Remove trailing whitespace from doors
authorShadowNinja <noreply@gmail.com>
Wed, 12 Feb 2014 23:06:45 +0000 (18:06 -0500)
committerShadowNinja <noreply@gmail.com>
Wed, 12 Feb 2014 23:26:48 +0000 (18:26 -0500)
mods/doors/init.lua

index 0df84aa57caa37e7ceb40e38f5cae7de354a4d40..e18da8eb1f9dcfc15dbe4f0fad0442da0ff0450c 100644 (file)
@@ -17,9 +17,9 @@ doors = {}
 --                          open it
 function doors:register_door(name, def)
        def.groups.not_in_creative_inventory = 1
-       
+
        local box = {{-0.5, -0.5, -0.5,   0.5, 0.5, -0.5+1.5/16}}
-       
+
        if not def.node_box_bottom then
                def.node_box_bottom = box
        end
@@ -32,22 +32,22 @@ function doors:register_door(name, def)
        if not def.selection_box_top then
                def.selection_box_top = box
        end
-       
+
        minetest.register_craftitem(name, {
                description = def.description,
                inventory_image = def.inventory_image,
-               
+
                on_place = function(itemstack, placer, pointed_thing)
                        if not pointed_thing.type == "node" then
                                return itemstack
                        end
-                       
+
                        local ptu = pointed_thing.under
                        local nu = minetest.get_node(ptu)
                        if minetest.registered_nodes[nu.name].on_rightclick then
                                return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
                        end
-                       
+
                        local pt = pointed_thing.above
                        local pt2 = {x=pt.x, y=pt.y, z=pt.z}
                        pt2.y = pt2.y+1
@@ -65,7 +65,7 @@ function doors:register_door(name, def)
                                minetest.record_protection_violation(pt, placer:get_player_name())
                                return itemstack
                        end
-                       
+
                        local p2 = minetest.dir_to_facedir(placer:get_look_dir())
                        local pt3 = {x=pt.x, y=pt.y, z=pt.z}
                        if p2 == 0 then
@@ -84,7 +84,7 @@ function doors:register_door(name, def)
                                minetest.set_node(pt, {name=name.."_b_2", param2=p2})
                                minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
                        end
-                       
+
                        if def.only_placer_can_open then
                                local pn = placer:get_player_name()
                                local meta = minetest.get_meta(pt)
@@ -94,23 +94,23 @@ function doors:register_door(name, def)
                                meta:set_string("doors_owner", pn)
                                meta:set_string("infotext", "Owned by "..pn)
                        end
-                       
+
                        if not minetest.setting_getbool("creative_mode") then
                                itemstack:take_item()
                        end
                        return itemstack
                end,
        })
-       
+
        local tt = def.tiles_top
        local tb = def.tiles_bottom
-       
+
        local function after_dig_node(pos, name)
                if minetest.get_node(pos).name == name then
                        minetest.remove_node(pos)
                end
        end
-       
+
        local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
                pos.y = pos.y+dir
                if not minetest.get_node(pos).name == check_name then
@@ -118,13 +118,13 @@ function doors:register_door(name, def)
                end
                local p2 = minetest.get_node(pos).param2
                p2 = params[p2+1]
-               
+
                minetest.swap_node(pos, {name=replace_dir, param2=p2})
-               
+
                pos.y = pos.y-dir
                minetest.swap_node(pos, {name=replace, param2=p2})
        end
-       
+
        local function check_player_priv(pos, player)
                if not def.only_placer_can_open then
                        return true
@@ -133,7 +133,7 @@ function doors:register_door(name, def)
                local pn = player:get_player_name()
                return meta:get_string("doors_owner") == pn
        end
-       
+
        minetest.register_node(name.."_b_1", {
                tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
                paramtype = "light",
@@ -149,21 +149,21 @@ function doors:register_door(name, def)
                        fixed = def.selection_box_bottom
                },
                groups = def.groups,
-               
+
                after_dig_node = function(pos, oldnode, oldmetadata, digger)
                        pos.y = pos.y+1
                        after_dig_node(pos, name.."_t_1")
                end,
-               
+
                on_rightclick = function(pos, node, clicker)
                        if check_player_priv(pos, clicker) then
                                on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
                        end
                end,
-               
+
                can_dig = check_player_priv,
        })
-       
+
        minetest.register_node(name.."_t_1", {
                tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
                paramtype = "light",
@@ -179,21 +179,21 @@ function doors:register_door(name, def)
                        fixed = def.selection_box_top
                },
                groups = def.groups,
-               
+
                after_dig_node = function(pos, oldnode, oldmetadata, digger)
                        pos.y = pos.y-1
                        after_dig_node(pos, name.."_b_1")
                end,
-               
+
                on_rightclick = function(pos, node, clicker)
                        if check_player_priv(pos, clicker) then
                                on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
                        end
                end,
-               
+
                can_dig = check_player_priv,
        })
-       
+
        minetest.register_node(name.."_b_2", {
                tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
                paramtype = "light",
@@ -209,21 +209,21 @@ function doors:register_door(name, def)
                        fixed = def.selection_box_bottom
                },
                groups = def.groups,
-               
+
                after_dig_node = function(pos, oldnode, oldmetadata, digger)
                        pos.y = pos.y+1
                        after_dig_node(pos, name.."_t_2")
                end,
-               
+
                on_rightclick = function(pos, node, clicker)
                        if check_player_priv(pos, clicker) then
                                on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
                        end
                end,
-               
+
                can_dig = check_player_priv,
        })
-       
+
        minetest.register_node(name.."_t_2", {
                tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
                paramtype = "light",
@@ -239,21 +239,20 @@ function doors:register_door(name, def)
                        fixed = def.selection_box_top
                },
                groups = def.groups,
-               
+
                after_dig_node = function(pos, oldnode, oldmetadata, digger)
                        pos.y = pos.y-1
                        after_dig_node(pos, name.."_b_2")
                end,
-               
+
                on_rightclick = function(pos, node, clicker)
                        if check_player_priv(pos, clicker) then
                                on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
                        end
                end,
-               
+
                can_dig = check_player_priv,
        })
-       
 end
 
 doors:register_door("doors:door_wood", {