// This should always apply, otherwise there are glitches
assert(d > pos_max_d);
- float player_radius = BS*0.35;
- float player_height = BS*1.7;
+ float player_radius = BS*0.30;
+ float player_height = BS*1.55;
// Maximum distance over border for sneaking
f32 sneak_max = BS*0.4;
// Random constants
f32 walk_acceleration = 4.0 * BS;
- f32 walkspeed_max = 4.0 * BS;
+ f32 walkspeed_max = 5.0 * BS;
setPitch(control.pitch);
setYaw(control.yaw);