void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax,
- s16 *floors, s16 *ceilings, u16 *num_floors, u16 *num_ceilings)
+ std::vector<s16> &floors, std::vector<s16> &ceilings)
{
- u16 floor_i = 0;
- u16 ceiling_i = 0;
const v3s16 &em = vm->m_area.getExtent();
bool is_walkable = false;
is_walkable = ndef->get(mn).walkable;
if (is_walkable && !walkable_above) {
- floors[floor_i] = y;
- floor_i++;
+ floors.push_back(y);
} else if (!is_walkable && walkable_above) {
- ceilings[ceiling_i] = y + 1;
- ceiling_i++;
+ ceilings.push_back(y + 1);
}
vm->m_area.add_y(em, vi, -1);
walkable_above = is_walkable;
}
-
- *num_floors = floor_i;
- *num_ceilings = ceiling_i;
}
s16 findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax);
void updateHeightmap(v3s16 nmin, v3s16 nmax);
void getSurfaces(v2s16 p2d, s16 ymin, s16 ymax,
- s16 *floors, s16 *ceilings, u16 *num_floors, u16 *num_ceilings);
+ std::vector<s16> &floors, std::vector<s16> &ceilings);
void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
#include "log.h"
#include "util/numeric.h"
#include <algorithm>
+#include <vector>
FlagDesc flagdesc_deco[] = {
// Get all floors and ceilings in node column
u16 size = (nmax.Y - nmin.Y + 1) / 2;
- s16 floors[size];
- s16 ceilings[size];
- u16 num_floors = 0;
- u16 num_ceilings = 0;
+ std::vector<s16> floors;
+ std::vector<s16> ceilings;
+ floors.reserve(size);
+ ceilings.reserve(size);
- mg->getSurfaces(v2s16(x, z), nmin.Y, nmax.Y,
- floors, ceilings, &num_floors, &num_ceilings);
+ mg->getSurfaces(v2s16(x, z), nmin.Y, nmax.Y, floors, ceilings);
- if ((flags & DECO_ALL_FLOORS) && num_floors > 0) {
+ if (flags & DECO_ALL_FLOORS) {
// Floor decorations
- for (u16 fi = 0; fi < num_floors; fi++) {
- s16 y = floors[fi];
+ for (const s16 y : floors) {
if (y < y_min || y > y_max)
continue;
}
}
- if ((flags & DECO_ALL_CEILINGS) && num_ceilings > 0) {
+ if (flags & DECO_ALL_CEILINGS) {
// Ceiling decorations
- for (u16 ci = 0; ci < num_ceilings; ci++) {
- s16 y = ceilings[ci];
+ for (const s16 y : ceilings) {
if (y < y_min || y > y_max)
continue;