core.chatcommands = core.registered_chatcommands -- BACKWARDS COMPATIBILITY
core.register_on_chat_message(function(name, message)
+ if message:sub(1,1) ~= "/" then
+ return
+ end
+
local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
- if not param then
- param = ""
+ if not cmd then
+ core.chat_send_player(name, "-!- Empty command")
+ return true
end
+
+ param = param or ""
+
local cmd_def = core.registered_chatcommands[cmd]
if not cmd_def then
- return false
+ core.chat_send_player(name, "-!- Invalid command: " .. cmd)
+ return true
end
local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs)
if has_privs then
// Whether to send line to the player that sent the message, or to all players
bool broadcast_line = true;
- // Commands are implemented in Lua, so only catch invalid
- // commands that were not "eaten" and send an error back
- if (wmessage[0] == L'/') {
- std::wstring wcmd = wmessage.substr(1);
+ if (check_shout_priv && !checkPriv(name, "shout")) {
+ line += L"-!- You don't have permission to shout.";
broadcast_line = false;
- if (wcmd.length() == 0)
- line += L"-!- Empty command";
- else
- line += L"-!- Invalid command: " + str_split(wcmd, L' ')[0];
} else {
- if (check_shout_priv && !checkPriv(name, "shout")) {
- line += L"-!- You don't have permission to shout.";
- broadcast_line = false;
- } else {
- line += L"<";
- line += wname;
- line += L"> ";
- line += wmessage;
- }
+ line += L"<";
+ line += wname;
+ line += L"> ";
+ line += wmessage;
}
/*