<<std::endl;
+}
+bool FurnaceNodeMetadata::step(float dtime)
+{
+ if(dtime > 60.0)
+ dstream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
+ // Update at a fixed frequency
+ const float interval = 2.0;
+ m_step_accumulator += dtime;
+ bool changed = false;
+ while(m_step_accumulator > interval)
+ {
+ m_step_accumulator -= interval;
+ dtime = interval;
+
+ //dstream<<"Furnace step dtime="<<dtime<<std::endl;
+
+ InventoryList *dst_list = m_inventory->getList("dst");
+ assert(dst_list);
+
+ InventoryList *src_list = m_inventory->getList("src");
+ assert(src_list);
+ InventoryItem *src_item = src_list->getItem(0);
+
+ // Start only if there are free slots in dst, so that it can
+ // accomodate any result item
+ if(dst_list->getFreeSlots() > 0 && src_item && src_item->isCookable())
+ {
+ m_src_totaltime = 3;
+ }
+ else
+ {
+ m_src_time = 0;
+ m_src_totaltime = 0;
+ }
+
+ /*
+ If fuel is burning, increment the burn counters.
+ If item finishes cooking, move it to result.
+ */
+ if(m_fuel_time < m_fuel_totaltime)
+ {
+ //dstream<<"Furnace is active"<<std::endl;
+ m_fuel_time += dtime;
+ m_src_time += dtime;
+ if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
+ && src_item)
+ {
+ InventoryItem *cookresult = src_item->createCookResult();
+ dst_list->addItem(cookresult);
+ src_list->decrementMaterials(1);
+ m_src_time = 0;
+ m_src_totaltime = 0;
+ }
+ changed = true;
+ continue;
+ }
+
+ /*
+ If there is no source item or source item is not cookable, stop loop.
+ */
+ if(src_item == NULL || m_src_totaltime < 0.001)
+ {
+ m_step_accumulator = 0;
+ break;
+ }
+
+ //dstream<<"Furnace is out of fuel"<<std::endl;
+
+ InventoryList *fuel_list = m_inventory->getList("fuel");
+ assert(fuel_list);
+ InventoryItem *fuel_item = fuel_list->getItem(0);
+
+ if(ItemSpec(ITEM_MATERIAL, CONTENT_TREE).checkItem(fuel_item))
+ {
+ m_fuel_totaltime = 30;
+ m_fuel_time = 0;
+ fuel_list->decrementMaterials(1);
+ changed = true;
+ }
+ else if(ItemSpec(ITEM_MATERIAL, CONTENT_WOOD).checkItem(fuel_item))
+ {
+ m_fuel_totaltime = 30/4;
+ m_fuel_time = 0;
+ fuel_list->decrementMaterials(1);
+ changed = true;
+ }
+ else if(ItemSpec(ITEM_CRAFT, "Stick").checkItem(fuel_item))
+ {
+ m_fuel_totaltime = 30/4/4;
+ m_fuel_time = 0;
+ fuel_list->decrementMaterials(1);
+ changed = true;
+ }
+ else if(ItemSpec(ITEM_CRAFT, "lump_of_coal").checkItem(fuel_item))
+ {
+ m_fuel_totaltime = 40;
+ m_fuel_time = 0;
+ fuel_list->decrementMaterials(1);
+ changed = true;
+ }
+ else
+ {
+ //dstream<<"No fuel found"<<std::endl;
+ // No fuel, stop loop.
+ m_step_accumulator = 0;
+ break;
+ }
+ }
+ return changed;
+}
+
+
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef CONTENT_NODEMETA_HEADER
+#define CONTENT_NODEMETA_HEADER
+
+#include "nodemetadata.h"
+
+class Inventory;
+
+class SignNodeMetadata : public NodeMetadata
+{
+public:
+ SignNodeMetadata(std::string text);
+ //~SignNodeMetadata();
+
+ virtual u16 typeId() const;
+ static NodeMetadata* create(std::istream &is);
+ virtual NodeMetadata* clone();
+ virtual void serializeBody(std::ostream &os);
+ virtual std::string infoText();
+
+ std::string getText(){ return m_text; }
+ void setText(std::string t){ m_text = t; }
+
+private:
+ std::string m_text;
+};
+
+class ChestNodeMetadata : public NodeMetadata
+{
+public:
+ ChestNodeMetadata();
+ ~ChestNodeMetadata();
+
+ virtual u16 typeId() const;
+ static NodeMetadata* create(std::istream &is);
+ virtual NodeMetadata* clone();
+ virtual void serializeBody(std::ostream &os);
+ virtual std::string infoText();
+ virtual Inventory* getInventory() {return m_inventory;}
+
+ virtual bool nodeRemovalDisabled();
+
+private:
+ Inventory *m_inventory;
+};
+
+class FurnaceNodeMetadata : public NodeMetadata
+{
+public:
+ FurnaceNodeMetadata();
+ ~FurnaceNodeMetadata();
+
+ virtual u16 typeId() const;
+ virtual NodeMetadata* clone();
+ static NodeMetadata* create(std::istream &is);
+ virtual void serializeBody(std::ostream &os);
+ virtual std::string infoText();
+ virtual Inventory* getInventory() {return m_inventory;}
+ virtual void inventoryModified();
+ virtual bool step(float dtime);
+
+private:
+ Inventory *m_inventory;
+ float m_step_accumulator;
+ float m_fuel_totaltime;
+ float m_fuel_time;
+ float m_src_totaltime;
+ float m_src_time;
+};
+
+
+#endif
+
// TODO: Move content-aware stuff to separate file
#include "content_mapnode.h"
+#include "content_nodemeta.h"
/*
Setting this to 1 enables a special camera mode that forces
dstream<<"Chest node right-clicked"<<std::endl;
//ChestNodeMetadata *chestmeta = (ChestNodeMetadata*)meta;
-
+
+ /*
+ Construct the unique identification string of this
+ chest's inventory
+ */
std::string chest_inv_id;
chest_inv_id += "nodemeta:";
chest_inv_id += itos(nodepos.X);
chest_inv_id += itos(nodepos.Y);
chest_inv_id += ",";
chest_inv_id += itos(nodepos.Z);
-
+
+ /*
+ Create a menu with the player's inventory and the
+ chest's inventory
+ */
GUIInventoryMenu *menu =
new GUIInventoryMenu(guienv, guiroot, -1,
&g_menumgr, v2s16(8,9),
}
/*
- SignNodeMetadata
-*/
-
-// Prototype
-SignNodeMetadata proto_SignNodeMetadata("");
-
-SignNodeMetadata::SignNodeMetadata(std::string text):
- m_text(text)
-{
- NodeMetadata::registerType(typeId(), create);
-}
-u16 SignNodeMetadata::typeId() const
-{
- return CONTENT_SIGN_WALL;
-}
-NodeMetadata* SignNodeMetadata::create(std::istream &is)
-{
- std::string text = deSerializeString(is);
- return new SignNodeMetadata(text);
-}
-NodeMetadata* SignNodeMetadata::clone()
-{
- return new SignNodeMetadata(m_text);
-}
-void SignNodeMetadata::serializeBody(std::ostream &os)
-{
- os<<serializeString(m_text);
-}
-std::string SignNodeMetadata::infoText()
-{
- return std::string("\"")+m_text+"\"";
-}
-
-/*
- ChestNodeMetadata
-*/
-
-// Prototype
-ChestNodeMetadata proto_ChestNodeMetadata;
-
-ChestNodeMetadata::ChestNodeMetadata()
-{
- NodeMetadata::registerType(typeId(), create);
-
- m_inventory = new Inventory();
- m_inventory->addList("0", 8*4);
-}
-ChestNodeMetadata::~ChestNodeMetadata()
-{
- delete m_inventory;
-}
-u16 ChestNodeMetadata::typeId() const
-{
- return CONTENT_CHEST;
-}
-NodeMetadata* ChestNodeMetadata::create(std::istream &is)
-{
- ChestNodeMetadata *d = new ChestNodeMetadata();
- d->m_inventory->deSerialize(is);
- return d;
-}
-NodeMetadata* ChestNodeMetadata::clone()
-{
- ChestNodeMetadata *d = new ChestNodeMetadata();
- *d->m_inventory = *m_inventory;
- return d;
-}
-void ChestNodeMetadata::serializeBody(std::ostream &os)
-{
- m_inventory->serialize(os);
-}
-std::string ChestNodeMetadata::infoText()
-{
- return "Chest";
-}
-bool ChestNodeMetadata::nodeRemovalDisabled()
-{
- /*
- Disable removal if chest contains something
- */
- InventoryList *list = m_inventory->getList("0");
- if(list == NULL)
- return false;
- if(list->getUsedSlots() == 0)
- return false;
- return true;
-}
-
-/*
- FurnaceNodeMetadata
-*/
-
-// Prototype
-FurnaceNodeMetadata proto_FurnaceNodeMetadata;
-
-FurnaceNodeMetadata::FurnaceNodeMetadata()
-{
- NodeMetadata::registerType(typeId(), create);
-
- m_inventory = new Inventory();
- m_inventory->addList("fuel", 1);
- m_inventory->addList("src", 1);
- m_inventory->addList("dst", 4);
-
- m_step_accumulator = 0;
- m_fuel_totaltime = 0;
- m_fuel_time = 0;
- m_src_totaltime = 0;
- m_src_time = 0;
-}
-FurnaceNodeMetadata::~FurnaceNodeMetadata()
-{
- delete m_inventory;
-}
-u16 FurnaceNodeMetadata::typeId() const
-{
- return CONTENT_FURNACE;
-}
-NodeMetadata* FurnaceNodeMetadata::clone()
-{
- FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
- *d->m_inventory = *m_inventory;
- return d;
-}
-NodeMetadata* FurnaceNodeMetadata::create(std::istream &is)
-{
- FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
-
- d->m_inventory->deSerialize(is);
-
- int temp;
- is>>temp;
- d->m_fuel_totaltime = (float)temp/10;
- is>>temp;
- d->m_fuel_time = (float)temp/10;
-
- return d;
-}
-void FurnaceNodeMetadata::serializeBody(std::ostream &os)
-{
- m_inventory->serialize(os);
- os<<itos(m_fuel_totaltime*10)<<" ";
- os<<itos(m_fuel_time*10)<<" ";
-}
-std::string FurnaceNodeMetadata::infoText()
-{
- //return "Furnace";
- if(m_fuel_time >= m_fuel_totaltime)
- {
- InventoryList *src_list = m_inventory->getList("src");
- assert(src_list);
- InventoryItem *src_item = src_list->getItem(0);
-
- if(src_item)
- return "Furnace is out of fuel";
- else
- return "Furnace is inactive";
- }
- else
- {
- std::string s = "Furnace is active (";
- s += itos(m_fuel_time/m_fuel_totaltime*100);
- s += "%)";
- return s;
- }
-}
-void FurnaceNodeMetadata::inventoryModified()
-{
- dstream<<"Furnace inventory modification callback"<<std::endl;
-}
-bool FurnaceNodeMetadata::step(float dtime)
-{
- if(dtime > 60.0)
- dstream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
- // Update at a fixed frequency
- const float interval = 2.0;
- m_step_accumulator += dtime;
- bool changed = false;
- while(m_step_accumulator > interval)
- {
- m_step_accumulator -= interval;
- dtime = interval;
-
- //dstream<<"Furnace step dtime="<<dtime<<std::endl;
-
- InventoryList *dst_list = m_inventory->getList("dst");
- assert(dst_list);
-
- InventoryList *src_list = m_inventory->getList("src");
- assert(src_list);
- InventoryItem *src_item = src_list->getItem(0);
-
- // Start only if there are free slots in dst, so that it can
- // accomodate any result item
- if(dst_list->getFreeSlots() > 0 && src_item && src_item->isCookable())
- {
- m_src_totaltime = 3;
- }
- else
- {
- m_src_time = 0;
- m_src_totaltime = 0;
- }
-
- /*
- If fuel is burning, increment the burn counters.
- If item finishes cooking, move it to result.
- */
- if(m_fuel_time < m_fuel_totaltime)
- {
- //dstream<<"Furnace is active"<<std::endl;
- m_fuel_time += dtime;
- m_src_time += dtime;
- if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
- && src_item)
- {
- InventoryItem *cookresult = src_item->createCookResult();
- dst_list->addItem(cookresult);
- src_list->decrementMaterials(1);
- m_src_time = 0;
- m_src_totaltime = 0;
- }
- changed = true;
- continue;
- }
-
- /*
- If there is no source item or source item is not cookable, stop loop.
- */
- if(src_item == NULL || m_src_totaltime < 0.001)
- {
- m_step_accumulator = 0;
- break;
- }
-
- //dstream<<"Furnace is out of fuel"<<std::endl;
-
- InventoryList *fuel_list = m_inventory->getList("fuel");
- assert(fuel_list);
- InventoryItem *fuel_item = fuel_list->getItem(0);
-
- if(ItemSpec(ITEM_MATERIAL, CONTENT_TREE).checkItem(fuel_item))
- {
- m_fuel_totaltime = 30;
- m_fuel_time = 0;
- fuel_list->decrementMaterials(1);
- changed = true;
- }
- else if(ItemSpec(ITEM_MATERIAL, CONTENT_WOOD).checkItem(fuel_item))
- {
- m_fuel_totaltime = 30/4;
- m_fuel_time = 0;
- fuel_list->decrementMaterials(1);
- changed = true;
- }
- else if(ItemSpec(ITEM_CRAFT, "Stick").checkItem(fuel_item))
- {
- m_fuel_totaltime = 30/4/4;
- m_fuel_time = 0;
- fuel_list->decrementMaterials(1);
- changed = true;
- }
- else if(ItemSpec(ITEM_CRAFT, "lump_of_coal").checkItem(fuel_item))
- {
- m_fuel_totaltime = 40;
- m_fuel_time = 0;
- fuel_list->decrementMaterials(1);
- changed = true;
- }
- else
- {
- //dstream<<"No fuel found"<<std::endl;
- // No fuel, stop loop.
- m_step_accumulator = 0;
- break;
- }
- }
- return changed;
-}
-
-/*
- NodeMetadatalist
+ NodeMetadataList
*/
void NodeMetadataList::serialize(std::ostream &os)
bool changed = meta->step(dtime);
if(changed)
something_changed = true;
- /*if(res.inventory_changed)
- {
- std::string inv_id;
- inv_id += "nodemeta:";
- inv_id += itos(p.X);
- inv_id += ",";
- inv_id += itos(p.Y);
- inv_id += ",";
- inv_id += itos(p.Z);
- InventoryContext c;
- c.current_player = NULL;
- inv_mgr->inventoryModified(&c, inv_id);
- }*/
}
return something_changed;
}
static core::map<u16, Factory> m_types;
};
-class SignNodeMetadata : public NodeMetadata
-{
-public:
- SignNodeMetadata(std::string text);
- //~SignNodeMetadata();
-
- virtual u16 typeId() const;
- static NodeMetadata* create(std::istream &is);
- virtual NodeMetadata* clone();
- virtual void serializeBody(std::ostream &os);
- virtual std::string infoText();
-
- std::string getText(){ return m_text; }
- void setText(std::string t){ m_text = t; }
-
-private:
- std::string m_text;
-};
-
-class ChestNodeMetadata : public NodeMetadata
-{
-public:
- ChestNodeMetadata();
- ~ChestNodeMetadata();
-
- virtual u16 typeId() const;
- static NodeMetadata* create(std::istream &is);
- virtual NodeMetadata* clone();
- virtual void serializeBody(std::ostream &os);
- virtual std::string infoText();
- virtual Inventory* getInventory() {return m_inventory;}
-
- virtual bool nodeRemovalDisabled();
-
-private:
- Inventory *m_inventory;
-};
-
-class FurnaceNodeMetadata : public NodeMetadata
-{
-public:
- FurnaceNodeMetadata();
- ~FurnaceNodeMetadata();
-
- virtual u16 typeId() const;
- virtual NodeMetadata* clone();
- static NodeMetadata* create(std::istream &is);
- virtual void serializeBody(std::ostream &os);
- virtual std::string infoText();
- virtual Inventory* getInventory() {return m_inventory;}
- virtual void inventoryModified();
- virtual bool step(float dtime);
-
-private:
- Inventory *m_inventory;
- float m_step_accumulator;
- float m_fuel_totaltime;
- float m_fuel_time;
- float m_src_totaltime;
- float m_src_time;
-};
-
/*
List of metadata of all the nodes of a block
*/
-class InventoryManager;
-
class NodeMetadataList
{
public:
#include "servercommand.h"
#include "filesys.h"
#include "content_mapnode.h"
+#include "content_craft.h"
+#include "content_nodemeta.h"
#define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
items[i] = clist->getItem(i);
}
- bool found = false;
-
- // Wood
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new MaterialItem(CONTENT_WOOD, 4));
- found = true;
- }
- }
-
- // Stick
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new CraftItem("Stick", 4));
- found = true;
- }
- }
-
- // Fence
- if(!found)
- {
- ItemSpec specs[9];
- specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new MaterialItem(CONTENT_FENCE, 2));
- found = true;
- }
- }
-
- // Sign
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- //rlist->addItem(new MapBlockObjectItem("Sign"));
- rlist->addItem(new MaterialItem(CONTENT_SIGN_WALL, 1));
- found = true;
- }
- }
-
- // Torch
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
- specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new MaterialItem(CONTENT_TORCH, 4));
- found = true;
- }
- }
-
- // Wooden pick
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("WPick", 0));
- found = true;
- }
- }
-
- // Stone pick
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("STPick", 0));
- found = true;
- }
- }
-
- // Steel pick
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("SteelPick", 0));
- found = true;
- }
- }
-
- // Mese pick
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
- specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("MesePick", 0));
- found = true;
- }
- }
-
- // Wooden shovel
- if(!found)
- {
- ItemSpec specs[9];
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("WShovel", 0));
- found = true;
- }
- }
-
- // Stone shovel
- if(!found)
- {
- ItemSpec specs[9];
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("STShovel", 0));
- found = true;
- }
- }
-
- // Steel shovel
- if(!found)
- {
- ItemSpec specs[9];
- specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("SteelShovel", 0));
- found = true;
- }
- }
-
- // Wooden axe
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("WAxe", 0));
- found = true;
- }
- }
-
- // Stone axe
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("STAxe", 0));
- found = true;
- }
- }
-
- // Steel axe
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("SteelAxe", 0));
- found = true;
- }
- }
-
- // Wooden sword
- if(!found)
- {
- ItemSpec specs[9];
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("WSword", 0));
- found = true;
- }
- }
-
- // Stone sword
- if(!found)
- {
- ItemSpec specs[9];
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("STSword", 0));
- found = true;
- }
- }
-
- // Steel sword
- if(!found)
- {
- ItemSpec specs[9];
- specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("SteelSword", 0));
- found = true;
- }
- }
-
- // Chest
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new MaterialItem(CONTENT_CHEST, 1));
- found = true;
- }
- }
-
- // Furnace
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new MaterialItem(CONTENT_FURNACE, 1));
- found = true;
- }
- }
-
- // Steel block
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new MaterialItem(CONTENT_STEEL, 1));
- found = true;
- }
- }
+ // Get result of crafting grid
+ InventoryItem *result = craft_get_result(items);
+ if(result)
+ rlist->addItem(result);
}
} // if creative_mode == false
return os.str();
}
-
-void setCreativeInventory(Player *player)
-{
- player->resetInventory();
-
- // Give some good tools
- {
- InventoryItem *item = new ToolItem("MesePick", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("SteelPick", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("SteelAxe", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("SteelShovel", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
-
- /*
- Give materials
- */
-
- // CONTENT_IGNORE-terminated list
- u8 material_items[] = {
- CONTENT_TORCH,
- CONTENT_COBBLE,
- CONTENT_MUD,
- CONTENT_STONE,
- CONTENT_SAND,
- CONTENT_TREE,
- CONTENT_LEAVES,
- CONTENT_GLASS,
- CONTENT_FENCE,
- CONTENT_MESE,
- CONTENT_WATERSOURCE,
- CONTENT_CLOUD,
- CONTENT_CHEST,
- CONTENT_FURNACE,
- CONTENT_SIGN_WALL,
- CONTENT_IGNORE
- };
-
- u8 *mip = material_items;
- for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
- {
- if(*mip == CONTENT_IGNORE)
- break;
-
- InventoryItem *item = new MaterialItem(*mip, 1);
- player->inventory.addItem("main", item);
-
- mip++;
- }
-
-#if 0
- assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
-
- // add torch first
- InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
- player->inventory.addItem("main", item);
-
- // Then others
- for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
- {
- // Skip some materials
- if(i == CONTENT_WATER || i == CONTENT_TORCH
- || i == CONTENT_COALSTONE)
- continue;
-
- InventoryItem *item = new MaterialItem(i, 1);
- player->inventory.addItem("main", item);
- }
-#endif
-
- /*// Sign
- {
- InventoryItem *item = new MapBlockObjectItem("Sign Example text");
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }*/
-}
-
v3f findSpawnPos(ServerMap &map)
{
//return v3f(50,50,50)*BS;
// Reset inventory to creative if in creative mode
if(g_settings.getBool("creative_mode"))
{
- setCreativeInventory(player);
+ craft_set_creative_inventory(player);
}
return player;
if(g_settings.getBool("creative_mode"))
{
- setCreativeInventory(player);
+ craft_set_creative_inventory(player);
}
else if(g_settings.getBool("give_initial_stuff"))
{
- {
- InventoryItem *item = new ToolItem("SteelPick", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new MaterialItem(CONTENT_TORCH, 99);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("SteelAxe", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("SteelShovel", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new MaterialItem(CONTENT_COBBLE, 99);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- /*{
- InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new CraftItem("Stick", 4);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("WPick", 32000);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("STPick", 32000);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }*/
- /*// and some signs
- for(u16 i=0; i<4; i++)
- {
- InventoryItem *item = new MapBlockObjectItem("Sign Example text");
- bool r = player->inventory.addItem("main", item);
- assert(r == true);
- }*/
- /*// Give some other stuff
- {
- InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
- bool r = player->inventory.addItem("main", item);
- assert(r == true);
- }*/
+ craft_give_initial_stuff(player);
}
return player;