snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
snprintf(pPassword, PASSWORD_SIZE, "%s", m_password.c_str());
- NetworkPacket pkt(TOSERVER_INIT_LEGACY,
- 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
-
- pkt << (u8) SER_FMT_VER_HIGHEST_READ;
- pkt.putRawString(pName,PLAYERNAME_SIZE);
- pkt.putRawString(pPassword, PASSWORD_SIZE);
- pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
-
- Send(&pkt);
+ sendLegacyInit(pName, pPassword);
}
// Not connected, return
[3+6] v3s16 pos_1
...
*/
- NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * sendlist.size());
-
- pkt << (u8) sendlist.size();
-
- u32 k = 0;
- for(std::vector<v3s16>::iterator
- j = sendlist.begin();
- j != sendlist.end(); ++j) {
- pkt << *j;
- k++;
- }
- Send(&pkt);
+ sendDeletedBlocks(sendlist);
if(i == deleted_blocks.end())
break;
[0] u8 count
[1] v3s16 pos_0
*/
- NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
- pkt << (u8) 1 << r.p;
- Send(&pkt);
+ sendGotBlocks(r.p);
}
}
if(m_removed_sounds_check_timer >= 2.32) {
m_removed_sounds_check_timer = 0;
// Find removed sounds and clear references to them
- std::set<s32> removed_server_ids;
+ std::vector<s32> removed_server_ids;
for(std::map<s32, int>::iterator
i = m_sounds_server_to_client.begin();
i != m_sounds_server_to_client.end();) {
m_sounds_server_to_client.erase(server_id);
m_sounds_client_to_server.erase(client_id);
m_sounds_to_objects.erase(client_id);
- removed_server_ids.insert(server_id);
+ removed_server_ids.push_back(server_id);
}
}
// Sync to server
if(!removed_server_ids.empty()) {
- size_t server_ids = removed_server_ids.size();
- assert(server_ids <= 0xFFFF);
-
- NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
-
- pkt << (u16) (server_ids & 0xFFFF);
-
- for(std::set<s32>::iterator i = removed_server_ids.begin();
- i != removed_server_ids.end(); i++)
- pkt << *i;
-
- Send(&pkt);
+ sendRemovedSounds(removed_server_ids);
}
}
Send(&pkt);
}
+void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
+{
+ NetworkPacket pkt(TOSERVER_INIT_LEGACY,
+ 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
+
+ pkt << (u8) SER_FMT_VER_HIGHEST_READ;
+ pkt.putRawString(playerName,PLAYERNAME_SIZE);
+ pkt.putRawString(playerPassword, PASSWORD_SIZE);
+ pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+
+ Send(&pkt);
+}
+
+void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
+{
+ NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
+
+ pkt << (u8) blocks.size();
+
+ u32 k = 0;
+ for(std::vector<v3s16>::iterator
+ j = blocks.begin();
+ j != blocks.end(); ++j) {
+ pkt << *j;
+ k++;
+ }
+
+ Send(&pkt);
+}
+
+void Client::sendGotBlocks(v3s16 block)
+{
+ NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
+ pkt << (u8) 1 << block;
+ Send(&pkt);
+}
+
+void Client::sendRemovedSounds(std::vector<s32> &soundList)
+{
+ size_t server_ids = soundList.size();
+ assert(server_ids <= 0xFFFF);
+
+ NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
+
+ pkt << (u16) (server_ids & 0xFFFF);
+
+ for(std::vector<s32>::iterator i = soundList.begin();
+ i != soundList.end(); i++)
+ pkt << *i;
+
+ Send(&pkt);
+}
+
void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
const std::map<std::string, std::string> &fields)
{