Use common mods 153/head
authorPilzAdam <pilzadam@minetest.net>
Thu, 21 Mar 2013 17:44:36 +0000 (18:44 +0100)
committerPilzAdam <pilzadam@minetest.net>
Thu, 21 Mar 2013 17:44:36 +0000 (18:44 +0100)
171 files changed:
game.conf
mods/bucket/README.txt [deleted file]
mods/bucket/depends.txt [deleted file]
mods/bucket/init.lua [deleted file]
mods/bucket/textures/bucket.png [deleted file]
mods/bucket/textures/bucket_lava.png [deleted file]
mods/bucket/textures/bucket_water.png [deleted file]
mods/default/README.txt [deleted file]
mods/default/init.lua [deleted file]
mods/default/leafdecay.lua [deleted file]
mods/default/mapgen.lua [deleted file]
mods/default/models/character.blend [deleted file]
mods/default/models/character.png [deleted file]
mods/default/models/character.x [deleted file]
mods/default/player.lua [deleted file]
mods/default/sounds/default_break_glass.1.ogg [deleted file]
mods/default/sounds/default_break_glass.2.ogg [deleted file]
mods/default/sounds/default_break_glass.3.ogg [deleted file]
mods/default/sounds/default_dig_choppy.ogg [deleted file]
mods/default/sounds/default_dig_cracky.ogg [deleted file]
mods/default/sounds/default_dig_crumbly.1.ogg [deleted file]
mods/default/sounds/default_dig_crumbly.2.ogg [deleted file]
mods/default/sounds/default_dig_dig_immediate.ogg [deleted file]
mods/default/sounds/default_dig_oddly_breakable_by_hand.ogg [deleted file]
mods/default/sounds/default_dug_node.1.ogg [deleted file]
mods/default/sounds/default_grass_footstep.1.ogg [deleted file]
mods/default/sounds/default_grass_footstep.2.ogg [deleted file]
mods/default/sounds/default_grass_footstep.3.ogg [deleted file]
mods/default/sounds/default_gravel_footstep.1.ogg [deleted file]
mods/default/sounds/default_gravel_footstep.2.ogg [deleted file]
mods/default/sounds/default_gravel_footstep.3.ogg [deleted file]
mods/default/sounds/default_gravel_footstep.4.ogg [deleted file]
mods/default/sounds/default_hard_footstep.1.ogg [deleted file]
mods/default/sounds/default_hard_footstep.2.ogg [deleted file]
mods/default/sounds/default_place_node.1.ogg [deleted file]
mods/default/sounds/default_place_node.2.ogg [deleted file]
mods/default/sounds/default_place_node.3.ogg [deleted file]
mods/default/textures/crack_anylength.png [deleted file]
mods/default/textures/default_apple.png [deleted file]
mods/default/textures/default_book.png [deleted file]
mods/default/textures/default_bookshelf.png [deleted file]
mods/default/textures/default_brick.png [deleted file]
mods/default/textures/default_cactus_side.png [deleted file]
mods/default/textures/default_cactus_top.png [deleted file]
mods/default/textures/default_chest_front.png [deleted file]
mods/default/textures/default_chest_lock.png [deleted file]
mods/default/textures/default_chest_side.png [deleted file]
mods/default/textures/default_chest_top.png [deleted file]
mods/default/textures/default_clay.png [deleted file]
mods/default/textures/default_clay_brick.png [deleted file]
mods/default/textures/default_clay_lump.png [deleted file]
mods/default/textures/default_cloud.png [deleted file]
mods/default/textures/default_coal_lump.png [deleted file]
mods/default/textures/default_cobble.png [deleted file]
mods/default/textures/default_desert_sand.png [deleted file]
mods/default/textures/default_desert_stone.png [deleted file]
mods/default/textures/default_dirt.png [deleted file]
mods/default/textures/default_dry_shrub.png [deleted file]
mods/default/textures/default_fence.png [deleted file]
mods/default/textures/default_furnace_bottom.png [deleted file]
mods/default/textures/default_furnace_fire_bg.png [deleted file]
mods/default/textures/default_furnace_fire_fg.png [deleted file]
mods/default/textures/default_furnace_front.png [deleted file]
mods/default/textures/default_furnace_front_active.png [deleted file]
mods/default/textures/default_furnace_side.png [deleted file]
mods/default/textures/default_furnace_top.png [deleted file]
mods/default/textures/default_glass.png [deleted file]
mods/default/textures/default_grass.png [deleted file]
mods/default/textures/default_grass_1.png [deleted file]
mods/default/textures/default_grass_2.png [deleted file]
mods/default/textures/default_grass_3.png [deleted file]
mods/default/textures/default_grass_4.png [deleted file]
mods/default/textures/default_grass_5.png [deleted file]
mods/default/textures/default_grass_footsteps.png [deleted file]
mods/default/textures/default_grass_side.png [deleted file]
mods/default/textures/default_gravel.png [deleted file]
mods/default/textures/default_iron_lump.png [deleted file]
mods/default/textures/default_junglegrass.png [deleted file]
mods/default/textures/default_jungleleaves.png [deleted file]
mods/default/textures/default_junglesapling.png [deleted file]
mods/default/textures/default_jungletree.png [deleted file]
mods/default/textures/default_jungletree_top.png [deleted file]
mods/default/textures/default_junglewood.png [deleted file]
mods/default/textures/default_ladder.png [deleted file]
mods/default/textures/default_lava.png [deleted file]
mods/default/textures/default_lava_flowing_animated.png [deleted file]
mods/default/textures/default_lava_source_animated.png [deleted file]
mods/default/textures/default_leaves.png [deleted file]
mods/default/textures/default_mese_block.png [deleted file]
mods/default/textures/default_mese_crystal.png [deleted file]
mods/default/textures/default_mese_crystal_fragment.png [deleted file]
mods/default/textures/default_mineral_coal.png [deleted file]
mods/default/textures/default_mineral_iron.png [deleted file]
mods/default/textures/default_mineral_mese.png [deleted file]
mods/default/textures/default_mossycobble.png [deleted file]
mods/default/textures/default_nc_back.png [deleted file]
mods/default/textures/default_nc_front.png [deleted file]
mods/default/textures/default_nc_rb.png [deleted file]
mods/default/textures/default_nc_side.png [deleted file]
mods/default/textures/default_obsidian.png [deleted file]
mods/default/textures/default_obsidian_glass.png [deleted file]
mods/default/textures/default_obsidian_shard.png [deleted file]
mods/default/textures/default_paper.png [deleted file]
mods/default/textures/default_papyrus.png [deleted file]
mods/default/textures/default_rail.png [deleted file]
mods/default/textures/default_rail_crossing.png [deleted file]
mods/default/textures/default_rail_curved.png [deleted file]
mods/default/textures/default_rail_t_junction.png [deleted file]
mods/default/textures/default_sand.png [deleted file]
mods/default/textures/default_sandstone.png [deleted file]
mods/default/textures/default_sapling.png [deleted file]
mods/default/textures/default_scorched_stuff.png [deleted file]
mods/default/textures/default_sign_wall.png [deleted file]
mods/default/textures/default_steel_block.png [deleted file]
mods/default/textures/default_steel_ingot.png [deleted file]
mods/default/textures/default_stick.png [deleted file]
mods/default/textures/default_stone.png [deleted file]
mods/default/textures/default_stone_brick.png [deleted file]
mods/default/textures/default_tnt_bottom.png [deleted file]
mods/default/textures/default_tnt_side.png [deleted file]
mods/default/textures/default_tnt_top.png [deleted file]
mods/default/textures/default_tool_mesepick.png [deleted file]
mods/default/textures/default_tool_steelaxe.png [deleted file]
mods/default/textures/default_tool_steelpick.png [deleted file]
mods/default/textures/default_tool_steelshovel.png [deleted file]
mods/default/textures/default_tool_steelsword.png [deleted file]
mods/default/textures/default_tool_stoneaxe.png [deleted file]
mods/default/textures/default_tool_stonepick.png [deleted file]
mods/default/textures/default_tool_stoneshovel.png [deleted file]
mods/default/textures/default_tool_stonesword.png [deleted file]
mods/default/textures/default_tool_woodaxe.png [deleted file]
mods/default/textures/default_tool_woodpick.png [deleted file]
mods/default/textures/default_tool_woodshovel.png [deleted file]
mods/default/textures/default_tool_woodsword.png [deleted file]
mods/default/textures/default_torch.png [deleted file]
mods/default/textures/default_torch_animated.png [deleted file]
mods/default/textures/default_torch_on_ceiling.png [deleted file]
mods/default/textures/default_torch_on_ceiling_animated.png [deleted file]
mods/default/textures/default_torch_on_floor.png [deleted file]
mods/default/textures/default_torch_on_floor_animated.png [deleted file]
mods/default/textures/default_tree.png [deleted file]
mods/default/textures/default_tree_top.png [deleted file]
mods/default/textures/default_water.png [deleted file]
mods/default/textures/default_water_flowing_animated.png [deleted file]
mods/default/textures/default_water_source_animated.png [deleted file]
mods/default/textures/default_wood.png [deleted file]
mods/default/textures/heart.png [deleted file]
mods/default/textures/player.png [deleted file]
mods/default/textures/player_back.png [deleted file]
mods/default/textures/treeprop.png [deleted file]
mods/default/textures/wieldhand.png [deleted file]
mods/doors/README.txt [deleted file]
mods/doors/depends.txt [deleted file]
mods/doors/init.lua [deleted file]
mods/doors/textures/door_brown.png [deleted file]
mods/doors/textures/door_grey.png [deleted file]
mods/doors/textures/door_steel.png [deleted file]
mods/doors/textures/door_steel_a.png [deleted file]
mods/doors/textures/door_steel_b.png [deleted file]
mods/doors/textures/door_wood.png [deleted file]
mods/doors/textures/door_wood_a.png [deleted file]
mods/doors/textures/door_wood_b.png [deleted file]
mods/fire/README.txt [deleted file]
mods/fire/init.lua [deleted file]
mods/fire/sounds/fire_large.ogg [deleted file]
mods/fire/sounds/fire_small.ogg [deleted file]
mods/fire/textures/fire_basic_flame.png [deleted file]
mods/fire/textures/fire_basic_flame_animated.png [deleted file]
mods/stairs/README.txt [deleted file]
mods/stairs/depends.txt [deleted file]
mods/stairs/init.lua [deleted file]

index 2d3983fcab1754973a6646afd4c2b370d1266dd5..b66889f400426936bad7f886bbac98fe6c3154c0 100644 (file)
--- a/game.conf
+++ b/game.conf
@@ -1,2 +1,2 @@
 name = Minetest
-
+common_mods = bucket, default, doors, fire, stairs
diff --git a/mods/bucket/README.txt b/mods/bucket/README.txt
deleted file mode 100644 (file)
index 7dad641..0000000
+++ /dev/null
@@ -1,26 +0,0 @@
-Minetest 0.4 mod: bucket
-=========================
-
-License of source code:
------------------------
-Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
-Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-http://www.gnu.org/licenses/lgpl-2.1.html
-
-License of media (textures and sounds)
---------------------------------------
-Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                 
-http://creativecommons.org/licenses/by-sa/3.0/
-
-Authors of media files
------------------------
-Everything not listed in here:
-Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-
diff --git a/mods/bucket/depends.txt b/mods/bucket/depends.txt
deleted file mode 100644 (file)
index 3a7daa1..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-default
-
diff --git a/mods/bucket/init.lua b/mods/bucket/init.lua
deleted file mode 100644 (file)
index 4cc4ca5..0000000
+++ /dev/null
@@ -1,135 +0,0 @@
--- Minetest 0.4 mod: bucket
--- See README.txt for licensing and other information.
-
-local LIQUID_MAX = 8  --The number of water levels when liquid_finite is enabled
-
-minetest.register_alias("bucket", "bucket:bucket_empty")
-minetest.register_alias("bucket_water", "bucket:bucket_water")
-minetest.register_alias("bucket_lava", "bucket:bucket_lava")
-
-minetest.register_craft({
-       output = 'bucket:bucket_empty 1',
-       recipe = {
-               {'default:steel_ingot', '', 'default:steel_ingot'},
-               {'', 'default:steel_ingot', ''},
-       }
-})
-
-bucket = {}
-bucket.liquids = {}
-
--- Register a new liquid
---   source = name of the source node
---   flowing = name of the flowing node
---   itemname = name of the new bucket item (or nil if liquid is not takeable)
---   inventory_image = texture of the new bucket item (ignored if itemname == nil)
--- This function can be called from any mod (that depends on bucket).
-function bucket.register_liquid(source, flowing, itemname, inventory_image, name)
-       bucket.liquids[source] = {
-               source = source,
-               flowing = flowing,
-               itemname = itemname,
-       }
-       bucket.liquids[flowing] = bucket.liquids[source]
-
-       if itemname ~= nil then
-               minetest.register_craftitem(itemname, {
-                       description = name,
-                       inventory_image = inventory_image,
-                       stack_max = 1,
-                       liquids_pointable = true,
-                       groups = {not_in_creative_inventory=1},
-                       on_place = function(itemstack, user, pointed_thing)
-                               -- Must be pointing to node
-                               if pointed_thing.type ~= "node" then
-                                       return
-                               end
-
-                               local place_liquid = function(pos, node, source, flowing, fullness)
-                                       if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then
-                                               minetest.env:add_node(pos, {name=source, param2=fullness})
-                                               return
-                                       elseif node.name == flowing then
-                                               fullness = fullness + node.param2
-                                       elseif node.name == source then
-                                               fullness = LIQUID_MAX
-                                       end
-
-                                       if fullness >= LIQUID_MAX then
-                                               minetest.env:add_node(pos, {name=source, param2=LIQUID_MAX})
-                                       else
-                                               minetest.env:add_node(pos, {name=flowing, param2=fullness})
-                                       end
-                               end
-
-                               -- Check if pointing to a buildable node
-                               local node = minetest.env:get_node(pointed_thing.under)
-                               local fullness = tonumber(itemstack:get_metadata())
-                               if not fullness then fullness = LIQUID_MAX end
-
-                               if minetest.registered_nodes[node.name].buildable_to then
-                                       -- buildable; replace the node
-                                       place_liquid(pointed_thing.under, node, source, flowing, fullness)
-                               else
-                                       -- not buildable to; place the liquid above
-                                       -- check if the node above can be replaced
-                                       local node = minetest.env:get_node(pointed_thing.above)
-                                       if minetest.registered_nodes[node.name].buildable_to then
-                                               place_liquid(pointed_thing.above, node, source, flowing, fullness)
-                                       else
-                                               -- do not remove the bucket with the liquid
-                                               return
-                                       end
-                               end
-                               return {name="bucket:bucket_empty"}
-                       end
-               })
-       end
-end
-
-minetest.register_craftitem("bucket:bucket_empty", {
-       description = "Empty Bucket",
-       inventory_image = "bucket.png",
-       stack_max = 1,
-       liquids_pointable = true,
-       on_use = function(itemstack, user, pointed_thing)
-               -- Must be pointing to node
-               if pointed_thing.type ~= "node" then
-                       return
-               end
-               -- Check if pointing to a liquid source
-               node = minetest.env:get_node(pointed_thing.under)
-               liquiddef = bucket.liquids[node.name]
-               if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or
-                       (node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
-
-                       minetest.env:add_node(pointed_thing.under, {name="air"})
-
-                       if node.name == liquiddef.source then node.param2 = LIQUID_MAX end
-                       return ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
-               end
-       end,
-})
-
-bucket.register_liquid(
-       "default:water_source",
-       "default:water_flowing",
-       "bucket:bucket_water",
-       "bucket_water.png",
-       "Water Bucket"
-)
-
-bucket.register_liquid(
-       "default:lava_source",
-       "default:lava_flowing",
-       "bucket:bucket_lava",
-       "bucket_lava.png",
-       "Lava Bucket"
-)
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "bucket:bucket_lava",
-       burntime = 60,
-       replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
-})
diff --git a/mods/bucket/textures/bucket.png b/mods/bucket/textures/bucket.png
deleted file mode 100644 (file)
index f165fd2..0000000
Binary files a/mods/bucket/textures/bucket.png and /dev/null differ
diff --git a/mods/bucket/textures/bucket_lava.png b/mods/bucket/textures/bucket_lava.png
deleted file mode 100644 (file)
index 7cf27cd..0000000
Binary files a/mods/bucket/textures/bucket_lava.png and /dev/null differ
diff --git a/mods/bucket/textures/bucket_water.png b/mods/bucket/textures/bucket_water.png
deleted file mode 100644 (file)
index f220ec5..0000000
Binary files a/mods/bucket/textures/bucket_water.png and /dev/null differ
diff --git a/mods/default/README.txt b/mods/default/README.txt
deleted file mode 100644 (file)
index 762bcf1..0000000
+++ /dev/null
@@ -1,107 +0,0 @@
-Minetest 0.4 mod: default
-==========================
-
-License of source code:
------------------------
-Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-http://www.gnu.org/licenses/lgpl-2.1.html
-
-License of media (textures and sounds)
---------------------------------------
-Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                 
-http://creativecommons.org/licenses/by-sa/3.0/
-
-Authors of media files
------------------------
-Everything not listed in here:
-Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-Originating from work by kddekadenz/Dogers:
-  default_grass_footstep.{1,2,3}.ogg
-  default_dig_crumbly.{1,2}.ogg
-
-Cisoun's WTFPL texture pack:
-  default_chest_front.png
-  default_chest_lock.png
-  default_chest_side.png
-  default_chest_top.png
-  default_stone_brick.png
-  default_dirt.png
-  default_grass.png
-  default_grass_side.png
-  default_jungletree.png
-  default_jungletree_top.png
-  default_lava.png
-  default_leaves.png
-  default_sand.png
-  default_sapling.png
-  default_sign_wall.png
-  default_stone.png
-  default_tool_mesepick.png
-  default_tool_steelpick.png
-  default_tool_steelshovel.png
-  default_tool_stonepick.png
-  default_tool_stoneshovel.png
-  default_tool_woodpick.png
-  default_tool_woodshovel.png
-  default_tree.png
-  default_tree_top.png
-  default_water.png
-
-Originating from G4JC's Almost MC Texture Pack:
-  default_wood.png
-  default_torch.png
-  default_torch_on_ceiling.png
-  default_torch_on_floor.png
-  default_cobble.png
-
-VanessaE's animated torches (WTFPL):
-  default_torch_animated.png
-  default_torch_on_ceiling_animated.png
-  default_torch_on_floor_animated.png
-  default_torch_on_floor.png
-
-RealBadAngel's animated water (WTFPL):
-  default_water_source_animated.png
-  default_water_flowing_animated.png
-
-VanessaE (WTFPL):
-  default_nc_back.png
-  default_nc_front.png
-  default_nc_rb.png
-  default_nc_side.png
-  default_grass_*.png
-
-Calinou's improved default textures (CC BY-SA):
-  default_brick.png
-  default_clay_brick.png
-  default_papyrus.png
-  default_tool_steelsword.png
-
-MirceaKitsune (WTFPL):
-  character.x
-
-Jordach (CC BY-SA 3.0):
-  character.png
-
-PilzAdam (WTFPL):
-  default_jungleleaves.png
-  default_junglesapling.png
-  default_junglewood.png
-  default_obsidian_glass.png
-  default_obsidian_shard.png
-  default_mossycobble.png
-
-jojoa1997 (WTFPL):
-  default_obsidian.png
-
-Glass breaking sounds (CC BY 3.0):
-  1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
-  2: http://www.freesound.org/people/Tomlija/sounds/97669/
-  3: http://www.freesound.org/people/lsprice/sounds/88808/
diff --git a/mods/default/init.lua b/mods/default/init.lua
deleted file mode 100644 (file)
index cc27366..0000000
+++ /dev/null
@@ -1,2122 +0,0 @@
--- Minetest 0.4 mod: default
--- See README.txt for licensing and other information.
-
--- The API documentation in here was moved into doc/lua_api.txt
-
-WATER_ALPHA = 160
-WATER_VISC = 1
-LAVA_VISC = 7
-LIGHT_MAX = 14
-
--- Definitions made by this mod that other mods can use too
-default = {}
-
--- Load other files
-dofile(minetest.get_modpath("default").."/player.lua")
-dofile(minetest.get_modpath("default").."/mapgen.lua")
-dofile(minetest.get_modpath("default").."/leafdecay.lua")
-
---
--- Tool definition
---
-
--- The hand
-minetest.register_item(":", {
-       type = "none",
-       wield_image = "wieldhand.png",
-       wield_scale = {x=1,y=1,z=2.5},
-       tool_capabilities = {
-               full_punch_interval = 0.9,
-               max_drop_level = 0,
-               groupcaps = {
-                       fleshy = {times={[2]=0.75, [3]=0.6}, uses=0, maxlevel=1},
-                       crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
-                       snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
-                       oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3}
-               }
-       }
-})
-
-minetest.register_tool("default:pick_wood", {
-       description = "Wooden Pickaxe",
-       inventory_image = "default_tool_woodpick.png",
-       tool_capabilities = {
-               full_punch_interval = 1.2,
-               max_drop_level=0,
-               groupcaps={
-                       cracky = {times={[2]=2.00, [3]=1.20}, uses=10, maxlevel=1},
-                       fleshy = {times={[2]=0.95, [3]=0.6}, uses=15, maxlevel=1}
-               }
-       },
-})
-minetest.register_tool("default:pick_stone", {
-       description = "Stone Pickaxe",
-       inventory_image = "default_tool_stonepick.png",
-       tool_capabilities = {
-               full_punch_interval = 1.3,
-               max_drop_level=0,
-               groupcaps={
-                       cracky = {times={[1]=3.00, [2]=1.20, [3]=0.80}, uses=20, maxlevel=1},
-                       fleshy = {times={[2]=0.7, [3]=0.5}, uses=25, maxlevel=1}
-               }
-       },
-})
-minetest.register_tool("default:pick_steel", {
-       description = "Steel Pickaxe",
-       inventory_image = "default_tool_steelpick.png",
-       tool_capabilities = {
-               full_punch_interval = 1.0,
-               max_drop_level=1,
-               groupcaps={
-                       cracky = {times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=30, maxlevel=2},
-                       fleshy = {times={[2]=0.6, [3]=0.35}, uses=35, maxlevel=1}
-               }
-       },
-})
-minetest.register_tool("default:pick_mese", {
-       description = "Mese Pickaxe",
-       inventory_image = "default_tool_mesepick.png",
-       tool_capabilities = {
-               full_punch_interval = 0.65,
-               max_drop_level=3,
-               groupcaps={
-                       cracky = {times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
-                       crumbly = {times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
-                       snappy = {times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
-                       fleshy = {times={[2]=0.6, [3]=0.5}, uses=80, maxlevel=1}
-               }
-       },
-})
-minetest.register_tool("default:shovel_wood", {
-       description = "Wooden Shovel",
-       inventory_image = "default_tool_woodshovel.png",
-       wield_image = "default_tool_woodshovel.png^[transformR90",
-       tool_capabilities = {
-               full_punch_interval = 1.2,
-               max_drop_level=0,
-               groupcaps={
-                       crumbly = {times={[1]=3.00, [2]=0.80, [3]=0.50}, uses=10, maxlevel=1},
-                       fleshy = {times={[2]=1.05, [3]=0.70}, uses=25, maxlevel=1}
-               }
-       },
-})
-minetest.register_tool("default:shovel_stone", {
-       description = "Stone Shovel",
-       inventory_image = "default_tool_stoneshovel.png",
-       wield_image = "default_tool_stoneshovel.png^[transformR90",
-       tool_capabilities = {
-               full_punch_interval = 1.4,
-               max_drop_level=0,
-               groupcaps={
-                       crumbly = {times={[1]=1.50, [2]=0.50, [3]=0.30}, uses=20, maxlevel=1},
-                       fleshy = {times={[2]=0.75, [3]=0.50}, uses=40, maxlevel=1}
-               }
-       },
-})
-minetest.register_tool("default:shovel_steel", {
-       description = "Steel Shovel",
-       inventory_image = "default_tool_steelshovel.png",
-       wield_image = "default_tool_steelshovel.png^[transformR90",
-       tool_capabilities = {
-               full_punch_interval = 1.1,
-               max_drop_level=1,
-               groupcaps={
-                       crumbly = {times={[1]=1.50, [2]=0.70, [3]=0.60}, uses=30, maxlevel=2},
-                       fleshy = {times={[2]=0.45, [3]=0.30}, uses=50, maxlevel=1}
-               }
-       },
-})
-minetest.register_tool("default:axe_wood", {
-       description = "Wooden Axe",
-       inventory_image = "default_tool_woodaxe.png",
-       tool_capabilities = {
-               full_punch_interval = 1.0,
-               max_drop_level=0,
-               groupcaps={
-                       choppy = {times={[2]=1.60, [3]=1.20}, uses=10, maxlevel=1},
-                       fleshy = {times={[2]=0.70, [3]=0.50}, uses=5, maxlevel=1}
-               }
-       },
-})
-minetest.register_tool("default:axe_stone", {
-       description = "Stone Axe",
-       inventory_image = "default_tool_stoneaxe.png",
-       tool_capabilities = {
-               full_punch_interval = 1.2,
-               max_drop_level=0,
-               groupcaps={
-                       choppy={times={[1]=3.00, [2]=1.40, [3]=1.00}, uses=20, maxlevel=1},
-                       fleshy={times={[2]=0.60, [3]=0.40}, uses=15, maxlevel=1}
-               }
-       },
-})
-minetest.register_tool("default:axe_steel", {
-       description = "Steel Axe",
-       inventory_image = "default_tool_steelaxe.png",
-       tool_capabilities = {
-               full_punch_interval = 0.9,
-               max_drop_level=1,
-               groupcaps={
-                       choppy={times={[1]=2.60, [2]=1.00, [3]=0.60}, uses=30, maxlevel=2},
-                       fleshy={times={[2]=0.40, [3]=0.25}, uses=25, maxlevel=1}
-               }
-       },
-})
-minetest.register_tool("default:sword_wood", {
-       description = "Wooden Sword",
-       inventory_image = "default_tool_woodsword.png",
-       tool_capabilities = {
-               full_punch_interval = 0.9,
-               max_drop_level=0,
-               groupcaps={
-                       fleshy={times={[2]=1.10, [3]=0.60}, uses=10, maxlevel=1},
-                       snappy={times={[2]=0.9, [3]=0.45}, uses=10, maxlevel=1},
-                       choppy={times={[3]=0.90}, uses=20, maxlevel=0}
-               }
-       }
-})
-minetest.register_tool("default:sword_stone", {
-       description = "Stone Sword",
-       inventory_image = "default_tool_stonesword.png",
-       tool_capabilities = {
-               full_punch_interval = 1.1,
-               max_drop_level=0,
-               groupcaps={
-                       fleshy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1},
-                       snappy={times={[2]=0.75, [3]=0.35}, uses=20, maxlevel=1},
-                       choppy={times={[3]=0.70}, uses=20, maxlevel=0}
-               }
-       }
-})
-minetest.register_tool("default:sword_steel", {
-       description = "Steel Sword",
-       inventory_image = "default_tool_steelsword.png",
-       tool_capabilities = {
-               full_punch_interval = 0.8,
-               max_drop_level=1,
-               groupcaps={
-                       fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2},
-                       snappy={times={[2]=0.70, [3]=0.30}, uses=40, maxlevel=1},
-                       choppy={times={[3]=0.65}, uses=40, maxlevel=0}
-               }
-       }
-})
-
---
--- Crafting definition
---
-
-minetest.register_craft({
-       output = 'default:wood 4',
-       recipe = {
-               {'default:tree'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:junglewood 4',
-       recipe = {
-               {'default:jungletree'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:stick 4',
-       recipe = {
-               {'group:wood'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:fence_wood 2',
-       recipe = {
-               {'default:stick', 'default:stick', 'default:stick'},
-               {'default:stick', 'default:stick', 'default:stick'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:sign_wall',
-       recipe = {
-               {'group:wood', 'group:wood', 'group:wood'},
-               {'group:wood', 'group:wood', 'group:wood'},
-               {'', 'default:stick', ''},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:torch 4',
-       recipe = {
-               {'default:coal_lump'},
-               {'default:stick'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:pick_wood',
-       recipe = {
-               {'group:wood', 'group:wood', 'group:wood'},
-               {'', 'default:stick', ''},
-               {'', 'default:stick', ''},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:pick_stone',
-       recipe = {
-               {'group:stone', 'group:stone', 'group:stone'},
-               {'', 'default:stick', ''},
-               {'', 'default:stick', ''},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:pick_steel',
-       recipe = {
-               {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
-               {'', 'default:stick', ''},
-               {'', 'default:stick', ''},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:pick_mese',
-       recipe = {
-               {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
-               {'', 'default:stick', ''},
-               {'', 'default:stick', ''},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:shovel_wood',
-       recipe = {
-               {'group:wood'},
-               {'default:stick'},
-               {'default:stick'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:shovel_stone',
-       recipe = {
-               {'group:stone'},
-               {'default:stick'},
-               {'default:stick'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:shovel_steel',
-       recipe = {
-               {'default:steel_ingot'},
-               {'default:stick'},
-               {'default:stick'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:axe_wood',
-       recipe = {
-               {'group:wood', 'group:wood'},
-               {'group:wood', 'default:stick'},
-               {'', 'default:stick'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:axe_stone',
-       recipe = {
-               {'group:stone', 'group:stone'},
-               {'group:stone', 'default:stick'},
-               {'', 'default:stick'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:axe_steel',
-       recipe = {
-               {'default:steel_ingot', 'default:steel_ingot'},
-               {'default:steel_ingot', 'default:stick'},
-               {'', 'default:stick'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:sword_wood',
-       recipe = {
-               {'group:wood'},
-               {'group:wood'},
-               {'default:stick'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:sword_stone',
-       recipe = {
-               {'group:stone'},
-               {'group:stone'},
-               {'default:stick'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:sword_steel',
-       recipe = {
-               {'default:steel_ingot'},
-               {'default:steel_ingot'},
-               {'default:stick'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:rail 15',
-       recipe = {
-               {'default:steel_ingot', '', 'default:steel_ingot'},
-               {'default:steel_ingot', 'default:stick', 'default:steel_ingot'},
-               {'default:steel_ingot', '', 'default:steel_ingot'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:chest',
-       recipe = {
-               {'group:wood', 'group:wood', 'group:wood'},
-               {'group:wood', '', 'group:wood'},
-               {'group:wood', 'group:wood', 'group:wood'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:chest_locked',
-       recipe = {
-               {'group:wood', 'group:wood', 'group:wood'},
-               {'group:wood', 'default:steel_ingot', 'group:wood'},
-               {'group:wood', 'group:wood', 'group:wood'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:furnace',
-       recipe = {
-               {'group:stone', 'group:stone', 'group:stone'},
-               {'group:stone', '', 'group:stone'},
-               {'group:stone', 'group:stone', 'group:stone'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:steelblock',
-       recipe = {
-               {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
-               {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
-               {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:steel_ingot 9',
-       recipe = {
-               {'default:steelblock'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:sandstone',
-       recipe = {
-               {'group:sand', 'group:sand'},
-               {'group:sand', 'group:sand'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:sand 4',
-       recipe = {
-               {'default:sandstone'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:clay',
-       recipe = {
-               {'default:clay_lump', 'default:clay_lump'},
-               {'default:clay_lump', 'default:clay_lump'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:brick',
-       recipe = {
-               {'default:clay_brick', 'default:clay_brick'},
-               {'default:clay_brick', 'default:clay_brick'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:clay_brick 4',
-       recipe = {
-               {'default:brick'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:paper',
-       recipe = {
-               {'default:papyrus', 'default:papyrus', 'default:papyrus'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:book',
-       recipe = {
-               {'default:paper'},
-               {'default:paper'},
-               {'default:paper'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:bookshelf',
-       recipe = {
-               {'group:wood', 'group:wood', 'group:wood'},
-               {'default:book', 'default:book', 'default:book'},
-               {'group:wood', 'group:wood', 'group:wood'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:ladder',
-       recipe = {
-               {'default:stick', '', 'default:stick'},
-               {'default:stick', 'default:stick', 'default:stick'},
-               {'default:stick', '', 'default:stick'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:mese',
-       recipe = {
-               {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
-               {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
-               {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:mese_crystal 9',
-       recipe = {
-               {'default:mese'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:mese_crystal_fragment 9',
-       recipe = {
-               {'default:mese_crystal'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:obsidian_shard 9',
-       recipe = {
-               {'default:obsidian'}
-       }
-})
-
-minetest.register_craft({
-       output = 'default:obsidian',
-       recipe = {
-               {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
-               {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
-               {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
-       }
-})
-
-minetest.register_craft({
-       output = 'default:stonebrick',
-       recipe = {
-               {'default:stone', 'default:stone'},
-               {'default:stone', 'default:stone'},
-       }
-})
-
---
--- Crafting (tool repair)
---
-minetest.register_craft({
-       type = "toolrepair",
-       additional_wear = -0.02,
-})
-
---
--- Cooking recipes
---
-
-minetest.register_craft({
-       type = "cooking",
-       output = "default:glass",
-       recipe = "group:sand",
-})
-
-minetest.register_craft({
-       type = "cooking",
-       output = "default:obsidian_glass",
-       recipe = "default:obsidian_shard",
-})
-
-minetest.register_craft({
-       type = "cooking",
-       output = "default:stone",
-       recipe = "default:cobble",
-})
-
-minetest.register_craft({
-       type = "cooking",
-       output = "default:steel_ingot",
-       recipe = "default:iron_lump",
-})
-
-minetest.register_craft({
-       type = "cooking",
-       output = "default:clay_brick",
-       recipe = "default:clay_lump",
-})
-
---
--- Fuels
---
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "group:tree",
-       burntime = 30,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "default:junglegrass",
-       burntime = 2,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "group:leaves",
-       burntime = 1,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "default:cactus",
-       burntime = 15,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "default:papyrus",
-       burntime = 1,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "default:bookshelf",
-       burntime = 30,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "default:fence_wood",
-       burntime = 15,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "default:ladder",
-       burntime = 5,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "group:wood",
-       burntime = 7,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "default:lava_source",
-       burntime = 60,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "default:torch",
-       burntime = 4,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "default:sign_wall",
-       burntime = 10,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "default:chest",
-       burntime = 30,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "default:chest_locked",
-       burntime = 30,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "default:nyancat",
-       burntime = 1,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "default:nyancat_rainbow",
-       burntime = 1,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "default:sapling",
-       burntime = 10,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "default:apple",
-       burntime = 3,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "default:coal_lump",
-       burntime = 40,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "default:junglesapling",
-       burntime = 10,
-})
-
-minetest.register_craft({
-       type = "fuel",
-       recipe = "default:grass_1",
-       burntime = 2,
-})
-
---
--- Node definitions
---
-
--- Default node sounds
-
-function default.node_sound_defaults(table)
-       table = table or {}
-       table.footstep = table.footstep or
-                       {name="", gain=1.0}
-       table.dug = table.dug or
-                       {name="default_dug_node", gain=1.0}
-       return table
-end
-
-function default.node_sound_stone_defaults(table)
-       table = table or {}
-       table.footstep = table.footstep or
-                       {name="default_hard_footstep", gain=0.2}
-       default.node_sound_defaults(table)
-       return table
-end
-
-function default.node_sound_dirt_defaults(table)
-       table = table or {}
-       table.footstep = table.footstep or
-                       {name="", gain=0.5}
-       --table.dug = table.dug or
-       --              {name="default_dirt_break", gain=0.5}
-       default.node_sound_defaults(table)
-       return table
-end
-
-function default.node_sound_sand_defaults(table)
-       table = table or {}
-       table.footstep = table.footstep or
-                       {name="default_grass_footstep", gain=0.25}
-       --table.dug = table.dug or
-       --              {name="default_dirt_break", gain=0.25}
-       table.dug = table.dug or
-                       {name="", gain=0.25}
-       default.node_sound_defaults(table)
-       return table
-end
-
-function default.node_sound_wood_defaults(table)
-       table = table or {}
-       table.footstep = table.footstep or
-                       {name="default_hard_footstep", gain=0.3}
-       default.node_sound_defaults(table)
-       return table
-end
-
-function default.node_sound_leaves_defaults(table)
-       table = table or {}
-       table.footstep = table.footstep or
-                       {name="default_grass_footstep", gain=0.25}
-       table.dig = table.dig or
-                       {name="default_dig_crumbly", gain=0.4}
-       table.dug = table.dug or
-                       {name="", gain=1.0}
-       default.node_sound_defaults(table)
-       return table
-end
-
-function default.node_sound_glass_defaults(table)
-       table = table or {}
-       table.footstep = table.footstep or
-                       {name="default_hard_footstep", gain=0.25}
-       table.dug = table.dug or
-                       {name="default_break_glass", gain=1.0}
-       default.node_sound_defaults(table)
-       return table
-end
-
---
-
-minetest.register_node("default:stone", {
-       description = "Stone",
-       tiles = {"default_stone.png"},
-       is_ground_content = true,
-       groups = {cracky=3, stone=1},
-       drop = 'default:cobble',
-       legacy_mineral = true,
-       sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:desert_stone", {
-       description = "Desert Stone",
-       tiles = {"default_desert_stone.png"},
-       is_ground_content = true,
-       groups = {cracky=3, stone=1},
-       drop = 'default:desert_stone',
-       legacy_mineral = true,
-       sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:stone_with_coal", {
-       description = "Coal Ore",
-       tiles = {"default_stone.png^default_mineral_coal.png"},
-       is_ground_content = true,
-       groups = {cracky=3},
-       drop = 'default:coal_lump',
-       sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:stone_with_iron", {
-       description = "Iron Ore",
-       tiles = {"default_stone.png^default_mineral_iron.png"},
-       is_ground_content = true,
-       groups = {cracky=3},
-       drop = 'default:iron_lump',
-       sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:stone_with_mese", {
-       description = "Mese Crystals in Stone",
-       tiles = {"default_stone.png^default_mineral_mese.png"},
-       is_ground_content = true,
-       groups = {cracky=1},
-       drop = "default:mese_crystal",
-       sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:stonebrick", {
-       description = "Stone Brick",
-       tiles = {"default_stone_brick.png"},
-       is_ground_content = true,
-       groups = {cracky=3, stone=1},
-       sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:dirt_with_grass", {
-       description = "Dirt with Grass",
-       tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
-       is_ground_content = true,
-       groups = {crumbly=3},
-       drop = 'default:dirt',
-       sounds = default.node_sound_dirt_defaults({
-               footstep = {name="default_grass_footstep", gain=0.4},
-       }),
-})
-
-minetest.register_node("default:dirt_with_grass_footsteps", {
-       description = "Dirt with Grass and Footsteps",
-       tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
-       is_ground_content = true,
-       groups = {crumbly=3, not_in_creative_inventory=1},
-       drop = 'default:dirt',
-       sounds = default.node_sound_dirt_defaults({
-               footstep = {name="default_grass_footstep", gain=0.4},
-       }),
-})
-
-minetest.register_node("default:dirt", {
-       description = "Dirt",
-       tiles = {"default_dirt.png"},
-       is_ground_content = true,
-       groups = {crumbly=3},
-       sounds = default.node_sound_dirt_defaults(),
-})
-
-minetest.register_node("default:sand", {
-       description = "Sand",
-       tiles = {"default_sand.png"},
-       is_ground_content = true,
-       groups = {crumbly=3, falling_node=1, sand=1},
-       sounds = default.node_sound_sand_defaults(),
-})
-
-minetest.register_node("default:desert_sand", {
-       description = "Desert Sand",
-       tiles = {"default_desert_sand.png"},
-       is_ground_content = true,
-       groups = {crumbly=3, falling_node=1, sand=1},
-       sounds = default.node_sound_sand_defaults(),
-})
-
-minetest.register_node("default:gravel", {
-       description = "Gravel",
-       tiles = {"default_gravel.png"},
-       is_ground_content = true,
-       groups = {crumbly=2, falling_node=1},
-       sounds = default.node_sound_dirt_defaults({
-               footstep = {name="default_gravel_footstep", gain=0.45},
-       }),
-})
-
-minetest.register_node("default:sandstone", {
-       description = "Sandstone",
-       tiles = {"default_sandstone.png"},
-       is_ground_content = true,
-       groups = {crumbly=2,cracky=2},
-       sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:clay", {
-       description = "Clay",
-       tiles = {"default_clay.png"},
-       is_ground_content = true,
-       groups = {crumbly=3},
-       drop = 'default:clay_lump 4',
-       sounds = default.node_sound_dirt_defaults({
-               footstep = "",
-       }),
-})
-
-minetest.register_node("default:brick", {
-       description = "Brick Block",
-       tiles = {"default_brick.png"},
-       is_ground_content = true,
-       groups = {cracky=3},
-       sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:tree", {
-       description = "Tree",
-       tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
-       is_ground_content = true,
-       groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
-       sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:jungletree", {
-       description = "Jungle Tree",
-       tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
-       is_ground_content = true,
-       groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
-       sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:junglewood", {
-       description = "Junglewood Planks",
-       tiles = {"default_junglewood.png"},
-       is_ground_content = true,
-       groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
-       sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:jungleleaves", {
-       description = "Jungle Leaves",
-       drawtype = "allfaces_optional",
-       visual_scale = 1.3,
-       tiles = {"default_jungleleaves.png"},
-       paramtype = "light",
-       groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
-       drop = {
-               max_items = 1,
-               items = {
-                       {
-                               -- player will get sapling with 1/20 chance
-                               items = {'default:junglesapling'},
-                               rarity = 20,
-                       },
-                       {
-                               -- player will get leaves only if he get no saplings,
-                               -- this is because max_items is 1
-                               items = {'default:jungleleaves'},
-                       }
-               }
-       },
-       sounds = default.node_sound_leaves_defaults(),
-})
-
-minetest.register_node("default:junglesapling", {
-       description = "Jungle Sapling",
-       drawtype = "plantlike",
-       visual_scale = 1.0,
-       tiles = {"default_junglesapling.png"},
-       inventory_image = "default_junglesapling.png",
-       wield_image = "default_junglesapling.png",
-       paramtype = "light",
-       walkable = false,
-       selection_box = {
-               type = "fixed",
-               fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
-       },
-       groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
-       sounds = default.node_sound_defaults(),
-})
--- alias for tree growing abm in content_abm.cpp
-minetest.register_alias("junglesapling", "default:junglesapling")
-
-minetest.register_node("default:junglegrass", {
-       description = "Jungle Grass",
-       drawtype = "plantlike",
-       visual_scale = 1.3,
-       tiles = {"default_junglegrass.png"},
-       inventory_image = "default_junglegrass.png",
-       wield_image = "default_junglegrass.png",
-       paramtype = "light",
-       walkable = false,
-       buildable_to = true,
-       groups = {snappy=3,flammable=2,attached_node=1},
-       sounds = default.node_sound_leaves_defaults(),
-       selection_box = {
-               type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
-       },
-})
-
-minetest.register_node("default:leaves", {
-       description = "Leaves",
-       drawtype = "allfaces_optional",
-       visual_scale = 1.3,
-       tiles = {"default_leaves.png"},
-       paramtype = "light",
-       groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
-       drop = {
-               max_items = 1,
-               items = {
-                       {
-                               -- player will get sapling with 1/20 chance
-                               items = {'default:sapling'},
-                               rarity = 20,
-                       },
-                       {
-                               -- player will get leaves only if he get no saplings,
-                               -- this is because max_items is 1
-                               items = {'default:leaves'},
-                       }
-               }
-       },
-       sounds = default.node_sound_leaves_defaults(),
-})
-
-minetest.register_node("default:cactus", {
-       description = "Cactus",
-       tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
-       is_ground_content = true,
-       groups = {snappy=2,choppy=3,flammable=2},
-       sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:papyrus", {
-       description = "Papyrus",
-       drawtype = "plantlike",
-       tiles = {"default_papyrus.png"},
-       inventory_image = "default_papyrus.png",
-       wield_image = "default_papyrus.png",
-       paramtype = "light",
-       is_ground_content = true,
-       walkable = false,
-       selection_box = {
-               type = "fixed",
-               fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
-       },
-       groups = {snappy=3,flammable=2},
-       sounds = default.node_sound_leaves_defaults(),
-})
-
-minetest.register_node("default:bookshelf", {
-       description = "Bookshelf",
-       tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
-       is_ground_content = true,
-       groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2,flammable=3},
-       sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:glass", {
-       description = "Glass",
-       drawtype = "glasslike",
-       tiles = {"default_glass.png"},
-       inventory_image = minetest.inventorycube("default_glass.png"),
-       paramtype = "light",
-       sunlight_propagates = true,
-       is_ground_content = true,
-       groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
-       sounds = default.node_sound_glass_defaults(),
-})
-
-minetest.register_node("default:fence_wood", {
-       description = "Wooden Fence",
-       drawtype = "fencelike",
-       tiles = {"default_wood.png"},
-       inventory_image = "default_fence.png",
-       wield_image = "default_fence.png",
-       paramtype = "light",
-       is_ground_content = true,
-       selection_box = {
-               type = "fixed",
-               fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
-       },
-       groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2},
-       sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:rail", {
-       description = "Rail",
-       drawtype = "raillike",
-       tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
-       inventory_image = "default_rail.png",
-       wield_image = "default_rail.png",
-       paramtype = "light",
-       is_ground_content = true,
-       walkable = false,
-       selection_box = {
-               type = "fixed",
-                -- but how to specify the dimensions for curved and sideways rails?
-                fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
-       },
-       groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1},
-})
-
-minetest.register_node("default:ladder", {
-       description = "Ladder",
-       drawtype = "signlike",
-       tiles = {"default_ladder.png"},
-       inventory_image = "default_ladder.png",
-       wield_image = "default_ladder.png",
-       paramtype = "light",
-       paramtype2 = "wallmounted",
-       is_ground_content = true,
-       walkable = false,
-       climbable = true,
-       selection_box = {
-               type = "wallmounted",
-               --wall_top = = <default>
-               --wall_bottom = = <default>
-               --wall_side = = <default>
-       },
-       groups = {snappy=1,choppy=2,oddly_breakable_by_hand=3,flammable=2},
-       legacy_wallmounted = true,
-       sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:wood", {
-       description = "Wooden Planks",
-       tiles = {"default_wood.png"},
-       is_ground_content = true,
-       groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
-       sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:cloud", {
-       description = "Cloud",
-       tiles = {"default_cloud.png"},
-       is_ground_content = true,
-       sounds = default.node_sound_defaults(),
-       groups = {not_in_creative_inventory=1},
-})
-
-minetest.register_node("default:water_flowing", {
-       description = "Flowing Water",
-       inventory_image = minetest.inventorycube("default_water.png"),
-       drawtype = "flowingliquid",
-       tiles = {"default_water.png"},
-       special_tiles = {
-               {
-                       image="default_water_flowing_animated.png",
-                       backface_culling=false,
-                       animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
-               },
-               {
-                       image="default_water_flowing_animated.png",
-                       backface_culling=true,
-                       animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
-               },
-       },
-       alpha = WATER_ALPHA,
-       paramtype = "light",
-       walkable = false,
-       pointable = false,
-       diggable = false,
-       buildable_to = true,
-       drop = "",
-       liquidtype = "flowing",
-       liquid_alternative_flowing = "default:water_flowing",
-       liquid_alternative_source = "default:water_source",
-       liquid_viscosity = WATER_VISC,
-       post_effect_color = {a=64, r=100, g=100, b=200},
-       groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
-})
-
-minetest.register_node("default:water_source", {
-       description = "Water Source",
-       inventory_image = minetest.inventorycube("default_water.png"),
-       drawtype = "liquid",
-       tiles = {
-               {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
-       },
-       special_tiles = {
-               -- New-style water source material (mostly unused)
-               {
-                       name="default_water_source_animated.png",
-                       animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
-                       backface_culling = false,
-               }
-       },
-       alpha = WATER_ALPHA,
-       paramtype = "light",
-       walkable = false,
-       pointable = false,
-       diggable = false,
-       buildable_to = true,
-       drop = "",
-       liquidtype = "source",
-       liquid_alternative_flowing = "default:water_flowing",
-       liquid_alternative_source = "default:water_source",
-       liquid_viscosity = WATER_VISC,
-       post_effect_color = {a=64, r=100, g=100, b=200},
-       groups = {water=3, liquid=3, puts_out_fire=1},
-})
-
-minetest.register_node("default:lava_flowing", {
-       description = "Flowing Lava",
-       inventory_image = minetest.inventorycube("default_lava.png"),
-       drawtype = "flowingliquid",
-       tiles = {"default_lava.png"},
-       special_tiles = {
-               {
-                       image="default_lava_flowing_animated.png",
-                       backface_culling=false,
-                       animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
-               },
-               {
-                       image="default_lava_flowing_animated.png",
-                       backface_culling=true,
-                       animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
-               },
-       },
-       paramtype = "light",
-       light_source = LIGHT_MAX - 1,
-       walkable = false,
-       pointable = false,
-       diggable = false,
-       buildable_to = true,
-       drop = "",
-       liquidtype = "flowing",
-       liquid_alternative_flowing = "default:lava_flowing",
-       liquid_alternative_source = "default:lava_source",
-       liquid_viscosity = LAVA_VISC,
-       liquid_renewable = false,
-       damage_per_second = 4*2,
-       post_effect_color = {a=192, r=255, g=64, b=0},
-       groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
-})
-
-minetest.register_node("default:lava_source", {
-       description = "Lava Source",
-       inventory_image = minetest.inventorycube("default_lava.png"),
-       drawtype = "liquid",
-       tiles = {
-               {name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
-       },
-       special_tiles = {
-               -- New-style lava source material (mostly unused)
-               {
-                       name="default_lava_source_animated.png",
-                       animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0},
-                       backface_culling = false,
-               }
-       },
-       paramtype = "light",
-       light_source = LIGHT_MAX - 1,
-       walkable = false,
-       pointable = false,
-       diggable = false,
-       buildable_to = true,
-       drop = "",
-       liquidtype = "source",
-       liquid_alternative_flowing = "default:lava_flowing",
-       liquid_alternative_source = "default:lava_source",
-       liquid_viscosity = LAVA_VISC,
-       liquid_renewable = false,
-       damage_per_second = 4*2,
-       post_effect_color = {a=192, r=255, g=64, b=0},
-       groups = {lava=3, liquid=2, hot=3, igniter=1},
-})
-
-minetest.register_node("default:torch", {
-       description = "Torch",
-       drawtype = "torchlike",
-       --tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
-       tiles = {
-               {name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
-               {name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
-               {name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
-       },
-       inventory_image = "default_torch_on_floor.png",
-       wield_image = "default_torch_on_floor.png",
-       paramtype = "light",
-       paramtype2 = "wallmounted",
-       sunlight_propagates = true,
-       walkable = false,
-       light_source = LIGHT_MAX-1,
-       selection_box = {
-               type = "wallmounted",
-               wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
-               wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
-               wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
-       },
-       groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1},
-       legacy_wallmounted = true,
-       sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:sign_wall", {
-       description = "Sign",
-       drawtype = "signlike",
-       tiles = {"default_sign_wall.png"},
-       inventory_image = "default_sign_wall.png",
-       wield_image = "default_sign_wall.png",
-       paramtype = "light",
-       paramtype2 = "wallmounted",
-       sunlight_propagates = true,
-       walkable = false,
-       selection_box = {
-               type = "wallmounted",
-               --wall_top = <default>
-               --wall_bottom = <default>
-               --wall_side = <default>
-       },
-       groups = {choppy=2,dig_immediate=2,attached_node=1},
-       legacy_wallmounted = true,
-       sounds = default.node_sound_defaults(),
-       on_construct = function(pos)
-               --local n = minetest.env:get_node(pos)
-               local meta = minetest.env:get_meta(pos)
-               meta:set_string("formspec", "field[text;;${text}]")
-               meta:set_string("infotext", "\"\"")
-       end,
-       on_receive_fields = function(pos, formname, fields, sender)
-               --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
-               local meta = minetest.env:get_meta(pos)
-               fields.text = fields.text or ""
-               print((sender:get_player_name() or "").." wrote \""..fields.text..
-                               "\" to sign at "..minetest.pos_to_string(pos))
-               meta:set_string("text", fields.text)
-               meta:set_string("infotext", '"'..fields.text..'"')
-       end,
-})
-
-minetest.register_node("default:chest", {
-       description = "Chest",
-       tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
-               "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
-       paramtype2 = "facedir",
-       groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
-       legacy_facedir_simple = true,
-       sounds = default.node_sound_wood_defaults(),
-       on_construct = function(pos)
-               local meta = minetest.env:get_meta(pos)
-               meta:set_string("formspec",
-                               "size[8,9]"..
-                               "list[current_name;main;0,0;8,4;]"..
-                               "list[current_player;main;0,5;8,4;]")
-               meta:set_string("infotext", "Chest")
-               local inv = meta:get_inventory()
-               inv:set_size("main", 8*4)
-       end,
-       can_dig = function(pos,player)
-               local meta = minetest.env:get_meta(pos);
-               local inv = meta:get_inventory()
-               return inv:is_empty("main")
-       end,
-       on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff in chest at "..minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_put = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff to chest at "..minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " takes stuff from chest at "..minetest.pos_to_string(pos))
-       end,
-})
-
-local function has_locked_chest_privilege(meta, player)
-       if player:get_player_name() ~= meta:get_string("owner") then
-               return false
-       end
-       return true
-end
-
-minetest.register_node("default:chest_locked", {
-       description = "Locked Chest",
-       tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
-               "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
-       paramtype2 = "facedir",
-       groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
-       legacy_facedir_simple = true,
-       sounds = default.node_sound_wood_defaults(),
-       after_place_node = function(pos, placer)
-               local meta = minetest.env:get_meta(pos)
-               meta:set_string("owner", placer:get_player_name() or "")
-               meta:set_string("infotext", "Locked Chest (owned by "..
-                               meta:get_string("owner")..")")
-       end,
-       on_construct = function(pos)
-               local meta = minetest.env:get_meta(pos)
-               meta:set_string("infotext", "Locked Chest")
-               meta:set_string("owner", "")
-               local inv = meta:get_inventory()
-               inv:set_size("main", 8*4)
-       end,
-       can_dig = function(pos,player)
-               local meta = minetest.env:get_meta(pos);
-               local inv = meta:get_inventory()
-               return inv:is_empty("main")
-       end,
-       allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               local meta = minetest.env:get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       minetest.log("action", player:get_player_name()..
-                                       " tried to access a locked chest belonging to "..
-                                       meta:get_string("owner").." at "..
-                                       minetest.pos_to_string(pos))
-                       return 0
-               end
-               return count
-       end,
-    allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-               local meta = minetest.env:get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       minetest.log("action", player:get_player_name()..
-                                       " tried to access a locked chest belonging to "..
-                                       meta:get_string("owner").." at "..
-                                       minetest.pos_to_string(pos))
-                       return 0
-               end
-               return stack:get_count()
-       end,
-    allow_metadata_inventory_take = function(pos, listname, index, stack, player)
-               local meta = minetest.env:get_meta(pos)
-               if not has_locked_chest_privilege(meta, player) then
-                       minetest.log("action", player:get_player_name()..
-                                       " tried to access a locked chest belonging to "..
-                                       meta:get_string("owner").." at "..
-                                       minetest.pos_to_string(pos))
-                       return 0
-               end
-               return stack:get_count()
-       end,
-       on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff in locked chest at "..minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_put = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " moves stuff to locked chest at "..minetest.pos_to_string(pos))
-       end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                               " takes stuff from locked chest at "..minetest.pos_to_string(pos))
-       end,
-       on_rightclick = function(pos, node, clicker)
-               local meta = minetest.env:get_meta(pos)
-               if has_locked_chest_privilege(meta, clicker) then
-                       local pos = pos.x .. "," .. pos.y .. "," ..pos.z
-                       minetest.show_formspec(clicker:get_player_name(), "default:chest_locked",
-                               "size[8,9]"..
-                               "list[nodemeta:".. pos .. ";main;0,0;8,4;]"..
-                               "list[current_player;main;0,5;8,4;]")
-               end
-       end,
-})
-
-default.furnace_inactive_formspec =
-       "size[8,9]"..
-       "image[2,2;1,1;default_furnace_fire_bg.png]"..
-       "list[current_name;fuel;2,3;1,1;]"..
-       "list[current_name;src;2,1;1,1;]"..
-       "list[current_name;dst;5,1;2,2;]"..
-       "list[current_player;main;0,5;8,4;]"
-
-minetest.register_node("default:furnace", {
-       description = "Furnace",
-       tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
-               "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
-       paramtype2 = "facedir",
-       groups = {cracky=2},
-       legacy_facedir_simple = true,
-       sounds = default.node_sound_stone_defaults(),
-       on_construct = function(pos)
-               local meta = minetest.env:get_meta(pos)
-               meta:set_string("formspec", default.furnace_inactive_formspec)
-               meta:set_string("infotext", "Furnace")
-               local inv = meta:get_inventory()
-               inv:set_size("fuel", 1)
-               inv:set_size("src", 1)
-               inv:set_size("dst", 4)
-       end,
-       can_dig = function(pos,player)
-               local meta = minetest.env:get_meta(pos);
-               local inv = meta:get_inventory()
-               if not inv:is_empty("fuel") then
-                       return false
-               elseif not inv:is_empty("dst") then
-                       return false
-               elseif not inv:is_empty("src") then
-                       return false
-               end
-               return true
-       end,
-       allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-               if listname == "fuel" then
-                       if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
-                               return stack:get_count()
-                       else
-                               return 0
-                       end
-               elseif listname == "src" then
-                       return stack:get_count()
-               elseif listname == "dst" then
-                       return 0
-               end
-       end,
-       allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               local stack = ItemStack(minetest.env:get_meta(pos):get_inventory():get_stack(from_list, from_index))
-               if to_list == "fuel" then
-                       if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
-                               return count
-                       else
-                               return 0
-                       end
-               elseif to_list == "src" then
-                       return count
-               elseif to_list == "dst" then
-                       return 0
-               end
-       end,
-})
-
-minetest.register_node("default:furnace_active", {
-       description = "Furnace",
-       tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
-               "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"},
-       paramtype2 = "facedir",
-       light_source = 8,
-       drop = "default:furnace",
-       groups = {cracky=2, not_in_creative_inventory=1},
-       legacy_facedir_simple = true,
-       sounds = default.node_sound_stone_defaults(),
-       on_construct = function(pos)
-               local meta = minetest.env:get_meta(pos)
-               meta:set_string("formspec", default.furnace_inactive_formspec)
-               meta:set_string("infotext", "Furnace");
-               local inv = meta:get_inventory()
-               inv:set_size("fuel", 1)
-               inv:set_size("src", 1)
-               inv:set_size("dst", 4)
-       end,
-       can_dig = function(pos,player)
-               local meta = minetest.env:get_meta(pos);
-               local inv = meta:get_inventory()
-               if not inv:is_empty("fuel") then
-                       return false
-               elseif not inv:is_empty("dst") then
-                       return false
-               elseif not inv:is_empty("src") then
-                       return false
-               end
-               return true
-       end,
-       allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-               if listname == "fuel" then
-                       if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
-                               return stack:get_count()
-                       else
-                               return 0
-                       end
-               elseif listname == "src" then
-                       return stack:get_count()
-               elseif listname == "dst" then
-                       return 0
-               end
-       end,
-       allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               local stack = ItemStack(minetest.env:get_meta(pos):get_inventory():get_stack(from_list, from_index))
-               if to_list == "fuel" then
-                       if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
-                               return count
-                       else
-                               return 0
-                       end
-               elseif to_list == "src" then
-                       return count
-               elseif to_list == "dst" then
-                       return 0
-               end
-       end,
-})
-
-function hacky_swap_node(pos,name)
-       local node = minetest.env:get_node(pos)
-       local meta = minetest.env:get_meta(pos)
-       local meta0 = meta:to_table()
-       if node.name == name then
-               return
-       end
-       node.name = name
-       local meta0 = meta:to_table()
-       minetest.env:set_node(pos,node)
-       meta = minetest.env:get_meta(pos)
-       meta:from_table(meta0)
-end
-
-minetest.register_abm({
-       nodenames = {"default:furnace","default:furnace_active"},
-       interval = 1.0,
-       chance = 1,
-       action = function(pos, node, active_object_count, active_object_count_wider)
-               local meta = minetest.env:get_meta(pos)
-               for i, name in ipairs({
-                               "fuel_totaltime",
-                               "fuel_time",
-                               "src_totaltime",
-                               "src_time"
-               }) do
-                       if meta:get_string(name) == "" then
-                               meta:set_float(name, 0.0)
-                       end
-               end
-
-               local inv = meta:get_inventory()
-
-               local srclist = inv:get_list("src")
-               local cooked = nil
-               local aftercooked
-               
-               if srclist then
-                       cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
-               end
-               
-               local was_active = false
-               
-               if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
-                       was_active = true
-                       meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
-                       meta:set_float("src_time", meta:get_float("src_time") + 1)
-                       if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
-                               -- check if there's room for output in "dst" list
-                               if inv:room_for_item("dst",cooked.item) then
-                                       -- Put result in "dst" list
-                                       inv:add_item("dst", cooked.item)
-                                       -- take stuff from "src" list
-                                       inv:set_stack("src", 1, aftercooked.items[1])
-                               else
-                                       print("Could not insert '"..cooked.item:to_string().."'")
-                               end
-                               meta:set_string("src_time", 0)
-                       end
-               end
-               
-               if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
-                       local percent = math.floor(meta:get_float("fuel_time") /
-                                       meta:get_float("fuel_totaltime") * 100)
-                       meta:set_string("infotext","Furnace active: "..percent.."%")
-                       hacky_swap_node(pos,"default:furnace_active")
-                       meta:set_string("formspec",
-                               "size[8,9]"..
-                               "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
-                                               (100-percent)..":default_furnace_fire_fg.png]"..
-                               "list[current_name;fuel;2,3;1,1;]"..
-                               "list[current_name;src;2,1;1,1;]"..
-                               "list[current_name;dst;5,1;2,2;]"..
-                               "list[current_player;main;0,5;8,4;]")
-                       return
-               end
-
-               local fuel = nil
-               local afterfuel
-               local cooked = nil
-               local fuellist = inv:get_list("fuel")
-               local srclist = inv:get_list("src")
-               
-               if srclist then
-                       cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
-               end
-               if fuellist then
-                       fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
-               end
-
-               if fuel.time <= 0 then
-                       meta:set_string("infotext","Furnace out of fuel")
-                       hacky_swap_node(pos,"default:furnace")
-                       meta:set_string("formspec", default.furnace_inactive_formspec)
-                       return
-               end
-
-               if cooked.item:is_empty() then
-                       if was_active then
-                               meta:set_string("infotext","Furnace is empty")
-                               hacky_swap_node(pos,"default:furnace")
-                               meta:set_string("formspec", default.furnace_inactive_formspec)
-                       end
-                       return
-               end
-
-               meta:set_string("fuel_totaltime", fuel.time)
-               meta:set_string("fuel_time", 0)
-               
-               inv:set_stack("fuel", 1, afterfuel.items[1])
-       end,
-})
-
-minetest.register_node("default:cobble", {
-       description = "Cobblestone",
-       tiles = {"default_cobble.png"},
-       is_ground_content = true,
-       groups = {cracky=3, stone=2},
-       sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:mossycobble", {
-       description = "Mossy Cobblestone",
-       tiles = {"default_mossycobble.png"},
-       is_ground_content = true,
-       groups = {cracky=3},
-       sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:steelblock", {
-       description = "Steel Block",
-       tiles = {"default_steel_block.png"},
-       is_ground_content = true,
-       groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2},
-       sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:mese", {
-       description = "Mese Block",
-       tiles = {"default_mese_block.png"},
-       is_ground_content = true,
-       groups = {cracky=1},
-       sounds = default.node_sound_stone_defaults(),
-})
-minetest.register_alias("default:mese_block", "default:mese")
-
-
-minetest.register_node("default:obsidian_glass", {
-       description = "Obsidian Glass",
-       drawtype = "glasslike",
-       tiles = {"default_obsidian_glass.png"},
-       is_ground_content = true,
-       paramtype = "light",
-       sunlight_propagates = true,
-       sounds = default.node_sound_glass_defaults(),
-       groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
-})
-
-minetest.register_node("default:obsidian", {
-       description = "Obsidian",
-       tiles = {"default_obsidian.png"},
-       is_ground_content = true,
-       sounds = default.node_sound_stone_defaults(),
-       groups = {cracky=1,level=2},
-})
-
-minetest.register_node("default:nyancat", {
-       description = "Nyan Cat",
-       tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
-               "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
-       paramtype2 = "facedir",
-       groups = {cracky=2},
-       legacy_facedir_simple = true,
-       sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:nyancat_rainbow", {
-       description = "Nyan Cat Rainbow",
-       tiles = {"default_nc_rb.png"},
-       groups = {cracky=2},
-       sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:sapling", {
-       description = "Sapling",
-       drawtype = "plantlike",
-       visual_scale = 1.0,
-       tiles = {"default_sapling.png"},
-       inventory_image = "default_sapling.png",
-       wield_image = "default_sapling.png",
-       paramtype = "light",
-       walkable = false,
-       selection_box = {
-               type = "fixed",
-               fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
-       },
-       groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
-       sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:apple", {
-       description = "Apple",
-       drawtype = "plantlike",
-       visual_scale = 1.0,
-       tiles = {"default_apple.png"},
-       inventory_image = "default_apple.png",
-       paramtype = "light",
-       sunlight_propagates = true,
-       walkable = false,
-       selection_box = {
-               type = "fixed",
-               fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
-       },
-       groups = {fleshy=3,dig_immediate=3,flammable=2},
-       on_use = minetest.item_eat(4),
-       sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:dry_shrub", {
-       description = "Dry Shrub",
-       drawtype = "plantlike",
-       visual_scale = 1.0,
-       tiles = {"default_dry_shrub.png"},
-       inventory_image = "default_dry_shrub.png",
-       wield_image = "default_dry_shrub.png",
-       paramtype = "light",
-       walkable = false,
-       groups = {snappy=3,flammable=3,attached_node=1},
-       sounds = default.node_sound_leaves_defaults(),
-       selection_box = {
-               type = "fixed",
-               fixed = {-1/3, -1/2, -1/3, 1/3, 1/6, 1/3},
-       },
-})
-
-minetest.register_node("default:grass_1", {
-       description = "Grass",
-       drawtype = "plantlike",
-       tiles = {"default_grass_1.png"},
-       -- use a bigger inventory image
-       inventory_image = "default_grass_3.png",
-       wield_image = "default_grass_3.png",
-       paramtype = "light",
-       walkable = false,
-       buildable_to = true,
-       groups = {snappy=3,flammable=3,attached_node=1},
-       sounds = default.node_sound_leaves_defaults(),
-       selection_box = {
-               type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
-       },
-       on_place = function(itemstack, placer, pointed_thing)
-               -- place a random grass node
-               local stack = ItemStack("default:grass_"..math.random(1,5))
-               local ret = minetest.item_place(stack, placer, pointed_thing)
-               return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
-       end,
-})
-
-minetest.register_node("default:grass_2", {
-       description = "Grass",
-       drawtype = "plantlike",
-       tiles = {"default_grass_2.png"},
-       inventory_image = "default_grass_2.png",
-       wield_image = "default_grass_2.png",
-       paramtype = "light",
-       walkable = false,
-       buildable_to = true,
-       drop = "default:grass_1",
-       groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
-       sounds = default.node_sound_leaves_defaults(),
-       selection_box = {
-               type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
-       },
-})
-minetest.register_node("default:grass_3", {
-       description = "Grass",
-       drawtype = "plantlike",
-       tiles = {"default_grass_3.png"},
-       inventory_image = "default_grass_3.png",
-       wield_image = "default_grass_3.png",
-       paramtype = "light",
-       walkable = false,
-       buildable_to = true,
-       drop = "default:grass_1",
-       groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
-       sounds = default.node_sound_leaves_defaults(),
-       selection_box = {
-               type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
-       },
-})
-
-minetest.register_node("default:grass_4", {
-       description = "Grass",
-       drawtype = "plantlike",
-       tiles = {"default_grass_4.png"},
-       inventory_image = "default_grass_4.png",
-       wield_image = "default_grass_4.png",
-       paramtype = "light",
-       walkable = false,
-       buildable_to = true,
-       drop = "default:grass_1",
-       groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
-       sounds = default.node_sound_leaves_defaults(),
-       selection_box = {
-               type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
-       },
-})
-
-minetest.register_node("default:grass_5", {
-       description = "Grass",
-       drawtype = "plantlike",
-       tiles = {"default_grass_5.png"},
-       inventory_image = "default_grass_5.png",
-       wield_image = "default_grass_5.png",
-       paramtype = "light",
-       walkable = false,
-       buildable_to = true,
-       drop = "default:grass_1",
-       groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
-       sounds = default.node_sound_leaves_defaults(),
-       selection_box = {
-               type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
-       },
-})
-
---
--- Crafting items
---
-
-minetest.register_craftitem("default:stick", {
-       description = "Stick",
-       inventory_image = "default_stick.png",
-})
-
-minetest.register_craftitem("default:paper", {
-       description = "Paper",
-       inventory_image = "default_paper.png",
-})
-
-minetest.register_craftitem("default:book", {
-       description = "Book",
-       inventory_image = "default_book.png",
-})
-
-minetest.register_craftitem("default:coal_lump", {
-       description = "Coal Lump",
-       inventory_image = "default_coal_lump.png",
-})
-
-minetest.register_craftitem("default:iron_lump", {
-       description = "Iron Lump",
-       inventory_image = "default_iron_lump.png",
-})
-
-minetest.register_craftitem("default:mese_crystal", {
-       description = "Mese Crystal",
-       inventory_image = "default_mese_crystal.png",
-})
-
-minetest.register_craftitem("default:clay_lump", {
-       description = "Clay Lump",
-       inventory_image = "default_clay_lump.png",
-})
-
-minetest.register_craftitem("default:steel_ingot", {
-       description = "Steel Ingot",
-       inventory_image = "default_steel_ingot.png",
-})
-
-minetest.register_craftitem("default:mese_crystal_fragment", {
-       description = "Mese Crystal Fragment",
-       inventory_image = "default_mese_crystal_fragment.png",
-})
-
-minetest.register_craftitem("default:clay_brick", {
-       description = "Clay Brick",
-       inventory_image = "default_clay_brick.png",
-})
-
-minetest.register_craftitem("default:scorched_stuff", {
-       description = "Scorched Stuff",
-       inventory_image = "default_scorched_stuff.png",
-})
-
-minetest.register_craftitem("default:obsidian_shard", {
-       description = "Obsidian Shard",
-       inventory_image = "default_obsidian_shard.png",
-})
-
--- Support old code
-function default.spawn_falling_node(p, nodename)
-       spawn_falling_node(p, nodename)
-end
-
--- Horrible crap to support old code
--- Don't use this and never do what this does, it's completely wrong!
--- (More specifically, the client and the C++ code doesn't get the group)
-function default.register_falling_node(nodename, texture)
-       minetest.log("error", debug.traceback())
-       minetest.log('error', "WARNING: default.register_falling_node is deprecated")
-       if minetest.registered_nodes[nodename] then
-               minetest.registered_nodes[nodename].groups.falling_node = 1
-       end
-end
-
---
--- Global callbacks
---
-
--- Global environment step function
-function on_step(dtime)
-       -- print("on_step")
-end
-minetest.register_globalstep(on_step)
-
-function on_placenode(p, node)
-       --print("on_placenode")
-end
-minetest.register_on_placenode(on_placenode)
-
-function on_dignode(p, node)
-       --print("on_dignode")
-end
-minetest.register_on_dignode(on_dignode)
-
-function on_punchnode(p, node)
-end
-minetest.register_on_punchnode(on_punchnode)
-
---
--- Lavacooling
---
-
-default.cool_lava_source = function(pos)
-       minetest.env:set_node(pos, {name="default:obsidian"})
-end
-
-default.cool_lava_flowing = function(pos)
-       minetest.env:set_node(pos, {name="default:stone"})
-end
-
-minetest.register_abm({
-       nodenames = {"default:lava_flowing"},
-       neighbors = {"group:water"},
-       interval = 1,
-       chance = 1,
-       action = function(pos, node, active_object_count, active_object_count_wider)
-               default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
-       end,
-})
-
-minetest.register_abm({
-       nodenames = {"default:lava_source"},
-       neighbors = {"group:water"},
-       interval = 1,
-       chance = 1,
-       action = function(pos, node, active_object_count, active_object_count_wider)
-               default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
-       end,
-})
-
---
--- Papyrus and cactus growing
---
-
-minetest.register_abm({
-       nodenames = {"default:cactus"},
-       neighbors = {"group:sand"},
-       interval = 50,
-       chance = 20,
-       action = function(pos, node)
-               pos.y = pos.y-1
-               local name = minetest.env:get_node(pos).name
-               if minetest.get_item_group(name, "sand") ~= 0 then
-                       pos.y = pos.y+1
-                       local height = 0
-                       while minetest.env:get_node(pos).name == "default:cactus" and height < 4 do
-                               height = height+1
-                               pos.y = pos.y+1
-                       end
-                       if height < 4 then
-                               if minetest.env:get_node(pos).name == "air" then
-                                       minetest.env:set_node(pos, {name="default:cactus"})
-                               end
-                       end
-               end
-       end,
-})
-
-minetest.register_abm({
-       nodenames = {"default:papyrus"},
-       neighbors = {"default:dirt", "default:dirt_with_grass"},
-       interval = 50,
-       chance = 20,
-       action = function(pos, node)
-               pos.y = pos.y-1
-               local name = minetest.env:get_node(pos).name
-               if name == "default:dirt" or name == "default:dirt_with_grass" then
-                       if minetest.env:find_node_near(pos, 3, {"group:water"}) == nil then
-                               return
-                       end
-                       pos.y = pos.y+1
-                       local height = 0
-                       while minetest.env:get_node(pos).name == "default:papyrus" and height < 4 do
-                               height = height+1
-                               pos.y = pos.y+1
-                       end
-                       if height < 4 then
-                               if minetest.env:get_node(pos).name == "air" then
-                                       minetest.env:set_node(pos, {name="default:papyrus"})
-                               end
-                       end
-               end
-       end,
-})
-
--- END
diff --git a/mods/default/leafdecay.lua b/mods/default/leafdecay.lua
deleted file mode 100644 (file)
index 330bb33..0000000
+++ /dev/null
@@ -1,93 +0,0 @@
--- minetest/default/leafdecay.lua
-
--- To enable leaf decay for a node, add it to the "leafdecay" group.
---
--- The rating of the group determines how far from a node in the group "tree"
--- the node can be without decaying.
---
--- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
--- the player places a node of that kind, you will want to set param2=1 or so.
-
-default.leafdecay_trunk_cache = {}
-default.leafdecay_enable_cache = true
--- Spread the load of finding trunks
-default.leafdecay_trunk_find_allow_accumulator = 0
-
-minetest.register_globalstep(function(dtime)
-       local finds_per_second = 5000
-       default.leafdecay_trunk_find_allow_accumulator =
-                       math.floor(dtime * finds_per_second)
-end)
-
-minetest.register_abm({
-       nodenames = {"group:leafdecay"},
-       neighbors = {"air", "group:liquid"},
-       -- A low interval and a high inverse chance spreads the load
-       interval = 2,
-       chance = 5,
-
-       action = function(p0, node, _, _)
-               --print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
-               local do_preserve = false
-               local d = minetest.registered_nodes[node.name].groups.leafdecay
-               if not d or d == 0 then
-                       --print("not groups.leafdecay")
-                       return
-               end
-               local n0 = minetest.env:get_node(p0)
-               if n0.param2 ~= 0 then
-                       --print("param2 ~= 0")
-                       return
-               end
-               local p0_hash = nil
-               if default.leafdecay_enable_cache then
-                       p0_hash = minetest.hash_node_position(p0)
-                       local trunkp = default.leafdecay_trunk_cache[p0_hash]
-                       if trunkp then
-                               local n = minetest.env:get_node(trunkp)
-                               local reg = minetest.registered_nodes[n.name]
-                               -- Assume ignore is a trunk, to make the thing work at the border of the active area
-                               if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
-                                       --print("cached trunk still exists")
-                                       return
-                               end
-                               --print("cached trunk is invalid")
-                               -- Cache is invalid
-                               table.remove(default.leafdecay_trunk_cache, p0_hash)
-                       end
-               end
-               if default.leafdecay_trunk_find_allow_accumulator <= 0 then
-                       return
-               end
-               default.leafdecay_trunk_find_allow_accumulator =
-                               default.leafdecay_trunk_find_allow_accumulator - 1
-               -- Assume ignore is a trunk, to make the thing work at the border of the active area
-               local p1 = minetest.env:find_node_near(p0, d, {"ignore", "group:tree"})
-               if p1 then
-                       do_preserve = true
-                       if default.leafdecay_enable_cache then
-                               --print("caching trunk")
-                               -- Cache the trunk
-                               default.leafdecay_trunk_cache[p0_hash] = p1
-                       end
-               end
-               if not do_preserve then
-                       -- Drop stuff other than the node itself
-                       itemstacks = minetest.get_node_drops(n0.name)
-                       for _, itemname in ipairs(itemstacks) do
-                               if itemname ~= n0.name then
-                                       local p_drop = {
-                                               x = p0.x - 0.5 + math.random(),
-                                               y = p0.y - 0.5 + math.random(),
-                                               z = p0.z - 0.5 + math.random(),
-                                       }
-                                       minetest.env:add_item(p_drop, itemname)
-                               end
-                       end
-                       -- Remove node
-                       minetest.env:remove_node(p0)
-                       nodeupdate(p0)
-               end
-       end
-})
-
diff --git a/mods/default/mapgen.lua b/mods/default/mapgen.lua
deleted file mode 100644 (file)
index a5e6158..0000000
+++ /dev/null
@@ -1,306 +0,0 @@
--- minetest/default/mapgen.lua
-
---
--- Aliases for map generator outputs
---
-
-minetest.register_alias("mapgen_air", "air")
-minetest.register_alias("mapgen_stone", "default:stone")
-minetest.register_alias("mapgen_tree", "default:tree")
-minetest.register_alias("mapgen_leaves", "default:leaves")
-minetest.register_alias("mapgen_jungletree", "default:jungletree")
-minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
-minetest.register_alias("mapgen_apple", "default:apple")
-minetest.register_alias("mapgen_water_source", "default:water_source")
-minetest.register_alias("mapgen_dirt", "default:dirt")
-minetest.register_alias("mapgen_sand", "default:sand")
-minetest.register_alias("mapgen_gravel", "default:gravel")
-minetest.register_alias("mapgen_clay", "default:clay")
-minetest.register_alias("mapgen_lava_source", "default:lava_source")
-minetest.register_alias("mapgen_cobble", "default:cobble")
-minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
-minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
-minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
-minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
-minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
-minetest.register_alias("mapgen_mese", "default:mese")
-minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
-minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
-
---
--- Ore generation
---
-
-function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
-       if maxp.y < height_min or minp.y > height_max then
-               return
-       end
-       local y_min = math.max(minp.y, height_min)
-       local y_max = math.min(maxp.y, height_max)
-       local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
-       local pr = PseudoRandom(seed)
-       local num_chunks = math.floor(chunks_per_volume * volume)
-       local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
-       --print("generate_ore num_chunks: "..dump(num_chunks))
-       for i=1,num_chunks do
-               local y0 = pr:next(y_min, y_max-chunk_size+1)
-               if y0 >= height_min and y0 <= height_max then
-                       local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
-                       local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
-                       local p0 = {x=x0, y=y0, z=z0}
-                       for x1=0,chunk_size-1 do
-                       for y1=0,chunk_size-1 do
-                       for z1=0,chunk_size-1 do
-                               if pr:next(1,inverse_chance) == 1 then
-                                       local x2 = x0+x1
-                                       local y2 = y0+y1
-                                       local z2 = z0+z1
-                                       local p2 = {x=x2, y=y2, z=z2}
-                                       if minetest.env:get_node(p2).name == wherein then
-                                               minetest.env:set_node(p2, {name=name})
-                                       end
-                               end
-                       end
-                       end
-                       end
-               end
-       end
-       --print("generate_ore done")
-end
-
-function default.make_papyrus(pos, size)
-       for y=0,size-1 do
-               local p = {x=pos.x, y=pos.y+y, z=pos.z}
-               local nn = minetest.env:get_node(p).name
-               if minetest.registered_nodes[nn] and
-                       minetest.registered_nodes[nn].buildable_to then
-                       minetest.env:set_node(p, {name="default:papyrus"})
-               else
-                       return
-               end
-       end
-end
-
-function default.make_cactus(pos, size)
-       for y=0,size-1 do
-               local p = {x=pos.x, y=pos.y+y, z=pos.z}
-               local nn = minetest.env:get_node(p).name
-               if minetest.registered_nodes[nn] and
-                       minetest.registered_nodes[nn].buildable_to then
-                       minetest.env:set_node(p, {name="default:cactus"})
-               else
-                       return
-               end
-       end
-end
-
--- facedir: 0/1/2/3 (head node facedir value)
--- length: length of rainbow tail
-function default.make_nyancat(pos, facedir, length)
-       local tailvec = {x=0, y=0, z=0}
-       if facedir == 0 then
-               tailvec.z = 1
-       elseif facedir == 1 then
-               tailvec.x = 1
-       elseif facedir == 2 then
-               tailvec.z = -1
-       elseif facedir == 3 then
-               tailvec.x = -1
-       else
-               print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
-               facedir = 0
-               tailvec.z = 1
-       end
-       local p = {x=pos.x, y=pos.y, z=pos.z}
-       minetest.env:set_node(p, {name="default:nyancat", param2=facedir})
-       for i=1,length do
-               p.x = p.x + tailvec.x
-               p.z = p.z + tailvec.z
-               minetest.env:set_node(p, {name="default:nyancat_rainbow"})
-       end
-end
-
-function generate_nyancats(seed, minp, maxp)
-       local height_min = -31000
-       local height_max = -32
-       if maxp.y < height_min or minp.y > height_max then
-               return
-       end
-       local y_min = math.max(minp.y, height_min)
-       local y_max = math.min(maxp.y, height_max)
-       local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
-       local pr = PseudoRandom(seed + 9324342)
-       local max_num_nyancats = math.floor(volume / (16*16*16))
-       for i=1,max_num_nyancats do
-               if pr:next(0, 1000) == 0 then
-                       local x0 = pr:next(minp.x, maxp.x)
-                       local y0 = pr:next(minp.y, maxp.y)
-                       local z0 = pr:next(minp.z, maxp.z)
-                       local p0 = {x=x0, y=y0, z=z0}
-                       default.make_nyancat(p0, pr:next(0,3), pr:next(3,15))
-               end
-       end
-end
-
-minetest.register_on_generated(function(minp, maxp, seed)
-       -- Generate regular ores
-       default.generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+0, 1/8/8/8,    3, 8, -31000,  64)
-       default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/12/12/12, 2, 3,    -15,   2)
-       default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/9/9/9,    3, 5,    -63, -16)
-       default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/7/7/7,    3, 5, -31000, -64)
-       
-       default.generate_ore("default:stone_with_mese", "default:stone", minp, maxp, seed+4, 1/16/16/16, 2, 3,   -127,  -64)
-       default.generate_ore("default:stone_with_mese", "default:stone", minp, maxp, seed+5, 1/9/9/9,    3, 5, -31000, -128)
-       default.generate_ore("default:mese",            "default:stone", minp, maxp, seed+8, 1/16/16/16, 2, 3, -31000,-1024)
-       
-       default.generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+7, 1/24/24/24, 6,27, -31000,  0)
-       default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+6, 1/24/24/24, 6,27, -31000, -64)
-
-       if maxp.y >= 2 and minp.y <= 0 then
-               -- Generate clay
-               -- Assume X and Z lengths are equal
-               local divlen = 4
-               local divs = (maxp.x-minp.x)/divlen+1;
-               for divx=0+1,divs-1-1 do
-               for divz=0+1,divs-1-1 do
-                       local cx = minp.x + math.floor((divx+0.5)*divlen)
-                       local cz = minp.z + math.floor((divz+0.5)*divlen)
-                       if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
-                                       minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then
-                               local is_shallow = true
-                               local num_water_around = 0
-                               if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
-                                       num_water_around = num_water_around + 1 end
-                               if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
-                                       num_water_around = num_water_around + 1 end
-                               if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
-                                       num_water_around = num_water_around + 1 end
-                               if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
-                                       num_water_around = num_water_around + 1 end
-                               if num_water_around >= 2 then
-                                       is_shallow = false
-                               end     
-                               if is_shallow then
-                                       for x1=-divlen,divlen do
-                                       for z1=-divlen,divlen do
-                                               if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
-                                                       minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
-                                               end
-                                       end
-                                       end
-                               end
-                       end
-               end
-               end
-               -- Generate papyrus
-               local perlin1 = minetest.env:get_perlin(354, 3, 0.7, 100)
-               -- Assume X and Z lengths are equal
-               local divlen = 8
-               local divs = (maxp.x-minp.x)/divlen+1;
-               for divx=0,divs-1 do
-               for divz=0,divs-1 do
-                       local x0 = minp.x + math.floor((divx+0)*divlen)
-                       local z0 = minp.z + math.floor((divz+0)*divlen)
-                       local x1 = minp.x + math.floor((divx+1)*divlen)
-                       local z1 = minp.z + math.floor((divz+1)*divlen)
-                       -- Determine papyrus amount from perlin noise
-                       local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20)
-                       -- Find random positions for papyrus based on this random
-                       local pr = PseudoRandom(seed+1)
-                       for i=0,papyrus_amount do
-                               local x = pr:next(x0, x1)
-                               local z = pr:next(z0, z1)
-                               if minetest.env:get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and
-                                               minetest.env:find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
-                                       default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4))
-                               end
-                       end
-               end
-               end
-               -- Generate cactuses
-               local perlin1 = minetest.env:get_perlin(230, 3, 0.6, 100)
-               -- Assume X and Z lengths are equal
-               local divlen = 16
-               local divs = (maxp.x-minp.x)/divlen+1;
-               for divx=0,divs-1 do
-               for divz=0,divs-1 do
-                       local x0 = minp.x + math.floor((divx+0)*divlen)
-                       local z0 = minp.z + math.floor((divz+0)*divlen)
-                       local x1 = minp.x + math.floor((divx+1)*divlen)
-                       local z1 = minp.z + math.floor((divz+1)*divlen)
-                       -- Determine cactus amount from perlin noise
-                       local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3)
-                       -- Find random positions for cactus based on this random
-                       local pr = PseudoRandom(seed+1)
-                       for i=0,cactus_amount do
-                               local x = pr:next(x0, x1)
-                               local z = pr:next(z0, z1)
-                               -- Find ground level (0...15)
-                               local ground_y = nil
-                               for y=30,0,-1 do
-                                       if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
-                                               ground_y = y
-                                               break
-                                       end
-                               end
-                               -- If desert sand, make cactus
-                               if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
-                                       default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
-                               end
-                       end
-               end
-               end
-               -- Generate grass
-               local perlin1 = minetest.env:get_perlin(329, 3, 0.6, 100)
-               -- Assume X and Z lengths are equal
-               local divlen = 16
-               local divs = (maxp.x-minp.x)/divlen+1;
-               for divx=0,divs-1 do
-               for divz=0,divs-1 do
-                       local x0 = minp.x + math.floor((divx+0)*divlen)
-                       local z0 = minp.z + math.floor((divz+0)*divlen)
-                       local x1 = minp.x + math.floor((divx+1)*divlen)
-                       local z1 = minp.z + math.floor((divz+1)*divlen)
-                       -- Determine grass amount from perlin noise
-                       local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
-                       -- Find random positions for grass based on this random
-                       local pr = PseudoRandom(seed+1)
-                       for i=0,grass_amount do
-                               local x = pr:next(x0, x1)
-                               local z = pr:next(z0, z1)
-                               -- Find ground level (0...15)
-                               local ground_y = nil
-                               for y=30,0,-1 do
-                                       if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
-                                               ground_y = y
-                                               break
-                                       end
-                               end
-                               
-                               if ground_y then
-                                       local p = {x=x,y=ground_y+1,z=z}
-                                       local nn = minetest.env:get_node(p).name
-                                       -- Check if the node can be replaced
-                                       if minetest.registered_nodes[nn] and
-                                               minetest.registered_nodes[nn].buildable_to then
-                                               nn = minetest.env:get_node({x=x,y=ground_y,z=z}).name
-                                               -- If desert sand, add dry shrub
-                                               if nn == "default:desert_sand" then
-                                                       minetest.env:set_node(p,{name="default:dry_shrub"})
-                                                       
-                                               -- If dirt with grass, add grass
-                                               elseif nn == "default:dirt_with_grass" then
-                                                       minetest.env:set_node(p,{name="default:grass_"..pr:next(1, 5)})
-                                               end
-                                       end
-                               end
-                               
-                       end
-               end
-               end
-       end
-
-       -- Generate nyan cats
-       generate_nyancats(seed, minp, maxp)
-end)
-
diff --git a/mods/default/models/character.blend b/mods/default/models/character.blend
deleted file mode 100644 (file)
index cb1a670..0000000
Binary files a/mods/default/models/character.blend and /dev/null differ
diff --git a/mods/default/models/character.png b/mods/default/models/character.png
deleted file mode 100644 (file)
index 6af7db6..0000000
Binary files a/mods/default/models/character.png and /dev/null differ
diff --git a/mods/default/models/character.x b/mods/default/models/character.x
deleted file mode 100644 (file)
index bb5cec5..0000000
+++ /dev/null
@@ -1,6557 +0,0 @@
-xof 0303txt 0032
-
-template XSkinMeshHeader {
-  <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
-  WORD nMaxSkinWeightsPerVertex;
-  WORD nMaxSkinWeightsPerFace;
-  WORD nBones;
-}
-
-template SkinWeights {
-  <6f0d123b-bad2-4167-a0d0-80224f25fabb>
-  STRING transformNodeName;
-  DWORD nWeights;
-  array DWORD vertexIndices[nWeights];
-  array float weights[nWeights];
-  Matrix4x4 matrixOffset;
-}
-
-Frame Root {
-  FrameTransformMatrix {
-     1.000000, 0.000000, 0.000000, 0.000000,
-     0.000000, 0.000000, 1.000000, 0.000000,
-     0.000000, 1.000000,-0.000000, 0.000000,
-     0.000000, 0.000000, 0.000000, 1.000000;;
-  }
-  Frame Armature {
-    FrameTransformMatrix {
-       1.000000, 0.000000, 0.000000, 0.000000,
-       0.000000, 1.000000, 0.000000, 0.000000,
-       0.000000, 0.000000, 1.000000, 0.000000,
-       0.000000, 0.000000,-10.000000, 1.000000;;
-    }
-    Frame Armature_Body {
-      FrameTransformMatrix {
-         1.000000, 0.000000, 0.000000, 0.000000,
-         0.000000, 0.000000, 1.000000, 0.000000,
-         0.000000,-1.000000, 0.000000, 0.000000,
-        -0.000000, 0.000000, 6.750000, 1.000000;;
-      }
-      Frame Armature_Head {
-        FrameTransformMatrix {
-          -1.000000,-0.000000, 0.000000, 0.000000,
-           0.000000, 1.000000, 0.000000, 0.000000,
-          -0.000000, 0.000000,-1.000000, 0.000000,
-           0.000000, 6.750000, 0.000000, 1.000000;;
-        }
-      } //End of Armature_Head
-      Frame Armature_Arm_Left {
-        FrameTransformMatrix {
-           0.989214,-0.143886,-0.027450, 0.000000,
-          -0.143940,-0.989586,-0.000000, 0.000000,
-          -0.027164, 0.003951,-0.999623, 0.000000,
-          -2.000000, 6.750000, 0.000000, 1.000000;;
-        }
-      } //End of Armature_Arm_Left
-      Frame Armature_Arm_Right {
-        FrameTransformMatrix {
-           0.989214, 0.143886, 0.027450, 0.000000,
-           0.143940,-0.989586,-0.000000, 0.000000,
-           0.027164, 0.003951,-0.999623, 0.000000,
-           2.000000, 6.750000, 0.000000, 1.000000;;
-        }
-      } //End of Armature_Arm_Right
-      Frame Armature_Leg_Right {
-        FrameTransformMatrix {
-           1.000000, 0.000000,-0.000000, 0.000000,
-          -0.000000,-1.000000,-0.000000, 0.000000,
-          -0.000000, 0.000000,-1.000000, 0.000000,
-           1.000000, 0.000000,-0.000001, 1.000000;;
-        }
-      } //End of Armature_Leg_Right
-      Frame Armature_Leg_Left {
-        FrameTransformMatrix {
-           1.000000, 0.000000,-0.000000, 0.000000,
-          -0.000000,-1.000000,-0.000000, 0.000000,
-          -0.000000, 0.000000,-1.000000, 0.000000,
-          -1.000000, 0.000000,-0.000001, 1.000000;;
-        }
-      } //End of Armature_Leg_Left
-    } //End of Armature_Body
-    Frame Player {
-      FrameTransformMatrix {
-         1.000000, 0.000000, 0.000000, 0.000000,
-         0.000000, 1.000000, 0.000000, 0.000000,
-         0.000000, 0.000000, 1.000000, 0.000000,
-         0.000000, 0.000000, 0.000000, 1.000000;;
-      }
-      Mesh { //Cube_001 Mesh
-        168;
-         2.000000;-1.000000; 6.750000;,
-        -2.000000;-1.000000; 6.750000;,
-        -2.000000;-1.000000;13.500000;,
-         2.000000;-1.000000;13.500000;,
-        -2.000000;-1.000000; 6.750000;,
-        -2.000000; 1.000000; 6.750000;,
-        -2.000000; 1.000000;13.500000;,
-        -2.000000;-1.000000;13.500000;,
-        -2.000000; 1.000000; 6.750000;,
-         2.000000; 1.000000; 6.750000;,
-         2.000000; 1.000000;13.500000;,
-        -2.000000; 1.000000;13.500000;,
-        -2.000000; 1.000000; 6.750000;,
-        -2.000000;-1.000000; 6.750000;,
-         2.000000;-1.000000; 6.750000;,
-         2.000000; 1.000000; 6.750000;,
-         2.000000; 1.000000;13.500000;,
-         2.000000;-1.000000;13.500000;,
-        -2.000000;-1.000000;13.500000;,
-        -2.000000; 1.000000;13.500000;,
-         0.000000;-1.000000; 6.750000;,
-         0.000000;-1.000000; 0.000000;,
-         0.000000; 1.000000; 0.000000;,
-         0.000000; 1.000000; 6.750000;,
-        -2.000000;-1.000000; 6.750000;,
-        -4.000000;-1.000000; 6.750000;,
-        -4.000000;-1.000000;13.500000;,
-        -2.000000;-1.000000;13.500000;,
-        -2.000000; 1.000000; 6.750000;,
-        -2.000000;-1.000000; 6.750000;,
-        -2.000000;-1.000000;13.500000;,
-        -2.000000; 1.000000;13.500000;,
-        -2.000000; 1.000000; 0.000000;,
-        -2.000000;-1.000000; 0.000000;,
-        -0.000000;-1.000000; 0.000000;,
-         0.000000; 1.000000; 0.000000;,
-        -2.000000;-1.000000; 0.000000;,
-        -2.000000; 1.000000; 0.000000;,
-        -2.000000; 1.000000; 6.750000;,
-        -2.000000;-1.000000; 6.750000;,
-         2.000000;-2.000000;13.500000;,
-        -2.000000;-2.000000;13.500000;,
-        -2.000000;-2.000000;17.500000;,
-         2.000000;-2.000000;17.500000;,
-        -2.000000;-2.000000;13.500000;,
-        -2.000000; 2.000000;13.500000;,
-        -2.000000; 2.000000;17.500000;,
-        -2.000000;-2.000000;17.500000;,
-        -2.000000; 2.000000;13.500000;,
-         2.000000; 2.000000;13.500000;,
-         2.000000; 2.000000;17.500000;,
-        -2.000000; 2.000000;17.500000;,
-        -2.000000; 2.000000;13.500000;,
-        -2.000000;-2.000000;13.500000;,
-         2.000000;-2.000000;13.500000;,
-         2.000000; 2.000000;13.500000;,
-         2.000000; 2.000000;17.500000;,
-         2.000000;-2.000000;17.500000;,
-        -2.000000;-2.000000;17.500000;,
-        -2.000000; 2.000000;17.500000;,
-        -0.000000;-1.000000; 0.000000;,
-        -2.000000;-1.000000; 0.000000;,
-        -2.000000;-1.000000; 6.750000;,
-         0.000000;-1.000000; 6.750000;,
-         0.000000; 1.000000; 6.750000;,
-         0.000000; 1.000000; 0.000000;,
-         2.000000; 1.000000; 0.000000;,
-         2.000000; 1.000000; 6.750000;,
-        -2.000000; 1.000000; 0.000000;,
-         0.000000; 1.000000; 0.000000;,
-         0.000000; 1.000000; 6.750000;,
-        -2.000000; 1.000000; 6.750000;,
-         2.000000;-1.000000; 6.750000;,
-         4.000000;-1.000000; 6.750000;,
-         4.000000; 1.000000; 6.750000;,
-         2.000000; 1.000000; 6.750000;,
-         4.000000;-1.000000;13.500000;,
-         2.000000;-1.000000;13.500000;,
-         2.000000; 1.000000;13.500000;,
-         4.000000; 1.000000;13.500000;,
-         2.000000;-1.000000; 6.750000;,
-         2.000000;-1.000000; 0.000000;,
-         0.000000;-1.000000; 0.000000;,
-         0.000000;-1.000000; 6.750000;,
-         0.000000; 1.000000; 0.000000;,
-        -0.000000;-1.000000; 0.000000;,
-         0.000000;-1.000000; 6.750000;,
-         0.000000; 1.000000; 6.750000;,
-         2.000000; 1.000000; 6.750000;,
-         2.000000; 1.000000; 0.000000;,
-         2.000000;-1.000000; 0.000000;,
-         2.000000;-1.000000; 6.750000;,
-         2.000000; 1.000000;13.500000;,
-         2.000000; 1.000000; 6.750000;,
-         2.000000;-1.000000; 6.750000;,
-         2.000000;-1.000000;13.500000;,
-         2.000000; 2.000000;17.500000;,
-         2.000000; 2.000000;13.500000;,
-         2.000000;-2.000000;13.500000;,
-         2.000000;-2.000000;17.500000;,
-         0.000000; 1.000000; 6.750000;,
-         0.000000;-1.000000; 6.750000;,
-        -2.000000;-1.000000; 6.750000;,
-        -2.000000; 1.000000; 6.750000;,
-        -4.000000; 1.000000; 6.750000;,
-        -2.000000; 1.000000; 6.750000;,
-        -2.000000; 1.000000;13.500000;,
-        -4.000000; 1.000000;13.500000;,
-        -4.000000;-1.000000; 6.750000;,
-        -4.000000; 1.000000; 6.750000;,
-        -4.000000; 1.000000;13.500000;,
-        -4.000000;-1.000000;13.500000;,
-         4.000000; 1.000000;13.500000;,
-         4.000000; 1.000000; 6.750000;,
-         4.000000;-1.000000; 6.750000;,
-         4.000000;-1.000000;13.500000;,
-        -2.000000; 1.000000;13.500000;,
-        -2.000000;-1.000000;13.500000;,
-        -4.000000;-1.000000;13.500000;,
-        -4.000000; 1.000000;13.500000;,
-         2.000000; 1.000000;13.500000;,
-         2.000000; 1.000000; 6.750000;,
-         4.000000; 1.000000; 6.750000;,
-         4.000000; 1.000000;13.500000;,
-         0.000000;-1.000000; 0.000000;,
-         2.000000;-1.000000; 0.000000;,
-         2.000000; 1.000000; 0.000000;,
-         0.000000; 1.000000; 0.000000;,
-         2.000000;-1.000000;13.500000;,
-         2.000000;-1.000000; 6.750000;,
-         2.000000; 1.000000; 6.750000;,
-         2.000000; 1.000000;13.500000;,
-        -4.000000; 1.000000; 6.750000;,
-        -4.000000;-1.000000; 6.750000;,
-        -2.000000;-1.000000; 6.750000;,
-        -2.000000; 1.000000; 6.750000;,
-         4.000000;-1.000000;13.500000;,
-         4.000000;-1.000000; 6.750000;,
-         2.000000;-1.000000; 6.750000;,
-         2.000000;-1.000000;13.500000;,
-         2.000000;-1.000000; 6.750000;,
-         0.000000;-1.000000; 6.750000;,
-         0.000000; 1.000000; 6.750000;,
-         2.000000; 1.000000; 6.750000;,
-         2.200000;-2.200000;13.300000;,
-        -2.200000;-2.200000;13.300000;,
-        -2.200000;-2.200000;17.700001;,
-         2.200000;-2.200000;17.700001;,
-        -2.200000;-2.200000;13.300000;,
-        -2.200000; 2.200000;13.300000;,
-        -2.200000; 2.200000;17.700001;,
-        -2.200000;-2.200000;17.700001;,
-        -2.200000; 2.200000;13.300000;,
-         2.200000; 2.200000;13.300000;,
-         2.200000; 2.200000;17.700001;,
-        -2.200000; 2.200000;17.700001;,
-        -2.200000; 2.200000;13.300000;,
-        -2.200000;-2.200000;13.300000;,
-         2.200000;-2.200000;13.300000;,
-         2.200000; 2.200000;13.300000;,
-         2.200000; 2.200000;17.700001;,
-         2.200000;-2.200000;17.700001;,
-        -2.200000;-2.200000;17.700001;,
-        -2.200000; 2.200000;17.700001;,
-         2.200000; 2.200000;17.700001;,
-         2.200000; 2.200000;13.300000;,
-         2.200000;-2.200000;13.300000;,
-         2.200000;-2.200000;17.700001;;
-        42;
-        4;0;1;2;3;,
-        4;4;5;6;7;,
-        4;8;9;10;11;,
-        4;12;13;14;15;,
-        4;16;17;18;19;,
-        4;20;21;22;23;,
-        4;24;25;26;27;,
-        4;28;29;30;31;,
-        4;32;33;34;35;,
-        4;36;37;38;39;,
-        4;40;41;42;43;,
-        4;44;45;46;47;,
-        4;48;49;50;51;,
-        4;52;53;54;55;,
-        4;56;57;58;59;,
-        4;60;61;62;63;,
-        4;64;65;66;67;,
-        4;68;69;70;71;,
-        4;72;73;74;75;,
-        4;76;77;78;79;,
-        4;80;81;82;83;,
-        4;84;85;86;87;,
-        4;88;89;90;91;,
-        4;92;93;94;95;,
-        4;96;97;98;99;,
-        4;100;101;102;103;,
-        4;104;105;106;107;,
-        4;108;109;110;111;,
-        4;112;113;114;115;,
-        4;116;117;118;119;,
-        4;120;121;122;123;,
-        4;124;125;126;127;,
-        4;128;129;130;131;,
-        4;132;133;134;135;,
-        4;136;137;138;139;,
-        4;140;141;142;143;,
-        4;144;145;146;147;,
-        4;148;149;150;151;,
-        4;152;153;154;155;,
-        4;156;157;158;159;,
-        4;160;161;162;163;,
-        4;164;165;166;167;;
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-          42;
-          4;0;1;2;3;,
-          4;4;5;6;7;,
-          4;8;9;10;11;,
-          4;12;13;14;15;,
-          4;16;17;18;19;,
-          4;20;21;22;23;,
-          4;24;25;26;27;,
-          4;28;29;30;31;,
-          4;32;33;34;35;,
-          4;36;37;38;39;,
-          4;40;41;42;43;,
-          4;44;45;46;47;,
-          4;48;49;50;51;,
-          4;52;53;54;55;,
-          4;56;57;58;59;,
-          4;60;61;62;63;,
-          4;64;65;66;67;,
-          4;68;69;70;71;,
-          4;72;73;74;75;,
-          4;76;77;78;79;,
-          4;80;81;82;83;,
-          4;84;85;86;87;,
-          4;88;89;90;91;,
-          4;92;93;94;95;,
-          4;96;97;98;99;,
-          4;100;101;102;103;,
-          4;104;105;106;107;,
-          4;108;109;110;111;,
-          4;112;113;114;115;,
-          4;116;117;118;119;,
-          4;120;121;122;123;,
-          4;124;125;126;127;,
-          4;128;129;130;131;,
-          4;132;133;134;135;,
-          4;136;137;138;139;,
-          4;140;141;142;143;,
-          4;144;145;146;147;,
-          4;148;149;150;151;,
-          4;152;153;154;155;,
-          4;156;157;158;159;,
-          4;160;161;162;163;,
-          4;164;165;166;167;;
-        } //End of Cube_001 Normals
-        MeshMaterialList { //Cube_001 Material List
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-            TextureFilename {"character.png";}
-          }
-        } //End of Cube_001 Material List
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-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000;
-           1.000000,-0.000000,-0.000000, 0.000000,
-           0.000000, 0.000000, 1.000000, 0.000000,
-          -0.000000,-1.000000, 0.000000, 0.000000,
-          -1.000000, 6.750001,-0.000001, 1.000000;;
-        }  //End of Armature_Leg_Right Skin Weights
-        SkinWeights {
-          "Armature_Leg_Left";
-          24;
-          32,
-          33,
-          34,
-          35,
-          36,
-          37,
-          38,
-          39,
-          60,
-          61,
-          62,
-          63,
-          68,
-          69,
-          70,
-          71,
-          84,
-          85,
-          86,
-          87,
-          100,
-          101,
-          102,
-          103;
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000;
-           1.000000,-0.000000,-0.000000, 0.000000,
-           0.000000, 0.000000, 1.000000, 0.000000,
-          -0.000000,-1.000000, 0.000000, 0.000000,
-           1.000000, 6.750001,-0.000001, 1.000000;;
-        }  //End of Armature_Leg_Left Skin Weights
-        SkinWeights {
-          "Armature_Body";
-          24;
-          0,
-          1,
-          2,
-          3,
-          4,
-          5,
-          6,
-          7,
-          8,
-          9,
-          10,
-          11,
-          12,
-          13,
-          14,
-          15,
-          16,
-          17,
-          18,
-          19,
-          92,
-          93,
-          94,
-          95;
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000;
-           1.000000, 0.000000, 0.000000, 0.000000,
-           0.000000, 0.000000,-1.000000, 0.000000,
-           0.000000, 1.000000, 0.000000, 0.000000,
-           0.000000,-6.750000,-0.000001, 1.000000;;
-        }  //End of Armature_Body Skin Weights
-        SkinWeights {
-          "Armature_Head";
-          48;
-          40,
-          41,
-          42,
-          43,
-          44,
-          45,
-          46,
-          47,
-          48,
-          49,
-          50,
-          51,
-          52,
-          53,
-          54,
-          55,
-          56,
-          57,
-          58,
-          59,
-          96,
-          97,
-          98,
-          99,
-          144,
-          145,
-          146,
-          147,
-          148,
-          149,
-          150,
-          151,
-          152,
-          153,
-          154,
-          155,
-          156,
-          157,
-          158,
-          159,
-          160,
-          161,
-          162,
-          163,
-          164,
-          165,
-          166,
-          167;
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000;
-          -1.000000, 0.000000,-0.000000, 0.000000,
-          -0.000000,-0.000000, 1.000000, 0.000000,
-           0.000000, 1.000000, 0.000000, 0.000000,
-          -0.000000,-13.500000,-0.000002, 1.000000;;
-        }  //End of Armature_Head Skin Weights
-        SkinWeights {
-          "Armature_Arm_Left";
-          24;
-          24,
-          25,
-          26,
-          27,
-          28,
-          29,
-          30,
-          31,
-          104,
-          105,
-          106,
-          107,
-          108,
-          109,
-          110,
-          111,
-          116,
-          117,
-          118,
-          119,
-          132,
-          133,
-          134,
-          135;
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000;
-           0.989214,-0.143940,-0.027164, 0.000000,
-           0.027450,-0.000000, 0.999623, 0.000000,
-          -0.143886,-0.989587, 0.003951, 0.000000,
-           3.920884,13.071540,-0.107668, 1.000000;;
-        }  //End of Armature_Arm_Left Skin Weights
-        SkinWeights {
-          "Armature_Arm_Right";
-          24;
-          72,
-          73,
-          74,
-          75,
-          76,
-          77,
-          78,
-          79,
-          112,
-          113,
-          114,
-          115,
-          120,
-          121,
-          122,
-          123,
-          128,
-          129,
-          130,
-          131,
-          136,
-          137,
-          138,
-          139;
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000,
-          1.000000;
-           0.989214, 0.143940, 0.027164, 0.000000,
-          -0.027450,-0.000000, 0.999623, 0.000000,
-           0.143886,-0.989587, 0.003951, 0.000000,
-          -3.920884,13.071540,-0.107668, 1.000000;;
-        }  //End of Armature_Arm_Right Skin Weights
-      } //End of Cube_001 Mesh
-    } //End of Player
-  } //End of Armature
-} //End of Root Frame
-AnimationSet {
-  Animation {
-    {Armature}
-    AnimationKey { //Position
-      2;
-      221;
-      0;3;     0.000000, 0.000000,-10.000000;;,
-      1;3;     0.000000, 0.000000,-10.000000;;,
-      2;3;     0.000000, 0.000000,-10.000000;;,
-      3;3;     0.000000, 0.000000,-10.000000;;,
-      4;3;     0.000000, 0.000000,-10.000000;;,
-      5;3;     0.000000, 0.000000,-10.000000;;,
-      6;3;     0.000000, 0.000000,-10.000000;;,
-      7;3;     0.000000, 0.000000,-10.000000;;,
-      8;3;     0.000000, 0.000000,-10.000000;;,
-      9;3;     0.000000, 0.000000,-10.000000;;,
-      10;3;    0.000000, 0.000000,-10.000000;;,
-      11;3;    0.000000, 0.000000,-10.000000;;,
-      12;3;    0.000000, 0.000000,-10.000000;;,
-      13;3;    0.000000, 0.000000,-10.000000;;,
-      14;3;    0.000000, 0.000000,-10.000000;;,
-      15;3;    0.000000, 0.000000,-10.000000;;,
-      16;3;    0.000000, 0.000000,-10.000000;;,
-      17;3;    0.000000, 0.000000,-10.000000;;,
-      18;3;    0.000000, 0.000000,-10.000000;;,
-      19;3;    0.000000, 0.000000,-10.000000;;,
-      20;3;    0.000000, 0.000000,-10.000000;;,
-      21;3;    0.000000, 0.000000,-10.000000;;,
-      22;3;    0.000000, 0.000000,-10.000000;;,
-      23;3;    0.000000, 0.000000,-10.000000;;,
-      24;3;    0.000000, 0.000000,-10.000000;;,
-      25;3;    0.000000, 0.000000,-10.000000;;,
-      26;3;    0.000000, 0.000000,-10.000000;;,
-      27;3;    0.000000, 0.000000,-10.000000;;,
-      28;3;    0.000000, 0.000000,-10.000000;;,
-      29;3;    0.000000, 0.000000,-10.000000;;,
-      30;3;    0.000000, 0.000000,-10.000000;;,
-      31;3;    0.000000, 0.000000,-10.000000;;,
-      32;3;    0.000000, 0.000000,-10.000000;;,
-      33;3;    0.000000, 0.000000,-10.000000;;,
-      34;3;    0.000000, 0.000000,-10.000000;;,
-      35;3;    0.000000, 0.000000,-10.000000;;,
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-      40;3;    0.000000, 0.000000,-10.000000;;,
-      41;3;    0.000000, 0.000000,-10.000000;;,
-      42;3;    0.000000, 0.000000,-10.000000;;,
-      43;3;    0.000000, 0.000000,-10.000000;;,
-      44;3;    0.000000, 0.000000,-10.000000;;,
-      45;3;    0.000000, 0.000000,-10.000000;;,
-      46;3;    0.000000, 0.000000,-10.000000;;,
-      47;3;    0.000000, 0.000000,-10.000000;;,
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-      52;3;    0.000000, 0.000000,-10.000000;;,
-      53;3;    0.000000, 0.000000,-10.000000;;,
-      54;3;    0.000000, 0.000000,-10.000000;;,
-      55;3;    0.000000, 0.000000,-10.000000;;,
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-      58;3;    0.000000, 0.000000,-10.000000;;,
-      59;3;    0.000000, 0.000000,-10.000000;;,
-      60;3;    0.000000, 0.000000,-10.000000;;,
-      61;3;    0.000000, 0.000000,-10.000000;;,
-      62;3;    0.000000, 0.000000,-10.000000;;,
-      63;3;    0.000000, 0.000000,-10.000000;;,
-      64;3;    0.000000, 0.000000,-10.000000;;,
-      65;3;    0.000000, 0.000000,-10.000000;;,
-      66;3;    0.000000, 0.000000,-10.000000;;,
-      67;3;    0.000000, 0.000000,-10.000000;;,
-      68;3;    0.000000, 0.000000,-10.000000;;,
-      69;3;    0.000000, 0.000000,-10.000000;;,
-      70;3;    0.000000, 0.000000,-10.000000;;,
-      71;3;    0.000000, 0.000000,-10.000000;;,
-      72;3;    0.000000, 0.000000,-10.000000;;,
-      73;3;    0.000000, 0.000000,-10.000000;;,
-      74;3;    0.000000, 0.000000,-10.000000;;,
-      75;3;    0.000000, 0.000000,-10.000000;;,
-      76;3;    0.000000, 0.000000,-10.000000;;,
-      77;3;    0.000000, 0.000000,-10.000000;;,
-      78;3;    0.000000, 0.000000,-10.000000;;,
-      79;3;    0.000000, 0.000000,-10.000000;;,
-      80;3;    0.000000, 0.000000,-10.000000;;,
-      81;3;    0.000000, 0.000000,-10.000000;;,
-      82;3;    0.000000, 0.000000,-10.000000;;,
-      83;3;    0.000000, 0.000000,-10.000000;;,
-      84;3;    0.000000, 0.000000,-10.000000;;,
-      85;3;    0.000000, 0.000000,-10.000000;;,
-      86;3;    0.000000, 0.000000,-10.000000;;,
-      87;3;    0.000000, 0.000000,-10.000000;;,
-      88;3;    0.000000, 0.000000,-10.000000;;,
-      89;3;    0.000000, 0.000000,-10.000000;;,
-      90;3;    0.000000, 0.000000,-10.000000;;,
-      91;3;    0.000000, 0.000000,-10.000000;;,
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-      220;3;   0.000000, 0.000000,-10.000000;;;
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-    AnimationKey { //Rotation
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-      205;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      206;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      207;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      208;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      209;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      210;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      211;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      212;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      213;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      214;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      215;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      216;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      217;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      218;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      219;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      220;4;  -1.000000, 0.000000, 0.000000, 0.000000;;;
-    }
-    AnimationKey { //Scale
-      1;
-      221;
-      0;3;     1.000000, 1.000000, 1.000000;;,
-      1;3;     1.000000, 1.000000, 1.000000;;,
-      2;3;     1.000000, 1.000000, 1.000000;;,
-      3;3;     1.000000, 1.000000, 1.000000;;,
-      4;3;     1.000000, 1.000000, 1.000000;;,
-      5;3;     1.000000, 1.000000, 1.000000;;,
-      6;3;     1.000000, 1.000000, 1.000000;;,
-      7;3;     1.000000, 1.000000, 1.000000;;,
-      8;3;     1.000000, 1.000000, 1.000000;;,
-      9;3;     1.000000, 1.000000, 1.000000;;,
-      10;3;    1.000000, 1.000000, 1.000000;;,
-      11;3;    1.000000, 1.000000, 1.000000;;,
-      12;3;    1.000000, 1.000000, 1.000000;;,
-      13;3;    1.000000, 1.000000, 1.000000;;,
-      14;3;    1.000000, 1.000000, 1.000000;;,
-      15;3;    1.000000, 1.000000, 1.000000;;,
-      16;3;    1.000000, 1.000000, 1.000000;;,
-      17;3;    1.000000, 1.000000, 1.000000;;,
-      18;3;    1.000000, 1.000000, 1.000000;;,
-      19;3;    1.000000, 1.000000, 1.000000;;,
-      20;3;    1.000000, 1.000000, 1.000000;;,
-      21;3;    1.000000, 1.000000, 1.000000;;,
-      22;3;    1.000000, 1.000000, 1.000000;;,
-      23;3;    1.000000, 1.000000, 1.000000;;,
-      24;3;    1.000000, 1.000000, 1.000000;;,
-      25;3;    1.000000, 1.000000, 1.000000;;,
-      26;3;    1.000000, 1.000000, 1.000000;;,
-      27;3;    1.000000, 1.000000, 1.000000;;,
-      28;3;    1.000000, 1.000000, 1.000000;;,
-      29;3;    1.000000, 1.000000, 1.000000;;,
-      30;3;    1.000000, 1.000000, 1.000000;;,
-      31;3;    1.000000, 1.000000, 1.000000;;,
-      32;3;    1.000000, 1.000000, 1.000000;;,
-      33;3;    1.000000, 1.000000, 1.000000;;,
-      34;3;    1.000000, 1.000000, 1.000000;;,
-      35;3;    1.000000, 1.000000, 1.000000;;,
-      36;3;    1.000000, 1.000000, 1.000000;;,
-      37;3;    1.000000, 1.000000, 1.000000;;,
-      38;3;    1.000000, 1.000000, 1.000000;;,
-      39;3;    1.000000, 1.000000, 1.000000;;,
-      40;3;    1.000000, 1.000000, 1.000000;;,
-      41;3;    1.000000, 1.000000, 1.000000;;,
-      42;3;    1.000000, 1.000000, 1.000000;;,
-      43;3;    1.000000, 1.000000, 1.000000;;,
-      44;3;    1.000000, 1.000000, 1.000000;;,
-      45;3;    1.000000, 1.000000, 1.000000;;,
-      46;3;    1.000000, 1.000000, 1.000000;;,
-      47;3;    1.000000, 1.000000, 1.000000;;,
-      48;3;    1.000000, 1.000000, 1.000000;;,
-      49;3;    1.000000, 1.000000, 1.000000;;,
-      50;3;    1.000000, 1.000000, 1.000000;;,
-      51;3;    1.000000, 1.000000, 1.000000;;,
-      52;3;    1.000000, 1.000000, 1.000000;;,
-      53;3;    1.000000, 1.000000, 1.000000;;,
-      54;3;    1.000000, 1.000000, 1.000000;;,
-      55;3;    1.000000, 1.000000, 1.000000;;,
-      56;3;    1.000000, 1.000000, 1.000000;;,
-      57;3;    1.000000, 1.000000, 1.000000;;,
-      58;3;    1.000000, 1.000000, 1.000000;;,
-      59;3;    1.000000, 1.000000, 1.000000;;,
-      60;3;    1.000000, 1.000000, 1.000000;;,
-      61;3;    1.000000, 1.000000, 1.000000;;,
-      62;3;    1.000000, 1.000000, 1.000000;;,
-      63;3;    1.000000, 1.000000, 1.000000;;,
-      64;3;    1.000000, 1.000000, 1.000000;;,
-      65;3;    1.000000, 1.000000, 1.000000;;,
-      66;3;    1.000000, 1.000000, 1.000000;;,
-      67;3;    1.000000, 1.000000, 1.000000;;,
-      68;3;    1.000000, 1.000000, 1.000000;;,
-      69;3;    1.000000, 1.000000, 1.000000;;,
-      70;3;    1.000000, 1.000000, 1.000000;;,
-      71;3;    1.000000, 1.000000, 1.000000;;,
-      72;3;    1.000000, 1.000000, 1.000000;;,
-      73;3;    1.000000, 1.000000, 1.000000;;,
-      74;3;    1.000000, 1.000000, 1.000000;;,
-      75;3;    1.000000, 1.000000, 1.000000;;,
-      76;3;    1.000000, 1.000000, 1.000000;;,
-      77;3;    1.000000, 1.000000, 1.000000;;,
-      78;3;    1.000000, 1.000000, 1.000000;;,
-      79;3;    1.000000, 1.000000, 1.000000;;,
-      80;3;    1.000000, 1.000000, 1.000000;;,
-      81;3;    1.000000, 1.000000, 1.000000;;,
-      82;3;    1.000000, 1.000000, 1.000000;;,
-      83;3;    1.000000, 1.000000, 1.000000;;,
-      84;3;    1.000000, 1.000000, 1.000000;;,
-      85;3;    1.000000, 1.000000, 1.000000;;,
-      86;3;    1.000000, 1.000000, 1.000000;;,
-      87;3;    1.000000, 1.000000, 1.000000;;,
-      88;3;    1.000000, 1.000000, 1.000000;;,
-      89;3;    1.000000, 1.000000, 1.000000;;,
-      90;3;    1.000000, 1.000000, 1.000000;;,
-      91;3;    1.000000, 1.000000, 1.000000;;,
-      92;3;    1.000000, 1.000000, 1.000000;;,
-      93;3;    1.000000, 1.000000, 1.000000;;,
-      94;3;    1.000000, 1.000000, 1.000000;;,
-      95;3;    1.000000, 1.000000, 1.000000;;,
-      96;3;    1.000000, 1.000000, 1.000000;;,
-      97;3;    1.000000, 1.000000, 1.000000;;,
-      98;3;    1.000000, 1.000000, 1.000000;;,
-      99;3;    1.000000, 1.000000, 1.000000;;,
-      100;3;   1.000000, 1.000000, 1.000000;;,
-      101;3;   1.000000, 1.000000, 1.000000;;,
-      102;3;   1.000000, 1.000000, 1.000000;;,
-      103;3;   1.000000, 1.000000, 1.000000;;,
-      104;3;   1.000000, 1.000000, 1.000000;;,
-      105;3;   1.000000, 1.000000, 1.000000;;,
-      106;3;   1.000000, 1.000000, 1.000000;;,
-      107;3;   1.000000, 1.000000, 1.000000;;,
-      108;3;   1.000000, 1.000000, 1.000000;;,
-      109;3;   1.000000, 1.000000, 1.000000;;,
-      110;3;   1.000000, 1.000000, 1.000000;;,
-      111;3;   1.000000, 1.000000, 1.000000;;,
-      112;3;   1.000000, 1.000000, 1.000000;;,
-      113;3;   1.000000, 1.000000, 1.000000;;,
-      114;3;   1.000000, 1.000000, 1.000000;;,
-      115;3;   1.000000, 1.000000, 1.000000;;,
-      116;3;   1.000000, 1.000000, 1.000000;;,
-      117;3;   1.000000, 1.000000, 1.000000;;,
-      118;3;   1.000000, 1.000000, 1.000000;;,
-      119;3;   1.000000, 1.000000, 1.000000;;,
-      120;3;   1.000000, 1.000000, 1.000000;;,
-      121;3;   1.000000, 1.000000, 1.000000;;,
-      122;3;   1.000000, 1.000000, 1.000000;;,
-      123;3;   1.000000, 1.000000, 1.000000;;,
-      124;3;   1.000000, 1.000000, 1.000000;;,
-      125;3;   1.000000, 1.000000, 1.000000;;,
-      126;3;   1.000000, 1.000000, 1.000000;;,
-      127;3;   1.000000, 1.000000, 1.000000;;,
-      128;3;   1.000000, 1.000000, 1.000000;;,
-      129;3;   1.000000, 1.000000, 1.000000;;,
-      130;3;   1.000000, 1.000000, 1.000000;;,
-      131;3;   1.000000, 1.000000, 1.000000;;,
-      132;3;   1.000000, 1.000000, 1.000000;;,
-      133;3;   1.000000, 1.000000, 1.000000;;,
-      134;3;   1.000000, 1.000000, 1.000000;;,
-      135;3;   1.000000, 1.000000, 1.000000;;,
-      136;3;   1.000000, 1.000000, 1.000000;;,
-      137;3;   1.000000, 1.000000, 1.000000;;,
-      138;3;   1.000000, 1.000000, 1.000000;;,
-      139;3;   1.000000, 1.000000, 1.000000;;,
-      140;3;   1.000000, 1.000000, 1.000000;;,
-      141;3;   1.000000, 1.000000, 1.000000;;,
-      142;3;   1.000000, 1.000000, 1.000000;;,
-      143;3;   1.000000, 1.000000, 1.000000;;,
-      144;3;   1.000000, 1.000000, 1.000000;;,
-      145;3;   1.000000, 1.000000, 1.000000;;,
-      146;3;   1.000000, 1.000000, 1.000000;;,
-      147;3;   1.000000, 1.000000, 1.000000;;,
-      148;3;   1.000000, 1.000000, 1.000000;;,
-      149;3;   1.000000, 1.000000, 1.000000;;,
-      150;3;   1.000000, 1.000000, 1.000000;;,
-      151;3;   1.000000, 1.000000, 1.000000;;,
-      152;3;   1.000000, 1.000000, 1.000000;;,
-      153;3;   1.000000, 1.000000, 1.000000;;,
-      154;3;   1.000000, 1.000000, 1.000000;;,
-      155;3;   1.000000, 1.000000, 1.000000;;,
-      156;3;   1.000000, 1.000000, 1.000000;;,
-      157;3;   1.000000, 1.000000, 1.000000;;,
-      158;3;   1.000000, 1.000000, 1.000000;;,
-      159;3;   1.000000, 1.000000, 1.000000;;,
-      160;3;   1.000000, 1.000000, 1.000000;;,
-      161;3;   1.000000, 1.000000, 1.000000;;,
-      162;3;   1.000000, 1.000000, 1.000000;;,
-      163;3;   1.000000, 1.000000, 1.000000;;,
-      164;3;   1.000000, 1.000000, 1.000000;;,
-      165;3;   1.000000, 1.000000, 1.000000;;,
-      166;3;   1.000000, 1.000000, 1.000000;;,
-      167;3;   1.000000, 1.000000, 1.000000;;,
-      168;3;   1.000000, 1.000000, 1.000000;;,
-      169;3;   1.000000, 1.000000, 1.000000;;,
-      170;3;   1.000000, 1.000000, 1.000000;;,
-      171;3;   1.000000, 1.000000, 1.000000;;,
-      172;3;   1.000000, 1.000000, 1.000000;;,
-      173;3;   1.000000, 1.000000, 1.000000;;,
-      174;3;   1.000000, 1.000000, 1.000000;;,
-      175;3;   1.000000, 1.000000, 1.000000;;,
-      176;3;   1.000000, 1.000000, 1.000000;;,
-      177;3;   1.000000, 1.000000, 1.000000;;,
-      178;3;   1.000000, 1.000000, 1.000000;;,
-      179;3;   1.000000, 1.000000, 1.000000;;,
-      180;3;   1.000000, 1.000000, 1.000000;;,
-      181;3;   1.000000, 1.000000, 1.000000;;,
-      182;3;   1.000000, 1.000000, 1.000000;;,
-      183;3;   1.000000, 1.000000, 1.000000;;,
-      184;3;   1.000000, 1.000000, 1.000000;;,
-      185;3;   1.000000, 1.000000, 1.000000;;,
-      186;3;   1.000000, 1.000000, 1.000000;;,
-      187;3;   1.000000, 1.000000, 1.000000;;,
-      188;3;   1.000000, 1.000000, 1.000000;;,
-      189;3;   1.000000, 1.000000, 1.000000;;,
-      190;3;   1.000000, 1.000000, 1.000000;;,
-      191;3;   1.000000, 1.000000, 1.000000;;,
-      192;3;   1.000000, 1.000000, 1.000000;;,
-      193;3;   1.000000, 1.000000, 1.000000;;,
-      194;3;   1.000000, 1.000000, 1.000000;;,
-      195;3;   1.000000, 1.000000, 1.000000;;,
-      196;3;   1.000000, 1.000000, 1.000000;;,
-      197;3;   1.000000, 1.000000, 1.000000;;,
-      198;3;   1.000000, 1.000000, 1.000000;;,
-      199;3;   1.000000, 1.000000, 1.000000;;,
-      200;3;   1.000000, 1.000000, 1.000000;;,
-      201;3;   1.000000, 1.000000, 1.000000;;,
-      202;3;   1.000000, 1.000000, 1.000000;;,
-      203;3;   1.000000, 1.000000, 1.000000;;,
-      204;3;   1.000000, 1.000000, 1.000000;;,
-      205;3;   1.000000, 1.000000, 1.000000;;,
-      206;3;   1.000000, 1.000000, 1.000000;;,
-      207;3;   1.000000, 1.000000, 1.000000;;,
-      208;3;   1.000000, 1.000000, 1.000000;;,
-      209;3;   1.000000, 1.000000, 1.000000;;,
-      210;3;   1.000000, 1.000000, 1.000000;;,
-      211;3;   1.000000, 1.000000, 1.000000;;,
-      212;3;   1.000000, 1.000000, 1.000000;;,
-      213;3;   1.000000, 1.000000, 1.000000;;,
-      214;3;   1.000000, 1.000000, 1.000000;;,
-      215;3;   1.000000, 1.000000, 1.000000;;,
-      216;3;   1.000000, 1.000000, 1.000000;;,
-      217;3;   1.000000, 1.000000, 1.000000;;,
-      218;3;   1.000000, 1.000000, 1.000000;;,
-      219;3;   1.000000, 1.000000, 1.000000;;,
-      220;3;   1.000000, 1.000000, 1.000000;;;
-    }
-  }
-  Animation {
-    {Armature_Body}
-    AnimationKey { //Position
-      2;
-      221;
-      0;3;    -0.000000, 0.000000, 6.750000;;,
-      1;3;    -0.000000, 0.000000, 6.750000;;,
-      2;3;    -0.000000, 0.000000, 6.750000;;,
-      3;3;    -0.000000, 0.000000, 6.750000;;,
-      4;3;    -0.000000, 0.000000, 6.750000;;,
-      5;3;    -0.000000, 0.000000, 6.750000;;,
-      6;3;    -0.000000, 0.000000, 6.750000;;,
-      7;3;    -0.000000, 0.000000, 6.750000;;,
-      8;3;    -0.000000, 0.000000, 6.750000;;,
-      9;3;    -0.000000, 0.000000, 6.750000;;,
-      10;3;   -0.000000, 0.000000, 6.750000;;,
-      11;3;   -0.000000, 0.000000, 6.750000;;,
-      12;3;   -0.000000, 0.000000, 6.750000;;,
-      13;3;   -0.000000, 0.000000, 6.750000;;,
-      14;3;   -0.000000, 0.000000, 6.750000;;,
-      15;3;   -0.000000, 0.000000, 6.750000;;,
-      16;3;   -0.000000, 0.000000, 6.750000;;,
-      17;3;   -0.000000, 0.000000, 6.750000;;,
-      18;3;   -0.000000, 0.000000, 6.750000;;,
-      19;3;   -0.000000, 0.000000, 6.750000;;,
-      20;3;   -0.000000, 0.000000, 6.750000;;,
-      21;3;   -0.000000, 0.000000, 6.750000;;,
-      22;3;   -0.000000, 0.000000, 6.750000;;,
-      23;3;   -0.000000, 0.000000, 6.750000;;,
-      24;3;   -0.000000, 0.000000, 6.750000;;,
-      25;3;   -0.000000, 0.000000, 6.750000;;,
-      26;3;   -0.000000, 0.000000, 6.750000;;,
-      27;3;   -0.000000, 0.000000, 6.750000;;,
-      28;3;   -0.000000, 0.000000, 6.750000;;,
-      29;3;   -0.000000, 0.000000, 6.750000;;,
-      30;3;   -0.000000, 0.000000, 6.750000;;,
-      31;3;   -0.000000, 0.000000, 6.750000;;,
-      32;3;   -0.000000, 0.000000, 6.750000;;,
-      33;3;   -0.000000, 0.000000, 6.750000;;,
-      34;3;   -0.000000, 0.000000, 6.750000;;,
-      35;3;   -0.000000, 0.000000, 6.750000;;,
-      36;3;   -0.000000, 0.000000, 6.750000;;,
-      37;3;   -0.000000, 0.000000, 6.750000;;,
-      38;3;   -0.000000, 0.000000, 6.750000;;,
-      39;3;   -0.000000, 0.000000, 6.750000;;,
-      40;3;   -0.000000, 0.000000, 6.750000;;,
-      41;3;   -0.000000, 0.000000, 6.750000;;,
-      42;3;   -0.000000, 0.000000, 6.750000;;,
-      43;3;   -0.000000, 0.000000, 6.750000;;,
-      44;3;   -0.000000, 0.000000, 6.750000;;,
-      45;3;   -0.000000, 0.000000, 6.750000;;,
-      46;3;   -0.000000, 0.000000, 6.750000;;,
-      47;3;   -0.000000, 0.000000, 6.750000;;,
-      48;3;   -0.000000, 0.000000, 6.750000;;,
-      49;3;   -0.000000, 0.000000, 6.750000;;,
-      50;3;   -0.000000, 0.000000, 6.750000;;,
-      51;3;   -0.000000, 0.000000, 6.750000;;,
-      52;3;   -0.000000, 0.000000, 6.750000;;,
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-      168;4;  -0.707107, 0.707107, 0.000000, 0.000000;;,
-      169;4;  -0.707107, 0.707107, 0.000000, 0.000000;;,
-      170;4;  -0.707107, 0.707107, 0.000000, 0.000000;;,
-      171;4;  -0.707107, 0.707107, 0.000000, 0.000000;;,
-      172;4;  -0.707107, 0.707107, 0.000000, 0.000000;;,
-      173;4;  -0.707107, 0.707107, 0.000000, 0.000000;;,
-      174;4;  -0.707107, 0.707107, 0.000000, 0.000000;;,
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-      177;4;  -0.707107, 0.707107, 0.000000, 0.000000;;,
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-      179;4;  -0.707107, 0.707107, 0.000000, 0.000000;;,
-      180;4;  -0.707107, 0.707107, 0.000000, 0.000000;;,
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-      184;4;  -0.707107, 0.707107, 0.000000, 0.000000;;,
-      185;4;  -0.707107, 0.707107, 0.000000, 0.000000;;,
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-      187;4;  -0.707107, 0.707107, 0.000000, 0.000000;;,
-      188;4;  -0.707107, 0.707107, 0.000000, 0.000000;;,
-      189;4;  -0.707107, 0.707107, 0.000000, 0.000000;;,
-      190;4;  -0.709789, 0.704305, 0.000000, 0.000000;;,
-      191;4;  -0.717343, 0.696414, 0.000000, 0.000000;;,
-      192;4;  -0.727042, 0.686283, 0.000000, 0.000000;;,
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-      194;4;  -0.737277, 0.675590, 0.000000, 0.000000;;,
-      195;4;  -0.734596, 0.678392, 0.000000, 0.000000;;,
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-      197;4;  -0.717343, 0.696414, 0.000000, 0.000000;;,
-      198;4;  -0.709789, 0.704305, 0.000000, 0.000000;;,
-      199;4;  -0.707107, 0.707107, 0.000000, 0.000000;;,
-      200;4;  -0.707107, 0.707107, 0.000000, 0.000000;;,
-      201;4;  -0.704305, 0.709789, 0.000000, 0.000000;;,
-      202;4;  -0.696414, 0.717343, 0.000000, 0.000000;;,
-      203;4;  -0.686283, 0.727042, 0.000000, 0.000000;;,
-      204;4;  -0.678392, 0.734596, 0.000000, 0.000000;;,
-      205;4;  -0.675590, 0.737277, 0.000000, 0.000000;;,
-      206;4;  -0.681074, 0.731794, 0.000000, 0.000000;;,
-      207;4;  -0.696519, 0.716349, 0.000000, 0.000000;;,
-      208;4;  -0.716349, 0.696518, 0.000000, 0.000000;;,
-      209;4;  -0.731794, 0.681074, 0.000000, 0.000000;;,
-      210;4;  -0.737277, 0.675590, 0.000000, 0.000000;;,
-      211;4;  -0.731794, 0.681074, 0.000000, 0.000000;;,
-      212;4;  -0.716349, 0.696518, 0.000000, 0.000000;;,
-      213;4;  -0.696519, 0.716349, 0.000000, 0.000000;;,
-      214;4;  -0.681074, 0.731794, 0.000000, 0.000000;;,
-      215;4;  -0.675590, 0.737277, 0.000000, 0.000000;;,
-      216;4;  -0.678392, 0.734596, 0.000000, 0.000000;;,
-      217;4;  -0.686282, 0.727042, 0.000000, 0.000000;;,
-      218;4;  -0.696414, 0.717343, 0.000000, 0.000000;;,
-      219;4;  -0.704305, 0.709789, 0.000000, 0.000000;;,
-      220;4;  -0.707107, 0.707107, 0.000000, 0.000000;;;
-    }
-    AnimationKey { //Scale
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-      221;
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-      1;3;     1.000000, 1.000000, 1.000000;;,
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-    }
-  }
-  Animation {
-    {Armature_Head}
-    AnimationKey { //Position
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-      212;4;  -0.022206, 0.000000, 0.999677, 0.000000;;,
-      213;4;  -0.033580, 0.000000, 0.999371, 0.000000;;,
-      214;4;  -0.041150,-0.000000, 0.999133, 0.000000;;,
-      215;4;  -0.043619, 0.000000, 0.999048, 0.000000;;,
-      216;4;  -0.039742, 0.000000, 0.999133, 0.000000;;,
-      217;4;  -0.028821, 0.000000, 0.999371, 0.000000;;,
-      218;4;  -0.014799, 0.000000, 0.999677, 0.000000;;,
-      219;4;  -0.003877, 0.000000, 0.999915, 0.000000;;,
-      220;4;   0.000000, 0.000000, 1.000000, 0.000000;;;
-    }
-    AnimationKey { //Scale
-      1;
-      221;
-      0;3;     1.000000, 1.000000, 1.000000;;,
-      1;3;     1.000000, 1.000000, 1.000000;;,
-      2;3;     1.000000, 1.000000, 1.000000;;,
-      3;3;     1.000000, 1.000000, 1.000000;;,
-      4;3;     1.000000, 1.000000, 1.000000;;,
-      5;3;     1.000000, 1.000000, 1.000000;;,
-      6;3;     1.000000, 1.000000, 1.000000;;,
-      7;3;     1.000000, 1.000000, 1.000000;;,
-      8;3;     1.000000, 1.000000, 1.000000;;,
-      9;3;     1.000000, 1.000000, 1.000000;;,
-      10;3;    1.000000, 1.000000, 1.000000;;,
-      11;3;    1.000000, 1.000000, 1.000000;;,
-      12;3;    1.000000, 1.000000, 1.000000;;,
-      13;3;    1.000000, 1.000000, 1.000000;;,
-      14;3;    1.000000, 1.000000, 1.000000;;,
-      15;3;    1.000000, 1.000000, 1.000000;;,
-      16;3;    1.000000, 1.000000, 1.000000;;,
-      17;3;    1.000000, 1.000000, 1.000000;;,
-      18;3;    1.000000, 1.000000, 1.000000;;,
-      19;3;    1.000000, 1.000000, 1.000000;;,
-      20;3;    1.000000, 1.000000, 1.000000;;,
-      21;3;    1.000000, 1.000000, 1.000000;;,
-      22;3;    1.000000, 1.000000, 1.000000;;,
-      23;3;    1.000000, 1.000000, 1.000000;;,
-      24;3;    1.000000, 1.000000, 1.000000;;,
-      25;3;    1.000000, 1.000000, 1.000000;;,
-      26;3;    1.000000, 1.000000, 1.000000;;,
-      27;3;    1.000000, 1.000000, 1.000000;;,
-      28;3;    1.000000, 1.000000, 1.000000;;,
-      29;3;    1.000000, 1.000000, 1.000000;;,
-      30;3;    1.000000, 1.000000, 1.000000;;,
-      31;3;    1.000000, 1.000000, 1.000000;;,
-      32;3;    1.000000, 1.000000, 1.000000;;,
-      33;3;    1.000000, 1.000000, 1.000000;;,
-      34;3;    1.000000, 1.000000, 1.000000;;,
-      35;3;    1.000000, 1.000000, 1.000000;;,
-      36;3;    1.000000, 1.000000, 1.000000;;,
-      37;3;    1.000000, 1.000000, 1.000000;;,
-      38;3;    1.000000, 1.000000, 1.000000;;,
-      39;3;    1.000000, 1.000000, 1.000000;;,
-      40;3;    1.000000, 1.000000, 1.000000;;,
-      41;3;    1.000000, 1.000000, 1.000000;;,
-      42;3;    1.000000, 1.000000, 1.000000;;,
-      43;3;    1.000000, 1.000000, 1.000000;;,
-      44;3;    1.000000, 1.000000, 1.000000;;,
-      45;3;    1.000000, 1.000000, 1.000000;;,
-      46;3;    1.000000, 1.000000, 1.000000;;,
-      47;3;    1.000000, 1.000000, 1.000000;;,
-      48;3;    1.000000, 1.000000, 1.000000;;,
-      49;3;    1.000000, 1.000000, 1.000000;;,
-      50;3;    1.000000, 1.000000, 1.000000;;,
-      51;3;    1.000000, 1.000000, 1.000000;;,
-      52;3;    1.000000, 1.000000, 1.000000;;,
-      53;3;    1.000000, 1.000000, 1.000000;;,
-      54;3;    1.000000, 1.000000, 1.000000;;,
-      55;3;    1.000000, 1.000000, 1.000000;;,
-      56;3;    1.000000, 1.000000, 1.000000;;,
-      57;3;    1.000000, 1.000000, 1.000000;;,
-      58;3;    1.000000, 1.000000, 1.000000;;,
-      59;3;    1.000000, 1.000000, 1.000000;;,
-      60;3;    1.000000, 1.000000, 1.000000;;,
-      61;3;    1.000000, 1.000000, 1.000000;;,
-      62;3;    1.000000, 1.000000, 1.000000;;,
-      63;3;    1.000000, 1.000000, 1.000000;;,
-      64;3;    1.000000, 1.000000, 1.000000;;,
-      65;3;    1.000000, 1.000000, 1.000000;;,
-      66;3;    1.000000, 1.000000, 1.000000;;,
-      67;3;    1.000000, 1.000000, 1.000000;;,
-      68;3;    1.000000, 1.000000, 1.000000;;,
-      69;3;    1.000000, 1.000000, 1.000000;;,
-      70;3;    1.000000, 1.000000, 1.000000;;,
-      71;3;    1.000000, 1.000000, 1.000000;;,
-      72;3;    1.000000, 1.000000, 1.000000;;,
-      73;3;    1.000000, 1.000000, 1.000000;;,
-      74;3;    1.000000, 1.000000, 1.000000;;,
-      75;3;    1.000000, 1.000000, 1.000000;;,
-      76;3;    1.000000, 1.000000, 1.000000;;,
-      77;3;    1.000000, 1.000000, 1.000000;;,
-      78;3;    1.000000, 1.000000, 1.000000;;,
-      79;3;    1.000000, 1.000000, 1.000000;;,
-      80;3;    1.000000, 1.000000, 1.000000;;,
-      81;3;    1.000000, 1.000000, 1.000000;;,
-      82;3;    1.000000, 1.000000, 1.000000;;,
-      83;3;    1.000000, 1.000000, 1.000000;;,
-      84;3;    1.000000, 1.000000, 1.000000;;,
-      85;3;    1.000000, 1.000000, 1.000000;;,
-      86;3;    1.000000, 1.000000, 1.000000;;,
-      87;3;    1.000000, 1.000000, 1.000000;;,
-      88;3;    1.000000, 1.000000, 1.000000;;,
-      89;3;    1.000000, 1.000000, 1.000000;;,
-      90;3;    1.000000, 1.000000, 1.000000;;,
-      91;3;    1.000000, 1.000000, 1.000000;;,
-      92;3;    1.000000, 1.000000, 1.000000;;,
-      93;3;    1.000000, 1.000000, 1.000000;;,
-      94;3;    1.000000, 1.000000, 1.000000;;,
-      95;3;    1.000000, 1.000000, 1.000000;;,
-      96;3;    1.000000, 1.000000, 1.000000;;,
-      97;3;    1.000000, 1.000000, 1.000000;;,
-      98;3;    1.000000, 1.000000, 1.000000;;,
-      99;3;    1.000000, 1.000000, 1.000000;;,
-      100;3;   1.000000, 1.000000, 1.000000;;,
-      101;3;   1.000000, 1.000000, 1.000000;;,
-      102;3;   1.000000, 1.000000, 1.000000;;,
-      103;3;   1.000000, 1.000000, 1.000000;;,
-      104;3;   1.000000, 1.000000, 1.000000;;,
-      105;3;   1.000000, 1.000000, 1.000000;;,
-      106;3;   1.000000, 1.000000, 1.000000;;,
-      107;3;   1.000000, 1.000000, 1.000000;;,
-      108;3;   1.000000, 1.000000, 1.000000;;,
-      109;3;   1.000000, 1.000000, 1.000000;;,
-      110;3;   1.000000, 1.000000, 1.000000;;,
-      111;3;   1.000000, 1.000000, 1.000000;;,
-      112;3;   1.000000, 1.000000, 1.000000;;,
-      113;3;   1.000000, 1.000000, 1.000000;;,
-      114;3;   1.000000, 1.000000, 1.000000;;,
-      115;3;   1.000000, 1.000000, 1.000000;;,
-      116;3;   1.000000, 1.000000, 1.000000;;,
-      117;3;   1.000000, 1.000000, 1.000000;;,
-      118;3;   1.000000, 1.000000, 1.000000;;,
-      119;3;   1.000000, 1.000000, 1.000000;;,
-      120;3;   1.000000, 1.000000, 1.000000;;,
-      121;3;   1.000000, 1.000000, 1.000000;;,
-      122;3;   1.000000, 1.000000, 1.000000;;,
-      123;3;   1.000000, 1.000000, 1.000000;;,
-      124;3;   1.000000, 1.000000, 1.000000;;,
-      125;3;   1.000000, 1.000000, 1.000000;;,
-      126;3;   1.000000, 1.000000, 1.000000;;,
-      127;3;   1.000000, 1.000000, 1.000000;;,
-      128;3;   1.000000, 1.000000, 1.000000;;,
-      129;3;   1.000000, 1.000000, 1.000000;;,
-      130;3;   1.000000, 1.000000, 1.000000;;,
-      131;3;   1.000000, 1.000000, 1.000000;;,
-      132;3;   1.000000, 1.000000, 1.000000;;,
-      133;3;   1.000000, 1.000000, 1.000000;;,
-      134;3;   1.000000, 1.000000, 1.000000;;,
-      135;3;   1.000000, 1.000000, 1.000000;;,
-      136;3;   1.000000, 1.000000, 1.000000;;,
-      137;3;   1.000000, 1.000000, 1.000000;;,
-      138;3;   1.000000, 1.000000, 1.000000;;,
-      139;3;   1.000000, 1.000000, 1.000000;;,
-      140;3;   1.000000, 1.000000, 1.000000;;,
-      141;3;   1.000000, 1.000000, 1.000000;;,
-      142;3;   1.000000, 1.000000, 1.000000;;,
-      143;3;   1.000000, 1.000000, 1.000000;;,
-      144;3;   1.000000, 1.000000, 1.000000;;,
-      145;3;   1.000000, 1.000000, 1.000000;;,
-      146;3;   1.000000, 1.000000, 1.000000;;,
-      147;3;   1.000000, 1.000000, 1.000000;;,
-      148;3;   1.000000, 1.000000, 1.000000;;,
-      149;3;   1.000000, 1.000000, 1.000000;;,
-      150;3;   1.000000, 1.000000, 1.000000;;,
-      151;3;   1.000000, 1.000000, 1.000000;;,
-      152;3;   1.000000, 1.000000, 1.000000;;,
-      153;3;   1.000000, 1.000000, 1.000000;;,
-      154;3;   1.000000, 1.000000, 1.000000;;,
-      155;3;   1.000000, 1.000000, 1.000000;;,
-      156;3;   1.000000, 1.000000, 1.000000;;,
-      157;3;   1.000000, 1.000000, 1.000000;;,
-      158;3;   1.000000, 1.000000, 1.000000;;,
-      159;3;   1.000000, 1.000000, 1.000000;;,
-      160;3;   1.000000, 1.000000, 1.000000;;,
-      161;3;   1.000000, 1.000000, 1.000000;;,
-      162;3;   1.000000, 1.000000, 1.000000;;,
-      163;3;   1.000000, 1.000000, 1.000000;;,
-      164;3;   1.000000, 1.000000, 1.000000;;,
-      165;3;   1.000000, 1.000000, 1.000000;;,
-      166;3;   1.000000, 1.000000, 1.000000;;,
-      167;3;   1.000000, 1.000000, 1.000000;;,
-      168;3;   1.000000, 1.000000, 1.000000;;,
-      169;3;   1.000000, 1.000000, 1.000000;;,
-      170;3;   1.000000, 1.000000, 1.000000;;,
-      171;3;   1.000000, 1.000000, 1.000000;;,
-      172;3;   1.000000, 1.000000, 1.000000;;,
-      173;3;   1.000000, 1.000000, 1.000000;;,
-      174;3;   1.000000, 1.000000, 1.000000;;,
-      175;3;   1.000000, 1.000000, 1.000000;;,
-      176;3;   1.000000, 1.000000, 1.000000;;,
-      177;3;   1.000000, 1.000000, 1.000000;;,
-      178;3;   1.000000, 1.000000, 1.000000;;,
-      179;3;   1.000000, 1.000000, 1.000000;;,
-      180;3;   1.000000, 1.000000, 1.000000;;,
-      181;3;   1.000000, 1.000000, 1.000000;;,
-      182;3;   1.000000, 1.000000, 1.000000;;,
-      183;3;   1.000000, 1.000000, 1.000000;;,
-      184;3;   1.000000, 1.000000, 1.000000;;,
-      185;3;   1.000000, 1.000000, 1.000000;;,
-      186;3;   1.000000, 1.000000, 1.000000;;,
-      187;3;   1.000000, 1.000000, 1.000000;;,
-      188;3;   1.000000, 1.000000, 1.000000;;,
-      189;3;   1.000000, 1.000000, 1.000000;;,
-      190;3;   1.000000, 1.000000, 1.000000;;,
-      191;3;   1.000000, 1.000000, 1.000000;;,
-      192;3;   1.000000, 1.000000, 1.000000;;,
-      193;3;   1.000000, 1.000000, 1.000000;;,
-      194;3;   1.000000, 1.000000, 1.000000;;,
-      195;3;   1.000000, 1.000000, 1.000000;;,
-      196;3;   1.000000, 1.000000, 1.000000;;,
-      197;3;   1.000000, 1.000000, 1.000000;;,
-      198;3;   1.000000, 1.000000, 1.000000;;,
-      199;3;   1.000000, 1.000000, 1.000000;;,
-      200;3;   1.000000, 1.000000, 1.000000;;,
-      201;3;   1.000000, 1.000000, 1.000000;;,
-      202;3;   1.000000, 1.000000, 1.000000;;,
-      203;3;   1.000000, 1.000000, 1.000000;;,
-      204;3;   1.000000, 1.000000, 1.000000;;,
-      205;3;   1.000000, 1.000000, 1.000000;;,
-      206;3;   1.000000, 1.000000, 1.000000;;,
-      207;3;   1.000000, 1.000000, 1.000000;;,
-      208;3;   1.000000, 1.000000, 1.000000;;,
-      209;3;   1.000000, 1.000000, 1.000000;;,
-      210;3;   1.000000, 1.000000, 1.000000;;,
-      211;3;   1.000000, 1.000000, 1.000000;;,
-      212;3;   1.000000, 1.000000, 1.000000;;,
-      213;3;   1.000000, 1.000000, 1.000000;;,
-      214;3;   1.000000, 1.000000, 1.000000;;,
-      215;3;   1.000000, 1.000000, 1.000000;;,
-      216;3;   1.000000, 1.000000, 1.000000;;,
-      217;3;   1.000000, 1.000000, 1.000000;;,
-      218;3;   1.000000, 1.000000, 1.000000;;,
-      219;3;   1.000000, 1.000000, 1.000000;;,
-      220;3;   1.000000, 1.000000, 1.000000;;;
-    }
-  }
-  Animation {
-    {Armature_Arm_Left}
-    AnimationKey { //Position
-      2;
-      221;
-      0;3;    -2.000000, 6.750000, 0.000000;;,
-      1;3;    -2.000000, 6.750000, 0.000000;;,
-      2;3;    -2.000000, 6.750000, 0.000000;;,
-      3;3;    -2.000000, 6.750000, 0.000000;;,
-      4;3;    -2.000000, 6.750000, 0.000000;;,
-      5;3;    -2.000000, 6.750000, 0.000000;;,
-      6;3;    -2.000000, 6.750000, 0.000000;;,
-      7;3;    -2.000000, 6.750000,-0.000000;;,
-      8;3;    -2.000000, 6.750000,-0.000000;;,
-      9;3;    -2.000000, 6.750000, 0.000000;;,
-      10;3;   -2.000000, 6.750000,-0.000000;;,
-      11;3;   -2.000000, 6.750000, 0.000000;;,
-      12;3;   -2.000000, 6.750000, 0.000000;;,
-      13;3;   -2.000000, 6.750000, 0.000000;;,
-      14;3;   -2.000000, 6.750000,-0.000000;;,
-      15;3;   -2.000000, 6.750000,-0.000000;;,
-      16;3;   -2.000000, 6.750000, 0.000000;;,
-      17;3;   -2.000000, 6.750001,-0.000000;;,
-      18;3;   -2.000000, 6.750000, 0.000000;;,
-      19;3;   -2.000000, 6.750000, 0.000000;;,
-      20;3;   -2.000000, 6.750000, 0.000000;;,
-      21;3;   -2.000000, 6.750000, 0.000000;;,
-      22;3;   -2.000000, 6.750000, 0.000000;;,
-      23;3;   -2.000000, 6.750001,-0.000000;;,
-      24;3;   -2.000000, 6.750000, 0.000000;;,
-      25;3;   -2.000000, 6.750000, 0.000000;;,
-      26;3;   -2.000000, 6.750000,-0.000000;;,
-      27;3;   -2.000000, 6.750000, 0.000000;;,
-      28;3;   -2.000000, 6.750000, 0.000000;;,
-      29;3;   -2.000000, 6.750000, 0.000000;;,
-      30;3;   -2.000000, 6.750000, 0.000000;;,
-      31;3;   -2.000000, 6.750000, 0.000000;;,
-      32;3;   -2.000000, 6.750000,-0.000000;;,
-      33;3;   -2.000000, 6.750000,-0.000000;;,
-      34;3;   -2.000000, 6.750000, 0.000000;;,
-      35;3;   -2.000000, 6.750000, 0.000000;;,
-      36;3;   -2.000000, 6.750000,-0.000000;;,
-      37;3;   -2.000000, 6.750000, 0.000000;;,
-      38;3;   -2.000000, 6.750000, 0.000000;;,
-      39;3;   -2.000000, 6.750000, 0.000000;;,
-      40;3;   -2.000000, 6.750000, 0.000000;;,
-      41;3;   -2.000000, 6.750000, 0.000000;;,
-      42;3;   -2.000000, 6.750000, 0.000000;;,
-      43;3;   -2.000000, 6.750000, 0.000000;;,
-      44;3;   -2.000000, 6.750000, 0.000000;;,
-      45;3;   -2.000000, 6.750000, 0.000000;;,
-      46;3;   -2.000000, 6.750000,-0.000000;;,
-      47;3;   -2.000000, 6.750000, 0.000000;;,
-      48;3;   -2.000000, 6.750000, 0.000000;;,
-      49;3;   -2.000000, 6.750000, 0.000000;;,
-      50;3;   -2.000000, 6.750000,-0.000000;;,
-      51;3;   -2.000000, 6.750000, 0.000000;;,
-      52;3;   -2.000000, 6.750000, 0.000000;;,
-      53;3;   -2.000000, 6.750000, 0.000000;;,
-      54;3;   -2.000000, 6.750000, 0.000000;;,
-      55;3;   -2.000000, 6.750000,-0.000000;;,
-      56;3;   -2.000000, 6.750000, 0.000000;;,
-      57;3;   -2.000000, 6.750001,-0.000000;;,
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-    }
-  }
-  Animation {
-    {Armature_Arm_Right}
-    AnimationKey { //Position
-      2;
-      221;
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-      210;4;  -0.506097,-0.862019,-0.018304,-0.021341;;,
-      211;4;  -0.535352,-0.833048,-0.014387,-0.030090;;,
-      212;4;  -0.617754,-0.751449,-0.003355,-0.054733;;,
-      213;4;  -0.723557,-0.646675, 0.010811,-0.086373;;,
-      214;4;  -0.805960,-0.565075, 0.021843,-0.111016;;,
-      215;4;  -0.835215,-0.536105, 0.025760,-0.119765;;,
-      216;4;  -0.808873,-0.563165, 0.022891,-0.113952;;,
-      217;4;  -0.734703,-0.639351, 0.014812,-0.097576;;,
-      218;4;  -0.639430,-0.737222, 0.004436,-0.076552;;,
-      219;4;  -0.565126,-0.813563,-0.003653,-0.060185;;,
-      220;4;  -0.538708,-0.840711,-0.006527,-0.054376;;;
-    }
-    AnimationKey { //Scale
-      1;
-      221;
-      0;3;     1.000000, 1.000000, 1.000000;;,
-      1;3;     1.000000, 1.000000, 1.000000;;,
-      2;3;     1.000000, 1.000000, 1.000000;;,
-      3;3;     1.000000, 1.000000, 1.000000;;,
-      4;3;     1.000000, 1.000000, 1.000000;;,
-      5;3;     1.000000, 1.000000, 1.000000;;,
-      6;3;     1.000000, 1.000000, 1.000000;;,
-      7;3;     1.000000, 1.000000, 1.000000;;,
-      8;3;     1.000000, 1.000000, 1.000000;;,
-      9;3;     1.000000, 1.000000, 1.000000;;,
-      10;3;    1.000000, 1.000000, 1.000000;;,
-      11;3;    1.000000, 1.000000, 1.000000;;,
-      12;3;    1.000000, 1.000000, 1.000000;;,
-      13;3;    1.000000, 1.000000, 1.000000;;,
-      14;3;    1.000000, 1.000000, 1.000000;;,
-      15;3;    1.000000, 1.000000, 1.000000;;,
-      16;3;    1.000000, 1.000000, 1.000000;;,
-      17;3;    1.000000, 1.000000, 1.000000;;,
-      18;3;    1.000000, 1.000000, 1.000000;;,
-      19;3;    1.000000, 1.000000, 1.000000;;,
-      20;3;    1.000000, 1.000000, 1.000000;;,
-      21;3;    1.000000, 1.000000, 1.000000;;,
-      22;3;    1.000000, 1.000000, 1.000000;;,
-      23;3;    1.000000, 1.000000, 1.000000;;,
-      24;3;    1.000000, 1.000000, 1.000000;;,
-      25;3;    1.000000, 1.000000, 1.000000;;,
-      26;3;    1.000000, 1.000000, 1.000000;;,
-      27;3;    1.000000, 1.000000, 1.000000;;,
-      28;3;    1.000000, 1.000000, 1.000000;;,
-      29;3;    1.000000, 1.000000, 1.000000;;,
-      30;3;    1.000000, 1.000000, 1.000000;;,
-      31;3;    1.000000, 1.000000, 1.000000;;,
-      32;3;    1.000000, 1.000000, 1.000000;;,
-      33;3;    1.000000, 1.000000, 1.000000;;,
-      34;3;    1.000000, 1.000000, 1.000000;;,
-      35;3;    1.000000, 1.000000, 1.000000;;,
-      36;3;    1.000000, 1.000000, 1.000000;;,
-      37;3;    1.000000, 1.000000, 1.000000;;,
-      38;3;    1.000000, 1.000000, 1.000000;;,
-      39;3;    1.000000, 1.000000, 1.000000;;,
-      40;3;    1.000000, 1.000000, 1.000000;;,
-      41;3;    1.000000, 1.000000, 1.000000;;,
-      42;3;    1.000000, 1.000000, 1.000000;;,
-      43;3;    1.000000, 1.000000, 1.000000;;,
-      44;3;    1.000000, 1.000000, 1.000000;;,
-      45;3;    1.000000, 1.000000, 1.000000;;,
-      46;3;    1.000000, 1.000000, 1.000000;;,
-      47;3;    1.000000, 1.000000, 1.000000;;,
-      48;3;    1.000000, 1.000000, 1.000000;;,
-      49;3;    1.000000, 1.000000, 1.000000;;,
-      50;3;    1.000000, 1.000000, 1.000000;;,
-      51;3;    1.000000, 1.000000, 1.000000;;,
-      52;3;    1.000000, 1.000000, 1.000000;;,
-      53;3;    1.000000, 1.000000, 1.000000;;,
-      54;3;    1.000000, 1.000000, 1.000000;;,
-      55;3;    1.000000, 1.000000, 1.000000;;,
-      56;3;    1.000000, 1.000000, 1.000000;;,
-      57;3;    1.000000, 1.000000, 1.000000;;,
-      58;3;    1.000000, 1.000000, 1.000000;;,
-      59;3;    1.000000, 1.000000, 1.000000;;,
-      60;3;    1.000000, 1.000000, 1.000000;;,
-      61;3;    1.000000, 1.000000, 1.000000;;,
-      62;3;    1.000000, 1.000000, 1.000000;;,
-      63;3;    1.000000, 1.000000, 1.000000;;,
-      64;3;    1.000000, 1.000000, 1.000000;;,
-      65;3;    1.000000, 1.000000, 1.000000;;,
-      66;3;    1.000000, 1.000000, 1.000000;;,
-      67;3;    1.000000, 1.000000, 1.000000;;,
-      68;3;    1.000000, 1.000000, 1.000000;;,
-      69;3;    1.000000, 1.000000, 1.000000;;,
-      70;3;    1.000000, 1.000000, 1.000000;;,
-      71;3;    1.000000, 1.000000, 1.000000;;,
-      72;3;    1.000000, 1.000000, 1.000000;;,
-      73;3;    1.000000, 1.000000, 1.000000;;,
-      74;3;    1.000000, 1.000000, 1.000000;;,
-      75;3;    1.000000, 1.000000, 1.000000;;,
-      76;3;    1.000000, 1.000000, 1.000000;;,
-      77;3;    1.000000, 1.000000, 1.000000;;,
-      78;3;    1.000000, 1.000000, 1.000000;;,
-      79;3;    1.000000, 1.000000, 1.000000;;,
-      80;3;    1.000000, 1.000000, 1.000000;;,
-      81;3;    1.000000, 1.000000, 1.000000;;,
-      82;3;    1.000000, 1.000000, 1.000000;;,
-      83;3;    1.000000, 1.000000, 1.000000;;,
-      84;3;    1.000000, 1.000000, 1.000000;;,
-      85;3;    1.000000, 1.000000, 1.000000;;,
-      86;3;    1.000000, 1.000000, 1.000000;;,
-      87;3;    1.000000, 1.000000, 1.000000;;,
-      88;3;    1.000000, 1.000000, 1.000000;;,
-      89;3;    1.000000, 1.000000, 1.000000;;,
-      90;3;    1.000000, 1.000000, 1.000000;;,
-      91;3;    1.000000, 1.000000, 1.000000;;,
-      92;3;    1.000000, 1.000000, 1.000000;;,
-      93;3;    1.000000, 1.000000, 1.000000;;,
-      94;3;    1.000000, 1.000000, 1.000000;;,
-      95;3;    1.000000, 1.000000, 1.000000;;,
-      96;3;    1.000000, 1.000000, 1.000000;;,
-      97;3;    1.000000, 1.000000, 1.000000;;,
-      98;3;    1.000000, 1.000000, 1.000000;;,
-      99;3;    1.000000, 1.000000, 1.000000;;,
-      100;3;   1.000000, 1.000000, 1.000000;;,
-      101;3;   1.000000, 1.000000, 1.000000;;,
-      102;3;   1.000000, 1.000000, 1.000000;;,
-      103;3;   1.000000, 1.000000, 1.000000;;,
-      104;3;   1.000000, 1.000000, 1.000000;;,
-      105;3;   1.000000, 1.000000, 1.000000;;,
-      106;3;   1.000000, 1.000000, 1.000000;;,
-      107;3;   1.000000, 1.000000, 1.000000;;,
-      108;3;   1.000000, 1.000000, 1.000000;;,
-      109;3;   1.000000, 1.000000, 1.000000;;,
-      110;3;   1.000000, 1.000000, 1.000000;;,
-      111;3;   1.000000, 1.000000, 1.000000;;,
-      112;3;   1.000000, 1.000000, 1.000000;;,
-      113;3;   1.000000, 1.000000, 1.000000;;,
-      114;3;   1.000000, 1.000000, 1.000000;;,
-      115;3;   1.000000, 1.000000, 1.000000;;,
-      116;3;   1.000000, 1.000000, 1.000000;;,
-      117;3;   1.000000, 1.000000, 1.000000;;,
-      118;3;   1.000000, 1.000000, 1.000000;;,
-      119;3;   1.000000, 1.000000, 1.000000;;,
-      120;3;   1.000000, 1.000000, 1.000000;;,
-      121;3;   1.000000, 1.000000, 1.000000;;,
-      122;3;   1.000000, 1.000000, 1.000000;;,
-      123;3;   1.000000, 1.000000, 1.000000;;,
-      124;3;   1.000000, 1.000000, 1.000000;;,
-      125;3;   1.000000, 1.000000, 1.000000;;,
-      126;3;   1.000000, 1.000000, 1.000000;;,
-      127;3;   1.000000, 1.000000, 1.000000;;,
-      128;3;   1.000000, 1.000000, 1.000000;;,
-      129;3;   1.000000, 1.000000, 1.000000;;,
-      130;3;   1.000000, 1.000000, 1.000000;;,
-      131;3;   1.000000, 1.000000, 1.000000;;,
-      132;3;   1.000000, 1.000000, 1.000000;;,
-      133;3;   1.000000, 1.000000, 1.000000;;,
-      134;3;   1.000000, 1.000000, 1.000000;;,
-      135;3;   1.000000, 1.000000, 1.000000;;,
-      136;3;   1.000000, 1.000000, 1.000000;;,
-      137;3;   1.000000, 1.000000, 1.000000;;,
-      138;3;   1.000000, 1.000000, 1.000000;;,
-      139;3;   1.000000, 1.000000, 1.000000;;,
-      140;3;   1.000000, 1.000000, 1.000000;;,
-      141;3;   1.000000, 1.000000, 1.000000;;,
-      142;3;   1.000000, 1.000000, 1.000000;;,
-      143;3;   1.000000, 1.000000, 1.000000;;,
-      144;3;   1.000000, 1.000000, 1.000000;;,
-      145;3;   1.000000, 1.000000, 1.000000;;,
-      146;3;   1.000000, 1.000000, 1.000000;;,
-      147;3;   1.000000, 1.000000, 1.000000;;,
-      148;3;   1.000000, 1.000000, 1.000000;;,
-      149;3;   1.000000, 1.000000, 1.000000;;,
-      150;3;   1.000000, 1.000000, 1.000000;;,
-      151;3;   1.000000, 1.000000, 1.000000;;,
-      152;3;   1.000000, 1.000000, 1.000000;;,
-      153;3;   1.000000, 1.000000, 1.000000;;,
-      154;3;   1.000000, 1.000000, 1.000000;;,
-      155;3;   1.000000, 1.000000, 1.000000;;,
-      156;3;   1.000000, 1.000000, 1.000000;;,
-      157;3;   1.000000, 1.000000, 1.000000;;,
-      158;3;   1.000000, 1.000000, 1.000000;;,
-      159;3;   1.000000, 1.000000, 1.000000;;,
-      160;3;   1.000000, 1.000000, 1.000000;;,
-      161;3;   1.000000, 1.000000, 1.000000;;,
-      162;3;   1.000000, 1.000000, 1.000000;;,
-      163;3;   1.000000, 1.000000, 1.000000;;,
-      164;3;   1.000000, 1.000000, 1.000000;;,
-      165;3;   1.000000, 1.000000, 1.000000;;,
-      166;3;   1.000000, 1.000000, 1.000000;;,
-      167;3;   1.000000, 1.000000, 1.000000;;,
-      168;3;   1.000000, 1.000000, 1.000000;;,
-      169;3;   1.000000, 1.000000, 1.000000;;,
-      170;3;   1.000000, 1.000000, 1.000000;;,
-      171;3;   1.000000, 1.000000, 1.000000;;,
-      172;3;   1.000000, 1.000000, 1.000000;;,
-      173;3;   1.000000, 1.000000, 1.000000;;,
-      174;3;   1.000000, 1.000000, 1.000000;;,
-      175;3;   1.000000, 1.000000, 1.000000;;,
-      176;3;   1.000000, 1.000000, 1.000000;;,
-      177;3;   1.000000, 1.000000, 1.000000;;,
-      178;3;   1.000000, 1.000000, 1.000000;;,
-      179;3;   1.000000, 1.000000, 1.000000;;,
-      180;3;   1.000000, 1.000000, 1.000000;;,
-      181;3;   1.000000, 1.000000, 1.000000;;,
-      182;3;   1.000000, 1.000000, 1.000000;;,
-      183;3;   1.000000, 1.000000, 1.000000;;,
-      184;3;   1.000000, 1.000000, 1.000000;;,
-      185;3;   1.000000, 1.000000, 1.000000;;,
-      186;3;   1.000000, 1.000000, 1.000000;;,
-      187;3;   1.000000, 1.000000, 1.000000;;,
-      188;3;   1.000000, 1.000000, 1.000000;;,
-      189;3;   1.000000, 1.000000, 1.000000;;,
-      190;3;   1.000000, 1.000000, 1.000000;;,
-      191;3;   1.000000, 1.000000, 1.000000;;,
-      192;3;   1.000000, 1.000000, 1.000000;;,
-      193;3;   1.000000, 1.000000, 1.000000;;,
-      194;3;   1.000000, 1.000000, 1.000000;;,
-      195;3;   1.000000, 1.000000, 1.000000;;,
-      196;3;   1.000000, 1.000000, 1.000000;;,
-      197;3;   1.000000, 1.000000, 1.000000;;,
-      198;3;   1.000000, 1.000000, 1.000000;;,
-      199;3;   1.000000, 1.000000, 1.000000;;,
-      200;3;   1.000000, 1.000000, 1.000000;;,
-      201;3;   1.000000, 1.000000, 1.000000;;,
-      202;3;   1.000000, 1.000000, 1.000000;;,
-      203;3;   1.000000, 1.000000, 1.000000;;,
-      204;3;   1.000000, 1.000000, 1.000000;;,
-      205;3;   1.000000, 1.000000, 1.000000;;,
-      206;3;   1.000000, 1.000000, 1.000000;;,
-      207;3;   1.000000, 1.000000, 1.000000;;,
-      208;3;   1.000000, 1.000000, 1.000000;;,
-      209;3;   1.000000, 1.000000, 1.000000;;,
-      210;3;   1.000000, 1.000000, 1.000000;;,
-      211;3;   1.000000, 1.000000, 1.000000;;,
-      212;3;   1.000000, 1.000000, 1.000000;;,
-      213;3;   1.000000, 1.000000, 1.000000;;,
-      214;3;   1.000000, 1.000000, 1.000000;;,
-      215;3;   1.000000, 1.000000, 1.000000;;,
-      216;3;   1.000000, 1.000000, 1.000000;;,
-      217;3;   1.000000, 1.000000, 1.000000;;,
-      218;3;   1.000000, 1.000000, 1.000000;;,
-      219;3;   1.000000, 1.000000, 1.000000;;,
-      220;3;   1.000000, 1.000000, 1.000000;;;
-    }
-  }
-  Animation {
-    {Armature_Leg_Right}
-    AnimationKey { //Position
-      2;
-      221;
-      0;3;     1.000000, 0.000000,-0.000001;;,
-      1;3;     1.000000,-0.000000,-0.000001;;,
-      2;3;     1.000000,-0.000000,-0.000001;;,
-      3;3;     1.000000,-0.000000,-0.000001;;,
-      4;3;     1.000000,-0.000000,-0.000001;;,
-      5;3;     1.000000,-0.000000,-0.000001;;,
-      6;3;     1.000000,-0.000000,-0.000001;;,
-      7;3;     1.000000,-0.000000,-0.000001;;,
-      8;3;     1.000000,-0.000000,-0.000001;;,
-      9;3;     1.000000,-0.000000,-0.000001;;,
-      10;3;    1.000000,-0.000000,-0.000000;;,
-      11;3;    1.000000,-0.000000,-0.000000;;,
-      12;3;    1.000000,-0.000000,-0.000000;;,
-      13;3;    1.000000,-0.000000,-0.000000;;,
-      14;3;    1.000000,-0.000000,-0.000000;;,
-      15;3;    1.000000,-0.000000,-0.000001;;,
-      16;3;    1.000000,-0.000000,-0.000001;;,
-      17;3;    1.000000,-0.000000,-0.000001;;,
-      18;3;    1.000000,-0.000000,-0.000001;;,
-      19;3;    1.000000,-0.000000,-0.000001;;,
-      20;3;    1.000000,-0.000000,-0.000001;;,
-      21;3;    1.000000,-0.000000,-0.000001;;,
-      22;3;    1.000000,-0.000000,-0.000000;;,
-      23;3;    1.000000,-0.000000,-0.000001;;,
-      24;3;    1.000000,-0.000000,-0.000001;;,
-      25;3;    1.000000,-0.000000,-0.000001;;,
-      26;3;    1.000000,-0.000000,-0.000000;;,
-      27;3;    1.000000,-0.000000,-0.000000;;,
-      28;3;    1.000000,-0.000000,-0.000000;;,
-      29;3;    1.000000,-0.000000,-0.000000;;,
-      30;3;    1.000000,-0.000000,-0.000000;;,
-      31;3;    1.000000,-0.000000,-0.000001;;,
-      32;3;    1.000000,-0.000000,-0.000001;;,
-      33;3;    1.000000,-0.000000,-0.000001;;,
-      34;3;    1.000000,-0.000000,-0.000001;;,
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-      39;3;    1.000000,-0.000000,-0.000001;;,
-      40;3;    1.000000, 0.000000,-0.000001;;,
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-      47;3;    1.000000,-0.000000,-0.000001;;,
-      48;3;    1.000000,-0.000000,-0.000001;;,
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-      52;3;    1.000000,-0.000000,-0.000000;;,
-      53;3;    1.000000,-0.000000,-0.000000;;,
-      54;3;    1.000000,-0.000000,-0.000000;;,
-      55;3;    1.000000,-0.000000,-0.000001;;,
-      56;3;    1.000000,-0.000000,-0.000001;;,
-      57;3;    1.000000,-0.000000,-0.000001;;,
-      58;3;    1.000000,-0.000000,-0.000001;;,
-      59;3;    1.000000,-0.000000,-0.000001;;,
-      60;3;    1.000000,-0.000000,-0.000001;;,
-      61;3;    1.000000,-0.000000,-0.000001;;,
-      62;3;    1.000000,-0.000000,-0.000001;;,
-      63;3;    1.000000,-0.000000,-0.000001;;,
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-      123;4;   0.706408, 0.707776, 0.000000,-0.000000;;,
-      124;4;   0.705530, 0.708616, 0.000000,-0.000000;;,
-      125;4;   0.704305, 0.709789, 0.000000,-0.000000;;,
-      126;4;   0.702749, 0.711279, 0.000000,-0.000000;;,
-      127;4;   0.700886, 0.713062, 0.000000,-0.000000;;,
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-      169;4;   0.034052, 0.993234, 0.000000,-0.000000;;,
-      170;4;   0.129903, 0.974175, 0.000000,-0.000000;;,
-      171;4;   0.252901, 0.949704, 0.000000,-0.000000;;,
-      172;4;   0.348675, 0.930646, 0.000000,-0.000000;;,
-      173;4;   0.382683, 0.923880, 0.000000,-0.000000;;,
-      174;4;   0.361005, 0.930646, 0.000000,-0.000000;;,
-      175;4;   0.294618, 0.949704, 0.000000,-0.000000;;,
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-      189;4;  -0.000000, 1.000000,-0.000000,-0.000000;;,
-      190;4;   0.003877, 0.999915, 0.000000,-0.000000;;,
-      191;4;   0.014798, 0.999677, 0.000000,-0.000000;;,
-      192;4;   0.028821, 0.999371, 0.000000,-0.000000;;,
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-      197;4;   0.014798, 0.999677, 0.000000,-0.000000;;,
-      198;4;   0.003877, 0.999915, 0.000000,-0.000000;;,
-      199;4;  -0.000000, 1.000000,-0.000000,-0.000000;;,
-      200;4;  -0.000000, 1.000000,-0.000000,-0.000000;;,
-      201;4;   0.034052, 0.993233, 0.000000,-0.000000;;,
-      202;4;   0.129903, 0.974175, 0.000000,-0.000000;;,
-      203;4;   0.252901, 0.949704, 0.000000,-0.000000;;,
-      204;4;   0.348675, 0.930646, 0.000000,-0.000000;;,
-      205;4;   0.382683, 0.923880, 0.000000,-0.000000;;,
-      206;4;   0.361005, 0.930646, 0.000000,-0.000000;;,
-      207;4;   0.294618, 0.949704, 0.000000,-0.000000;;,
-      208;4;   0.194899, 0.974175, 0.000000,-0.000000;;,
-      209;4;   0.088939, 0.993234, 0.000000,-0.000000;;,
-      210;4;  -0.000000, 1.000000,-0.000000,-0.000000;;,
-      211;4;  -0.088939, 0.993234,-0.000000,-0.000000;;,
-      212;4;  -0.194899, 0.974175,-0.000000,-0.000000;;,
-      213;4;  -0.294618, 0.949704,-0.000000,-0.000000;;,
-      214;4;  -0.361005, 0.930646,-0.000000,-0.000000;;,
-      215;4;  -0.382683, 0.923880,-0.000000,-0.000000;;,
-      216;4;  -0.348699, 0.930646,-0.000000,-0.000000;;,
-      217;4;  -0.253041, 0.949703,-0.000000,-0.000000;;,
-      218;4;  -0.130122, 0.974173,-0.000000,-0.000000;;,
-      219;4;  -0.034158, 0.993233,-0.000000,-0.000000;;,
-      220;4;  -0.000000, 1.000000,-0.000000,-0.000000;;;
-    }
-    AnimationKey { //Scale
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-      57;3;    1.000000, 1.000000, 1.000000;;,
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-      183;3;   1.000000, 1.000000, 1.000000;;,
-      184;3;   1.000000, 1.000000, 1.000000;;,
-      185;3;   1.000000, 1.000000, 1.000000;;,
-      186;3;   1.000000, 1.000000, 1.000000;;,
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-      191;3;   1.000000, 1.000000, 1.000000;;,
-      192;3;   1.000000, 1.000000, 1.000000;;,
-      193;3;   1.000000, 1.000000, 1.000000;;,
-      194;3;   1.000000, 1.000000, 1.000000;;,
-      195;3;   1.000000, 1.000000, 1.000000;;,
-      196;3;   1.000000, 1.000000, 1.000000;;,
-      197;3;   1.000000, 1.000000, 1.000000;;,
-      198;3;   1.000000, 1.000000, 1.000000;;,
-      199;3;   1.000000, 1.000000, 1.000000;;,
-      200;3;   1.000000, 1.000000, 1.000000;;,
-      201;3;   1.000000, 1.000000, 1.000000;;,
-      202;3;   1.000000, 1.000000, 1.000000;;,
-      203;3;   1.000000, 1.000000, 1.000000;;,
-      204;3;   1.000000, 1.000000, 1.000000;;,
-      205;3;   1.000000, 1.000000, 1.000000;;,
-      206;3;   1.000000, 1.000000, 1.000000;;,
-      207;3;   1.000000, 1.000000, 1.000000;;,
-      208;3;   1.000000, 1.000000, 1.000000;;,
-      209;3;   1.000000, 1.000000, 1.000000;;,
-      210;3;   1.000000, 1.000000, 1.000000;;,
-      211;3;   1.000000, 1.000000, 1.000000;;,
-      212;3;   1.000000, 1.000000, 1.000000;;,
-      213;3;   1.000000, 1.000000, 1.000000;;,
-      214;3;   1.000000, 1.000000, 1.000000;;,
-      215;3;   1.000000, 1.000000, 1.000000;;,
-      216;3;   1.000000, 1.000000, 1.000000;;,
-      217;3;   1.000000, 1.000000, 1.000000;;,
-      218;3;   1.000000, 1.000000, 1.000000;;,
-      219;3;   1.000000, 1.000000, 1.000000;;,
-      220;3;   1.000000, 1.000000, 1.000000;;;
-    }
-  }
-  Animation {
-    {Armature_Leg_Left}
-    AnimationKey { //Position
-      2;
-      221;
-      0;3;    -1.000000, 0.000000,-0.000001;;,
-      1;3;    -1.000000,-0.000000,-0.000001;;,
-      2;3;    -1.000000,-0.000000,-0.000001;;,
-      3;3;    -1.000000,-0.000000,-0.000001;;,
-      4;3;    -1.000000,-0.000000,-0.000001;;,
-      5;3;    -1.000000,-0.000000,-0.000001;;,
-      6;3;    -1.000000,-0.000000,-0.000001;;,
-      7;3;    -1.000000,-0.000000,-0.000001;;,
-      8;3;    -1.000000,-0.000000,-0.000001;;,
-      9;3;    -1.000000,-0.000000,-0.000001;;,
-      10;3;   -1.000000,-0.000000,-0.000000;;,
-      11;3;   -1.000000,-0.000000,-0.000000;;,
-      12;3;   -1.000000,-0.000000,-0.000000;;,
-      13;3;   -1.000000,-0.000000,-0.000000;;,
-      14;3;   -1.000000,-0.000000,-0.000000;;,
-      15;3;   -1.000000,-0.000000,-0.000001;;,
-      16;3;   -1.000000,-0.000000,-0.000001;;,
-      17;3;   -1.000000,-0.000000,-0.000001;;,
-      18;3;   -1.000000,-0.000000,-0.000001;;,
-      19;3;   -1.000000,-0.000000,-0.000001;;,
-      20;3;   -1.000000,-0.000000,-0.000001;;,
-      21;3;   -1.000000,-0.000000,-0.000001;;,
-      22;3;   -1.000000,-0.000000,-0.000000;;,
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-      55;3;   -1.000000,-0.000000,-0.000001;;,
-      56;3;   -1.000000,-0.000000,-0.000001;;,
-      57;3;   -1.000000,-0.000000,-0.000001;;,
-      58;3;   -1.000000,-0.000000,-0.000001;;,
-      59;3;   -1.000000,-0.000000,-0.000001;;,
-      60;3;   -1.000000,-0.000000,-0.000001;;,
-      61;3;   -1.000000,-0.000000,-0.000001;;,
-      62;3;   -1.000000,-0.000000,-0.000001;;,
-      63;3;   -1.000000,-0.000000,-0.000001;;,
-      64;3;   -1.000000,-0.000000,-0.000001;;,
-      65;3;   -1.000000,-0.000000,-0.000001;;,
-      66;3;   -1.000000,-0.000000,-0.000001;;,
-      67;3;   -1.000000,-0.000000,-0.000000;;,
-      68;3;   -1.000000,-0.000000,-0.000000;;,
-      69;3;   -1.000000,-0.000000,-0.000000;;,
-      70;3;   -1.000000,-0.000000,-0.000000;;,
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-      72;3;   -1.000000,-0.000000,-0.000000;;,
-      73;3;   -1.000000,-0.000000,-0.000000;;,
-      74;3;   -1.000000,-0.000000,-0.000001;;,
-      75;3;   -1.000000,-0.000000,-0.000001;;,
-      76;3;   -1.000000,-0.000000,-0.000001;;,
-      77;3;   -1.000000,-0.000000,-0.000001;;,
-      78;3;   -1.000000,-0.000000,-0.000001;;,
-      79;3;   -1.000000,-0.000000,-0.000001;;,
-      80;3;   -1.000000, 0.000000,-0.000001;;,
-      81;3;   -1.000000, 0.000000,-0.000001;;,
-      82;3;   -1.000000,-0.000000,-0.000001;;,
-      83;3;   -1.000000,-0.000000,-0.000001;;,
-      84;3;   -1.000000,-0.000000,-0.000001;;,
-      85;3;   -1.000000,-0.000000,-0.000001;;,
-      86;3;   -1.000000,-0.000000,-0.000001;;,
-      87;3;   -1.000000,-0.000000,-0.000001;;,
-      88;3;   -1.000000,-0.000000,-0.000001;;,
-      89;3;   -1.000000,-0.000000,-0.000001;;,
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-      91;3;   -1.000000,-0.000000,-0.000001;;,
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-      102;3;  -1.000000,-0.000000,-0.000001;;,
-      103;3;  -1.000000,-0.000000,-0.000001;;,
-      104;3;  -1.000000,-0.000000,-0.000001;;,
-      105;3;  -1.000000,-0.000000,-0.000001;;,
-      106;3;  -1.000000,-0.000000,-0.000001;;,
-      107;3;  -1.000000,-0.000000,-0.000001;;,
-      108;3;  -1.000000,-0.000000,-0.000001;;,
-      109;3;  -1.000000,-0.000000,-0.000001;;,
-      110;3;  -1.000000,-0.000000,-0.000001;;,
-      111;3;  -1.000000,-0.000000,-0.000001;;,
-      112;3;  -1.000000,-0.000000,-0.000001;;,
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-      152;3;  -1.000000,-0.000000,-0.000001;;,
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-      185;3;  -1.000000, 0.000000,-0.000001;;,
-      186;3;  -1.000000, 0.000000,-0.000001;;,
-      187;3;  -1.000000, 0.000000,-0.000001;;,
-      188;3;  -1.000000, 0.000000,-0.000001;;,
-      189;3;  -1.000000, 0.000000,-0.000001;;,
-      190;3;  -1.000000, 0.000000,-0.000001;;,
-      191;3;  -1.000000, 0.000000,-0.000001;;,
-      192;3;  -1.000000, 0.000000,-0.000000;;,
-      193;3;  -1.000000, 0.000000,-0.000001;;,
-      194;3;  -1.000000, 0.000000,-0.000001;;,
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-      197;3;  -1.000000, 0.000000,-0.000001;;,
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-      199;3;  -1.000000, 0.000000,-0.000001;;,
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-      205;3;  -1.000000,-0.000000,-0.000001;;,
-      206;3;  -1.000000,-0.000000,-0.000000;;,
-      207;3;  -1.000000,-0.000000,-0.000001;;,
-      208;3;  -1.000000, 0.000000,-0.000000;;,
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-      210;3;  -1.000000, 0.000000,-0.000001;;,
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-      219;3;  -1.000000,-0.000000,-0.000001;;,
-      220;3;  -1.000000, 0.000000,-0.000001;;;
-    }
-    AnimationKey { //Rotation
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-      221;
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-      13;4;   -0.032064, 0.999300,-0.000000,-0.000000;;,
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-      173;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      174;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      175;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      176;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      177;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      178;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      179;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      180;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      181;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      182;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      183;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      184;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      185;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      186;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      187;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      188;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      189;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      190;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      191;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      192;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      193;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      194;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      195;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      196;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      197;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      198;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      199;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      200;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      201;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      202;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      203;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      204;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      205;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      206;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      207;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      208;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      209;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      210;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      211;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      212;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      213;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      214;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      215;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      216;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      217;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      218;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      219;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      220;4;  -1.000000, 0.000000, 0.000000, 0.000000;;;
-    }
-    AnimationKey { //Scale
-      1;
-      221;
-      0;3;     1.000000, 1.000000, 1.000000;;,
-      1;3;     1.000000, 1.000000, 1.000000;;,
-      2;3;     1.000000, 1.000000, 1.000000;;,
-      3;3;     1.000000, 1.000000, 1.000000;;,
-      4;3;     1.000000, 1.000000, 1.000000;;,
-      5;3;     1.000000, 1.000000, 1.000000;;,
-      6;3;     1.000000, 1.000000, 1.000000;;,
-      7;3;     1.000000, 1.000000, 1.000000;;,
-      8;3;     1.000000, 1.000000, 1.000000;;,
-      9;3;     1.000000, 1.000000, 1.000000;;,
-      10;3;    1.000000, 1.000000, 1.000000;;,
-      11;3;    1.000000, 1.000000, 1.000000;;,
-      12;3;    1.000000, 1.000000, 1.000000;;,
-      13;3;    1.000000, 1.000000, 1.000000;;,
-      14;3;    1.000000, 1.000000, 1.000000;;,
-      15;3;    1.000000, 1.000000, 1.000000;;,
-      16;3;    1.000000, 1.000000, 1.000000;;,
-      17;3;    1.000000, 1.000000, 1.000000;;,
-      18;3;    1.000000, 1.000000, 1.000000;;,
-      19;3;    1.000000, 1.000000, 1.000000;;,
-      20;3;    1.000000, 1.000000, 1.000000;;,
-      21;3;    1.000000, 1.000000, 1.000000;;,
-      22;3;    1.000000, 1.000000, 1.000000;;,
-      23;3;    1.000000, 1.000000, 1.000000;;,
-      24;3;    1.000000, 1.000000, 1.000000;;,
-      25;3;    1.000000, 1.000000, 1.000000;;,
-      26;3;    1.000000, 1.000000, 1.000000;;,
-      27;3;    1.000000, 1.000000, 1.000000;;,
-      28;3;    1.000000, 1.000000, 1.000000;;,
-      29;3;    1.000000, 1.000000, 1.000000;;,
-      30;3;    1.000000, 1.000000, 1.000000;;,
-      31;3;    1.000000, 1.000000, 1.000000;;,
-      32;3;    1.000000, 1.000000, 1.000000;;,
-      33;3;    1.000000, 1.000000, 1.000000;;,
-      34;3;    1.000000, 1.000000, 1.000000;;,
-      35;3;    1.000000, 1.000000, 1.000000;;,
-      36;3;    1.000000, 1.000000, 1.000000;;,
-      37;3;    1.000000, 1.000000, 1.000000;;,
-      38;3;    1.000000, 1.000000, 1.000000;;,
-      39;3;    1.000000, 1.000000, 1.000000;;,
-      40;3;    1.000000, 1.000000, 1.000000;;,
-      41;3;    1.000000, 1.000000, 1.000000;;,
-      42;3;    1.000000, 1.000000, 1.000000;;,
-      43;3;    1.000000, 1.000000, 1.000000;;,
-      44;3;    1.000000, 1.000000, 1.000000;;,
-      45;3;    1.000000, 1.000000, 1.000000;;,
-      46;3;    1.000000, 1.000000, 1.000000;;,
-      47;3;    1.000000, 1.000000, 1.000000;;,
-      48;3;    1.000000, 1.000000, 1.000000;;,
-      49;3;    1.000000, 1.000000, 1.000000;;,
-      50;3;    1.000000, 1.000000, 1.000000;;,
-      51;3;    1.000000, 1.000000, 1.000000;;,
-      52;3;    1.000000, 1.000000, 1.000000;;,
-      53;3;    1.000000, 1.000000, 1.000000;;,
-      54;3;    1.000000, 1.000000, 1.000000;;,
-      55;3;    1.000000, 1.000000, 1.000000;;,
-      56;3;    1.000000, 1.000000, 1.000000;;,
-      57;3;    1.000000, 1.000000, 1.000000;;,
-      58;3;    1.000000, 1.000000, 1.000000;;,
-      59;3;    1.000000, 1.000000, 1.000000;;,
-      60;3;    1.000000, 1.000000, 1.000000;;,
-      61;3;    1.000000, 1.000000, 1.000000;;,
-      62;3;    1.000000, 1.000000, 1.000000;;,
-      63;3;    1.000000, 1.000000, 1.000000;;,
-      64;3;    1.000000, 1.000000, 1.000000;;,
-      65;3;    1.000000, 1.000000, 1.000000;;,
-      66;3;    1.000000, 1.000000, 1.000000;;,
-      67;3;    1.000000, 1.000000, 1.000000;;,
-      68;3;    1.000000, 1.000000, 1.000000;;,
-      69;3;    1.000000, 1.000000, 1.000000;;,
-      70;3;    1.000000, 1.000000, 1.000000;;,
-      71;3;    1.000000, 1.000000, 1.000000;;,
-      72;3;    1.000000, 1.000000, 1.000000;;,
-      73;3;    1.000000, 1.000000, 1.000000;;,
-      74;3;    1.000000, 1.000000, 1.000000;;,
-      75;3;    1.000000, 1.000000, 1.000000;;,
-      76;3;    1.000000, 1.000000, 1.000000;;,
-      77;3;    1.000000, 1.000000, 1.000000;;,
-      78;3;    1.000000, 1.000000, 1.000000;;,
-      79;3;    1.000000, 1.000000, 1.000000;;,
-      80;3;    1.000000, 1.000000, 1.000000;;,
-      81;3;    1.000000, 1.000000, 1.000000;;,
-      82;3;    1.000000, 1.000000, 1.000000;;,
-      83;3;    1.000000, 1.000000, 1.000000;;,
-      84;3;    1.000000, 1.000000, 1.000000;;,
-      85;3;    1.000000, 1.000000, 1.000000;;,
-      86;3;    1.000000, 1.000000, 1.000000;;,
-      87;3;    1.000000, 1.000000, 1.000000;;,
-      88;3;    1.000000, 1.000000, 1.000000;;,
-      89;3;    1.000000, 1.000000, 1.000000;;,
-      90;3;    1.000000, 1.000000, 1.000000;;,
-      91;3;    1.000000, 1.000000, 1.000000;;,
-      92;3;    1.000000, 1.000000, 1.000000;;,
-      93;3;    1.000000, 1.000000, 1.000000;;,
-      94;3;    1.000000, 1.000000, 1.000000;;,
-      95;3;    1.000000, 1.000000, 1.000000;;,
-      96;3;    1.000000, 1.000000, 1.000000;;,
-      97;3;    1.000000, 1.000000, 1.000000;;,
-      98;3;    1.000000, 1.000000, 1.000000;;,
-      99;3;    1.000000, 1.000000, 1.000000;;,
-      100;3;   1.000000, 1.000000, 1.000000;;,
-      101;3;   1.000000, 1.000000, 1.000000;;,
-      102;3;   1.000000, 1.000000, 1.000000;;,
-      103;3;   1.000000, 1.000000, 1.000000;;,
-      104;3;   1.000000, 1.000000, 1.000000;;,
-      105;3;   1.000000, 1.000000, 1.000000;;,
-      106;3;   1.000000, 1.000000, 1.000000;;,
-      107;3;   1.000000, 1.000000, 1.000000;;,
-      108;3;   1.000000, 1.000000, 1.000000;;,
-      109;3;   1.000000, 1.000000, 1.000000;;,
-      110;3;   1.000000, 1.000000, 1.000000;;,
-      111;3;   1.000000, 1.000000, 1.000000;;,
-      112;3;   1.000000, 1.000000, 1.000000;;,
-      113;3;   1.000000, 1.000000, 1.000000;;,
-      114;3;   1.000000, 1.000000, 1.000000;;,
-      115;3;   1.000000, 1.000000, 1.000000;;,
-      116;3;   1.000000, 1.000000, 1.000000;;,
-      117;3;   1.000000, 1.000000, 1.000000;;,
-      118;3;   1.000000, 1.000000, 1.000000;;,
-      119;3;   1.000000, 1.000000, 1.000000;;,
-      120;3;   1.000000, 1.000000, 1.000000;;,
-      121;3;   1.000000, 1.000000, 1.000000;;,
-      122;3;   1.000000, 1.000000, 1.000000;;,
-      123;3;   1.000000, 1.000000, 1.000000;;,
-      124;3;   1.000000, 1.000000, 1.000000;;,
-      125;3;   1.000000, 1.000000, 1.000000;;,
-      126;3;   1.000000, 1.000000, 1.000000;;,
-      127;3;   1.000000, 1.000000, 1.000000;;,
-      128;3;   1.000000, 1.000000, 1.000000;;,
-      129;3;   1.000000, 1.000000, 1.000000;;,
-      130;3;   1.000000, 1.000000, 1.000000;;,
-      131;3;   1.000000, 1.000000, 1.000000;;,
-      132;3;   1.000000, 1.000000, 1.000000;;,
-      133;3;   1.000000, 1.000000, 1.000000;;,
-      134;3;   1.000000, 1.000000, 1.000000;;,
-      135;3;   1.000000, 1.000000, 1.000000;;,
-      136;3;   1.000000, 1.000000, 1.000000;;,
-      137;3;   1.000000, 1.000000, 1.000000;;,
-      138;3;   1.000000, 1.000000, 1.000000;;,
-      139;3;   1.000000, 1.000000, 1.000000;;,
-      140;3;   1.000000, 1.000000, 1.000000;;,
-      141;3;   1.000000, 1.000000, 1.000000;;,
-      142;3;   1.000000, 1.000000, 1.000000;;,
-      143;3;   1.000000, 1.000000, 1.000000;;,
-      144;3;   1.000000, 1.000000, 1.000000;;,
-      145;3;   1.000000, 1.000000, 1.000000;;,
-      146;3;   1.000000, 1.000000, 1.000000;;,
-      147;3;   1.000000, 1.000000, 1.000000;;,
-      148;3;   1.000000, 1.000000, 1.000000;;,
-      149;3;   1.000000, 1.000000, 1.000000;;,
-      150;3;   1.000000, 1.000000, 1.000000;;,
-      151;3;   1.000000, 1.000000, 1.000000;;,
-      152;3;   1.000000, 1.000000, 1.000000;;,
-      153;3;   1.000000, 1.000000, 1.000000;;,
-      154;3;   1.000000, 1.000000, 1.000000;;,
-      155;3;   1.000000, 1.000000, 1.000000;;,
-      156;3;   1.000000, 1.000000, 1.000000;;,
-      157;3;   1.000000, 1.000000, 1.000000;;,
-      158;3;   1.000000, 1.000000, 1.000000;;,
-      159;3;   1.000000, 1.000000, 1.000000;;,
-      160;3;   1.000000, 1.000000, 1.000000;;,
-      161;3;   1.000000, 1.000000, 1.000000;;,
-      162;3;   1.000000, 1.000000, 1.000000;;,
-      163;3;   1.000000, 1.000000, 1.000000;;,
-      164;3;   1.000000, 1.000000, 1.000000;;,
-      165;3;   1.000000, 1.000000, 1.000000;;,
-      166;3;   1.000000, 1.000000, 1.000000;;,
-      167;3;   1.000000, 1.000000, 1.000000;;,
-      168;3;   1.000000, 1.000000, 1.000000;;,
-      169;3;   1.000000, 1.000000, 1.000000;;,
-      170;3;   1.000000, 1.000000, 1.000000;;,
-      171;3;   1.000000, 1.000000, 1.000000;;,
-      172;3;   1.000000, 1.000000, 1.000000;;,
-      173;3;   1.000000, 1.000000, 1.000000;;,
-      174;3;   1.000000, 1.000000, 1.000000;;,
-      175;3;   1.000000, 1.000000, 1.000000;;,
-      176;3;   1.000000, 1.000000, 1.000000;;,
-      177;3;   1.000000, 1.000000, 1.000000;;,
-      178;3;   1.000000, 1.000000, 1.000000;;,
-      179;3;   1.000000, 1.000000, 1.000000;;,
-      180;3;   1.000000, 1.000000, 1.000000;;,
-      181;3;   1.000000, 1.000000, 1.000000;;,
-      182;3;   1.000000, 1.000000, 1.000000;;,
-      183;3;   1.000000, 1.000000, 1.000000;;,
-      184;3;   1.000000, 1.000000, 1.000000;;,
-      185;3;   1.000000, 1.000000, 1.000000;;,
-      186;3;   1.000000, 1.000000, 1.000000;;,
-      187;3;   1.000000, 1.000000, 1.000000;;,
-      188;3;   1.000000, 1.000000, 1.000000;;,
-      189;3;   1.000000, 1.000000, 1.000000;;,
-      190;3;   1.000000, 1.000000, 1.000000;;,
-      191;3;   1.000000, 1.000000, 1.000000;;,
-      192;3;   1.000000, 1.000000, 1.000000;;,
-      193;3;   1.000000, 1.000000, 1.000000;;,
-      194;3;   1.000000, 1.000000, 1.000000;;,
-      195;3;   1.000000, 1.000000, 1.000000;;,
-      196;3;   1.000000, 1.000000, 1.000000;;,
-      197;3;   1.000000, 1.000000, 1.000000;;,
-      198;3;   1.000000, 1.000000, 1.000000;;,
-      199;3;   1.000000, 1.000000, 1.000000;;,
-      200;3;   1.000000, 1.000000, 1.000000;;,
-      201;3;   1.000000, 1.000000, 1.000000;;,
-      202;3;   1.000000, 1.000000, 1.000000;;,
-      203;3;   1.000000, 1.000000, 1.000000;;,
-      204;3;   1.000000, 1.000000, 1.000000;;,
-      205;3;   1.000000, 1.000000, 1.000000;;,
-      206;3;   1.000000, 1.000000, 1.000000;;,
-      207;3;   1.000000, 1.000000, 1.000000;;,
-      208;3;   1.000000, 1.000000, 1.000000;;,
-      209;3;   1.000000, 1.000000, 1.000000;;,
-      210;3;   1.000000, 1.000000, 1.000000;;,
-      211;3;   1.000000, 1.000000, 1.000000;;,
-      212;3;   1.000000, 1.000000, 1.000000;;,
-      213;3;   1.000000, 1.000000, 1.000000;;,
-      214;3;   1.000000, 1.000000, 1.000000;;,
-      215;3;   1.000000, 1.000000, 1.000000;;,
-      216;3;   1.000000, 1.000000, 1.000000;;,
-      217;3;   1.000000, 1.000000, 1.000000;;,
-      218;3;   1.000000, 1.000000, 1.000000;;,
-      219;3;   1.000000, 1.000000, 1.000000;;,
-      220;3;   1.000000, 1.000000, 1.000000;;;
-    }
-  }
-} //End of AnimationSet
diff --git a/mods/default/player.lua b/mods/default/player.lua
deleted file mode 100644 (file)
index bf08149..0000000
+++ /dev/null
@@ -1,132 +0,0 @@
--- Minetest 0.4 mod: player
--- See README.txt for licensing and other information.
-
---
--- Start of configuration area:
---
-
--- Player animation speed
-animation_speed = 30
-
--- Player animation blending
--- Note: This is currently broken due to a bug in Irrlicht, leave at 0
-animation_blend = 0
-
--- Default player appearance
-default_model = "character.x"
-default_textures = {"character.png", }
-
--- Frame ranges for each player model
-function player_get_animations(model)
-       if model == "character.x" then
-               return {
-               stand_START = 0,
-               stand_END = 79,
-               sit_START = 81,
-               sit_END = 160,
-               lay_START = 162,
-               lay_END = 166,
-               walk_START = 168,
-               walk_END = 187,
-               mine_START = 189,
-               mine_END = 198,
-               walk_mine_START = 200,
-               walk_mine_END = 219
-               }
-       end
-end
-
---
--- End of configuration area.
---
-
--- Player stats and animations
-local player_model = {}
-local player_anim = {}
-local player_sneak = {}
-local ANIM_STAND = 1
-local ANIM_SIT = 2
-local ANIM_LAY = 3
-local ANIM_WALK  = 4
-local ANIM_WALK_MINE = 5
-local ANIM_MINE = 6
-
--- Called when a player's appearance needs to be updated
-function player_update_visuals(pl)
-       local name = pl:get_player_name()
-
-       player_model[name] = default_model
-       player_anim[name] = 0 -- Animation will be set further below immediately
-       player_sneak[name] = false
-       prop = {
-               mesh = default_model,
-               textures = default_textures,
-               visual = "mesh",
-               visual_size = {x=1, y=1},
-       }
-       pl:set_properties(prop)
-end
-
--- Update appearance when the player joins
-minetest.register_on_joinplayer(player_update_visuals)
-
--- Check each player and apply animations
-function player_step(dtime)
-       for _, pl in pairs(minetest.get_connected_players()) do
-               local name = pl:get_player_name()
-               local anim = player_get_animations(player_model[name])
-               local controls = pl:get_player_control()
-               local walking = false
-               local animation_speed_mod = animation_speed
-
-               -- Determine if the player is walking
-               if controls.up or controls.down or controls.left or controls.right then
-                       walking = true
-               end
-
-               -- Determine if the player is sneaking, and reduce animation speed if so
-               if controls.sneak and pl:get_hp() ~= 0 and (walking or controls.LMB) then
-                       animation_speed_mod = animation_speed_mod / 2
-                       -- Refresh player animation below if sneak state changed
-                       if not player_sneak[name] then
-                               player_anim[name] = 0
-                               player_sneak[name] = true
-                       end
-               else
-                       -- Refresh player animation below if sneak state changed
-                       if player_sneak[name] then
-                               player_anim[name] = 0
-                               player_sneak[name] = false
-                       end
-               end
-
-               -- Apply animations based on what the player is doing
-               if pl:get_hp() == 0 then
-                       if player_anim[name] ~= ANIM_LAY then
-                               pl:set_animation({x=anim.lay_START, y=anim.lay_END}, animation_speed_mod, animation_blend)
-                               player_anim[name] = ANIM_LAY
-                       end
-               elseif walking and controls.LMB then
-                       if player_anim[name] ~= ANIM_WALK_MINE then
-                               pl:set_animation({x=anim.walk_mine_START, y=anim.walk_mine_END}, animation_speed_mod, animation_blend)
-                               player_anim[name] = ANIM_WALK_MINE
-                       end
-               elseif walking then
-                       if player_anim[name] ~= ANIM_WALK then
-                               pl:set_animation({x=anim.walk_START, y=anim.walk_END}, animation_speed_mod, animation_blend)
-                               player_anim[name] = ANIM_WALK
-                       end
-               elseif controls.LMB then
-                       if player_anim[name] ~= ANIM_MINE then
-                               pl:set_animation({x=anim.mine_START, y=anim.mine_END}, animation_speed_mod, animation_blend)
-                               player_anim[name] = ANIM_MINE
-                       end
-               elseif player_anim[name] ~= ANIM_STAND then
-                       pl:set_animation({x=anim.stand_START, y=anim.stand_END}, animation_speed_mod, animation_blend)
-                       player_anim[name] = ANIM_STAND
-               end
-       end
-end
-minetest.register_globalstep(player_step)
-
--- END
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diff --git a/mods/default/textures/wieldhand.png b/mods/default/textures/wieldhand.png
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diff --git a/mods/doors/README.txt b/mods/doors/README.txt
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+++ /dev/null
@@ -1,23 +0,0 @@
-Minetest 0.4 mod: doors
-=======================
-
-License of source code:
------------------------
-Copyright (C) 2012 PilzAdam
-
-This program is free software. It comes without any warranty, to
-the extent permitted by applicable law. You can redistribute it
-and/or modify it under the terms of the Do What The Fuck You Want
-To Public License, Version 2, as published by Sam Hocevar. See
-http://sam.zoy.org/wtfpl/COPYING for more details.
-
-License of media (textures and sounds)
---------------------------------------
-Textures created by Fernando Zapata (CC BY-SA 3.0):
-  door_wood.png
-  door_wood_a.png
-  door_wood_a_r.png
-  door_wood_b.png
-  door_wood_b_r.png
-
-All other textures (created by PilzAdam): WTFPL
diff --git a/mods/doors/depends.txt b/mods/doors/depends.txt
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index 4ad96d5..0000000
+++ /dev/null
@@ -1 +0,0 @@
-default
diff --git a/mods/doors/init.lua b/mods/doors/init.lua
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@@ -1,295 +0,0 @@
-doors = {}
-
--- Registers a door
---  name: The name of the door
---  def: a table with the folowing fields:
---    description
---    inventory_image
---    groups
---    tiles_bottom: the tiles of the bottom part of the door {front, side}
---    tiles_top: the tiles of the bottom part of the door {front, side}
---    If the following fields are not defined the default values are used
---    node_box_bottom
---    node_box_top
---    selection_box_bottom
---    selection_box_top
---    only_placer_can_open: if true only the player who placed the door can
---                          open it
-function doors:register_door(name, def)
-       def.groups.not_in_creative_inventory = 1
-       
-       local box = {{-0.5, -0.5, -0.5,   0.5, 0.5, -0.5+1.5/16}}
-       
-       if not def.node_box_bottom then
-               def.node_box_bottom = box
-       end
-       if not def.node_box_top then
-               def.node_box_top = box
-       end
-       if not def.selection_box_bottom then
-               def.selection_box_bottom= box
-       end
-       if not def.selection_box_top then
-               def.selection_box_top = box
-       end
-       
-       minetest.register_craftitem(name, {
-               description = def.description,
-               inventory_image = def.inventory_image,
-               
-               on_place = function(itemstack, placer, pointed_thing)
-                       if not pointed_thing.type == "node" then
-                               return itemstack
-                       end
-                       
-                       local ptu = pointed_thing.under
-                       local nu = minetest.env:get_node(ptu)
-                       if minetest.registered_nodes[nu.name].on_rightclick then
-                               return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
-                       end
-                       
-                       local pt = pointed_thing.above
-                       local pt2 = {x=pt.x, y=pt.y, z=pt.z}
-                       pt2.y = pt2.y+1
-                       if
-                               not minetest.registered_nodes[minetest.env:get_node(pt).name].buildable_to or
-                               not minetest.registered_nodes[minetest.env:get_node(pt2).name].buildable_to or
-                               not placer or
-                               not placer:is_player()
-                       then
-                               return itemstack
-                       end
-                       
-                       local p2 = minetest.dir_to_facedir(placer:get_look_dir())
-                       local pt3 = {x=pt.x, y=pt.y, z=pt.z}
-                       if p2 == 0 then
-                               pt3.x = pt3.x-1
-                       elseif p2 == 1 then
-                               pt3.z = pt3.z+1
-                       elseif p2 == 2 then
-                               pt3.x = pt3.x+1
-                       elseif p2 == 3 then
-                               pt3.z = pt3.z-1
-                       end
-                       if not string.find(minetest.env:get_node(pt3).name, name.."_b_") then
-                               minetest.env:set_node(pt, {name=name.."_b_1", param2=p2})
-                               minetest.env:set_node(pt2, {name=name.."_t_1", param2=p2})
-                       else
-                               minetest.env:set_node(pt, {name=name.."_b_2", param2=p2})
-                               minetest.env:set_node(pt2, {name=name.."_t_2", param2=p2})
-                       end
-                       
-                       if def.only_placer_can_open then
-                               local pn = placer:get_player_name()
-                               local meta = minetest.env:get_meta(pt)
-                               meta:set_string("doors_owner", pn)
-                               meta:set_string("infotext", "Owned by "..pn)
-                               meta = minetest.env:get_meta(pt2)
-                               meta:set_string("doors_owner", pn)
-                               meta:set_string("infotext", "Owned by "..pn)
-                       end
-                       
-                       if not minetest.setting_getbool("creative_mode") then
-                               itemstack:take_item()
-                       end
-                       return itemstack
-               end,
-       })
-       
-       local tt = def.tiles_top
-       local tb = def.tiles_bottom
-       
-       local function after_dig_node(pos, name)
-               if minetest.env:get_node(pos).name == name then
-                       minetest.env:remove_node(pos)
-               end
-       end
-       
-       local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
-               pos.y = pos.y+dir
-               if not minetest.env:get_node(pos).name == check_name then
-                       return
-               end
-               local p2 = minetest.env:get_node(pos).param2
-               p2 = params[p2+1]
-               
-               local meta = minetest.env:get_meta(pos):to_table()
-               minetest.env:set_node(pos, {name=replace_dir, param2=p2})
-               minetest.env:get_meta(pos):from_table(meta)
-               
-               pos.y = pos.y-dir
-               meta = minetest.env:get_meta(pos):to_table()
-               minetest.env:set_node(pos, {name=replace, param2=p2})
-               minetest.env:get_meta(pos):from_table(meta)
-       end
-       
-       local function check_player_priv(pos, player)
-               if not def.only_placer_can_open then
-                       return true
-               end
-               local meta = minetest.env:get_meta(pos)
-               local pn = player:get_player_name()
-               return meta:get_string("doors_owner") == pn
-       end
-       
-       minetest.register_node(name.."_b_1", {
-               tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
-               paramtype = "light",
-               paramtype2 = "facedir",
-               drop = name,
-               drawtype = "nodebox",
-               node_box = {
-                       type = "fixed",
-                       fixed = def.node_box_bottom
-               },
-               selection_box = {
-                       type = "fixed",
-                       fixed = def.selection_box_bottom
-               },
-               groups = def.groups,
-               
-               after_dig_node = function(pos, oldnode, oldmetadata, digger)
-                       pos.y = pos.y+1
-                       after_dig_node(pos, name.."_t_1")
-               end,
-               
-               on_rightclick = function(pos, node, clicker)
-                       if check_player_priv(pos, clicker) then
-                               on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
-                       end
-               end,
-               
-               can_dig = check_player_priv,
-       })
-       
-       minetest.register_node(name.."_t_1", {
-               tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
-               paramtype = "light",
-               paramtype2 = "facedir",
-               drop = name,
-               drawtype = "nodebox",
-               node_box = {
-                       type = "fixed",
-                       fixed = def.node_box_top
-               },
-               selection_box = {
-                       type = "fixed",
-                       fixed = def.selection_box_top
-               },
-               groups = def.groups,
-               
-               after_dig_node = function(pos, oldnode, oldmetadata, digger)
-                       pos.y = pos.y-1
-                       after_dig_node(pos, name.."_b_1")
-               end,
-               
-               on_rightclick = function(pos, node, clicker)
-                       if check_player_priv(pos, clicker) then
-                               on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
-                       end
-               end,
-               
-               can_dig = check_player_priv,
-       })
-       
-       minetest.register_node(name.."_b_2", {
-               tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
-               paramtype = "light",
-               paramtype2 = "facedir",
-               drop = name,
-               drawtype = "nodebox",
-               node_box = {
-                       type = "fixed",
-                       fixed = def.node_box_bottom
-               },
-               selection_box = {
-                       type = "fixed",
-                       fixed = def.selection_box_bottom
-               },
-               groups = def.groups,
-               
-               after_dig_node = function(pos, oldnode, oldmetadata, digger)
-                       pos.y = pos.y+1
-                       after_dig_node(pos, name.."_t_2")
-               end,
-               
-               on_rightclick = function(pos, node, clicker)
-                       if check_player_priv(pos, clicker) then
-                               on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
-                       end
-               end,
-               
-               can_dig = check_player_priv,
-       })
-       
-       minetest.register_node(name.."_t_2", {
-               tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
-               paramtype = "light",
-               paramtype2 = "facedir",
-               drop = name,
-               drawtype = "nodebox",
-               node_box = {
-                       type = "fixed",
-                       fixed = def.node_box_top
-               },
-               selection_box = {
-                       type = "fixed",
-                       fixed = def.selection_box_top
-               },
-               groups = def.groups,
-               
-               after_dig_node = function(pos, oldnode, oldmetadata, digger)
-                       pos.y = pos.y-1
-                       after_dig_node(pos, name.."_b_2")
-               end,
-               
-               on_rightclick = function(pos, node, clicker)
-                       if check_player_priv(pos, clicker) then
-                               on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
-                       end
-               end,
-               
-               can_dig = check_player_priv,
-       })
-       
-end
-
-doors:register_door("doors:door_wood", {
-       description = "Wooden Door",
-       inventory_image = "door_wood.png",
-       groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
-       tiles_bottom = {"door_wood_b.png", "door_brown.png"},
-       tiles_top = {"door_wood_a.png", "door_brown.png"},
-})
-
-minetest.register_craft({
-       output = "doors:door_wood",
-       recipe = {
-               {"group:wood", "group:wood"},
-               {"group:wood", "group:wood"},
-               {"group:wood", "group:wood"}
-       }
-})
-
-doors:register_door("doors:door_steel", {
-       description = "Steel Door",
-       inventory_image = "door_steel.png",
-       groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
-       tiles_bottom = {"door_steel_b.png", "door_grey.png"},
-       tiles_top = {"door_steel_a.png", "door_grey.png"},
-       only_placer_can_open = true,
-})
-
-minetest.register_craft({
-       output = "doors:door_steel",
-       recipe = {
-               {"default:steel_ingot", "default:steel_ingot"},
-               {"default:steel_ingot", "default:steel_ingot"},
-               {"default:steel_ingot", "default:steel_ingot"}
-       }
-})
-
-minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1")
-minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1")
-minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1")
-minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1")
diff --git a/mods/doors/textures/door_brown.png b/mods/doors/textures/door_brown.png
deleted file mode 100644 (file)
index 02173db..0000000
Binary files a/mods/doors/textures/door_brown.png and /dev/null differ
diff --git a/mods/doors/textures/door_grey.png b/mods/doors/textures/door_grey.png
deleted file mode 100644 (file)
index aa01458..0000000
Binary files a/mods/doors/textures/door_grey.png and /dev/null differ
diff --git a/mods/doors/textures/door_steel.png b/mods/doors/textures/door_steel.png
deleted file mode 100644 (file)
index 27e4030..0000000
Binary files a/mods/doors/textures/door_steel.png and /dev/null differ
diff --git a/mods/doors/textures/door_steel_a.png b/mods/doors/textures/door_steel_a.png
deleted file mode 100644 (file)
index 49604ce..0000000
Binary files a/mods/doors/textures/door_steel_a.png and /dev/null differ
diff --git a/mods/doors/textures/door_steel_b.png b/mods/doors/textures/door_steel_b.png
deleted file mode 100644 (file)
index 98b0d90..0000000
Binary files a/mods/doors/textures/door_steel_b.png and /dev/null differ
diff --git a/mods/doors/textures/door_wood.png b/mods/doors/textures/door_wood.png
deleted file mode 100644 (file)
index 120fc98..0000000
Binary files a/mods/doors/textures/door_wood.png and /dev/null differ
diff --git a/mods/doors/textures/door_wood_a.png b/mods/doors/textures/door_wood_a.png
deleted file mode 100644 (file)
index 1617b65..0000000
Binary files a/mods/doors/textures/door_wood_a.png and /dev/null differ
diff --git a/mods/doors/textures/door_wood_b.png b/mods/doors/textures/door_wood_b.png
deleted file mode 100644 (file)
index 80d4315..0000000
Binary files a/mods/doors/textures/door_wood_b.png and /dev/null differ
diff --git a/mods/fire/README.txt b/mods/fire/README.txt
deleted file mode 100644 (file)
index fdbce15..0000000
+++ /dev/null
@@ -1,32 +0,0 @@
-Minetest 0.4 mod: fire
-======================
-
-License of source code:
------------------------
-Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-http://www.gnu.org/licenses/lgpl-2.1.html
-
-License of media (textures and sounds)
---------------------------------------
-Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                 
-http://creativecommons.org/licenses/by-sa/3.0/
-
-Authors of media files
------------------------
-Everything not listed in here:
-Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
-
-fire_small.ogg sampled from:
-  http://www.freesound.org/people/dobroide/sounds/4211/
-
-fire_large.ogg sampled from:
-  http://www.freesound.org/people/Dynamicell/sounds/17548/
-
-fire_basic_flame_animated.png:
-  Muadtralk
diff --git a/mods/fire/init.lua b/mods/fire/init.lua
deleted file mode 100644 (file)
index e193205..0000000
+++ /dev/null
@@ -1,191 +0,0 @@
--- minetest/fire/init.lua
-
-minetest.register_node("fire:basic_flame", {
-       description = "Fire",
-       drawtype = "plantlike",
-       tiles = {{
-               name="fire_basic_flame_animated.png",
-               animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
-       }},
-       inventory_image = "fire_basic_flame.png",
-       light_source = 14,
-       groups = {igniter=2,dig_immediate=3},
-       drop = '',
-       walkable = false,
-       buildable_to = true,
-       damage_per_second = 4,
-       
-       after_place_node = function(pos, placer)
-               fire.on_flame_add_at(pos)
-       end,
-       
-       after_dig_node = function(pos, oldnode, oldmetadata, digger)
-               fire.on_flame_remove_at(pos)
-       end,
-})
-
-fire = {}
-fire.D = 6
--- key: position hash of low corner of area
--- value: {handle=sound handle, name=sound name}
-fire.sounds = {}
-
-function fire.get_area_p0p1(pos)
-       local p0 = {
-               x=math.floor(pos.x/fire.D)*fire.D,
-               y=math.floor(pos.y/fire.D)*fire.D,
-               z=math.floor(pos.z/fire.D)*fire.D,
-       }
-       local p1 = {
-               x=p0.x+fire.D-1,
-               y=p0.y+fire.D-1,
-               z=p0.z+fire.D-1
-       }
-       return p0, p1
-end
-
-function fire.update_sounds_around(pos)
-       local p0, p1 = fire.get_area_p0p1(pos)
-       local cp = {x=(p0.x+p1.x)/2, y=(p0.y+p1.y)/2, z=(p0.z+p1.z)/2}
-       local flames_p = minetest.env:find_nodes_in_area(p0, p1, {"fire:basic_flame"})
-       --print("number of flames at "..minetest.pos_to_string(p0).."/"
-       --              ..minetest.pos_to_string(p1)..": "..#flames_p)
-       local should_have_sound = (#flames_p > 0)
-       local wanted_sound = nil
-       if #flames_p >= 9 then
-               wanted_sound = {name="fire_large", gain=1.5}
-       elseif #flames_p > 0 then
-               wanted_sound = {name="fire_small", gain=1.5}
-       end
-       local p0_hash = minetest.hash_node_position(p0)
-       local sound = fire.sounds[p0_hash]
-       if not sound then
-               if should_have_sound then
-                       fire.sounds[p0_hash] = {
-                               handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
-                               name = wanted_sound.name,
-                       }
-               end
-       else
-               if not wanted_sound then
-                       minetest.sound_stop(sound.handle)
-                       fire.sounds[p0_hash] = nil
-               elseif sound.name ~= wanted_sound.name then
-                       minetest.sound_stop(sound.handle)
-                       fire.sounds[p0_hash] = {
-                               handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
-                               name = wanted_sound.name,
-                       }
-               end
-       end
-end
-
-function fire.on_flame_add_at(pos)
-       --print("flame added at "..minetest.pos_to_string(pos))
-       fire.update_sounds_around(pos)
-end
-
-function fire.on_flame_remove_at(pos)
-       --print("flame removed at "..minetest.pos_to_string(pos))
-       fire.update_sounds_around(pos)
-end
-
-function fire.find_pos_for_flame_around(pos)
-       return minetest.env:find_node_near(pos, 1, {"air"})
-end
-
-function fire.flame_should_extinguish(pos)
-       --return minetest.env:find_node_near(pos, 1, {"group:puts_out_fire"})
-       local p0 = {x=pos.x-2, y=pos.y, z=pos.z-2}
-       local p1 = {x=pos.x+2, y=pos.y, z=pos.z+2}
-       local ps = minetest.env:find_nodes_in_area(p0, p1, {"group:puts_out_fire"})
-       return (#ps ~= 0)
-end
-
--- Ignite neighboring nodes
-minetest.register_abm({
-       nodenames = {"group:flammable"},
-       neighbors = {"group:igniter"},
-       interval = 1,
-       chance = 2,
-       action = function(p0, node, _, _)
-               -- If there is water or stuff like that around flame, don't ignite
-               if fire.flame_should_extinguish(p0) then
-                       return
-               end
-               local p = fire.find_pos_for_flame_around(p0)
-               if p then
-                       minetest.env:set_node(p, {name="fire:basic_flame"})
-                       fire.on_flame_add_at(p)
-               end
-       end,
-})
-
--- Rarely ignite things from far
-minetest.register_abm({
-       nodenames = {"group:igniter"},
-       neighbors = {"air"},
-       interval = 2,
-       chance = 10,
-       action = function(p0, node, _, _)
-               local reg = minetest.registered_nodes[node.name]
-               if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then
-                       return
-               end
-               local d = reg.groups.igniter
-               local p = minetest.env:find_node_near(p0, d, {"group:flammable"})
-               if p then
-                       -- If there is water or stuff like that around flame, don't ignite
-                       if fire.flame_should_extinguish(p) then
-                               return
-                       end
-                       local p2 = fire.find_pos_for_flame_around(p)
-                       if p2 then
-                               minetest.env:set_node(p2, {name="fire:basic_flame"})
-                               fire.on_flame_add_at(p2)
-                       end
-               end
-       end,
-})
-
--- Remove flammable nodes and flame
-minetest.register_abm({
-       nodenames = {"fire:basic_flame"},
-       interval = 1,
-       chance = 2,
-       action = function(p0, node, _, _)
-               -- If there is water or stuff like that around flame, remove flame
-               if fire.flame_should_extinguish(p0) then
-                       minetest.env:remove_node(p0)
-                       fire.on_flame_remove_at(p0)
-                       return
-               end
-               -- Make the following things rarer
-               if math.random(1,3) == 1 then
-                       return
-               end
-               -- If there are no flammable nodes around flame, remove flame
-               if not minetest.env:find_node_near(p0, 1, {"group:flammable"}) then
-                       minetest.env:remove_node(p0)
-                       fire.on_flame_remove_at(p0)
-                       return
-               end
-               if math.random(1,4) == 1 then
-                       -- remove a flammable node around flame
-                       local p = minetest.env:find_node_near(p0, 1, {"group:flammable"})
-                       if p then
-                               -- If there is water or stuff like that around flame, don't remove
-                               if fire.flame_should_extinguish(p0) then
-                                       return
-                               end
-                               minetest.env:remove_node(p)
-                               nodeupdate(p)
-                       end
-               else
-                       -- remove flame
-                       minetest.env:remove_node(p0)
-                       fire.on_flame_remove_at(p0)
-               end
-       end,
-})
-
diff --git a/mods/fire/sounds/fire_large.ogg b/mods/fire/sounds/fire_large.ogg
deleted file mode 100644 (file)
index fe78e62..0000000
Binary files a/mods/fire/sounds/fire_large.ogg and /dev/null differ
diff --git a/mods/fire/sounds/fire_small.ogg b/mods/fire/sounds/fire_small.ogg
deleted file mode 100644 (file)
index 5aac595..0000000
Binary files a/mods/fire/sounds/fire_small.ogg and /dev/null differ
diff --git a/mods/fire/textures/fire_basic_flame.png b/mods/fire/textures/fire_basic_flame.png
deleted file mode 100644 (file)
index a5c2afd..0000000
Binary files a/mods/fire/textures/fire_basic_flame.png and /dev/null differ
diff --git a/mods/fire/textures/fire_basic_flame_animated.png b/mods/fire/textures/fire_basic_flame_animated.png
deleted file mode 100644 (file)
index f044470..0000000
Binary files a/mods/fire/textures/fire_basic_flame_animated.png and /dev/null differ
diff --git a/mods/stairs/README.txt b/mods/stairs/README.txt
deleted file mode 100644 (file)
index 716a677..0000000
+++ /dev/null
@@ -1,26 +0,0 @@
-Minetest 0.4 mod: stairs
-=========================
-
-License of source code:
------------------------
-Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
-Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-http://www.gnu.org/licenses/lgpl-2.1.html
-
-License of media (textures and sounds)
---------------------------------------
-Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                 
-http://creativecommons.org/licenses/by-sa/3.0/
-
-Authors of media files
------------------------
-Everything not listed in here:
-Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-
diff --git a/mods/stairs/depends.txt b/mods/stairs/depends.txt
deleted file mode 100644 (file)
index 4ad96d5..0000000
+++ /dev/null
@@ -1 +0,0 @@
-default
diff --git a/mods/stairs/init.lua b/mods/stairs/init.lua
deleted file mode 100644 (file)
index 25b06e5..0000000
+++ /dev/null
@@ -1,274 +0,0 @@
--- Minetest 0.4 mod: stairs
--- See README.txt for licensing and other information.
-
-stairs = {}
-
--- Node will be called stairs:stair_<subname>
-function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
-       minetest.register_node(":stairs:stair_" .. subname, {
-               description = description,
-               drawtype = "nodebox",
-               tiles = images,
-               paramtype = "light",
-               paramtype2 = "facedir",
-               is_ground_content = true,
-               groups = groups,
-               sounds = sounds,
-               node_box = {
-                       type = "fixed",
-                       fixed = {
-                               {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
-                               {-0.5, 0, 0, 0.5, 0.5, 0.5},
-                       },
-               },
-               selection_box = {
-                       type = "fixed",
-                       fixed = {
-                               {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
-                               {-0.5, 0, 0, 0.5, 0.5, 0.5},
-                       },
-               },
-               on_place = function(itemstack, placer, pointed_thing)
-                       if pointed_thing.type ~= "node" then
-                               return itemstack
-                       end
-                       
-                       local p0 = pointed_thing.under
-                       local p1 = pointed_thing.above
-                       if p0.y-1 == p1.y then
-                               local fakestack = ItemStack("stairs:stair_" .. subname.."upside_down")
-                               local ret = minetest.item_place(fakestack, placer, pointed_thing)
-                               if ret:is_empty() then
-                                       itemstack:take_item()
-                                       return itemstack
-                               end
-                       end
-                       
-                       -- Otherwise place regularly
-                       return minetest.item_place(itemstack, placer, pointed_thing)
-               end,
-       })
-       
-       minetest.register_node(":stairs:stair_" .. subname.."upside_down", {
-               drop = "stairs:stair_" .. subname,
-               drawtype = "nodebox",
-               tiles = images,
-               paramtype = "light",
-               paramtype2 = "facedir",
-               is_ground_content = true,
-               groups = groups,
-               sounds = sounds,
-               node_box = {
-                       type = "fixed",
-                       fixed = {
-                               {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
-                               {-0.5, -0.5, 0, 0.5, 0, 0.5},
-                       },
-               },
-               selection_box = {
-                       type = "fixed",
-                       fixed = {
-                               {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
-                               {-0.5, -0.5, 0, 0.5, 0, 0.5},
-                       },
-               },
-       })
-
-       minetest.register_craft({
-               output = 'stairs:stair_' .. subname .. ' 4',
-               recipe = {
-                       {recipeitem, "", ""},
-                       {recipeitem, recipeitem, ""},
-                       {recipeitem, recipeitem, recipeitem},
-               },
-       })
-
-       -- Flipped recipe for the silly minecrafters
-       minetest.register_craft({
-               output = 'stairs:stair_' .. subname .. ' 4',
-               recipe = {
-                       {"", "", recipeitem},
-                       {"", recipeitem, recipeitem},
-                       {recipeitem, recipeitem, recipeitem},
-               },
-       })
-end
-
--- Node will be called stairs:slab_<subname>
-function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
-       minetest.register_node(":stairs:slab_" .. subname, {
-               description = description,
-               drawtype = "nodebox",
-               tiles = images,
-               paramtype = "light",
-               is_ground_content = true,
-               groups = groups,
-               sounds = sounds,
-               node_box = {
-                       type = "fixed",
-                       fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
-               },
-               selection_box = {
-                       type = "fixed",
-                       fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
-               },
-               on_place = function(itemstack, placer, pointed_thing)
-                       if pointed_thing.type ~= "node" then
-                               return itemstack
-                       end
-
-                       -- If it's being placed on an another similar one, replace it with
-                       -- a full block
-                       local slabpos = nil
-                       local slabnode = nil
-                       local p0 = pointed_thing.under
-                       local p1 = pointed_thing.above
-                       local n0 = minetest.env:get_node(p0)
-                       if n0.name == "stairs:slab_" .. subname and
-                                       p0.y+1 == p1.y then
-                               slabpos = p0
-                               slabnode = n0
-                       end
-                       if slabpos then
-                               -- Remove the slab at slabpos
-                               minetest.env:remove_node(slabpos)
-                               -- Make a fake stack of a single item and try to place it
-                               local fakestack = ItemStack(recipeitem)
-                               pointed_thing.above = slabpos
-                               fakestack = minetest.item_place(fakestack, placer, pointed_thing)
-                               -- If the item was taken from the fake stack, decrement original
-                               if not fakestack or fakestack:is_empty() then
-                                       itemstack:take_item(1)
-                               -- Else put old node back
-                               else
-                                       minetest.env:set_node(slabpos, slabnode)
-                               end
-                               return itemstack
-                       end
-                       
-                       -- Upside down slabs
-                       if p0.y-1 == p1.y then
-                               -- Turn into full block if pointing at a existing slab
-                               if n0.name == "stairs:slab_" .. subname.."upside_down" then
-                                       -- Remove the slab at the position of the slab
-                                       minetest.env:remove_node(p0)
-                                       -- Make a fake stack of a single item and try to place it
-                                       local fakestack = ItemStack(recipeitem)
-                                       pointed_thing.above = p0
-                                       fakestack = minetest.item_place(fakestack, placer, pointed_thing)
-                                       -- If the item was taken from the fake stack, decrement original
-                                       if not fakestack or fakestack:is_empty() then
-                                               itemstack:take_item(1)
-                                       -- Else put old node back
-                                       else
-                                               minetest.env:set_node(p0, n0)
-                                       end
-                                       return itemstack
-                               end
-                               
-                               -- Place upside down slab
-                               local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
-                               local ret = minetest.item_place(fakestack, placer, pointed_thing)
-                               if ret:is_empty() then
-                                       itemstack:take_item()
-                                       return itemstack
-                               end
-                       end
-                       
-                       -- If pointing at the side of a upside down slab
-                       if n0.name == "stairs:slab_" .. subname.."upside_down" and
-                                       p0.y+1 ~= p1.y then
-                               -- Place upside down slab
-                               local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
-                               local ret = minetest.item_place(fakestack, placer, pointed_thing)
-                               if ret:is_empty() then
-                                       itemstack:take_item()
-                                       return itemstack
-                               end
-                       end
-                       
-                       -- Otherwise place regularly
-                       return minetest.item_place(itemstack, placer, pointed_thing)
-               end,
-       })
-       
-       minetest.register_node(":stairs:slab_" .. subname.."upside_down", {
-               drop = "stairs:slab_"..subname,
-               drawtype = "nodebox",
-               tiles = images,
-               paramtype = "light",
-               is_ground_content = true,
-               groups = groups,
-               sounds = sounds,
-               node_box = {
-                       type = "fixed",
-                       fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
-               },
-               selection_box = {
-                       type = "fixed",
-                       fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
-               },
-       })
-
-       minetest.register_craft({
-               output = 'stairs:slab_' .. subname .. ' 6',
-               recipe = {
-                       {recipeitem, recipeitem, recipeitem},
-               },
-       })
-end
-
--- Nodes will be called stairs:{stair,slab}_<subname>
-function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
-       stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
-       stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
-end
-
-stairs.register_stair_and_slab("wood", "default:wood",
-               {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
-               {"default_wood.png"},
-               "Wooden Stair",
-               "Wooden Slab",
-               default.node_sound_wood_defaults())
-
-stairs.register_stair_and_slab("stone", "default:stone",
-               {cracky=3},
-               {"default_stone.png"},
-               "Stone Stair",
-               "Stone Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("cobble", "default:cobble",
-               {cracky=3},
-               {"default_cobble.png"},
-               "Cobble Stair",
-               "Cobble Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("brick", "default:brick",
-               {cracky=3},
-               {"default_brick.png"},
-               "Brick Stair",
-               "Brick Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("sandstone", "default:sandstone",
-               {crumbly=2,cracky=2},
-               {"default_sandstone.png"},
-               "Sandstone Stair",
-               "Sandstone Slab",
-               default.node_sound_stone_defaults())
-
-stairs.register_stair_and_slab("junglewood", "default:junglewood",
-               {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
-               {"default_junglewood.png"},
-               "Junglewood Stair",
-               "Junglewood Slab",
-               default.node_sound_wood_defaults())
-
-stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
-               {cracky=3},
-               {"default_stone_brick.png"},
-               "Stone Brick Stair",
-               "Stone Brick Slab",
-               default.node_sound_stone_defaults())