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Fix build since: "Remove referenced schematics from Decorations on clear"
author
est31
<MTest31@outlook.com>
Fri, 17 Apr 2015 08:30:59 +0000
(10:30 +0200)
committer
est31
<MTest31@outlook.com>
Fri, 17 Apr 2015 08:30:59 +0000
(10:30 +0200)
Fixes build, which has been broken for all platforms (except BSD?) since
grandparent
406d9ba87b9f6e57b86c6282bf157e3341aa195c
.
Thanks to @SmallJoker for pointing out a solution.
src/mg_schematic.cpp
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diff --git
a/src/mg_schematic.cpp
b/src/mg_schematic.cpp
index 6215bce945fb0484c640963af0011c5a6f9ad579..71f6f421c5b6f230ca9867834c45b09b10393663 100644
(file)
--- a/
src/mg_schematic.cpp
+++ b/
src/mg_schematic.cpp
@@
-18,6
+18,7
@@
with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include <fstream>
+#include <typeinfo>
#include "mg_schematic.h"
#include "gamedef.h"
#include "mapgen.h"
@@
-53,7
+54,7
@@
void SchematicManager::clear()
DecoSchematic *dschem = dynamic_cast<DecoSchematic *>(deco);
if (dschem)
dschem->schematic = NULL;
- } catch(std::bad_cast) {
+ } catch
(std::bad_cast) {
}
}