-- minetest.register_entity(name, prototype_table)
-- minetest.register_tool(name, {lots of stuff})
-- minetest.register_node(name, {lots of stuff})
+-- minetest.register_craftitem(name, {lots of stuff})
-- minetest.register_craft({output=item, recipe={...})
-- minetest.register_globalstep(func)
-- minetest.register_on_placenode(func(pos, newnode, placer))
--
-- Global tables:
-- minetest.registered_nodes
--- ^ List of registed node definitions, indexed by name
+-- ^ List of registered node definitions, indexed by name
+-- minetest.registered_craftitems
+-- ^ List of registered craft item definitions, indexed by name
-- minetest.registered_entities
-- ^ List of registered entity prototypes, indexed by name
-- minetest.object_refs
-- - remove_node(pos)
-- - get_node(pos)
-- - add_luaentity(pos, name)
+-- - add_item(pos, itemstring)
+-- - add_rat(pos)
+-- - add_firefly(pos)
-- - get_meta(pos) -- Get a NodeMetaRef at that position
--
-- NodeMetaRef
-- - setpos(pos); pos={x=num, y=num, z=num}
-- - moveto(pos, continuous=false): interpolated move
-- - add_to_inventory(itemstring): add an item to object inventory
+-- - add_to_inventory_later(itemstring): like above, but after callback returns (only allowed for craftitem callbacks)
+-- - get_hp(): returns number of hitpoints (2 * number of hearts)
+-- - set_hp(hp): set number of hitpoints (2 * number of hearts)
-- - settexturemod(mod)
-- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
-- - select_horiz_by_yawpitch=false)
},
})
+--
+-- Crafting items
+--
+
+local craftitem_place_item = function(item, placer, pos)
+ --print("craftitem_place_item")
+ print("item: " .. dump(item))
+ print("placer: " .. dump(placer))
+ print("pos: " .. dump(pos))
+ minetest.env:add_item(pos, 'CraftItem "' .. item .. '" 1')
+ return true
+end
+
+local craftitem_eat = function(hp_change)
+ return function(item, user, pointed_thing) -- closure
+ --print("craftitem_eat(" .. hp_change .. ")")
+ --print("item: " .. dump(item))
+ --print("user: " .. dump(user))
+ --print("pointed_thing: " .. dump(pointed_thing))
+ user:set_hp(user:get_hp() + hp_change)
+ return true
+ end
+end
+
+minetest.register_craftitem("Stick", {
+ image = "stick.png",
+ --furnace_burntime = ...,
+ on_place_on_ground = craftitem_place_item,
+})
+
+minetest.register_craftitem("paper", {
+ image = "paper.png",
+ on_place_on_ground = craftitem_place_item,
+})
+
+minetest.register_craftitem("book", {
+ image = "book.png",
+ on_place_on_ground = craftitem_place_item,
+})
+
+minetest.register_craftitem("lump_of_coal", {
+ image = "lump_of_coal.png",
+ furnace_burntime = 40;
+ on_place_on_ground = craftitem_place_item,
+})
+
+minetest.register_craftitem("lump_of_iron", {
+ image = "lump_of_iron.png",
+ cookresult_item = 'CraftItem "steel_ingot" 1',
+ on_place_on_ground = craftitem_place_item,
+})
+
+minetest.register_craftitem("lump_of_clay", {
+ image = "lump_of_clay.png",
+ cookresult_item = 'CraftItem "clay_brick" 1',
+ on_place_on_ground = craftitem_place_item,
+})
+
+minetest.register_craftitem("steel_ingot", {
+ image = "steel_ingot.png",
+ on_place_on_ground = craftitem_place_item,
+})
+
+minetest.register_craftitem("clay_brick", {
+ image = "clay_brick.png",
+ on_place_on_ground = craftitem_place_item,
+})
+
+minetest.register_craftitem("rat", {
+ image = "rat.png",
+ cookresult_item = 'CraftItem "cooked_rat" 1',
+ on_drop = function(item, dropper, pos)
+ minetest.env:add_rat(pos)
+ return true
+ end,
+})
+
+minetest.register_craftitem("cooked_rat", {
+ image = "cooked_rat.png",
+ cookresult_item = 'CraftItem "scorched_stuff" 1',
+ on_place_on_ground = craftitem_place_item,
+ on_use = craftitem_eat(6),
+})
+
+minetest.register_craftitem("scorched_stuff", {
+ image = "scorched_stuff.png",
+ on_place_on_ground = craftitem_place_item,
+})
+
+minetest.register_craftitem("firefly", {
+ image = "firefly.png",
+ on_drop = function(item, dropper, pos)
+ minetest.env:add_firefly(pos)
+ return true
+ end,
+})
+
+minetest.register_craftitem("apple", {
+ image = "apple.png",
+ on_place_on_ground = craftitem_place_item,
+ on_use = craftitem_eat(4),
+})
+
+minetest.register_craftitem("apple_iron", {
+ image = "apple_iron.png",
+ on_place_on_ground = craftitem_place_item,
+ on_use = craftitem_eat(8),
+})
+
+print(dump(minetest.registered_craftitems))
+
+
--
-- Some common functions
--
if self.health <= 0 then
self.object:remove()
hitter:add_to_inventory("NodeItem TNT 1")
+ hitter:set_hp(hitter:get_hp() - 1)
end
end
if node.name == "TNT" then
minetest.env:remove_node(p)
minetest.env:add_luaentity(p, "TNT")
+ --minetest.env:add_luaentity(p, "testentity")
+ --minetest.env:add_firefly(p)
nodeupdate(p)
end
end
end)
-- Grow papyrus on TNT every 10 seconds
---[[minetest.register_abm({
+minetest.register_abm({
nodenames = {"TNT"},
interval = 10.0,
chance = 1,
pos.y = pos.y + 1
minetest.env:add_node(pos, {name="papyrus"})
end,
-})]]
+})
-- Replace texts of alls signs with "foo" every 10 seconds
--[[minetest.register_abm({
end,
})]]
+--[[local ncpos = nil
+local ncq = 1
+local ncstuff = {
+ {2, 1, 0, 3}, {3, 0, 1, 2}, {4, -1, 0, 1}, {5, -1, 0, 1}, {6, 0, -1, 0},
+ {7, 0, -1, 0}, {8, 1, 0, 3}, {9, 1, 0, 3}, {10, 1, 0, 3}, {11, 0, 1, 2},
+ {12, 0, 1, 2}, {13, 0, 1, 2}, {14, -1, 0, 1}, {15, -1, 0, 1}, {16, -1, 0, 1},
+ {17, -1, 0, 1}, {18, 0, -1, 0}, {19, 0, -1, 0}, {20, 0, -1, 0}, {21, 0, -1, 0},
+ {22, 1, 0, 3}, {23, 1, 0, 3}, {24, 1, 0, 3}, {25, 1, 0, 3}, {10, 0, 1, 2}
+}
+local ncold = {}
+local nctime = nil
+
+minetest.register_abm({
+ nodenames = {"dirt_with_grass"},
+ interval = 100000.0,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ if ncpos ~= nil then
+ return
+ end
+
+ if pos.x % 16 ~= 8 or pos.z % 16 ~= 8 then
+ return
+ end
+
+ pos.y = pos.y + 1
+ n = minetest.env:get_node(pos)
+ print(dump(n))
+ if n.name ~= "air" then
+ return
+ end
+
+ pos.y = pos.y + 2
+ ncpos = pos
+ nctime = os.clock()
+ minetest.env:add_node(ncpos, {name="nyancat"})
+ end
+})
+
+minetest.register_abm({
+ nodenames = {"nyancat"},
+ interval = 1.0,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ if ncpos == nil then
+ return
+ end
+ if pos.x == ncpos.x and pos.y == ncpos.y and pos.z == ncpos.z then
+ clock = os.clock()
+ if clock - nctime < 0.1 then
+ return
+ end
+ nctime = clock
+
+ s0 = ncstuff[ncq]
+ ncq = s0[1]
+ s1 = ncstuff[ncq]
+ p0 = pos
+ p1 = {x = p0.x + s0[2], y = p0.y, z = p0.z + s0[3]}
+ p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]}
+ table.insert(ncold, 1, p0)
+ while #ncold >= 10 do
+ minetest.env:add_node(ncold[#ncold], {name="air"})
+ table.remove(ncold, #ncold)
+ end
+ minetest.env:add_node(p0, {name="nyancat_rainbow"})
+ minetest.env:add_node(p1, {name="nyancat", param1=s0[4]})
+ minetest.env:add_node(p2, {name="air"})
+ ncpos = p1
+ end
+ end,
+})--]]
+
-- LuaNodeMetadata should support something like this
--meta.setvar("somevariable", {x=0, y=0, z=0})
--meta.getvar("somevariable") -> {x=0, y=0, z=0}
nameidmapping.cpp
tooldef.cpp
nodedef.cpp
+ craftitemdef.cpp
luaentity_common.cpp
scriptapi.cpp
script.cpp
#include "nodemetadata.h"
#include "nodedef.h"
#include "tooldef.h"
+#include "craftitemdef.h"
#include <IFileSystem.h>
/*
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableToolDefManager *tooldef,
- IWritableNodeDefManager *nodedef
+ IWritableNodeDefManager *nodedef,
+ IWritableCraftItemDefManager *craftitemdef
):
m_tsrc(tsrc),
m_tooldef(tooldef),
m_nodedef(nodedef),
+ m_craftitemdef(craftitemdef),
m_mesh_update_thread(this),
m_env(
new ClientMap(this, this, control,
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_device(device),
m_server_ser_ver(SER_FMT_VER_INVALID),
+ m_playeritem(0),
m_inventory_updated(false),
m_time_of_day(0),
m_map_seed(0),
m_texture_receive_progress(0),
m_textures_received(false),
m_tooldef_received(false),
- m_nodedef_received(false)
+ m_nodedef_received(false),
+ m_craftitemdef_received(false)
{
m_packetcounter_timer = 0.0;
//m_delete_unused_sectors_timer = 0.0;
m_mesh_update_thread.setRun(true);
m_mesh_update_thread.Start();
}
+ else if(command == TOCLIENT_CRAFTITEMDEF)
+ {
+ infostream<<"Client: Received CraftItem definitions: packet size: "
+ <<datasize<<std::endl;
+
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ m_craftitemdef_received = true;
+
+ // Stop threads while updating content definitions
+ m_mesh_update_thread.stop();
+
+ std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+ m_craftitemdef->deSerialize(tmp_is);
+
+ // Resume threads
+ m_mesh_update_thread.setRun(true);
+ m_mesh_update_thread.Start();
+ }
else
{
infostream<<"Client: Ignoring unknown command "
m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
}
-void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
- v3s16 nodepos_oversurface, u16 item)
+void Client::interact(u8 action, const PointedThing& pointed)
{
if(connectedAndInitialized() == false){
- infostream<<"Client::groundAction() "
+ infostream<<"Client::interact() "
"cancelled (not connected)"
<<std::endl;
return;
}
-
+
+ std::ostringstream os(std::ios_base::binary);
+
/*
- length: 17
[0] u16 command
[2] u8 action
- [3] v3s16 nodepos_undersurface
- [9] v3s16 nodepos_abovesurface
- [15] u16 item
+ [3] u16 item
+ [5] u32 length of the next item
+ [9] serialized PointedThing
actions:
- 0: start digging
- 1: place block
- 2: stop digging (all parameters ignored)
- 3: digging completed
+ 0: start digging (from undersurface) or use
+ 1: stop digging (all parameters ignored)
+ 2: digging completed
+ 3: place block or item (to abovesurface)
+ 4: use item
*/
- u8 datasize = 2 + 1 + 6 + 6 + 2;
- SharedBuffer<u8> data(datasize);
- writeU16(&data[0], TOSERVER_GROUND_ACTION);
- writeU8(&data[2], action);
- writeV3S16(&data[3], nodepos_undersurface);
- writeV3S16(&data[9], nodepos_oversurface);
- writeU16(&data[15], item);
- Send(0, data, true);
-}
-
-void Client::clickActiveObject(u8 button, u16 id, u16 item_i)
-{
- if(connectedAndInitialized() == false){
- infostream<<"Client::clickActiveObject() "
- "cancelled (not connected)"
- <<std::endl;
- return;
- }
-
- Player *player = m_env.getLocalPlayer();
- if(player == NULL)
- return;
-
- ClientActiveObject *obj = m_env.getActiveObject(id);
- if(obj){
- if(button == 0){
- ToolItem *titem = NULL;
- std::string toolname = "";
+ writeU16(os, TOSERVER_INTERACT);
+ writeU8(os, action);
+ writeU16(os, getPlayerItem());
+ std::ostringstream tmp_os(std::ios::binary);
+ pointed.serialize(tmp_os);
+ os<<serializeLongString(tmp_os.str());
- InventoryList *mlist = player->inventory.getList("main");
- if(mlist != NULL)
- {
- InventoryItem *item = mlist->getItem(item_i);
- if(item && (std::string)item->getName() == "ToolItem")
- {
- titem = (ToolItem*)item;
- toolname = titem->getToolName();
- }
- }
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- v3f playerpos = player->getPosition();
- v3f objpos = obj->getPosition();
- v3f dir = (objpos - playerpos).normalize();
-
- bool disable_send = obj->directReportPunch(toolname, dir);
-
- if(disable_send)
- return;
- }
- }
-
- /*
- length: 7
- [0] u16 command
- [2] u8 button (0=left, 1=right)
- [3] u16 id
- [5] u16 item
- */
- u8 datasize = 2 + 1 + 6 + 2 + 2;
- SharedBuffer<u8> data(datasize);
- writeU16(&data[0], TOSERVER_CLICK_ACTIVEOBJECT);
- writeU8(&data[2], button);
- writeU16(&data[3], id);
- writeU16(&data[5], item_i);
+ // Send as reliable
Send(0, data, true);
}
void Client::selectPlayerItem(u16 item)
{
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+ m_playeritem = item;
+ m_inventory_updated = true;
+
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
-
player->wieldItem(item);
sendPlayerItem(item);
return NULL;
//return m_craftdef;
}
+ICraftItemDefManager* Client::getCraftItemDefManager()
+{
+ return m_craftitemdef;
+}
ITextureSource* Client::getTextureSource()
{
return m_tsrc;
class IWritableToolDefManager;
class IWritableNodeDefManager;
//class IWritableCraftDefManager;
+class IWritableCraftItemDefManager;
class ClientNotReadyException : public BaseException
{
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableToolDefManager *tooldef,
- IWritableNodeDefManager *nodedef
+ IWritableNodeDefManager *nodedef,
+ IWritableCraftItemDefManager *craftitemdef
);
~Client();
// Pops out a packet from the packet queue
//IncomingPacket getPacket();
- void groundAction(u8 action, v3s16 nodepos_undersurface,
- v3s16 nodepos_oversurface, u16 item);
- void clickActiveObject(u8 button, u16 id, u16 item_i);
+ void interact(u8 action, const PointedThing& pointed);
void sendSignNodeText(v3s16 p, std::string text);
void sendInventoryAction(InventoryAction *a);
void setPlayerControl(PlayerControl &control);
void selectPlayerItem(u16 item);
+ u16 getPlayerItem() const
+ { return m_playeritem; }
// Returns true if the inventory of the local player has been
// updated from the server. If it is true, it is set to false.
{ return m_tooldef_received; }
bool nodedefReceived()
{ return m_nodedef_received; }
+ bool craftitemdefReceived()
+ { return m_craftitemdef_received; }
float getRTT(void);
virtual IToolDefManager* getToolDefManager();
virtual INodeDefManager* getNodeDefManager();
virtual ICraftDefManager* getCraftDefManager();
+ virtual ICraftItemDefManager* getCraftItemDefManager();
virtual ITextureSource* getTextureSource();
virtual u16 allocateUnknownNodeId(const std::string &name);
IWritableTextureSource *m_tsrc;
IWritableToolDefManager *m_tooldef;
IWritableNodeDefManager *m_nodedef;
+ IWritableCraftItemDefManager *m_craftitemdef;
MeshUpdateThread m_mesh_update_thread;
ClientEnvironment m_env;
con::Connection m_con;
IrrlichtDevice *m_device;
// Server serialization version
u8 m_server_ser_ver;
- // This is behind m_env_mutex.
+ u16 m_playeritem;
bool m_inventory_updated;
core::map<v3s16, bool> m_active_blocks;
PacketCounter m_packetcounter;
bool m_textures_received;
bool m_tooldef_received;
bool m_nodedef_received;
+ bool m_craftitemdef_received;
friend class FarMesh;
};
Add TOCLIENT_TEXTURES
Add TOCLIENT_TOOLDEF
Add TOCLIENT_NODEDEF
+ Add TOCLIENT_CRAFTITEMDEF
+ Add TOSERVER_INTERACT
+ Obsolete TOSERVER_CLICK_ACTIVEOBJECT
+ Obsolete TOSERVER_GROUND_ACTION
*/
#define PROTOCOL_VERSION 4
u32 length of the next item
serialized NodeDefManager
*/
+
+ TOCLIENT_CRAFTITEMDEF = 0x3b,
+ /*
+ u16 command
+ u32 length of the next item
+ serialized CraftiItemDefManager
+ */
};
enum ToServerCommand
[8] u16 i
*/
- TOSERVER_CLICK_OBJECT = 0x27,
+ TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
/*
length: 13
[0] u16 command
[11] u16 item
*/
- TOSERVER_GROUND_ACTION = 0x28,
+ TOSERVER_GROUND_ACTION = 0x28, // Obsolete
/*
length: 17
[0] u16 command
// (oops, there is some gap here)
- TOSERVER_SIGNTEXT = 0x30, // Old signs
+ TOSERVER_SIGNTEXT = 0x30, // Old signs, obsolete
/*
u16 command
v3s16 blockpos
textdata
*/
- TOSERVER_CLICK_ACTIVEOBJECT = 0x34,
+ TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
/*
length: 7
[0] u16 command
/*
u16 TOSERVER_RESPAWN
*/
+
+ TOSERVER_INTERACT = 0x39,
+ /*
+ [0] u16 command
+ [2] u8 action
+ [3] u16 item
+ [5] u32 length of the next item
+ [9] serialized PointedThing
+ actions:
+ 0: start digging (from undersurface) or use
+ 1: stop digging (all parameters ignored)
+ 2: digging completed
+ 3: place block or item (to abovesurface)
+ 4: use item
+
+ (Obsoletes TOSERVER_GROUND_ACTION and TOSERVER_CLICK_ACTIVEOBJECT.)
+ */
+
};
inline SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time)
delete item;
}
-void ItemSAO::rightClick(ServerActiveObject *clicker)
-{
- infostream<<__FUNCTION_NAME<<std::endl;
- InventoryItem *item = createInventoryItem();
- if(item == NULL)
- return;
-
- bool to_be_deleted = item->use(m_env, clicker);
-
- if(to_be_deleted)
- m_removed = true;
- else
- // Reflect changes to the item here
- m_inventorystring = item->getItemString();
-
- delete item; // Delete temporary item
-}
-
/*
RatSAO
*/
std::string getStaticData();
InventoryItem* createInventoryItem();
void punch(ServerActiveObject *puncher);
- void rightClick(ServerActiveObject *clicker);
float getMinimumSavedMovement(){ return 0.1*BS; }
private:
std::string m_inventorystring;
#include "settings.h"
#include "profiler.h"
#include "mainmenumanager.h"
+#include "craftitemdef.h"
#include "gettext.h"
#include "log.h"
#include "filesys.h"
// This is a copy of the inventory that the client's environment has
Inventory local_inventory;
-u16 g_selected_item = 0;
-
/*
Text input system
*/
void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
ITextureSource *tsrc,
v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
- Inventory *inventory, s32 halfheartcount)
+ Inventory *inventory, s32 halfheartcount, u16 playeritem)
{
InventoryList *mainlist = inventory->getList("main");
if(mainlist == NULL)
core::rect<s32> rect = imgrect + pos
+ v2s32(padding+i*(imgsize+padding*2), padding);
- if(g_selected_item == i)
+ if(playeritem == i)
{
video::SColor c_outside(255,255,0,0);
//video::SColor c_outside(255,0,0,0);
}
}
+/*
+ Check if a node is pointable
+*/
+inline bool isPointableNode(const MapNode& n,
+ Client *client, bool liquids_pointable)
+{
+ const ContentFeatures &features = client->getNodeDefManager()->get(n);
+ return features.pointable ||
+ (liquids_pointable && features.isLiquid());
+}
+
/*
Find what the player is pointing at
*/
-void getPointedNode(Client *client, v3f player_position,
+PointedThing getPointedThing(Client *client, v3f player_position,
v3f camera_direction, v3f camera_position,
- bool &nodefound, core::line3d<f32> shootline,
- v3s16 &nodepos, v3s16 &neighbourpos,
- core::aabbox3d<f32> &nodehilightbox,
- f32 d)
+ core::line3d<f32> shootline, f32 d,
+ bool liquids_pointable,
+ bool look_for_object,
+ core::aabbox3d<f32> &hilightbox,
+ bool &should_show_hilightbox,
+ ClientActiveObject *&selected_object)
{
+ PointedThing result;
+
+ hilightbox = core::aabbox3d<f32>(0,0,0,0,0,0);
+ should_show_hilightbox = false;
+ selected_object = NULL;
+
+ // First try to find a pointed at active object
+ if(look_for_object)
+ {
+ selected_object = client->getSelectedActiveObject(d*BS,
+ camera_position, shootline);
+ }
+ if(selected_object != NULL)
+ {
+ core::aabbox3d<f32> *selection_box
+ = selected_object->getSelectionBox();
+ // Box should exist because object was returned in the
+ // first place
+ assert(selection_box);
+
+ v3f pos = selected_object->getPosition();
+
+ hilightbox = core::aabbox3d<f32>(
+ selection_box->MinEdge + pos,
+ selection_box->MaxEdge + pos
+ );
+
+ should_show_hilightbox = selected_object->doShowSelectionBox();
+
+ result.type = POINTEDTHING_OBJECT;
+ result.object_id = selected_object->getId();
+ return result;
+ }
+
+ // That didn't work, try to find a pointed at node
+
f32 mindistance = BS * 1001;
v3s16 pos_i = floatToInt(player_position, BS);
try
{
n = client->getNode(v3s16(x,y,z));
- if(client->getNodeDefManager()->get(n).pointable == false)
- continue;
}
catch(InvalidPositionException &e)
{
continue;
}
+ if(!isPointableNode(n, client, liquids_pointable))
+ continue;
v3s16 np(x,y,z);
v3f npf = intToFloat(np, BS);
continue;
if(!faceboxes[i].intersectsWithLine(shootline))
continue;
- nodefound = true;
- nodepos = np;
- neighbourpos = np+facedirs[i];
+ result.type = POINTEDTHING_NODE;
+ result.node_undersurface = np;
+ result.node_abovesurface = np+facedirs[i];
mindistance = distance;
- nodehilightbox = box;
+ hilightbox = box;
+ should_show_hilightbox = true;
}
}
else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
{
if(box.intersectsWithLine(shootline))
{
- nodefound = true;
- nodepos = np;
- neighbourpos = np;
+ result.type = POINTEDTHING_NODE;
+ result.node_undersurface = np;
+ result.node_abovesurface = np;
mindistance = distance;
- nodehilightbox = box;
+ hilightbox = box;
+ should_show_hilightbox = true;
}
}
}
if(facebox.intersectsWithLine(shootline))
{
- nodefound = true;
- nodepos = np;
- neighbourpos = np + dirs[i];
+ result.type = POINTEDTHING_NODE;
+ result.node_undersurface = np;
+ result.node_abovesurface = np + dirs[i];
mindistance = distance;
- //nodehilightbox = facebox;
+ //hilightbox = facebox;
const float d = 0.502;
core::aabbox3d<f32> nodebox
(-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
- v3f nodepos_f = intToFloat(nodepos, BS);
+ v3f nodepos_f = intToFloat(np, BS);
nodebox.MinEdge += nodepos_f;
nodebox.MaxEdge += nodepos_f;
- nodehilightbox = nodebox;
+ hilightbox = nodebox;
+ should_show_hilightbox = true;
}
} // if distance < mindistance
} // for dirs
} // regular block
} // for coords
+
+ return result;
}
void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
IWritableToolDefManager *tooldef = createToolDefManager();
// Create node definition manager
IWritableNodeDefManager *nodedef = createNodeDefManager();
+ // Create CraftItem definition manager
+ IWritableCraftItemDefManager *craftitemdef = createCraftItemDefManager();
// Add chat log output for errors to be shown in chat
LogOutputBuffer chat_log_error_buf(LMT_ERROR);
MapDrawControl draw_control;
Client client(device, playername.c_str(), password, draw_control,
- tsrc, tooldef, nodedef);
+ tsrc, tooldef, nodedef, craftitemdef);
// Client acts as our GameDef
IGameDef *gamedef = &client;
// End condition
if(client.texturesReceived() &&
client.tooldefReceived() &&
- client.nodedefReceived()){
+ client.nodedefReceived() &&
+ client.craftitemdefReceived()){
got_content = true;
break;
}
ss<<L" Tool definitions\n";
ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
ss<<L" Node definitions\n";
+ ss<<(client.craftitemdefReceived()?L"[X]":L"[ ]");
+ ss<<L" Item definitions\n";
//ss<<(client.texturesReceived()?L"[X]":L"[ ]");
ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
ss<<L" Textures\n";
core::list<float> frametime_log;
- float nodig_delay_counter = 0.0;
+ float nodig_delay_timer = 0.0;
float dig_time = 0.0;
u16 dig_index = 0;
- v3s16 nodepos_old(-32768,-32768,-32768);
+ PointedThing pointed_old;
+ bool digging = false;
bool ldown_for_dig = false;
float damage_flash_timer = 0;
/* Run timers */
- object_hit_delay_timer -= dtime;
+ if(nodig_delay_timer >= 0)
+ nodig_delay_timer -= dtime;
+ if(object_hit_delay_timer >= 0)
+ object_hit_delay_timer -= dtime;
g_profiler->add("Elapsed time", dtime);
g_profiler->avg("FPS", 1./dtime);
a->count = 0;
a->from_inv = "current_player";
a->from_list = "main";
- a->from_i = g_selected_item;
+ a->from_i = client.getPlayerItem();
client.inventoryAction(a);
}
else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
}
// Item selection with mouse wheel
+ u16 new_playeritem = client.getPlayerItem();
{
s32 wheel = input->getMouseWheel();
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
if(wheel < 0)
{
- if(g_selected_item < max_item)
- g_selected_item++;
+ if(new_playeritem < max_item)
+ new_playeritem++;
else
- g_selected_item = 0;
+ new_playeritem = 0;
}
else if(wheel > 0)
{
- if(g_selected_item > 0)
- g_selected_item--;
+ if(new_playeritem > 0)
+ new_playeritem--;
else
- g_selected_item = max_item;
+ new_playeritem = max_item;
}
}
{
if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
{
- g_selected_item = i;
+ new_playeritem = i;
infostream<<"Selected item: "
- <<g_selected_item<<std::endl;
+ <<new_playeritem<<std::endl;
}
}
}
//timer2.stop();
//TimeTaker //timer3("//timer3");
+ /*
+ For interaction purposes, get info about the held item
+ - Is it a tool, and what is the toolname?
+ - Is it a usable item?
+ - Can it point to liquids?
+ */
+ std::string playeritem_toolname = "";
+ bool playeritem_usable = false;
+ bool playeritem_liquids_pointable = false;
+ {
+ InventoryList *mlist = local_inventory.getList("main");
+ if(mlist != NULL)
+ {
+ InventoryItem *item = mlist->getItem(client.getPlayerItem());
+ if(item)
+ {
+ if((std::string)item->getName() == "ToolItem")
+ {
+ ToolItem *titem = (ToolItem*)item;
+ playeritem_toolname = titem->getToolName();
+ }
+
+ playeritem_usable = item->isUsable();
+
+ playeritem_liquids_pointable =
+ item->areLiquidsPointable();
+ }
+ }
+ }
+
/*
Calculate what block is the crosshair pointing to
*/
//u32 t1 = device->getTimer()->getRealTime();
- //f32 d = 4; // max. distance
f32 d = 4; // max. distance
core::line3d<f32> shootline(camera_position,
camera_position + camera_direction * BS * (d+1));
- ClientActiveObject *selected_active_object
- = client.getSelectedActiveObject
- (d*BS, camera_position, shootline);
-
- bool left_punch = false;
- bool left_punch_muted = false;
-
- if(selected_active_object != NULL && !ldown_for_dig)
- {
- /* Clear possible cracking animation */
- if(nodepos_old != v3s16(-32768,-32768,-32768))
- {
- client.clearTempMod(nodepos_old);
- dig_time = 0.0;
- nodepos_old = v3s16(-32768,-32768,-32768);
- }
-
- //infostream<<"Client returned selected_active_object != NULL"<<std::endl;
-
- core::aabbox3d<f32> *selection_box
- = selected_active_object->getSelectionBox();
- // Box should exist because object was returned in the
- // first place
- assert(selection_box);
+ core::aabbox3d<f32> hilightbox;
+ bool should_show_hilightbox = false;
+ ClientActiveObject *selected_object = NULL;
- v3f pos = selected_active_object->getPosition();
+ PointedThing pointed = getPointedThing(
+ // input
+ &client, player_position, camera_direction,
+ camera_position, shootline, d,
+ playeritem_liquids_pointable, !ldown_for_dig,
+ // output
+ hilightbox, should_show_hilightbox,
+ selected_object);
- core::aabbox3d<f32> box_on_map(
- selection_box->MinEdge + pos,
- selection_box->MaxEdge + pos
- );
-
- if(selected_active_object->doShowSelectionBox())
- hilightboxes.push_back(box_on_map);
+ if(pointed != pointed_old)
+ {
+ infostream<<"Pointing at "<<pointed.dump()<<std::endl;
+ //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
+ }
- //infotext = narrow_to_wide("A ClientActiveObject");
- infotext = narrow_to_wide(selected_active_object->infoText());
+ /*
+ Visualize selection
+ */
+ if(should_show_hilightbox)
+ hilightboxes.push_back(hilightbox);
- //if(input->getLeftClicked())
- if(input->getLeftState())
+ /*
+ Stop digging when
+ - releasing left mouse button
+ - pointing away from node
+ */
+ if(digging)
+ {
+ if(input->getLeftReleased())
{
- bool do_punch = false;
- bool do_punch_damage = false;
- if(object_hit_delay_timer <= 0.0){
- do_punch = true;
- do_punch_damage = true;
- object_hit_delay_timer = object_hit_delay;
- }
- if(input->getLeftClicked()){
- do_punch = true;
- }
- if(do_punch){
- infostream<<"Left-clicked object"<<std::endl;
- left_punch = true;
+ infostream<<"Left button released"
+ <<" (stopped digging)"<<std::endl;
+ digging = false;
+ }
+ else if(pointed != pointed_old)
+ {
+ if (pointed.type == POINTEDTHING_NODE
+ && pointed_old.type == POINTEDTHING_NODE
+ && pointed.node_undersurface == pointed_old.node_undersurface)
+ {
+ // Still pointing to the same node,
+ // but a different face. Don't reset.
}
- if(do_punch_damage){
- client.clickActiveObject(0,
- selected_active_object->getId(), g_selected_item);
+ else
+ {
+ infostream<<"Pointing away from node"
+ <<" (stopped digging)"<<std::endl;
+ digging = false;
}
}
- else if(input->getRightClicked())
+ if(!digging)
{
- infostream<<"Right-clicked object"<<std::endl;
- client.clickActiveObject(1,
- selected_active_object->getId(), g_selected_item);
+ client.interact(1, pointed_old);
+ client.clearTempMod(pointed_old.node_undersurface);
+ dig_time = 0.0;
}
}
- else // selected_object == NULL
+ if(!digging && ldown_for_dig && !input->getLeftState())
{
+ ldown_for_dig = false;
+ }
- /*
- Find out which node we are pointing at
- */
-
- bool nodefound = false;
- v3s16 nodepos;
- v3s16 neighbourpos;
- core::aabbox3d<f32> nodehilightbox;
-
- getPointedNode(&client, player_position,
- camera_direction, camera_position,
- nodefound, shootline,
- nodepos, neighbourpos,
- nodehilightbox, d);
-
- if(!nodefound){
- if(nodepos_old != v3s16(-32768,-32768,-32768))
- {
- client.clearTempMod(nodepos_old);
- dig_time = 0.0;
- nodepos_old = v3s16(-32768,-32768,-32768);
- ldown_for_dig = false;
- }
- } else {
- /*
- Visualize selection
- */
+ bool left_punch = false;
+ bool left_punch_muted = false;
- hilightboxes.push_back(nodehilightbox);
+ if(playeritem_usable && input->getLeftState())
+ {
+ if(input->getLeftClicked())
+ client.interact(4, pointed);
+ }
+ else if(pointed.type == POINTEDTHING_NODE)
+ {
+ v3s16 nodepos = pointed.node_undersurface;
+ v3s16 neighbourpos = pointed.node_abovesurface;
/*
Check information text of node
infotext = narrow_to_wide(meta->infoText());
}
- //MapNode node = client.getNode(nodepos);
-
/*
Handle digging
*/
- if(input->getLeftReleased())
- {
- client.clearTempMod(nodepos);
- dig_time = 0.0;
- ldown_for_dig = false;
- }
- if(nodig_delay_counter > 0.0)
+ if(nodig_delay_timer <= 0.0 && input->getLeftState())
{
- nodig_delay_counter -= dtime;
- }
- else
- {
- if(nodepos != nodepos_old)
+ if(!digging)
{
- infostream<<"Pointing at ("<<nodepos.X<<","
- <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
+ infostream<<"Started digging"<<std::endl;
+ client.interact(0, pointed);
+ digging = true;
+ ldown_for_dig = true;
+ }
+ MapNode n = client.getNode(nodepos);
- if(nodepos_old != v3s16(-32768,-32768,-32768))
- {
- client.clearTempMod(nodepos_old);
- dig_time = 0.0;
- nodepos_old = v3s16(-32768,-32768,-32768);
- }
+ // Get digging properties for material and tool
+ content_t material = n.getContent();
+ ToolDiggingProperties tp =
+ tooldef->getDiggingProperties(playeritem_toolname);
+ DiggingProperties prop =
+ getDiggingProperties(material, &tp, nodedef);
+
+ float dig_time_complete = 0.0;
+
+ if(prop.diggable == false)
+ {
+ /*infostream<<"Material "<<(int)material
+ <<" not diggable with \""
+ <<playeritem_toolname<<"\""<<std::endl;*/
+ // I guess nobody will wait for this long
+ dig_time_complete = 10000000.0;
+ }
+ else
+ {
+ dig_time_complete = prop.time;
}
- if(input->getLeftClicked() ||
- (input->getLeftState() && nodepos != nodepos_old))
+ if(dig_time_complete >= 0.001)
{
- infostream<<"Started digging"<<std::endl;
- client.groundAction(0, nodepos, neighbourpos, g_selected_item);
+ dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
+ * dig_time/dig_time_complete);
}
- if(input->getLeftClicked())
+ // This is for torches
+ else
{
- client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
- ldown_for_dig = true;
+ dig_index = CRACK_ANIMATION_LENGTH;
}
- if(input->getLeftState())
+
+ if(dig_index < CRACK_ANIMATION_LENGTH)
{
- MapNode n = client.getNode(nodepos);
-
- // Get tool name. Default is "" = bare hands
- std::string toolname = "";
- InventoryList *mlist = local_inventory.getList("main");
- if(mlist != NULL)
- {
- InventoryItem *item = mlist->getItem(g_selected_item);
- if(item && (std::string)item->getName() == "ToolItem")
- {
- ToolItem *titem = (ToolItem*)item;
- toolname = titem->getToolName();
- }
- }
+ //TimeTaker timer("client.setTempMod");
+ //infostream<<"dig_index="<<dig_index<<std::endl;
+ client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
+ }
+ else
+ {
+ infostream<<"Digging completed"<<std::endl;
+ client.interact(2, pointed);
+ client.clearTempMod(nodepos);
+ client.removeNode(nodepos);
- // Get digging properties for material and tool
- content_t material = n.getContent();
- ToolDiggingProperties tp =
- tooldef->getDiggingProperties(toolname);
- DiggingProperties prop =
- getDiggingProperties(material, &tp, nodedef);
-
- float dig_time_complete = 0.0;
+ dig_time = 0;
+ digging = false;
- if(prop.diggable == false)
- {
- /*infostream<<"Material "<<(int)material
- <<" not diggable with \""
- <<toolname<<"\""<<std::endl;*/
- // I guess nobody will wait for this long
- dig_time_complete = 10000000.0;
- }
- else
- {
- dig_time_complete = prop.time;
- }
-
- if(dig_time_complete >= 0.001)
- {
- dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
- * dig_time/dig_time_complete);
- }
- // This is for torches
- else
- {
- dig_index = CRACK_ANIMATION_LENGTH;
- }
+ nodig_delay_timer = dig_time_complete
+ / (float)CRACK_ANIMATION_LENGTH;
- if(dig_index < CRACK_ANIMATION_LENGTH)
+ // We don't want a corresponding delay to
+ // very time consuming nodes
+ if(nodig_delay_timer > 0.5)
{
- //TimeTaker timer("client.setTempMod");
- //infostream<<"dig_index="<<dig_index<<std::endl;
- client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
+ nodig_delay_timer = 0.5;
}
- else
+ // We want a slight delay to very little
+ // time consuming nodes
+ float mindelay = 0.15;
+ if(nodig_delay_timer < mindelay)
{
- infostream<<"Digging completed"<<std::endl;
- client.groundAction(3, nodepos, neighbourpos, g_selected_item);
- client.clearTempMod(nodepos);
- client.removeNode(nodepos);
-
- dig_time = 0;
-
- nodig_delay_counter = dig_time_complete
- / (float)CRACK_ANIMATION_LENGTH;
-
- // We don't want a corresponding delay to
- // very time consuming nodes
- if(nodig_delay_counter > 0.5)
- {
- nodig_delay_counter = 0.5;
- }
- // We want a slight delay to very little
- // time consuming nodes
- float mindelay = 0.15;
- if(nodig_delay_counter < mindelay)
- {
- nodig_delay_counter = mindelay;
- }
+ nodig_delay_timer = mindelay;
}
+ }
- dig_time += dtime;
+ dig_time += dtime;
- camera.setDigging(0); // left click animation
- }
+ camera.setDigging(0); // left click animation
}
-
-
+
if(input->getRightClicked())
{
infostream<<"Ground right-clicked"<<std::endl;
// Otherwise report right click to server
else
{
- client.groundAction(1, nodepos, neighbourpos, g_selected_item);
+ client.interact(3, pointed);
camera.setDigging(1); // right click animation
}
}
-
- nodepos_old = nodepos;
+ }
+ else if(pointed.type == POINTEDTHING_OBJECT)
+ {
+ infotext = narrow_to_wide(selected_object->infoText());
+
+ //if(input->getLeftClicked())
+ if(input->getLeftState())
+ {
+ bool do_punch = false;
+ bool do_punch_damage = false;
+ if(object_hit_delay_timer <= 0.0){
+ do_punch = true;
+ do_punch_damage = true;
+ object_hit_delay_timer = object_hit_delay;
+ }
+ if(input->getLeftClicked()){
+ do_punch = true;
+ }
+ if(do_punch){
+ infostream<<"Left-clicked object"<<std::endl;
+ left_punch = true;
+ }
+ if(do_punch_damage){
+ // Report direct punch
+ v3f objpos = selected_object->getPosition();
+ v3f dir = (objpos - player_position).normalize();
+
+ bool disable_send = selected_object->directReportPunch(playeritem_toolname, dir);
+ if(!disable_send)
+ client.interact(0, pointed);
+ }
+ }
+ else if(input->getRightClicked())
+ {
+ infostream<<"Right-clicked object"<<std::endl;
+ client.interact(3, pointed); // place
+ }
}
- } // selected_object == NULL
+ pointed_old = pointed;
if(left_punch || (input->getLeftClicked() && !left_punch_muted))
{
input->resetLeftClicked();
input->resetRightClicked();
-
- if(input->getLeftReleased())
- {
- infostream<<"Left button released (stopped digging)"
- <<std::endl;
- client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
- ldown_for_dig = false;
- }
- if(input->getRightReleased())
- {
- //inostream<<DTIME<<"Right released"<<std::endl;
- // Nothing here
- }
-
+
input->resetLeftReleased();
input->resetRightReleased();
Inventory
*/
- static u16 old_selected_item = 65535;
- if(client.getLocalInventoryUpdated()
- || g_selected_item != old_selected_item)
+ if(client.getPlayerItem() != new_playeritem)
+ {
+ client.selectPlayerItem(new_playeritem);
+ }
+ if(client.getLocalInventoryUpdated())
{
- client.selectPlayerItem(g_selected_item);
- old_selected_item = g_selected_item;
//infostream<<"Updating local inventory"<<std::endl;
client.getLocalInventory(local_inventory);
InventoryList *mlist = local_inventory.getList("main");
InventoryItem *item = NULL;
if(mlist != NULL)
- item = mlist->getItem(g_selected_item);
+ item = mlist->getItem(client.getPlayerItem());
camera.wield(item, gamedef);
}
draw_hotbar(driver, font, tsrc,
v2s32(displaycenter.X, screensize.Y),
hotbar_imagesize, hotbar_itemcount, &local_inventory,
- client.getHP());
+ client.getHP(), client.getPlayerItem());
}
/*
class IToolDefManager;
class INodeDefManager;
class ICraftDefManager;
-//class IItemDefManager; //TODO
+class ICraftItemDefManager;
// Mineral too?
class ITextureSource;
virtual IToolDefManager* getToolDefManager()=0;
virtual INodeDefManager* getNodeDefManager()=0;
virtual ICraftDefManager* getCraftDefManager()=0;
- //virtual IItemDefManager* getItemDefManager()=0;
+ virtual ICraftItemDefManager* getCraftItemDefManager()=0;
// This is always thread-safe, but referencing the irrlicht texture
// pointers in other threads than main thread will make things explode.
IToolDefManager* tdef(){return getToolDefManager();}
INodeDefManager* ndef(){return getNodeDefManager();}
ICraftDefManager* cdef(){return getCraftDefManager();}
+ ICraftItemDefManager* cidef(){return getCraftItemDefManager();}
ITextureSource* tsrc(){return getTextureSource();}
};
#include "log.h"
#include "nodedef.h"
#include "tooldef.h"
+#include "craftitemdef.h"
#include "gamedef.h"
+#include "scriptapi.h"
#include "strfnd.h"
/*
return os.str();
}
-ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, v3f pos)
+bool InventoryItem::dropOrPlace(ServerEnvironment *env,
+ ServerActiveObject *dropper,
+ v3f pos, bool place, s16 count)
{
/*
- Create an ItemSAO
+ Ensure that the block is loaded so that the item
+ can properly be added to the static list too
+ */
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pos, BS));
+ MapBlock *block = env->getMap().emergeBlock(blockpos, false);
+ if(block==NULL)
+ {
+ infostream<<"InventoryItem::dropOrPlace(): FAIL: block not found: "
+ <<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z
+ <<std::endl;
+ return false;
+ }
+
+ /*
+ Take specified number of items,
+ but limit to getDropCount().
*/
- pos.Y -= BS*0.25; // let it drop a bit
- // Randomize a bit
- pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
- pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
- // Create object
- ServerActiveObject *obj = new ItemSAO(env, pos, getItemString());
- return obj;
+ s16 dropcount = getDropCount();
+ if(count < 0 || count > dropcount)
+ count = dropcount;
+ if(count < 0 || count > getCount());
+ count = getCount();
+ if(count > 0)
+ {
+ /*
+ Create an ItemSAO
+ */
+ pos.Y -= BS*0.25; // let it drop a bit
+ // Randomize a bit
+ //pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
+ //pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
+ // Create object
+ ServerActiveObject *obj = new ItemSAO(env, pos, getItemString());
+ // Add the object to the environment
+ env->addActiveObject(obj);
+ infostream<<"Dropped item"<<std::endl;
+
+ setCount(getCount() - count);
+ }
+
+ return getCount() < 1; // delete the item?
}
/*
#ifndef SERVER
video::ITexture * CraftItem::getImage() const
{
+ ICraftItemDefManager *cidef = m_gamedef->cidef();
ITextureSource *tsrc = m_gamedef->tsrc();
-
- std::string name = item_craft_get_image_name(m_subname, m_gamedef);
-
- // Get such a texture
- return tsrc->getTextureRaw(name);
+ std::string imagename = cidef->getImagename(m_subname);
+ return tsrc->getTextureRaw(imagename);
}
#endif
-ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, v3f pos)
+u16 CraftItem::getStackMax() const
{
- // Special cases
- ServerActiveObject *obj = item_craft_create_object(m_subname, env, pos);
- if(obj)
- return obj;
- // Default
- return InventoryItem::createSAO(env, pos);
+ ICraftItemDefManager *cidef = m_gamedef->cidef();
+ const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
+ if(def == NULL)
+ return InventoryItem::getStackMax();
+ return def->stack_max;
}
-u16 CraftItem::getDropCount() const
+bool CraftItem::isUsable() const
{
- // Special cases
- s16 dc = item_craft_get_drop_count(m_subname, m_gamedef);
- if(dc != -1)
- return dc;
- // Default
- return InventoryItem::getDropCount();
+ ICraftItemDefManager *cidef = m_gamedef->cidef();
+ const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
+ return def != NULL && def->usable;
}
bool CraftItem::isCookable() const
{
- return item_craft_is_cookable(m_subname, m_gamedef);
+ ICraftItemDefManager *cidef = m_gamedef->cidef();
+ const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
+ return def != NULL && def->cookresult_item != "";
}
InventoryItem *CraftItem::createCookResult() const
{
- return item_craft_create_cook_result(m_subname, m_gamedef);
+ ICraftItemDefManager *cidef = m_gamedef->cidef();
+ const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
+ if(def == NULL)
+ return InventoryItem::createCookResult();
+ std::istringstream is(def->cookresult_item, std::ios::binary);
+ return InventoryItem::deSerialize(is, m_gamedef);
}
float CraftItem::getCookTime() const
{
- return 3.0;
+ ICraftItemDefManager *cidef = m_gamedef->cidef();
+ const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
+ if (def == NULL)
+ return InventoryItem::getCookTime();
+ return def->furnace_cooktime;
}
float CraftItem::getBurnTime() const
{
- if(m_subname == "lump_of_coal")
- return 40;
- return -1;
+ ICraftItemDefManager *cidef = m_gamedef->cidef();
+ const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
+ if (def == NULL)
+ return InventoryItem::getBurnTime();
+ return def->furnace_burntime;
+}
+
+s16 CraftItem::getDropCount() const
+{
+ // Special cases
+ ICraftItemDefManager *cidef = m_gamedef->cidef();
+ const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
+ if(def != NULL && def->dropcount >= 0)
+ return def->dropcount;
+ // Default
+ return InventoryItem::getDropCount();
+}
+
+bool CraftItem::areLiquidsPointable() const
+{
+ ICraftItemDefManager *cidef = m_gamedef->cidef();
+ const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
+ return def != NULL && def->liquids_pointable;
}
-bool CraftItem::use(ServerEnvironment *env, ServerActiveObject *user)
+bool CraftItem::dropOrPlace(ServerEnvironment *env,
+ ServerActiveObject *dropper,
+ v3f pos, bool place, s16 count)
{
- if(!item_craft_is_eatable(m_subname, m_gamedef))
+ if(count == 0)
return false;
-
- u16 result_count = getCount() - 1; // Eat one at a time
- s16 hp_change = item_craft_eat_hp_change(m_subname, m_gamedef);
- s16 hp = user->getHP();
- hp += hp_change;
- if(hp < 0)
- hp = 0;
- user->setHP(hp);
-
- if(result_count < 1)
- return true;
-
- setCount(result_count);
- return false;
+
+ bool callback_exists = false;
+ bool result = false;
+
+ if(place)
+ {
+ result = scriptapi_craftitem_on_place_on_ground(
+ env->getLua(),
+ m_subname.c_str(), dropper, pos,
+ callback_exists);
+ }
+
+ // note: on_drop is fallback for on_place_on_ground
+
+ if(!callback_exists)
+ {
+ result = scriptapi_craftitem_on_drop(
+ env->getLua(),
+ m_subname.c_str(), dropper, pos,
+ callback_exists);
+ }
+
+ if(callback_exists)
+ {
+ // If the callback returned true, drop one item
+ if(result)
+ setCount(getCount() - 1);
+ return getCount() < 1;
+ }
+ else
+ {
+ // If neither on_place_on_ground (if place==true)
+ // nor on_drop exists, call the base implementation
+ return InventoryItem::dropOrPlace(env, dropper, pos, place, count);
+ }
+}
+
+bool CraftItem::use(ServerEnvironment *env,
+ ServerActiveObject *user,
+ const PointedThing& pointed)
+{
+ bool callback_exists = false;
+ bool result = false;
+
+ result = scriptapi_craftitem_on_use(
+ env->getLua(),
+ m_subname.c_str(), user, pointed,
+ callback_exists);
+
+ if(callback_exists)
+ {
+ // If the callback returned true, drop one item
+ if(result)
+ setCount(getCount() - 1);
+ return getCount() < 1;
+ }
+ else
+ {
+ // If neither on_place_on_ground (if place==true)
+ // nor on_drop exists, call the base implementation
+ return InventoryItem::use(env, user, pointed);
+ }
}
/*
void IDropAction::apply(InventoryContext *c, InventoryManager *mgr,
ServerEnvironment *env)
{
+ if(c->current_player == NULL){
+ infostream<<"IDropAction::apply(): FAIL: current_player is NULL"<<std::endl;
+ return;
+ }
+
+ // Do NOT cast directly to ServerActiveObject*, it breaks
+ // because of multiple inheritance.
+ ServerActiveObject *dropper =
+ static_cast<ServerActiveObject*>(
+ static_cast<ServerRemotePlayer*>(
+ c->current_player
+ ));
+
Inventory *inv_from = mgr->getInventory(c, from_inv);
if(!inv_from){
<<", from_list=\""<<from_list<<"\""<<std::endl;
return;
}
- if(list_from->getItem(from_i) == NULL)
+ InventoryItem *item = list_from->getItem(from_i);
+ if(item == NULL)
{
infostream<<"IDropAction::apply(): FAIL: source item not found: "
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
return;
}
- v3f pos = c->current_player->getPosition();
+ v3f pos = dropper->getBasePosition();
pos.Y += 0.5*BS;
- v3s16 blockpos = getNodeBlockPos(floatToInt(pos, BS));
+
+ s16 count2 = count;
+ if(count2 == 0)
+ count2 = -1;
/*
- Ensure that the block is loaded so that the item
- can properly be added to the static list too
+ Drop the item
*/
- MapBlock *block = env->getMap().emergeBlock(blockpos, false);
- if(block==NULL)
- {
- infostream<<"IDropAction::apply(): FAIL: block not found: "
- <<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z
- <<std::endl;
- return;
- }
-
- // Take item from source list
- if(count == 0)
- count = list_from->getItem(from_i)->getDropCount();
- InventoryItem *item1 = list_from->takeItem(from_i, count);
-
- // Create an active object
- ServerActiveObject *obj = item1->createSAO(env, pos);
- if(obj == NULL)
- {
- infostream<<"IDropAction::apply(): item resulted in NULL object, "
- <<"not placing onto map"
- <<std::endl;
- }
- else
- {
- // Add the object to the environment
- env->addActiveObject(obj);
-
- infostream<<"Dropped object"<<std::endl;
- }
+ bool remove = item->dropOrPlace(env, dropper, pos, false, count2);
+ if(remove)
+ list_from->deleteItem(from_i);
mgr->inventoryModified(c, from_inv);
class ServerActiveObject;
class ServerEnvironment;
+class PointedThing;
class ITextureSource;
class IGameDef;
virtual std::string getText() { return ""; }
// Returns the string used for inventory
virtual std::string getItemString();
- // Creates an object from the item, to be placed in the world.
- virtual ServerActiveObject* createSAO(ServerEnvironment *env, v3f pos);
- // Gets amount of items that dropping one SAO will decrement
- virtual u16 getDropCount() const { return getCount(); }
/*
Quantity methods
void setCount(u16 count)
{ m_count = count; }
- // This should return something else for stackable items
- virtual u16 freeSpace() const
- { return 0; }
+ u16 freeSpace() const
+ {
+ u16 max = getStackMax();
+ if(m_count > max)
+ return 0;
+ return max - m_count;
+ }
void add(u16 count)
{
- assert(m_count + count <= QUANTITY_ITEM_MAX_COUNT);
+ assert(m_count + count <= getStackMax());
m_count += count;
}
void remove(u16 count)
Other properties
*/
+ // Maximum size of a stack
+ virtual u16 getStackMax() const {return 1;}
+ // Whether it can be used
+ virtual bool isUsable() const {return false;}
// Whether it can be cooked
virtual bool isCookable() const {return false;}
// Result of cooking (can randomize)
virtual float getCookTime() const {return 3.0;}
// Whether it can be burned (<0 = cannot be burned)
virtual float getBurnTime() const {return -1;}
-
+ // Gets amount of items that dropping one ItemSAO will decrement
+ // -1 means as many as possible
+ virtual s16 getDropCount() const { return -1; }
+ // Whether this item can point to liquids
+ virtual bool areLiquidsPointable() const { return false; }
+
+ // Creates an object from the item and places it in the world.
+ // If return value is true, item should be removed.
+ virtual bool dropOrPlace(ServerEnvironment *env,
+ ServerActiveObject *dropper,
+ v3f pos, bool place, s16 count);
+
// Eat, press, activate, whatever.
- // Called when item is right-clicked when lying on ground.
+ // Called when item is left-clicked while in hand.
// If returns true, item shall be deleted.
virtual bool use(ServerEnvironment *env,
- ServerActiveObject *user){return false;}
+ ServerActiveObject *user,
+ const PointedThing& pointed){return false;}
protected:
IGameDef *m_gamedef;
return true;
}
- u16 freeSpace() const
+ u16 getStackMax() const
{
- if(m_count > QUANTITY_ITEM_MAX_COUNT)
- return 0;
- return QUANTITY_ITEM_MAX_COUNT - m_count;
+ return QUANTITY_ITEM_MAX_COUNT;
}
+
/*
Other properties
*/
return os.str();
}
- ServerActiveObject* createSAO(ServerEnvironment *env, v3f pos);
- u16 getDropCount() const;
-
virtual bool addableTo(const InventoryItem *other) const
{
if(std::string(other->getName()) != "CraftItem")
return true;
}
- u16 freeSpace() const
- {
- if(m_count > QUANTITY_ITEM_MAX_COUNT)
- return 0;
- return QUANTITY_ITEM_MAX_COUNT - m_count;
- }
-
/*
Other properties
*/
+ u16 getStackMax() const;
+ bool isUsable() const;
bool isCookable() const;
InventoryItem *createCookResult() const;
float getCookTime() const;
float getBurnTime() const;
+ s16 getDropCount() const;
+ bool areLiquidsPointable() const;
+
+ bool dropOrPlace(ServerEnvironment *env,
+ ServerActiveObject *dropper,
+ v3f pos, bool place, s16 count);
+ bool use(ServerEnvironment *env,
+ ServerActiveObject *user,
+ const PointedThing& pointed);
- bool use(ServerEnvironment *env, ServerActiveObject *user);
-
/*
Special methods
*/
Player(env->getGameDef()),
ServerActiveObject(env, v3f(0,0,0)),
m_last_good_position(0,0,0),
- m_last_good_position_age(0)
+ m_last_good_position_age(0),
+ m_additional_items()
{
}
ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
peer_id = peer_id_;
updateName(name_);
}
+ServerRemotePlayer::~ServerRemotePlayer()
+{
+ clearAddToInventoryLater();
+}
/* ServerActiveObject interface */
return true;
}
+void ServerRemotePlayer::addToInventoryLater(InventoryItem *item)
+{
+ infostream<<"Adding (later) "<<item->getName()<<" into "<<getName()
+ <<"'s inventory"<<std::endl;
+ m_additional_items.push_back(item);
+}
+void ServerRemotePlayer::clearAddToInventoryLater()
+{
+ for (std::vector<InventoryItem*>::iterator
+ i = m_additional_items.begin();
+ i != m_additional_items.end(); i++)
+ {
+ delete *i;
+ }
+ m_additional_items.clear();
+}
+void ServerRemotePlayer::completeAddToInventoryLater(u16 preferred_index)
+{
+ InventoryList *ilist = inventory.getList("main");
+ if(ilist == NULL)
+ {
+ clearAddToInventoryLater();
+ return;
+ }
+
+ // In creative mode, just delete the items
+ if(g_settings->getBool("creative_mode"))
+ {
+ clearAddToInventoryLater();
+ return;
+ }
+
+ for (std::vector<InventoryItem*>::iterator
+ i = m_additional_items.begin();
+ i != m_additional_items.end(); i++)
+ {
+ InventoryItem *item = *i;
+ InventoryItem *leftover = item;
+ leftover = ilist->addItem(preferred_index, leftover);
+ leftover = ilist->addItem(leftover);
+ delete leftover;
+ }
+ m_additional_items.clear();
+}
void ServerRemotePlayer::setHP(s16 hp_)
{
hp = hp_;
+
+ // FIXME: don't hardcode maximum HP, make configurable per object
+ if(hp < 0)
+ hp = 0;
+ else if(hp > 20)
+ hp = 20;
}
s16 ServerRemotePlayer::getHP()
{
ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
const char *name_);
- virtual ~ServerRemotePlayer()
- {}
+ virtual ~ServerRemotePlayer();
virtual bool isLocal() const
{ return false; }
virtual void damageWieldedItem(u16 amount);
// If all fits, eats item and returns true. Otherwise returns false.
virtual bool addToInventory(InventoryItem *item);
+ virtual void addToInventoryLater(InventoryItem *item);
+ void clearAddToInventoryLater();
+ void completeAddToInventoryLater(u16 preferred_index);
virtual void setHP(s16 hp_);
virtual s16 getHP();
v3f m_last_good_position;
float m_last_good_position_age;
+ std::vector<InventoryItem*> m_additional_items;
private:
};
#include "tooldef.h"
#include "nodedef.h"
#include "craftdef.h"
+#include "craftitemdef.h"
#include "main.h" // For g_settings
#include "settings.h" // For accessing g_settings
#include "nodemetadata.h"
#include "mapblock.h" // For getNodeBlockPos
#include "content_nodemeta.h"
+#include "utility.h"
static void stackDump(lua_State *L, std::ostream &o)
{
return 0; /* number of results */
}
+// register_craftitem(name, {lots of stuff})
+static int l_register_craftitem(lua_State *L)
+{
+ const char *name = luaL_checkstring(L, 1);
+ infostream<<"register_craftitem: "<<name<<std::endl;
+ luaL_checktype(L, 2, LUA_TTABLE);
+ int table = 2;
+
+ // Get server from registry
+ lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
+ Server *server = (Server*)lua_touserdata(L, -1);
+ // And get the writable CraftItem definition manager from the server
+ IWritableCraftItemDefManager *craftitemdef =
+ server->getWritableCraftItemDefManager();
+
+ // Check if on_drop is defined
+ lua_getfield(L, table, "on_drop");
+ bool got_on_drop = !lua_isnil(L, -1);
+ lua_pop(L, 1);
+
+ // Check if on_use is defined
+ lua_getfield(L, table, "on_use");
+ bool got_on_use = !lua_isnil(L, -1);
+ lua_pop(L, 1);
+
+ CraftItemDefinition def;
+
+ getstringfield(L, table, "image", def.imagename);
+ getstringfield(L, table, "cookresult_item", def.cookresult_item);
+ getfloatfield(L, table, "furnace_cooktime", def.furnace_cooktime);
+ getfloatfield(L, table, "furnace_burntime", def.furnace_burntime);
+ def.usable = getboolfield_default(L, table, "usable", got_on_use);
+ getboolfield(L, table, "liquids_pointable", def.liquids_pointable);
+ def.dropcount = getintfield_default(L, table, "dropcount", def.dropcount);
+ def.stack_max = getintfield_default(L, table, "stack_max", def.stack_max);
+
+ // If an on_drop callback is defined, force dropcount to 1
+ if (got_on_drop)
+ def.dropcount = 1;
+
+ // Register it
+ craftitemdef->registerCraftItem(name, def);
+
+ lua_pushvalue(L, table);
+ scriptapi_add_craftitem(L, name);
+
+ return 0; /* number of results */
+}
+
// register_node(name, {lots of stuff})
static int l_register_node(lua_State *L)
{
{"register_nodedef_defaults", l_register_nodedef_defaults},
{"register_entity", l_register_entity},
{"register_tool", l_register_tool},
+ {"register_craftitem", l_register_craftitem},
{"register_node", l_register_node},
{"register_craft", l_register_craft},
{"register_abm", l_register_abm},
return 0;
}
+ // EnvRef:add_item(pos, inventorystring)
+ // pos = {x=num, y=num, z=num}
+ static int l_add_item(lua_State *L)
+ {
+ infostream<<"EnvRef::l_add_item()"<<std::endl;
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ // pos
+ v3f pos = readFloatPos(L, 2);
+ // inventorystring
+ const char *inventorystring = lua_tostring(L, 3);
+ // Do it
+ ServerActiveObject *obj = new ItemSAO(env, pos, inventorystring);
+ env->addActiveObject(obj);
+ return 0;
+ }
+
+ // EnvRef:add_rat(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_add_rat(lua_State *L)
+ {
+ infostream<<"EnvRef::l_add_rat()"<<std::endl;
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ // pos
+ v3f pos = readFloatPos(L, 2);
+ // Do it
+ ServerActiveObject *obj = new RatSAO(env, pos);
+ env->addActiveObject(obj);
+ return 0;
+ }
+
+ // EnvRef:add_firefly(pos)
+ // pos = {x=num, y=num, z=num}
+ static int l_add_firefly(lua_State *L)
+ {
+ infostream<<"EnvRef::l_add_firefly()"<<std::endl;
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ // pos
+ v3f pos = readFloatPos(L, 2);
+ // Do it
+ ServerActiveObject *obj = new FireflySAO(env, pos);
+ env->addActiveObject(obj);
+ return 0;
+ }
+
// EnvRef:get_meta(pos)
static int l_get_meta(lua_State *L)
{
method(EnvRef, remove_node),
method(EnvRef, get_node),
method(EnvRef, add_luaentity),
+ method(EnvRef, add_item),
+ method(EnvRef, add_rat),
+ method(EnvRef, add_firefly),
method(EnvRef, get_meta),
{0,0}
};
return (LuaEntitySAO*)obj;
}
+ static ServerRemotePlayer* getplayer(ObjectRef *ref)
+ {
+ ServerActiveObject *obj = getobject(ref);
+ if(obj == NULL)
+ return NULL;
+ if(obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
+ return NULL;
+ return static_cast<ServerRemotePlayer*>(obj);
+ }
+
// Exported functions
// garbage collector
return 1;
}
+ // add_to_inventory_later(self, itemstring)
+ // returns: nil
+ static int l_add_to_inventory_later(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ luaL_checkstring(L, 2);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ // itemstring
+ const char *itemstring = lua_tostring(L, 2);
+ infostream<<"ObjectRef::l_add_to_inventory_later(): id="<<co->getId()
+ <<" itemstring=\""<<itemstring<<"\""<<std::endl;
+ // Do it
+ std::istringstream is(itemstring, std::ios::binary);
+ ServerEnvironment *env = co->getEnv();
+ assert(env);
+ IGameDef *gamedef = env->getGameDef();
+ InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
+ infostream<<"item="<<env<<std::endl;
+ co->addToInventoryLater(item);
+ // Return
+ return 0;
+ }
+
+ // get_hp(self)
+ // returns: number of hitpoints (2 * number of hearts)
+ // 0 if not applicable to this type of object
+ static int l_get_hp(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ int hp = co->getHP();
+ infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
+ <<" hp="<<hp<<std::endl;
+ // Return
+ lua_pushnumber(L, hp);
+ return 1;
+ }
+
+ // set_hp(self, hp)
+ // hp = number of hitpoints (2 * number of hearts)
+ // returns: nil
+ static int l_set_hp(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ luaL_checknumber(L, 2);
+ ServerActiveObject *co = getobject(ref);
+ if(co == NULL) return 0;
+ int hp = lua_tonumber(L, 2);
+ infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
+ <<" hp="<<hp<<std::endl;
+ // Do it
+ co->setHP(hp);
+ // Return
+ return 0;
+ }
+
// settexturemod(self, mod)
static int l_settexturemod(lua_State *L)
{
method(ObjectRef, setvelocity),
method(ObjectRef, setacceleration),
method(ObjectRef, add_to_inventory),
+ method(ObjectRef, add_to_inventory_later),
+ method(ObjectRef, get_hp),
+ method(ObjectRef, set_hp),
method(ObjectRef, settexturemod),
method(ObjectRef, setsprite),
{0,0}
lua_newtable(L);
lua_setfield(L, -2, "registered_entities");
lua_newtable(L);
+ lua_setfield(L, -2, "registered_craftitems");
+ lua_newtable(L);
lua_setfield(L, -2, "registered_abms");
lua_newtable(L);
return positioning_handled_by_some;
}
+/*
+ craftitem
+*/
+
+static void pushPointedThing(lua_State *L, const PointedThing& pointed)
+{
+ lua_newtable(L);
+ if(pointed.type == POINTEDTHING_NODE)
+ {
+ lua_pushstring(L, "node");
+ lua_setfield(L, -2, "type");
+ pushpos(L, pointed.node_undersurface);
+ lua_setfield(L, -2, "under");
+ pushpos(L, pointed.node_abovesurface);
+ lua_setfield(L, -2, "above");
+ }
+ else if(pointed.type == POINTEDTHING_OBJECT)
+ {
+ lua_pushstring(L, "object");
+ lua_setfield(L, -2, "type");
+ objectref_get(L, pointed.object_id);
+ lua_setfield(L, -2, "ref");
+ }
+ else
+ {
+ lua_pushstring(L, "nothing");
+ lua_setfield(L, -2, "type");
+ }
+}
+
+void scriptapi_add_craftitem(lua_State *L, const char *name)
+{
+ StackUnroller stack_unroller(L);
+ assert(lua_gettop(L) > 0);
+
+ // Set minetest.registered_craftitems[name] = table on top of stack
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_craftitems");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_pushvalue(L, -3); // push another reference to the table to be registered
+ lua_setfield(L, -2, name); // set minetest.registered_craftitems[name]
+}
+
+static bool get_craftitem_callback(lua_State *L, const char *name,
+ const char *callbackname)
+{
+ // Get minetest.registered_craftitems[name][callbackname]
+ // If that is nil or on error, return false and stack is unchanged
+ // If that is a function, returns true and pushes the
+ // function onto the stack
+
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_craftitems");
+ lua_remove(L, -2);
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_getfield(L, -1, name);
+ lua_remove(L, -2);
+ // Should be a table
+ if(lua_type(L, -1) != LUA_TTABLE)
+ {
+ errorstream<<"CraftItem name \""<<name<<"\" not defined"<<std::endl;
+ lua_pop(L, 1);
+ return false;
+ }
+ lua_getfield(L, -1, callbackname);
+ lua_remove(L, -2);
+ // Should be a function or nil
+ if(lua_type(L, -1) == LUA_TFUNCTION)
+ {
+ return true;
+ }
+ else if(lua_isnil(L, -1))
+ {
+ lua_pop(L, 1);
+ return false;
+ }
+ else
+ {
+ errorstream<<"CraftItem name \""<<name<<"\" callback \""
+ <<callbackname<<" is not a function"<<std::endl;
+ lua_pop(L, 1);
+ return false;
+ }
+}
+
+bool scriptapi_craftitem_on_drop(lua_State *L, const char *name,
+ ServerActiveObject *dropper, v3f pos,
+ bool &callback_exists)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ //infostream<<"scriptapi_craftitem_on_drop"<<std::endl;
+ StackUnroller stack_unroller(L);
+
+ bool result = false;
+ callback_exists = get_craftitem_callback(L, name, "on_drop");
+ if(callback_exists)
+ {
+ // Call function
+ lua_pushstring(L, name);
+ objectref_get_or_create(L, dropper);
+ pushFloatPos(L, pos);
+ if(lua_pcall(L, 3, 1, 0))
+ script_error(L, "error: %s\n", lua_tostring(L, -1));
+ result = lua_toboolean(L, -1);
+ }
+ return result;
+}
+
+bool scriptapi_craftitem_on_place_on_ground(lua_State *L, const char *name,
+ ServerActiveObject *placer, v3f pos,
+ bool &callback_exists)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ //infostream<<"scriptapi_craftitem_on_place_on_ground"<<std::endl;
+ StackUnroller stack_unroller(L);
+
+ bool result = false;
+ callback_exists = get_craftitem_callback(L, name, "on_place_on_ground");
+ if(callback_exists)
+ {
+ // Call function
+ lua_pushstring(L, name);
+ objectref_get_or_create(L, placer);
+ pushFloatPos(L, pos);
+ if(lua_pcall(L, 3, 1, 0))
+ script_error(L, "error: %s\n", lua_tostring(L, -1));
+ result = lua_toboolean(L, -1);
+ }
+ return result;
+}
+
+bool scriptapi_craftitem_on_use(lua_State *L, const char *name,
+ ServerActiveObject *user, const PointedThing& pointed,
+ bool &callback_exists)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ //infostream<<"scriptapi_craftitem_on_use"<<std::endl;
+ StackUnroller stack_unroller(L);
+
+ bool result = false;
+ callback_exists = get_craftitem_callback(L, name, "on_use");
+ if(callback_exists)
+ {
+ // Call function
+ lua_pushstring(L, name);
+ objectref_get_or_create(L, user);
+ pushPointedThing(L, pointed);
+ if(lua_pcall(L, 3, 1, 0))
+ script_error(L, "error: %s\n", lua_tostring(L, -1));
+ result = lua_toboolean(L, -1);
+ }
+ return result;
+}
+
/*
environment
*/
class ServerActiveObject;
typedef struct lua_State lua_State;
struct LuaEntityProperties;
+struct PointedThing;
//class IGameDef;
void scriptapi_export(lua_State *L, Server *server);
void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
+/* craftitem */
+void scriptapi_add_craftitem(lua_State *L, const char *name);
+bool scriptapi_craftitem_on_drop(lua_State *L, const char *name,
+ ServerActiveObject *dropper, v3f pos,
+ bool &callback_exists);
+bool scriptapi_craftitem_on_place_on_ground(lua_State *L, const char *name,
+ ServerActiveObject *placer, v3f pos,
+ bool &callback_exists);
+bool scriptapi_craftitem_on_use(lua_State *L, const char *name,
+ ServerActiveObject *user, const PointedThing& pointed,
+ bool &callback_exists);
+
/* luaentity */
// Returns true if succesfully added into Lua; false otherwise.
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
#include "nodedef.h"
#include "tooldef.h"
#include "craftdef.h"
+#include "craftitemdef.h"
#include "mapgen.h"
#include "content_abm.h"
m_toolmgr(createToolDefManager()),
m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()),
+ m_craftitemdef(createCraftItemDefManager()),
m_thread(this),
m_emergethread(this),
m_time_counter(0),
delete m_toolmgr;
delete m_nodedef;
+ delete m_craftdef;
+ delete m_craftitemdef;
// Deinitialize scripting
infostream<<"Server: Deinitializing scripting"<<std::endl;
{
RemoteClient *client = i.getNode()->getValue();
ServerRemotePlayer *player =
- (ServerRemotePlayer*)m_env->getPlayer(client->peer_id);
+ static_cast<ServerRemotePlayer*>
+ (m_env->getPlayer(client->peer_id));
if(player==NULL)
continue;
player->m_last_good_position_age += dtime;
// Send node definitions
SendNodeDef(m_con, peer_id, m_nodedef);
+ // Send CraftItem definitions
+ SendCraftItemDef(m_con, peer_id, m_craftitemdef);
+
// Send textures
SendTextures(peer_id);
}
else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
{
- if(datasize < 7)
- return;
+ infostream<<"Server: CLICK_ACTIVEOBJECT not supported anymore"<<std::endl;
+ return;
+ }
+ else if(command == TOSERVER_GROUND_ACTION)
+ {
+ infostream<<"Server: GROUND_ACTION not supported anymore"<<std::endl;
+ return;
+ }
+ else if(command == TOSERVER_RELEASE)
+ {
+ infostream<<"Server: RELEASE not supported anymore"<<std::endl;
+ return;
+ }
+ else if(command == TOSERVER_SIGNTEXT)
+ {
+ infostream<<"Server: SIGNTEXT not supported anymore"
+ <<std::endl;
+ return;
+ }
+ else if(command == TOSERVER_SIGNNODETEXT)
+ {
if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
return;
-
/*
- length: 7
- [0] u16 command
- [2] u8 button (0=left, 1=right)
- [3] u16 id
- [5] u16 item
+ u16 command
+ v3s16 p
+ u16 textlen
+ textdata
*/
- u8 button = readU8(&data[2]);
- u16 id = readS16(&data[3]);
- u16 item_i = readU16(&data[5]);
-
- ServerActiveObject *obj = m_env->getActiveObject(id);
-
- if(obj == NULL)
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ u8 buf[6];
+ // Read stuff
+ is.read((char*)buf, 6);
+ v3s16 p = readV3S16(buf);
+ is.read((char*)buf, 2);
+ u16 textlen = readU16(buf);
+ std::string text;
+ for(u16 i=0; i<textlen; i++)
{
- infostream<<"Server: CLICK_ACTIVEOBJECT: object not found"
- <<std::endl;
- return;
+ is.read((char*)buf, 1);
+ text += (char)buf[0];
}
- // Skip if object has been removed
- if(obj->m_removed)
+ NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
+ if(!meta)
return;
-
- //TODO: Check that object is reasonably close
-
- // Get ServerRemotePlayer
- ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
- // Update wielded item
- srp->wieldItem(item_i);
+ meta->setText(text);
- // Left click, pick/punch
- if(button == 0)
+ actionstream<<player->getName()<<" writes \""<<text<<"\" to sign"
+ <<" at "<<PP(p)<<std::endl;
+
+ v3s16 blockpos = getNodeBlockPos(p);
+ MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
+ if(block)
{
- actionstream<<player->getName()<<" punches object "
- <<obj->getId()<<std::endl;
-
- // Do stuff
- obj->punch(srp);
-
-#if 0
+ block->raiseModified(MOD_STATE_WRITE_NEEDED,
+ "sign node text");
+ }
+
+ setBlockNotSent(blockpos);
+ }
+ else if(command == TOSERVER_INVENTORY_ACTION)
+ {
+ /*// Ignore inventory changes if in creative mode
+ if(g_settings->getBool("creative_mode") == true)
+ {
+ infostream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
+ <<std::endl;
+ return;
+ }*/
+ // Strip command and create a stream
+ std::string datastring((char*)&data[2], datasize-2);
+ infostream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
+ std::istringstream is(datastring, std::ios_base::binary);
+ // Create an action
+ InventoryAction *a = InventoryAction::deSerialize(is);
+ if(a != NULL)
+ {
+ // Create context
+ InventoryContext c;
+ c.current_player = player;
+
/*
- Try creating inventory item
+ Handle craftresult specially if not in creative mode
*/
- InventoryItem *item = obj->createPickedUpItem();
-
- if(item)
+ bool disable_action = false;
+ if(a->getType() == IACTION_MOVE
+ && g_settings->getBool("creative_mode") == false)
{
- InventoryList *ilist = player->inventory.getList("main");
- if(ilist != NULL)
+ IMoveAction *ma = (IMoveAction*)a;
+ if(ma->to_inv == "current_player" &&
+ ma->from_inv == "current_player")
{
- actionstream<<player->getName()<<" picked up "
- <<item->getName()<<std::endl;
- if(g_settings->getBool("creative_mode") == false)
+ InventoryList *rlist = player->inventory.getList("craftresult");
+ assert(rlist);
+ InventoryList *clist = player->inventory.getList("craft");
+ assert(clist);
+ InventoryList *mlist = player->inventory.getList("main");
+ assert(mlist);
+ /*
+ Craftresult is no longer preview if something
+ is moved into it
+ */
+ if(ma->to_list == "craftresult"
+ && ma->from_list != "craftresult")
{
- // Skip if inventory has no free space
- if(ilist->roomForItem(item) == false)
+ // If it currently is a preview, remove
+ // its contents
+ if(player->craftresult_is_preview)
{
- infostream<<"Player inventory has no free space"<<std::endl;
- return;
+ rlist->deleteItem(0);
}
-
- // Add to inventory and send inventory
- ilist->addItem(item);
- UpdateCrafting(player->peer_id);
- SendInventory(player->peer_id);
+ player->craftresult_is_preview = false;
+ }
+ /*
+ Crafting takes place if this condition is true.
+ */
+ if(player->craftresult_is_preview &&
+ ma->from_list == "craftresult")
+ {
+ player->craftresult_is_preview = false;
+ clist->decrementMaterials(1);
+
+ /* Print out action */
+ InventoryList *list =
+ player->inventory.getList("craftresult");
+ assert(list);
+ InventoryItem *item = list->getItem(0);
+ std::string itemname = "NULL";
+ if(item)
+ itemname = item->getName();
+ actionstream<<player->getName()<<" crafts "
+ <<itemname<<std::endl;
+ }
+ /*
+ If the craftresult is placed on itself, move it to
+ main inventory instead of doing the action
+ */
+ if(ma->to_list == "craftresult"
+ && ma->from_list == "craftresult")
+ {
+ disable_action = true;
+
+ InventoryItem *item1 = rlist->changeItem(0, NULL);
+ mlist->addItem(item1);
}
-
- // Remove object from environment
- obj->m_removed = true;
}
- }
- else
- {
- /*
- Item cannot be picked up. Punch it instead.
- */
-
- actionstream<<player->getName()<<" punches object "
- <<obj->getId()<<std::endl;
-
- ToolItem *titem = NULL;
- std::string toolname = "";
-
- InventoryList *mlist = player->inventory.getList("main");
- if(mlist != NULL)
+ // Disallow moving items if not allowed to build
+ else if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
{
- InventoryItem *item = mlist->getItem(item_i);
- if(item && (std::string)item->getName() == "ToolItem")
+ disable_action = true;
+ }
+ // if it's a locking chest, only allow the owner or server admins to move items
+ else if (ma->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
+ {
+ Strfnd fn(ma->from_inv);
+ std::string id0 = fn.next(":");
+ if(id0 == "nodemeta")
+ {
+ v3s16 p;
+ p.X = stoi(fn.next(","));
+ p.Y = stoi(fn.next(","));
+ p.Z = stoi(fn.next(","));
+ NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
+ if(meta->getOwner() != ""){
+ if(meta->getOwner() != player->getName())
+ disable_action = true;
+ }
+ }
+ }
+ else if (ma->to_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
+ {
+ Strfnd fn(ma->to_inv);
+ std::string id0 = fn.next(":");
+ if(id0 == "nodemeta")
{
- titem = (ToolItem*)item;
- toolname = titem->getToolName();
+ v3s16 p;
+ p.X = stoi(fn.next(","));
+ p.Y = stoi(fn.next(","));
+ p.Z = stoi(fn.next(","));
+ NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
+ if(meta->getOwner() != ""){
+ if(meta->getOwner() != player->getName())
+ disable_action = true;
+ }
}
}
+ }
- v3f playerpos = player->getPosition();
- v3f objpos = obj->getBasePosition();
- v3f dir = (objpos - playerpos).normalize();
-
- u16 wear = obj->punch(toolname, dir, player->getName());
-
- if(titem)
+ if(a->getType() == IACTION_DROP)
+ {
+ IDropAction *da = (IDropAction*)a;
+ // Disallow dropping items if not allowed to build
+ if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
+ {
+ disable_action = true;
+ }
+ // if it's a locking chest, only allow the owner or server admins to drop items
+ else if (da->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
{
- bool weared_out = titem->addWear(wear);
- if(weared_out)
- mlist->deleteItem(item_i);
- SendInventory(player->peer_id);
+ Strfnd fn(da->from_inv);
+ std::string id0 = fn.next(":");
+ if(id0 == "nodemeta")
+ {
+ v3s16 p;
+ p.X = stoi(fn.next(","));
+ p.Y = stoi(fn.next(","));
+ p.Z = stoi(fn.next(","));
+ NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
+ if(meta->getOwner() != ""){
+ if(meta->getOwner() != player->getName())
+ disable_action = true;
+ }
+ }
}
}
-#endif
+
+ if(disable_action == false)
+ {
+ // Feed action to player inventory
+ a->apply(&c, this, m_env);
+ }
+
+ // Eat the action
+ delete a;
}
- // Right click, do something with object
- if(button == 1)
+ else
{
- actionstream<<player->getName()<<" right clicks object "
- <<obj->getId()<<std::endl;
-
- // Do stuff
- obj->rightClick(srp);
+ infostream<<"TOSERVER_INVENTORY_ACTION: "
+ <<"InventoryAction::deSerialize() returned NULL"
+ <<std::endl;
}
-
- /*
- Update player state to client
- */
- SendPlayerHP(player);
- UpdateCrafting(player->peer_id);
- SendInventory(player->peer_id);
}
- else if(command == TOSERVER_GROUND_ACTION)
+ else if(command == TOSERVER_CHAT_MESSAGE)
{
- if(datasize < 17)
- return;
- /*
- length: 17
- [0] u16 command
- [2] u8 action
- [3] v3s16 nodepos_undersurface
- [9] v3s16 nodepos_abovesurface
- [15] u16 item
- actions:
- 0: start digging
- 1: place block
- 2: stop digging (all parameters ignored)
- 3: digging completed
- */
- u8 action = readU8(&data[2]);
- v3s16 p_under;
- p_under.X = readS16(&data[3]);
- p_under.Y = readS16(&data[5]);
- p_under.Z = readS16(&data[7]);
- v3s16 p_over;
- p_over.X = readS16(&data[9]);
- p_over.Y = readS16(&data[11]);
- p_over.Z = readS16(&data[13]);
- u16 item_i = readU16(&data[15]);
-
- ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
-
/*
- Check that target is reasonably close
+ u16 command
+ u16 length
+ wstring message
*/
- if(action != 2) // action 2 has always position (0,0,0)
- {
- v3f np_f = intToFloat(p_under, BS);
- float max_d = BS * 10; // Just some large enough value
- float d = srp->m_last_good_position.getDistanceFrom(np_f);
- if(d > max_d){
- actionstream<<"Player "<<player->getName()
- <<" tried to access node from too far: "
- <<"d="<<d<<", max_d="<<max_d
- <<". ignoring."<<std::endl;
- // Re-send block to revert change on client-side
- RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(p_under);
- client->SetBlockNotSent(blockpos);
- // Do nothing else
- return;
- }
+ u8 buf[6];
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ // Read stuff
+ is.read((char*)buf, 2);
+ u16 len = readU16(buf);
+
+ std::wstring message;
+ for(u16 i=0; i<len; i++)
+ {
+ is.read((char*)buf, 2);
+ message += (wchar_t)readU16(buf);
}
- /*
- 0: start digging
- */
- if(action == 0)
+ // Get player name of this client
+ std::wstring name = narrow_to_wide(player->getName());
+
+ // Run script hook
+ bool ate = scriptapi_on_chat_message(m_lua, player->getName(),
+ wide_to_narrow(message));
+ // If script ate the message, don't proceed
+ if(ate)
+ return;
+
+ // Line to send to players
+ std::wstring line;
+ // Whether to send to the player that sent the line
+ bool send_to_sender = false;
+ // Whether to send to other players
+ bool send_to_others = false;
+
+ // Local player gets all privileges regardless of
+ // what's set on their account.
+ u64 privs = getPlayerPrivs(player);
+
+ // Parse commands
+ if(message[0] == L'/')
{
- /*
- NOTE: This can be used in the future to check if
- somebody is cheating, by checking the timing.
- */
- bool cannot_punch_node = false;
+ size_t strip_size = 1;
+ if (message[1] == L'#') // support old-style commans
+ ++strip_size;
+ message = message.substr(strip_size);
- MapNode n(CONTENT_IGNORE);
+ WStrfnd f1(message);
+ f1.next(L" "); // Skip over /#whatever
+ std::wstring paramstring = f1.next(L"");
- try
+ ServerCommandContext *ctx = new ServerCommandContext(
+ str_split(message, L' '),
+ paramstring,
+ this,
+ m_env,
+ player,
+ privs);
+
+ std::wstring reply(processServerCommand(ctx));
+ send_to_sender = ctx->flags & SEND_TO_SENDER;
+ send_to_others = ctx->flags & SEND_TO_OTHERS;
+
+ if (ctx->flags & SEND_NO_PREFIX)
+ line += reply;
+ else
+ line += L"Server: " + reply;
+
+ delete ctx;
+
+ }
+ else
+ {
+ if(privs & PRIV_SHOUT)
{
- n = m_env->getMap().getNode(p_under);
+ line += L"<";
+ line += name;
+ line += L"> ";
+ line += message;
+ send_to_others = true;
}
- catch(InvalidPositionException &e)
+ else
{
- infostream<<"Server: Not punching: Node not found."
- <<" Adding block to emerge queue."
- <<std::endl;
- m_emerge_queue.addBlock(peer_id,
- getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
- cannot_punch_node = true;
+ line += L"Server: You are not allowed to shout";
+ send_to_sender = true;
}
-
- if(cannot_punch_node)
- return;
+ }
+
+ if(line != L"")
+ {
+ if(send_to_others)
+ actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
/*
- Run script hook
+ Send the message to clients
*/
- scriptapi_environment_on_punchnode(m_lua, p_under, n, srp);
+ for(core::map<u16, RemoteClient*>::Iterator
+ i = m_clients.getIterator();
+ i.atEnd() == false; i++)
+ {
+ // Get client and check that it is valid
+ RemoteClient *client = i.getNode()->getValue();
+ assert(client->peer_id == i.getNode()->getKey());
+ if(client->serialization_version == SER_FMT_VER_INVALID)
+ continue;
- } // action == 0
+ // Filter recipient
+ bool sender_selected = (peer_id == client->peer_id);
+ if(sender_selected == true && send_to_sender == false)
+ continue;
+ if(sender_selected == false && send_to_others == false)
+ continue;
+
+ SendChatMessage(client->peer_id, line);
+ }
+ }
+ }
+ else if(command == TOSERVER_DAMAGE)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ u8 damage = readU8(is);
+ if(g_settings->getBool("enable_damage"))
+ {
+ actionstream<<player->getName()<<" damaged by "
+ <<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
+ <<std::endl;
+
+ HandlePlayerHP(player, damage);
+ }
+ else
+ {
+ SendPlayerHP(player);
+ }
+ }
+ else if(command == TOSERVER_PASSWORD)
+ {
/*
- 2: stop digging
+ [0] u16 TOSERVER_PASSWORD
+ [2] u8[28] old password
+ [30] u8[28] new password
*/
- else if(action == 2)
+
+ if(datasize != 2+PASSWORD_SIZE*2)
+ return;
+ /*char password[PASSWORD_SIZE];
+ for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+ password[i] = data[2+i];
+ password[PASSWORD_SIZE-1] = 0;*/
+ std::string oldpwd;
+ for(u32 i=0; i<PASSWORD_SIZE-1; i++)
{
-#if 0
- RemoteClient *client = getClient(peer_id);
- JMutexAutoLock digmutex(client->m_dig_mutex);
- client->m_dig_tool_item = -1;
-#endif
+ char c = data[2+i];
+ if(c == 0)
+ break;
+ oldpwd += c;
+ }
+ std::string newpwd;
+ for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+ {
+ char c = data[2+PASSWORD_SIZE+i];
+ if(c == 0)
+ break;
+ newpwd += c;
+ }
+
+ infostream<<"Server: Client requests a password change from "
+ <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
+
+ std::string playername = player->getName();
+
+ if(m_authmanager.exists(playername) == false)
+ {
+ infostream<<"Server: playername not found in authmanager"<<std::endl;
+ // Wrong old password supplied!!
+ SendChatMessage(peer_id, L"playername not found in authmanager");
+ return;
+ }
+
+ std::string checkpwd = m_authmanager.getPassword(playername);
+
+ if(oldpwd != checkpwd)
+ {
+ infostream<<"Server: invalid old password"<<std::endl;
+ // Wrong old password supplied!!
+ SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
+ return;
}
+ actionstream<<player->getName()<<" changes password"<<std::endl;
+
+ m_authmanager.setPassword(playername, newpwd);
+
+ infostream<<"Server: password change successful for "<<playername
+ <<std::endl;
+ SendChatMessage(peer_id, L"Password change successful");
+ }
+ else if(command == TOSERVER_PLAYERITEM)
+ {
+ if (datasize < 2+2)
+ return;
+
+ u16 item = readU16(&data[2]);
+ player->wieldItem(item);
+ SendWieldedItem(player);
+ }
+ else if(command == TOSERVER_RESPAWN)
+ {
+ if(player->hp != 0)
+ return;
+
+ RespawnPlayer(player);
+
+ actionstream<<player->getName()<<" respawns at "
+ <<PP(player->getPosition()/BS)<<std::endl;
+ }
+ else if(command == TOSERVER_INTERACT)
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
/*
- 3: Digging completed
+ [0] u16 command
+ [2] u8 action
+ [3] u16 item
+ [5] u32 length of the next item
+ [9] serialized PointedThing
+ actions:
+ 0: start digging (from undersurface) or use
+ 1: stop digging (all parameters ignored)
+ 2: digging completed
+ 3: place block or item (to abovesurface)
+ 4: use item
*/
- else if(action == 3)
+ u8 action = readU8(is);
+ u16 item_i = readU16(is);
+ std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+ PointedThing pointed;
+ pointed.deSerialize(tmp_is);
+
+ infostream<<"TOSERVER_INTERACT: action="<<(int)action<<", item="<<item_i<<", pointed="<<pointed.dump()<<std::endl;
+
+ ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
+ v3f player_pos = srp->m_last_good_position;
+
+ // Update wielded item
+ srp->wieldItem(item_i);
+
+ // Get pointed to node (undefined if not POINTEDTYPE_NODE)
+ v3s16 p_under = pointed.node_undersurface;
+ v3s16 p_above = pointed.node_abovesurface;
+
+ // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
+ ServerActiveObject *pointed_object = NULL;
+ if(pointed.type == POINTEDTHING_OBJECT)
{
- // Mandatory parameter; actually used for nothing
- core::map<v3s16, MapBlock*> modified_blocks;
+ pointed_object = m_env->getActiveObject(pointed.object_id);
+ if(pointed_object == NULL)
+ {
+ infostream<<"TOSERVER_INTERACT: "
+ "pointed object is NULL"<<std::endl;
+ return;
+ }
- content_t material = CONTENT_IGNORE;
- u8 mineral = MINERAL_NONE;
+ }
- bool cannot_remove_node = false;
-
- MapNode n(CONTENT_IGNORE);
- try
+ /*
+ Check that target is reasonably close
+ (only when digging or placing things)
+ */
+ if(action == 0 || action == 2 || action == 3)
+ {
+ v3f pointed_pos = player_pos;
+ if(pointed.type == POINTEDTHING_NODE)
{
- n = m_env->getMap().getNode(p_under);
- // Get mineral
- mineral = n.getMineral(m_nodedef);
- // Get material at position
- material = n.getContent();
- // If not yet cancelled
- if(cannot_remove_node == false)
- {
- // If it's not diggable, do nothing
- if(m_nodedef->get(material).diggable == false)
- {
- infostream<<"Server: Not finishing digging: "
- <<"Node not diggable"
- <<std::endl;
- cannot_remove_node = true;
- }
- }
- // If not yet cancelled
- if(cannot_remove_node == false)
- {
- // Get node metadata
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(p_under);
- if(meta && meta->nodeRemovalDisabled() == true)
- {
- infostream<<"Server: Not finishing digging: "
- <<"Node metadata disables removal"
- <<std::endl;
- cannot_remove_node = true;
- }
- }
+ pointed_pos = intToFloat(p_under, BS);
}
- catch(InvalidPositionException &e)
+ else if(pointed.type == POINTEDTHING_OBJECT)
{
- infostream<<"Server: Not finishing digging: Node not found."
- <<" Adding block to emerge queue."
- <<std::endl;
- m_emerge_queue.addBlock(peer_id,
- getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
- cannot_remove_node = true;
+ pointed_pos = pointed_object->getBasePosition();
}
- // Make sure the player is allowed to do it
- if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
- {
- infostream<<"Player "<<player->getName()<<" cannot remove node"
- <<" because privileges are "<<getPlayerPrivs(player)
- <<std::endl;
- cannot_remove_node = true;
- }
-
- /*
- If node can't be removed, set block to be re-sent to
- client and quit.
- */
- if(cannot_remove_node)
- {
- infostream<<"Server: Not finishing digging."<<std::endl;
-
- // Client probably has wrong data.
- // Set block not sent, so that client will get
- // a valid one.
- infostream<<"Client "<<peer_id<<" tried to dig "
- <<"node; but node cannot be removed."
- <<" setting MapBlock not sent."<<std::endl;
+ float d = player_pos.getDistanceFrom(pointed_pos);
+ float max_d = BS * 10; // Just some large enough value
+ if(d > max_d){
+ actionstream<<"Player "<<player->getName()
+ <<" tried to access "<<pointed.dump()
+ <<" from too far: "
+ <<"d="<<d<<", max_d="<<max_d
+ <<". ignoring."<<std::endl;
+ // Re-send block to revert change on client-side
RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(p_under);
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos, BS));
client->SetBlockNotSent(blockpos);
-
- return;
- }
-
- actionstream<<player->getName()<<" digs "<<PP(p_under)
- <<", gets material "<<(int)material<<", mineral "
- <<(int)mineral<<std::endl;
-
- /*
- Send the removal to all close-by players.
- - If other player is close, send REMOVENODE
- - Otherwise set blocks not sent
- */
- core::list<u16> far_players;
- sendRemoveNode(p_under, peer_id, &far_players, 30);
-
- /*
- Update and send inventory
- */
-
- if(g_settings->getBool("creative_mode") == false)
- {
- /*
- Wear out tool
- */
- InventoryList *mlist = player->inventory.getList("main");
- if(mlist != NULL)
- {
- InventoryItem *item = mlist->getItem(item_i);
- if(item && (std::string)item->getName() == "ToolItem")
- {
- ToolItem *titem = (ToolItem*)item;
- std::string toolname = titem->getToolName();
-
- // Get digging properties for material and tool
- ToolDiggingProperties tp =
- m_toolmgr->getDiggingProperties(toolname);
- DiggingProperties prop =
- getDiggingProperties(material, &tp, m_nodedef);
-
- if(prop.diggable == false)
- {
- infostream<<"Server: WARNING: Player digged"
- <<" with impossible material + tool"
- <<" combination"<<std::endl;
- }
-
- bool weared_out = titem->addWear(prop.wear);
-
- if(weared_out)
- {
- mlist->deleteItem(item_i);
- }
- }
- }
-
- /*
- Add dug item to inventory
- */
-
- InventoryItem *item = NULL;
-
- if(mineral != MINERAL_NONE)
- item = getDiggedMineralItem(mineral, this);
-
- // If not mineral
- if(item == NULL)
- {
- const std::string &dug_s = m_nodedef->get(material).dug_item;
- if(dug_s != "")
- {
- std::istringstream is(dug_s, std::ios::binary);
- item = InventoryItem::deSerialize(is, this);
- }
- }
-
- if(item != NULL)
- {
- // Add a item to inventory
- player->inventory.addItem("main", item);
-
- // Send inventory
- UpdateCrafting(player->peer_id);
- SendInventory(player->peer_id);
- }
-
- item = NULL;
-
- if(mineral != MINERAL_NONE)
- item = getDiggedMineralItem(mineral, this);
-
- // If not mineral
- if(item == NULL)
- {
- const std::string &extra_dug_s = m_nodedef->get(material).extra_dug_item;
- s32 extra_rarity = m_nodedef->get(material).extra_dug_item_rarity;
- if(extra_dug_s != "" && extra_rarity != 0
- && myrand() % extra_rarity == 0)
- {
- std::istringstream is(extra_dug_s, std::ios::binary);
- item = InventoryItem::deSerialize(is, this);
- }
- }
-
- if(item != NULL)
- {
- // Add a item to inventory
- player->inventory.addItem("main", item);
-
- // Send inventory
- UpdateCrafting(player->peer_id);
- SendInventory(player->peer_id);
- }
- }
-
- /*
- Remove the node
- (this takes some time so it is done after the quick stuff)
- */
- {
- MapEditEventIgnorer ign(&m_ignore_map_edit_events);
-
- m_env->getMap().removeNodeAndUpdate(p_under, modified_blocks);
- }
- /*
- Set blocks not sent to far players
- */
- for(core::list<u16>::Iterator
- i = far_players.begin();
- i != far_players.end(); i++)
- {
- u16 peer_id = *i;
- RemoteClient *client = getClient(peer_id);
- if(client==NULL)
- continue;
- client->SetBlocksNotSent(modified_blocks);
- }
-
- /*
- Run script hook
- */
- scriptapi_environment_on_dignode(m_lua, p_under, n, srp);
- }
-
- /*
- 1: place block
- */
- else if(action == 1)
- {
-
- InventoryList *ilist = player->inventory.getList("main");
- if(ilist == NULL)
- return;
-
- // Get item
- InventoryItem *item = ilist->getItem(item_i);
-
- // If there is no item, it is not possible to add it anywhere
- if(item == NULL)
+ // Do nothing else
return;
-
- /*
- Handle material items
- */
- if(std::string("MaterialItem") == item->getName())
- {
- try{
- // Don't add a node if this is not a free space
- MapNode n2 = m_env->getMap().getNode(p_over);
- bool no_enough_privs =
- ((getPlayerPrivs(player) & PRIV_BUILD)==0);
- if(no_enough_privs)
- infostream<<"Player "<<player->getName()<<" cannot add node"
- <<" because privileges are "<<getPlayerPrivs(player)
- <<std::endl;
-
- if(m_nodedef->get(n2).buildable_to == false
- || no_enough_privs)
- {
- // Client probably has wrong data.
- // Set block not sent, so that client will get
- // a valid one.
- infostream<<"Client "<<peer_id<<" tried to place"
- <<" node in invalid position; setting"
- <<" MapBlock not sent."<<std::endl;
- RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(p_over);
- client->SetBlockNotSent(blockpos);
- return;
- }
- }
- catch(InvalidPositionException &e)
- {
- infostream<<"Server: Ignoring ADDNODE: Node not found"
- <<" Adding block to emerge queue."
- <<std::endl;
- m_emerge_queue.addBlock(peer_id,
- getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
- return;
- }
-
- // Reset build time counter
- getClient(peer_id)->m_time_from_building = 0.0;
-
- // Create node data
- MaterialItem *mitem = (MaterialItem*)item;
- MapNode n;
- n.setContent(mitem->getMaterial());
-
- actionstream<<player->getName()<<" places material "
- <<(int)mitem->getMaterial()
- <<" at "<<PP(p_under)<<std::endl;
-
- // Calculate direction for wall mounted stuff
- if(m_nodedef->get(n).wall_mounted)
- n.param2 = packDir(p_under - p_over);
-
- // Calculate the direction for furnaces and chests and stuff
- if(m_nodedef->get(n).param_type == CPT_FACEDIR_SIMPLE)
- {
- v3f playerpos = player->getPosition();
- v3f blockpos = intToFloat(p_over, BS) - playerpos;
- blockpos = blockpos.normalize();
- n.param1 = 0;
- if (fabs(blockpos.X) > fabs(blockpos.Z)) {
- if (blockpos.X < 0)
- n.param1 = 3;
- else
- n.param1 = 1;
- } else {
- if (blockpos.Z < 0)
- n.param1 = 2;
- else
- n.param1 = 0;
- }
- }
-
- /*
- Send to all close-by players
- */
- core::list<u16> far_players;
- sendAddNode(p_over, n, 0, &far_players, 30);
-
- /*
- Handle inventory
- */
- InventoryList *ilist = player->inventory.getList("main");
- if(g_settings->getBool("creative_mode") == false && ilist)
- {
- // Remove from inventory and send inventory
- if(mitem->getCount() == 1)
- ilist->deleteItem(item_i);
- else
- mitem->remove(1);
- // Send inventory
- UpdateCrafting(peer_id);
- SendInventory(peer_id);
- }
-
- /*
- Add node.
-
- This takes some time so it is done after the quick stuff
- */
- core::map<v3s16, MapBlock*> modified_blocks;
- {
- MapEditEventIgnorer ign(&m_ignore_map_edit_events);
-
- std::string p_name = std::string(player->getName());
- m_env->getMap().addNodeAndUpdate(p_over, n, modified_blocks, p_name);
- }
- /*
- Set blocks not sent to far players
- */
- for(core::list<u16>::Iterator
- i = far_players.begin();
- i != far_players.end(); i++)
- {
- u16 peer_id = *i;
- RemoteClient *client = getClient(peer_id);
- if(client==NULL)
- continue;
- client->SetBlocksNotSent(modified_blocks);
- }
-
- /*
- Run script hook
- */
- scriptapi_environment_on_placenode(m_lua, p_over, n, srp);
-
- /*
- Calculate special events
- */
-
- /*if(n.d == LEGN(m_nodedef, "CONTENT_MESE"))
- {
- u32 count = 0;
- for(s16 z=-1; z<=1; z++)
- for(s16 y=-1; y<=1; y++)
- for(s16 x=-1; x<=1; x++)
- {
-
- }
- }*/
}
- /*
- Place other item (not a block)
- */
- else
+ }
+
+ /*
+ Make sure the player is allowed to do it
+ */
+ bool build_priv = (getPlayerPrivs(player) & PRIV_BUILD) != 0;
+ if(!build_priv)
+ {
+ infostream<<"Ignoring interaction from player "<<player->getName()
+ <<" because privileges are "<<getPlayerPrivs(player)
+ <<std::endl;
+ // NOTE: no return; here, fall through
+ }
+
+ /*
+ 0: start digging or punch object
+ */
+ if(action == 0)
+ {
+ if(pointed.type == POINTEDTHING_NODE)
{
- v3s16 blockpos = getNodeBlockPos(p_over);
-
/*
- Check that the block is loaded so that the item
- can properly be added to the static list too
+ NOTE: This can be used in the future to check if
+ somebody is cheating, by checking the timing.
*/
- MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
- if(block==NULL)
+ bool cannot_punch_node = !build_priv;
+
+ MapNode n(CONTENT_IGNORE);
+
+ try
{
- infostream<<"Error while placing object: "
- "block not found"<<std::endl;
- return;
+ n = m_env->getMap().getNode(p_under);
}
-
- /*
- If in creative mode, item dropping is disabled unless
- player has build privileges
- */
- if(g_settings->getBool("creative_mode") &&
- (getPlayerPrivs(player) & PRIV_BUILD) == 0)
+ catch(InvalidPositionException &e)
{
- infostream<<"Not allowing player to drop item: "
- "creative mode and no build privs"<<std::endl;
- return;
+ infostream<<"Server: Not punching: Node not found."
+ <<" Adding block to emerge queue."
+ <<std::endl;
+ m_emerge_queue.addBlock(peer_id,
+ getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
+ cannot_punch_node = true;
}
- // Calculate a position for it
- v3f pos = intToFloat(p_over, BS);
- //pos.Y -= BS*0.45;
- /*pos.Y -= BS*0.25; // let it drop a bit
- // Randomize a bit
- pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
- pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;*/
+ if(cannot_punch_node)
+ return;
/*
- Create the object
+ Run script hook
*/
- ServerActiveObject *obj = item->createSAO(m_env, pos);
+ scriptapi_environment_on_punchnode(m_lua, p_under, n, srp);
+ }
+ else if(pointed.type == POINTEDTHING_OBJECT)
+ {
+ if(!build_priv)
+ return;
- if(obj == NULL)
- {
- infostream<<"WARNING: item resulted in NULL object, "
- <<"not placing onto map"
- <<std::endl;
- }
- else
- {
- actionstream<<player->getName()<<" places "<<item->getName()
- <<" at "<<PP(p_over)<<std::endl;
-
- // Add the object to the environment
- m_env->addActiveObject(obj);
-
- infostream<<"Placed object"<<std::endl;
+ // Skip if object has been removed
+ if(pointed_object->m_removed)
+ return;
- if(g_settings->getBool("creative_mode") == false)
- {
- // Delete the right amount of items from the slot
- u16 dropcount = item->getDropCount();
-
- // Delete item if all gone
- if(item->getCount() <= dropcount)
- {
- if(item->getCount() < dropcount)
- infostream<<"WARNING: Server: dropped more items"
- <<" than the slot contains"<<std::endl;
-
- InventoryList *ilist = player->inventory.getList("main");
- if(ilist)
- // Remove from inventory and send inventory
- ilist->deleteItem(item_i);
- }
- // Else decrement it
- else
- item->remove(dropcount);
-
- // Send inventory
- UpdateCrafting(peer_id);
- SendInventory(peer_id);
- }
- }
+ actionstream<<player->getName()<<" punches object "
+ <<pointed.object_id<<std::endl;
+
+ // Do stuff
+ pointed_object->punch(srp);
}
- } // action == 1
+ } // action == 0
/*
- Catch invalid actions
+ 1: stop digging
*/
- else
+ else if(action == 1)
{
- infostream<<"WARNING: Server: Invalid action "
- <<action<<std::endl;
- }
- }
-#if 0
- else if(command == TOSERVER_RELEASE)
- {
- if(datasize < 3)
- return;
- /*
- length: 3
- [0] u16 command
- [2] u8 button
- */
- infostream<<"TOSERVER_RELEASE ignored"<<std::endl;
- }
-#endif
- else if(command == TOSERVER_SIGNTEXT)
- {
- infostream<<"Server: TOSERVER_SIGNTEXT not supported anymore"
- <<std::endl;
- return;
- }
- else if(command == TOSERVER_SIGNNODETEXT)
- {
- if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
- return;
+ } // action == 1
+
/*
- u16 command
- v3s16 p
- u16 textlen
- textdata
+ 2: Digging completed
*/
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- u8 buf[6];
- // Read stuff
- is.read((char*)buf, 6);
- v3s16 p = readV3S16(buf);
- is.read((char*)buf, 2);
- u16 textlen = readU16(buf);
- std::string text;
- for(u16 i=0; i<textlen; i++)
+ else if(action == 2)
{
- is.read((char*)buf, 1);
- text += (char)buf[0];
- }
+ // Only complete digging of nodes
+ if(pointed.type != POINTEDTHING_NODE)
+ return;
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
- if(!meta)
- return;
+ // Mandatory parameter; actually used for nothing
+ core::map<v3s16, MapBlock*> modified_blocks;
- meta->setText(text);
-
- actionstream<<player->getName()<<" writes \""<<text<<"\" to sign"
- <<" at "<<PP(p)<<std::endl;
-
- v3s16 blockpos = getNodeBlockPos(p);
- MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
- if(block)
- {
- block->raiseModified(MOD_STATE_WRITE_NEEDED,
- "sign node text");
- }
+ content_t material = CONTENT_IGNORE;
+ u8 mineral = MINERAL_NONE;
- setBlockNotSent(blockpos);
- }
- else if(command == TOSERVER_INVENTORY_ACTION)
- {
- /*// Ignore inventory changes if in creative mode
- if(g_settings->getBool("creative_mode") == true)
- {
- infostream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
- <<std::endl;
- return;
- }*/
- // Strip command and create a stream
- std::string datastring((char*)&data[2], datasize-2);
- infostream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
- std::istringstream is(datastring, std::ios_base::binary);
- // Create an action
- InventoryAction *a = InventoryAction::deSerialize(is);
- if(a != NULL)
- {
- // Create context
- InventoryContext c;
- c.current_player = player;
+ bool cannot_remove_node = !build_priv;
+
+ MapNode n(CONTENT_IGNORE);
+ try
+ {
+ n = m_env->getMap().getNode(p_under);
+ // Get mineral
+ mineral = n.getMineral(m_nodedef);
+ // Get material at position
+ material = n.getContent();
+ // If not yet cancelled
+ if(cannot_remove_node == false)
+ {
+ // If it's not diggable, do nothing
+ if(m_nodedef->get(material).diggable == false)
+ {
+ infostream<<"Server: Not finishing digging: "
+ <<"Node not diggable"
+ <<std::endl;
+ cannot_remove_node = true;
+ }
+ }
+ // If not yet cancelled
+ if(cannot_remove_node == false)
+ {
+ // Get node metadata
+ NodeMetadata *meta = m_env->getMap().getNodeMetadata(p_under);
+ if(meta && meta->nodeRemovalDisabled() == true)
+ {
+ infostream<<"Server: Not finishing digging: "
+ <<"Node metadata disables removal"
+ <<std::endl;
+ cannot_remove_node = true;
+ }
+ }
+ }
+ catch(InvalidPositionException &e)
+ {
+ infostream<<"Server: Not finishing digging: Node not found."
+ <<" Adding block to emerge queue."
+ <<std::endl;
+ m_emerge_queue.addBlock(peer_id,
+ getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
+ cannot_remove_node = true;
+ }
/*
- Handle craftresult specially if not in creative mode
+ If node can't be removed, set block to be re-sent to
+ client and quit.
*/
- bool disable_action = false;
- if(a->getType() == IACTION_MOVE
- && g_settings->getBool("creative_mode") == false)
+ if(cannot_remove_node)
{
- IMoveAction *ma = (IMoveAction*)a;
- if(ma->to_inv == "current_player" &&
- ma->from_inv == "current_player")
+ infostream<<"Server: Not finishing digging."<<std::endl;
+
+ // Client probably has wrong data.
+ // Set block not sent, so that client will get
+ // a valid one.
+ infostream<<"Client "<<peer_id<<" tried to dig "
+ <<"node; but node cannot be removed."
+ <<" setting MapBlock not sent."<<std::endl;
+ RemoteClient *client = getClient(peer_id);
+ v3s16 blockpos = getNodeBlockPos(p_under);
+ client->SetBlockNotSent(blockpos);
+
+ return;
+ }
+
+ actionstream<<player->getName()<<" digs "<<PP(p_under)
+ <<", gets material "<<(int)material<<", mineral "
+ <<(int)mineral<<std::endl;
+
+ /*
+ Send the removal to all close-by players.
+ - If other player is close, send REMOVENODE
+ - Otherwise set blocks not sent
+ */
+ core::list<u16> far_players;
+ sendRemoveNode(p_under, peer_id, &far_players, 30);
+
+ /*
+ Update and send inventory
+ */
+
+ if(g_settings->getBool("creative_mode") == false)
+ {
+ /*
+ Wear out tool
+ */
+ InventoryList *mlist = player->inventory.getList("main");
+ if(mlist != NULL)
{
- InventoryList *rlist = player->inventory.getList("craftresult");
- assert(rlist);
- InventoryList *clist = player->inventory.getList("craft");
- assert(clist);
- InventoryList *mlist = player->inventory.getList("main");
- assert(mlist);
- /*
- Craftresult is no longer preview if something
- is moved into it
- */
- if(ma->to_list == "craftresult"
- && ma->from_list != "craftresult")
+ InventoryItem *item = mlist->getItem(item_i);
+ if(item && (std::string)item->getName() == "ToolItem")
{
- // If it currently is a preview, remove
- // its contents
- if(player->craftresult_is_preview)
+ ToolItem *titem = (ToolItem*)item;
+ std::string toolname = titem->getToolName();
+
+ // Get digging properties for material and tool
+ ToolDiggingProperties tp =
+ m_toolmgr->getDiggingProperties(toolname);
+ DiggingProperties prop =
+ getDiggingProperties(material, &tp, m_nodedef);
+
+ if(prop.diggable == false)
{
- rlist->deleteItem(0);
+ infostream<<"Server: WARNING: Player digged"
+ <<" with impossible material + tool"
+ <<" combination"<<std::endl;
}
- player->craftresult_is_preview = false;
- }
- /*
- Crafting takes place if this condition is true.
- */
- if(player->craftresult_is_preview &&
- ma->from_list == "craftresult")
- {
- player->craftresult_is_preview = false;
- clist->decrementMaterials(1);
-
- /* Print out action */
- InventoryList *list =
- player->inventory.getList("craftresult");
- assert(list);
- InventoryItem *item = list->getItem(0);
- std::string itemname = "NULL";
- if(item)
- itemname = item->getName();
- actionstream<<player->getName()<<" crafts "
- <<itemname<<std::endl;
- }
- /*
- If the craftresult is placed on itself, move it to
- main inventory instead of doing the action
- */
- if(ma->to_list == "craftresult"
- && ma->from_list == "craftresult")
- {
- disable_action = true;
- InventoryItem *item1 = rlist->changeItem(0, NULL);
- mlist->addItem(item1);
- }
- }
- // Disallow moving items if not allowed to build
- else if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
- {
- disable_action = true;
- }
- // if it's a locking chest, only allow the owner or server admins to move items
- else if (ma->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
- {
- Strfnd fn(ma->from_inv);
- std::string id0 = fn.next(":");
- if(id0 == "nodemeta")
- {
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
- if(meta->getOwner() != ""){
- if(meta->getOwner() != player->getName())
- disable_action = true;
+ bool weared_out = titem->addWear(prop.wear);
+
+ if(weared_out)
+ {
+ mlist->deleteItem(item_i);
}
}
}
- else if (ma->to_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
+
+ /*
+ Add dug item to inventory
+ */
+
+ InventoryItem *item = NULL;
+
+ if(mineral != MINERAL_NONE)
+ item = getDiggedMineralItem(mineral, this);
+
+ // If not mineral
+ if(item == NULL)
{
- Strfnd fn(ma->to_inv);
- std::string id0 = fn.next(":");
- if(id0 == "nodemeta")
+ const std::string &dug_s = m_nodedef->get(material).dug_item;
+ if(dug_s != "")
{
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
- if(meta->getOwner() != ""){
- if(meta->getOwner() != player->getName())
- disable_action = true;
- }
+ std::istringstream is(dug_s, std::ios::binary);
+ item = InventoryItem::deSerialize(is, this);
}
}
- }
-
- if(a->getType() == IACTION_DROP)
- {
- IDropAction *da = (IDropAction*)a;
- // Disallow dropping items if not allowed to build
- if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
+
+ if(item != NULL)
{
- disable_action = true;
+ // Add a item to inventory
+ player->inventory.addItem("main", item);
}
- // if it's a locking chest, only allow the owner or server admins to drop items
- else if (da->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
+
+ item = NULL;
+
+ if(mineral != MINERAL_NONE)
+ item = getDiggedMineralItem(mineral, this);
+
+ // If not mineral
+ if(item == NULL)
{
- Strfnd fn(da->from_inv);
- std::string id0 = fn.next(":");
- if(id0 == "nodemeta")
+ const std::string &extra_dug_s = m_nodedef->get(material).extra_dug_item;
+ s32 extra_rarity = m_nodedef->get(material).extra_dug_item_rarity;
+ if(extra_dug_s != "" && extra_rarity != 0
+ && myrand() % extra_rarity == 0)
{
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
- NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
- if(meta->getOwner() != ""){
- if(meta->getOwner() != player->getName())
- disable_action = true;
- }
+ std::istringstream is(extra_dug_s, std::ios::binary);
+ item = InventoryItem::deSerialize(is, this);
}
}
- }
- if(disable_action == false)
+ if(item != NULL)
+ {
+ // Add a item to inventory
+ player->inventory.addItem("main", item);
+ }
+ }
+
+ /*
+ Remove the node
+ (this takes some time so it is done after the quick stuff)
+ */
{
- // Feed action to player inventory
- a->apply(&c, this, m_env);
+ MapEditEventIgnorer ign(&m_ignore_map_edit_events);
+
+ m_env->getMap().removeNodeAndUpdate(p_under, modified_blocks);
}
- else
+ /*
+ Set blocks not sent to far players
+ */
+ for(core::list<u16>::Iterator
+ i = far_players.begin();
+ i != far_players.end(); i++)
{
- // Send inventory
- UpdateCrafting(player->peer_id);
- SendInventory(player->peer_id);
+ u16 peer_id = *i;
+ RemoteClient *client = getClient(peer_id);
+ if(client==NULL)
+ continue;
+ client->SetBlocksNotSent(modified_blocks);
}
- // Eat the action
- delete a;
- }
- else
- {
- infostream<<"TOSERVER_INVENTORY_ACTION: "
- <<"InventoryAction::deSerialize() returned NULL"
- <<std::endl;
- }
- }
- else if(command == TOSERVER_CHAT_MESSAGE)
- {
+ /*
+ Run script hook
+ */
+ scriptapi_environment_on_dignode(m_lua, p_under, n, srp);
+ } // action == 2
+
/*
- u16 command
- u16 length
- wstring message
+ 3: place block or right-click object
*/
- u8 buf[6];
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
-
- // Read stuff
- is.read((char*)buf, 2);
- u16 len = readU16(buf);
-
- std::wstring message;
- for(u16 i=0; i<len; i++)
+ else if(action == 3)
{
- is.read((char*)buf, 2);
- message += (wchar_t)readU16(buf);
- }
+ if(pointed.type == POINTEDTHING_NODE)
+ {
+ InventoryList *ilist = player->inventory.getList("main");
+ if(ilist == NULL)
+ return;
- // Get player name of this client
- std::wstring name = narrow_to_wide(player->getName());
-
- // Run script hook
- bool ate = scriptapi_on_chat_message(m_lua, player->getName(),
- wide_to_narrow(message));
- // If script ate the message, don't proceed
- if(ate)
- return;
-
- // Line to send to players
- std::wstring line;
- // Whether to send to the player that sent the line
- bool send_to_sender = false;
- // Whether to send to other players
- bool send_to_others = false;
-
- // Local player gets all privileges regardless of
- // what's set on their account.
- u64 privs = getPlayerPrivs(player);
+ // Get item
+ InventoryItem *item = ilist->getItem(item_i);
+
+ // If there is no item, it is not possible to add it anywhere
+ if(item == NULL)
+ return;
+
+ /*
+ Handle material items
+ */
+ if(std::string("MaterialItem") == item->getName())
+ {
+ bool cannot_place_node = !build_priv;
+
+ try{
+ // Don't add a node if this is not a free space
+ MapNode n2 = m_env->getMap().getNode(p_above);
+ if(m_nodedef->get(n2).buildable_to == false)
+ {
+ infostream<<"Client "<<peer_id<<" tried to place"
+ <<" node in invalid position."<<std::endl;
+ cannot_place_node = true;
+ }
+ }
+ catch(InvalidPositionException &e)
+ {
+ infostream<<"Server: Ignoring ADDNODE: Node not found"
+ <<" Adding block to emerge queue."
+ <<std::endl;
+ m_emerge_queue.addBlock(peer_id,
+ getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
+ cannot_place_node = true;
+ }
+
+ if(cannot_place_node)
+ {
+ // Client probably has wrong data.
+ // Set block not sent, so that client will get
+ // a valid one.
+ RemoteClient *client = getClient(peer_id);
+ v3s16 blockpos = getNodeBlockPos(p_above);
+ client->SetBlockNotSent(blockpos);
+ return;
+ }
+
+ // Reset build time counter
+ getClient(peer_id)->m_time_from_building = 0.0;
+
+ // Create node data
+ MaterialItem *mitem = (MaterialItem*)item;
+ MapNode n;
+ n.setContent(mitem->getMaterial());
+
+ actionstream<<player->getName()<<" places material "
+ <<(int)mitem->getMaterial()
+ <<" at "<<PP(p_under)<<std::endl;
+
+ // Calculate direction for wall mounted stuff
+ if(m_nodedef->get(n).wall_mounted)
+ n.param2 = packDir(p_under - p_above);
+
+ // Calculate the direction for furnaces and chests and stuff
+ if(m_nodedef->get(n).param_type == CPT_FACEDIR_SIMPLE)
+ {
+ v3f playerpos = player->getPosition();
+ v3f blockpos = intToFloat(p_above, BS) - playerpos;
+ blockpos = blockpos.normalize();
+ n.param1 = 0;
+ if (fabs(blockpos.X) > fabs(blockpos.Z)) {
+ if (blockpos.X < 0)
+ n.param1 = 3;
+ else
+ n.param1 = 1;
+ } else {
+ if (blockpos.Z < 0)
+ n.param1 = 2;
+ else
+ n.param1 = 0;
+ }
+ }
+
+ /*
+ Send to all close-by players
+ */
+ core::list<u16> far_players;
+ sendAddNode(p_above, n, 0, &far_players, 30);
+
+ /*
+ Handle inventory
+ */
+ InventoryList *ilist = player->inventory.getList("main");
+ if(g_settings->getBool("creative_mode") == false && ilist)
+ {
+ // Remove from inventory and send inventory
+ if(mitem->getCount() == 1)
+ ilist->deleteItem(item_i);
+ else
+ mitem->remove(1);
+ }
+
+ /*
+ Add node.
- // Parse commands
- if(message[0] == L'/')
- {
- size_t strip_size = 1;
- if (message[1] == L'#') // support old-style commans
- ++strip_size;
- message = message.substr(strip_size);
+ This takes some time so it is done after the quick stuff
+ */
+ core::map<v3s16, MapBlock*> modified_blocks;
+ {
+ MapEditEventIgnorer ign(&m_ignore_map_edit_events);
- WStrfnd f1(message);
- f1.next(L" "); // Skip over /#whatever
- std::wstring paramstring = f1.next(L"");
+ std::string p_name = std::string(player->getName());
+ m_env->getMap().addNodeAndUpdate(p_above, n, modified_blocks, p_name);
+ }
+ /*
+ Set blocks not sent to far players
+ */
+ for(core::list<u16>::Iterator
+ i = far_players.begin();
+ i != far_players.end(); i++)
+ {
+ u16 peer_id = *i;
+ RemoteClient *client = getClient(peer_id);
+ if(client==NULL)
+ continue;
+ client->SetBlocksNotSent(modified_blocks);
+ }
- ServerCommandContext *ctx = new ServerCommandContext(
- str_split(message, L' '),
- paramstring,
- this,
- m_env,
- player,
- privs);
+ /*
+ Run script hook
+ */
+ scriptapi_environment_on_placenode(m_lua, p_above, n, srp);
- std::wstring reply(processServerCommand(ctx));
- send_to_sender = ctx->flags & SEND_TO_SENDER;
- send_to_others = ctx->flags & SEND_TO_OTHERS;
+ /*
+ Calculate special events
+ */
+
+ /*if(n.d == LEGN(m_nodedef, "CONTENT_MESE"))
+ {
+ u32 count = 0;
+ for(s16 z=-1; z<=1; z++)
+ for(s16 y=-1; y<=1; y++)
+ for(s16 x=-1; x<=1; x++)
+ {
+
+ }
+ }*/
+ }
+ /*
+ Place other item (not a block)
+ */
+ else
+ {
+ if(!build_priv)
+ {
+ infostream<<"Not allowing player to place item: "
+ "no build privileges"<<std::endl;
+ return;
+ }
- if (ctx->flags & SEND_NO_PREFIX)
- line += reply;
- else
- line += L"Server: " + reply;
+ // Calculate a position for it
+ v3f pos = player_pos;
+ if(pointed.type == POINTEDTHING_NOTHING)
+ {
+ infostream<<"Not allowing player to place item: "
+ "pointing to nothing"<<std::endl;
+ return;
+ }
+ else if(pointed.type == POINTEDTHING_NODE)
+ {
+ pos = intToFloat(p_above, BS);
+ }
+ else if(pointed.type == POINTEDTHING_OBJECT)
+ {
+ pos = pointed_object->getBasePosition();
- delete ctx;
+ // Randomize a bit
+ pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
+ pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
+ }
- }
- else
- {
- if(privs & PRIV_SHOUT)
- {
- line += L"<";
- line += name;
- line += L"> ";
- line += message;
- send_to_others = true;
+ //pos.Y -= BS*0.45;
+ //pos.Y -= BS*0.25; // let it drop a bit
+
+ /*
+ Check that the block is loaded so that the item
+ can properly be added to the static list too
+ */
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pos, BS));
+ MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
+ if(block==NULL)
+ {
+ infostream<<"Error while placing item: "
+ "block not found"<<std::endl;
+ return;
+ }
+
+ actionstream<<player->getName()<<" places "<<item->getName()
+ <<" at "<<PP(pos)<<std::endl;
+
+ /*
+ Place the item
+ */
+ bool remove = item->dropOrPlace(m_env, srp, pos, true, -1);
+ if(remove && g_settings->getBool("creative_mode") == false)
+ {
+ InventoryList *ilist = player->inventory.getList("main");
+ if(ilist)
+ // Remove from inventory and send inventory
+ ilist->deleteItem(item_i);
+ }
+ }
}
- else
+ else if(pointed.type == POINTEDTHING_OBJECT)
{
- line += L"Server: You are not allowed to shout";
- send_to_sender = true;
- }
- }
-
- if(line != L"")
- {
- if(send_to_others)
- actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
+ // Right click object
- /*
- Send the message to clients
- */
- for(core::map<u16, RemoteClient*>::Iterator
- i = m_clients.getIterator();
- i.atEnd() == false; i++)
- {
- // Get client and check that it is valid
- RemoteClient *client = i.getNode()->getValue();
- assert(client->peer_id == i.getNode()->getKey());
- if(client->serialization_version == SER_FMT_VER_INVALID)
- continue;
+ if(!build_priv)
+ return;
- // Filter recipient
- bool sender_selected = (peer_id == client->peer_id);
- if(sender_selected == true && send_to_sender == false)
- continue;
- if(sender_selected == false && send_to_others == false)
- continue;
+ // Skip if object has been removed
+ if(pointed_object->m_removed)
+ return;
- SendChatMessage(client->peer_id, line);
+ actionstream<<player->getName()<<" right-clicks object "
+ <<pointed.object_id<<std::endl;
+
+ // Do stuff
+ pointed_object->rightClick(srp);
}
- }
- }
- else if(command == TOSERVER_DAMAGE)
- {
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- u8 damage = readU8(is);
- if(g_settings->getBool("enable_damage"))
- {
- actionstream<<player->getName()<<" damaged by "
- <<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
- <<std::endl;
-
- HandlePlayerHP(player, damage);
- }
- else
- {
- SendPlayerHP(player);
- }
- }
- else if(command == TOSERVER_PASSWORD)
- {
+ } // action == 3
+
/*
- [0] u16 TOSERVER_PASSWORD
- [2] u8[28] old password
- [30] u8[28] new password
+ 4: use
*/
-
- if(datasize != 2+PASSWORD_SIZE*2)
- return;
- /*char password[PASSWORD_SIZE];
- for(u32 i=0; i<PASSWORD_SIZE-1; i++)
- password[i] = data[2+i];
- password[PASSWORD_SIZE-1] = 0;*/
- std::string oldpwd;
- for(u32 i=0; i<PASSWORD_SIZE-1; i++)
- {
- char c = data[2+i];
- if(c == 0)
- break;
- oldpwd += c;
- }
- std::string newpwd;
- for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+ else if(action == 4)
{
- char c = data[2+PASSWORD_SIZE+i];
- if(c == 0)
- break;
- newpwd += c;
- }
+ InventoryList *ilist = player->inventory.getList("main");
+ if(ilist == NULL)
+ return;
- infostream<<"Server: Client requests a password change from "
- <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
+ // Get item
+ InventoryItem *item = ilist->getItem(item_i);
+
+ // If there is no item, it is not possible to add it anywhere
+ if(item == NULL)
+ return;
- std::string playername = player->getName();
+ // Requires build privs
+ if(!build_priv)
+ {
+ infostream<<"Not allowing player to use item: "
+ "no build privileges"<<std::endl;
+ return;
+ }
- if(m_authmanager.exists(playername) == false)
- {
- infostream<<"Server: playername not found in authmanager"<<std::endl;
- // Wrong old password supplied!!
- SendChatMessage(peer_id, L"playername not found in authmanager");
- return;
- }
+ actionstream<<player->getName()<<" uses "<<item->getName()
+ <<", pointing at "<<pointed.dump()<<std::endl;
- std::string checkpwd = m_authmanager.getPassword(playername);
+ bool remove = item->use(m_env, srp, pointed);
+ if(remove && g_settings->getBool("creative_mode") == false)
+ {
+ InventoryList *ilist = player->inventory.getList("main");
+ if(ilist)
+ // Remove from inventory and send inventory
+ ilist->deleteItem(item_i);
+ }
- if(oldpwd != checkpwd)
+ } // action == 4
+
+ /*
+ Catch invalid actions
+ */
+ else
{
- infostream<<"Server: invalid old password"<<std::endl;
- // Wrong old password supplied!!
- SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
- return;
+ infostream<<"WARNING: Server: Invalid action "
+ <<action<<std::endl;
}
- actionstream<<player->getName()<<" changes password"<<std::endl;
-
- m_authmanager.setPassword(playername, newpwd);
-
- infostream<<"Server: password change successful for "<<playername
- <<std::endl;
- SendChatMessage(peer_id, L"Password change successful");
- }
- else if(command == TOSERVER_PLAYERITEM)
- {
- if (datasize < 2+2)
- return;
+ // Complete add_to_inventory_later
+ srp->completeAddToInventoryLater(item_i);
- u16 item = readU16(&data[2]);
- player->wieldItem(item);
- SendWieldedItem(player);
- }
- else if(command == TOSERVER_RESPAWN)
- {
- if(player->hp != 0)
- return;
-
- RespawnPlayer(player);
-
- actionstream<<player->getName()<<" respawns at "
- <<PP(player->getPosition()/BS)<<std::endl;
+ // Send inventory
+ // FIXME: Shouldn't be done unless something changed.
+ UpdateCrafting(player->peer_id);
+ SendInventory(player->peer_id);
}
else
{
con.Send(peer_id, 0, data, true);
}
+void Server::SendCraftItemDef(con::Connection &con, u16 peer_id,
+ ICraftItemDefManager *craftitemdef)
+{
+ DSTACK(__FUNCTION_NAME);
+ std::ostringstream os(std::ios_base::binary);
+
+ /*
+ u16 command
+ u32 length of the next item
+ serialized CraftItemDefManager
+ */
+ writeU16(os, TOCLIENT_CRAFTITEMDEF);
+ std::ostringstream tmp_os(std::ios::binary);
+ craftitemdef->serialize(tmp_os);
+ os<<serializeLongString(tmp_os.str());
+
+ // Make data buffer
+ std::string s = os.str();
+ infostream<<"Server::SendCraftItemDef(): Sending craft item definitions: size="
+ <<s.size()<<std::endl;
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ con.Send(peer_id, 0, data, true);
+}
+
/*
Non-static send methods
*/
void Server::RespawnPlayer(Player *player)
{
player->hp = 20;
- ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
+ ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
bool repositioned = scriptapi_on_respawnplayer(m_lua, srp);
if(!repositioned){
v3f pos = findSpawnPos(m_env->getServerMap());
{
return m_craftdef;
}
+ICraftItemDefManager* Server::getCraftItemDefManager()
+{
+ return m_craftitemdef;
+}
ITextureSource* Server::getTextureSource()
{
return NULL;
{
return m_craftdef;
}
+IWritableCraftItemDefManager* Server::getWritableCraftItemDefManager()
+{
+ return m_craftitemdef;
+}
v3f findSpawnPos(ServerMap &map)
{
m_env->addPlayer(player);
/* Run scripts */
- ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
+ ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
scriptapi_on_newplayer(m_lua, srp);
/* Add stuff to inventory */
class IWritableToolDefManager;
class IWritableNodeDefManager;
class IWritableCraftDefManager;
+class IWritableCraftItemDefManager;
/*
Some random functions
virtual IToolDefManager* getToolDefManager();
virtual INodeDefManager* getNodeDefManager();
virtual ICraftDefManager* getCraftDefManager();
+ virtual ICraftItemDefManager* getCraftItemDefManager();
virtual ITextureSource* getTextureSource();
virtual u16 allocateUnknownNodeId(const std::string &name);
IWritableToolDefManager* getWritableToolDefManager();
IWritableNodeDefManager* getWritableNodeDefManager();
IWritableCraftDefManager* getWritableCraftDefManager();
+ IWritableCraftItemDefManager* getWritableCraftItemDefManager();
private:
IToolDefManager *tooldef);
static void SendNodeDef(con::Connection &con, u16 peer_id,
INodeDefManager *nodedef);
+ static void SendCraftItemDef(con::Connection &con, u16 peer_id,
+ ICraftItemDefManager *nodedef);
/*
Non-static send methods.
// Craft definition manager
IWritableCraftDefManager *m_craftdef;
+ // CraftItem definition manager
+ IWritableCraftItemDefManager *m_craftitemdef;
+
/*
Threads
*/
//ctx->player->setPosition(dest);
// Use the ServerActiveObject interface of ServerRemotePlayer
- ServerRemotePlayer *srp = (ServerRemotePlayer*)ctx->player;
+ ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(ctx->player);
srp->setPos(dest);
ctx->server->SendMovePlayer(ctx->player);
// If all fits, eats item and returns true. Otherwise returns false.
virtual bool addToInventory(InventoryItem *item)
{return false;}
+ virtual void addToInventoryLater(InventoryItem *item)
+ {}
virtual void setHP(s16 hp)
{}
virtual s16 getHP()
+PointedThing::PointedThing():
+ type(POINTEDTHING_NOTHING),
+ node_undersurface(0,0,0),
+ node_abovesurface(0,0,0),
+ object_id(-1)
+{}
+
+std::string PointedThing::dump() const
+{
+ std::ostringstream os(std::ios::binary);
+ if(type == POINTEDTHING_NOTHING)
+ {
+ os<<"[nothing]";
+ }
+ else if(type == POINTEDTHING_NODE)
+ {
+ const v3s16 &u = node_undersurface;
+ const v3s16 &a = node_abovesurface;
+ os<<"[node under="<<u.X<<","<<u.Y<<","<<u.Z
+ << " above="<<a.X<<","<<a.Y<<","<<a.Z<<"]";
+ }
+ else if(type == POINTEDTHING_OBJECT)
+ {
+ os<<"[object "<<object_id<<"]";
+ }
+ else
+ {
+ os<<"[unknown PointedThing]";
+ }
+ return os.str();
+}
+
+void PointedThing::serialize(std::ostream &os) const
+{
+ writeU8(os, 0); // version
+ writeU8(os, (u8)type);
+ if(type == POINTEDTHING_NOTHING)
+ {
+ // nothing
+ }
+ else if(type == POINTEDTHING_NODE)
+ {
+ writeV3S16(os, node_undersurface);
+ writeV3S16(os, node_abovesurface);
+ }
+ else if(type == POINTEDTHING_OBJECT)
+ {
+ writeS16(os, object_id);
+ }
+}
+
+void PointedThing::deSerialize(std::istream &is)
+{
+ int version = readU8(is);
+ if(version != 0) throw SerializationError(
+ "unsupported PointedThing version");
+ type = (PointedThingType) readU8(is);
+ if(type == POINTEDTHING_NOTHING)
+ {
+ // nothing
+ }
+ else if(type == POINTEDTHING_NODE)
+ {
+ node_undersurface = readV3S16(is);
+ node_abovesurface = readV3S16(is);
+ }
+ else if(type == POINTEDTHING_OBJECT)
+ {
+ object_id = readS16(is);
+ }
+ else
+ {
+ throw SerializationError(
+ "unsupported PointedThingType");
+ }
+}
+
+bool PointedThing::operator==(const PointedThing &pt2) const
+{
+ if(type != pt2.type)
+ return false;
+ if(type == POINTEDTHING_NODE)
+ {
+ if(node_undersurface != pt2.node_undersurface)
+ return false;
+ if(node_abovesurface != pt2.node_abovesurface)
+ return false;
+ }
+ else if(type == POINTEDTHING_OBJECT)
+ {
+ if(object_id != pt2.object_id)
+ return false;
+ }
+ return true;
+}
+
+bool PointedThing::operator!=(const PointedThing &pt2) const
+{
+ return !(*this == pt2);
+}
return (s32)readU32(data);
}
-inline void writeF1000(u8 *data, f32 i){
- writeS32(data, i*1000);
-}
-inline f32 readF1000(u8 *data){
- return (f32)readS32(data)/1000.;
-}
-
inline void writeS16(u8 *data, s16 i){
writeU16(data, (u16)i);
}
return (s16)readU16(data);
}
+inline void writeS8(u8 *data, s8 i){
+ writeU8(data, (u8)i);
+}
+inline s8 readS8(u8 *data){
+ return (s8)readU8(data);
+}
+
+inline void writeF1000(u8 *data, f32 i){
+ writeS32(data, i*1000);
+}
+inline f32 readF1000(u8 *data){
+ return (f32)readS32(data)/1000.;
+}
+
inline void writeV3S32(u8 *data, v3s32 p)
{
writeS32(&data[0], p.X);
return readU32((u8*)buf);
}
-inline void writeS32(std::ostream &os, u32 p)
+inline void writeS32(std::ostream &os, s32 p)
{
char buf[4];
writeS32((u8*)buf, p);
os.write(buf, 4);
}
-inline u32 readS32(std::istream &is)
+inline s32 readS32(std::istream &is)
{
char buf[4];
is.read(buf, 4);
return readS32((u8*)buf);
}
+inline void writeS16(std::ostream &os, s16 p)
+{
+ char buf[2];
+ writeS16((u8*)buf, p);
+ os.write(buf, 2);
+}
+inline s16 readS16(std::istream &is)
+{
+ char buf[2];
+ is.read(buf, 2);
+ return readS16((u8*)buf);
+}
+
+inline void writeS8(std::ostream &os, s8 p)
+{
+ char buf[1];
+ writeS8((u8*)buf, p);
+ os.write(buf, 1);
+}
+inline s8 readS8(std::istream &is)
+{
+ char buf[1];
+ is.read(buf, 1);
+ return readS8((u8*)buf);
+}
+
inline void writeF1000(std::ostream &os, f32 p)
{
char buf[4];
std::string translatePassword(std::string playername, std::wstring password);
+enum PointedThingType
+{
+ POINTEDTHING_NOTHING,
+ POINTEDTHING_NODE,
+ POINTEDTHING_OBJECT
+};
+
+struct PointedThing
+{
+ PointedThingType type;
+ v3s16 node_undersurface;
+ v3s16 node_abovesurface;
+ s16 object_id;
+
+ PointedThing();
+ std::string dump() const;
+ void serialize(std::ostream &os) const;
+ void deSerialize(std::istream &is);
+ bool operator==(const PointedThing &pt2) const;
+ bool operator!=(const PointedThing &pt2) const;
+};
+
#endif