video::S3DVertex( dx, dy, 0, 0,0,0, c, 0,0),
video::S3DVertex(-dx, dy, 0, 0,0,0, c, 1,0),
};
+ if (m_is_player) {
+ // Move minimal Y position to 0 (feet position)
+ for (video::S3DVertex &vertex : vertices)
+ vertex.Pos.Y += dy;
+ }
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
video::S3DVertex(-dx, dy, 0, 0,0,0, c, 0,0),
video::S3DVertex( dx, dy, 0, 0,0,0, c, 1,0),
};
+ if (m_is_player) {
+ // Move minimal Y position to 0 (feet position)
+ for (video::S3DVertex &vertex : vertices)
+ vertex.Pos.Y += dy;
+ }
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material