Fix connection speed unit names
authorShadowNinja <shadowninja@minetest.net>
Wed, 6 May 2015 19:41:37 +0000 (15:41 -0400)
committerShadowNinja <shadowninja@minetest.net>
Wed, 6 May 2015 19:41:37 +0000 (15:41 -0400)
src/game.cpp

index af68a2571b191367abbf3eb4336623187b02e1a9..74ae211bf836615592e1c8d714204362396b71a7 100644 (file)
@@ -2298,14 +2298,14 @@ bool Game::getServerContent(bool *aborted)
                        if ((USE_CURL == 0) ||
                                        (!g_settings->getBool("enable_remote_media_server"))) {
                                float cur = client->getCurRate();
-                               std::string cur_unit = gettext(" KB/s");
+                               std::string cur_unit = gettext("KiB/s");
 
                                if (cur > 900) {
                                        cur /= 1024.0;
-                                       cur_unit = gettext(" MB/s");
+                                       cur_unit = gettext("MiB/s");
                                }
 
-                               message << " ( " << cur << cur_unit << " )";
+                               message << " (" << cur << ' ' << cur_unit << ")";
                        }
 
                        progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;