Mods will now have to initialize the list/slot in order to define the default player hand.
They may use the inventory callbacks to prevent abuse of this list.
* `main`: list containing the default inventory
* `craft`: list containing the craft input
-* `craftpreview`: list containing the craft output
+* `craftpreview`: list containing the craft prediction
+* `craftresult`: list containing the crafted output
* `hand`: list containing an override for the empty hand
+ * Is not created automatically, use `InvRef:set_size`
inventory.clear();
inventory.addList("main", PLAYER_INVENTORY_SIZE);
- inventory.addList("hand", 1);
InventoryList *craft = inventory.addList("craft", 9);
craft->setWidth(3);
inventory.addList("craftpreview", 1);