Faster player movement and smaller collision box
authorPerttu Ahola <celeron55@gmail.com>
Fri, 9 Mar 2012 18:50:20 +0000 (20:50 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Sat, 10 Mar 2012 15:28:56 +0000 (17:28 +0200)
src/player.cpp

index 068b51790117aea0bca74c699dd4710dd030dcdd..43a49439bd984a198c92785a84d869b3610ac639 100644 (file)
@@ -293,8 +293,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
        // This should always apply, otherwise there are glitches
        assert(d > pos_max_d);
 
-       float player_radius = BS*0.35;
-       float player_height = BS*1.7;
+       float player_radius = BS*0.30;
+       float player_height = BS*1.55;
        
        // Maximum distance over border for sneaking
        f32 sneak_max = BS*0.4;
@@ -622,7 +622,7 @@ void LocalPlayer::applyControl(float dtime)
 
        // Random constants
        f32 walk_acceleration = 4.0 * BS;
-       f32 walkspeed_max = 4.0 * BS;
+       f32 walkspeed_max = 5.0 * BS;
        
        setPitch(control.pitch);
        setYaw(control.yaw);