Improve readability of debug menu by using '|' (#8488)
authorANAND <ClobberXD@gmail.com>
Sat, 27 Apr 2019 10:45:44 +0000 (16:15 +0530)
committerSmallJoker <SmallJoker@users.noreply.github.com>
Sat, 27 Apr 2019 10:45:44 +0000 (12:45 +0200)
* Improve readability of debug menu by using '|'

* Restore whitespace to separate yaw and cardinal direction

Co-Authored-By: ClobberXD <ClobberXD@gmail.com>
src/client/gameui.cpp

index 59f1886cbcc2ff1b63bb44b559e10c0965550a36..5533cd119706d16715b7272b3686aff39b673878 100644 (file)
@@ -97,17 +97,17 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
                std::ostringstream os(std::ios_base::binary);
                os << std::fixed
                        << PROJECT_NAME_C " " << g_version_hash
-                       << ", FPS: " << fps
+                       << " | FPS: " << fps
                        << std::setprecision(0)
-                       << ", drawtime: " << drawtime_avg << "ms"
+                       << " | drawtime: " << drawtime_avg << "ms"
                        << std::setprecision(1)
-                       << ", dtime jitter: "
+                       << " | dtime jitter: "
                        << (stats.dtime_jitter.max_fraction * 100.0) << "%"
                        << std::setprecision(1)
-                       << ", view range: "
+                       << " | view range: "
                        << (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
                        << std::setprecision(3)
-                       << ", RTT: " << client->getRTT() << "s";
+                       << " | RTT: " << client->getRTT() << "s";
                setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
 
                m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
@@ -126,10 +126,10 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
                        << "pos: (" << (player_position.X / BS)
                        << ", " << (player_position.Y / BS)
                        << ", " << (player_position.Z / BS)
-                       << "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
+                       << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
                        << yawToDirectionString(cam.camera_yaw)
-                       << ", pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
-                       << ", seed: " << ((u64)client->getMapSeed());
+                       << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
+                       << " | seed: " << ((u64)client->getMapSeed());
 
                if (pointed_old.type == POINTEDTHING_NODE) {
                        ClientMap &map = client->getEnv().getClientMap();