void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
{
- // 340ms @cs=8
- //TimeTaker timer1("flow mud");
-
- // Iterate a few times
- for (s16 k = 0; k < 3; k++) {
+ // Iterate twice
+ for (s16 k = 0; k < 2; k++) {
for (s16 z = mudflow_minpos; z <= mudflow_maxpos; z++)
for (s16 x = mudflow_minpos; x <= mudflow_maxpos; x++) {
- // Invert coordinates every 2nd iteration
- if (k % 2 == 0) {
- x = mudflow_maxpos - (x - mudflow_minpos);
- z = mudflow_maxpos - (z - mudflow_minpos);
+ // Node column position
+ v2s16 p2d;
+ // Invert coordinates on second iteration to process columns in
+ // opposite order, to avoid a directional bias.
+ if (k == 1) {
+ p2d = v2s16(node_min.X, node_min.Z) + v2s16(
+ mudflow_maxpos - (x - mudflow_minpos),
+ mudflow_maxpos - (z - mudflow_minpos));
+ } else {
+ p2d = v2s16(node_min.X, node_min.Z) + v2s16(x, z);
}
- // Node position in 2d
- v2s16 p2d = v2s16(node_min.X, node_min.Z) + v2s16(x, z);
-
const v3s16 &em = vm->m_area.getExtent();
u32 i = vm->m_area.index(p2d.X, node_max.Y, p2d.Y);
s16 y = node_max.Y;