Add minetest.register_lbm() to run code on block load only
authorest31 <MTest31@outlook.com>
Tue, 9 Feb 2016 06:08:31 +0000 (07:08 +0100)
committerest31 <MTest31@outlook.com>
Mon, 7 Mar 2016 18:54:26 +0000 (19:54 +0100)
12 files changed:
builtin/game/register.lua
doc/lua_api.txt
src/environment.cpp
src/environment.h
src/nodedef.cpp
src/nodedef.h
src/script/cpp_api/s_base.h
src/script/cpp_api/s_env.cpp
src/script/lua_api/l_env.cpp
src/script/lua_api/l_env.h
src/server.cpp
src/util/string.h

index 398daf057410c93716021ea4749d87919a18bdc3..f330491a21cf797be12db5c6895c444e9be3fcc3 100644 (file)
@@ -11,10 +11,11 @@ local register_alias_raw = core.register_alias_raw
 core.register_alias_raw = nil
 
 --
--- Item / entity / ABM registration functions
+-- Item / entity / ABM / LBM registration functions
 --
 
 core.registered_abms = {}
+core.registered_lbms = {}
 core.registered_entities = {}
 core.registered_items = {}
 core.registered_nodes = {}
@@ -79,6 +80,13 @@ function core.register_abm(spec)
        spec.mod_origin = core.get_current_modname() or "??"
 end
 
+function core.register_lbm(spec)
+       -- Add to core.registered_lbms
+       check_modname_prefix(spec.name)
+       core.registered_lbms[#core.registered_lbms + 1] = spec
+       spec.mod_origin = core.get_current_modname() or "??"
+end
+
 function core.register_entity(name, prototype)
        -- Check name
        if name == nil then
index f8934b485434b77bd43686f770d228bfdb26657b..0520096e74e56d3dff6a8e9242205d042060ef4d 100644 (file)
@@ -1793,6 +1793,7 @@ Call these functions only at load time!
 
 * `minetest.register_entity(name, prototype table)`
 * `minetest.register_abm(abm definition)`
+* `minetest.register_lbm(lbm definition)`
 * `minetest.register_node(name, node definition)`
 * `minetest.register_tool(name, item definition)`
 * `minetest.register_craftitem(name, item definition)`
@@ -3305,6 +3306,21 @@ Definition tables
         action = func(pos, node, active_object_count, active_object_count_wider),
     }
 
+### LBM (LoadingBlockModifier) definition (`register_lbm`)
+
+    {
+        name = "modname:replace_legacy_door",
+        nodenames = {"default:lava_source"},
+    --  ^ List of node names to trigger the LBM on.
+    --    Also non-registered nodes will work.
+    --    Groups (as of group:groupname) will work as well.
+        run_at_every_load = false,
+    --  ^ Whether to run the LBM's action every time a block gets loaded,
+    --    and not just for blocks that were saved last time before LBMs were
+    --    introduced to the world.
+        action = func(pos, node),
+    }
+
 ### Item definition (`register_node`, `register_craftitem`, `register_tool`)
 
     {
index 081079a79bafb33c901f3aee3b6ae3f9bd437d8c..6da376a15eeb673f54b67454df85f71a04faa7b1 100644 (file)
@@ -48,6 +48,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
+#define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:"
+
 Environment::Environment():
        m_time_of_day_speed(0),
        m_time_of_day(9000),
@@ -270,6 +272,223 @@ ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
        timer = myrand_range(minval, maxval);
 }
 
+/*
+       LBMManager
+*/
+
+void LBMContentMapping::deleteContents()
+{
+       for (std::vector<LoadingBlockModifierDef *>::iterator it = lbm_list.begin();
+                       it != lbm_list.end(); ++it) {
+               delete *it;
+       }
+}
+
+void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef)
+{
+       // Add the lbm_def to the LBMContentMapping.
+       // Unknown names get added to the global NameIdMapping.
+       INodeDefManager *nodedef = gamedef->ndef();
+
+       lbm_list.push_back(lbm_def);
+
+       for (std::set<std::string>::const_iterator it = lbm_def->trigger_contents.begin();
+                       it != lbm_def->trigger_contents.end(); ++it) {
+               std::set<content_t> c_ids;
+               bool found = nodedef->getIds(*it, c_ids);
+               if (!found) {
+                       content_t c_id = gamedef->allocateUnknownNodeId(*it);
+                       if (c_id == CONTENT_IGNORE) {
+                               // Seems it can't be allocated.
+                               warningstream << "Could not internalize node name \"" << *it
+                                       << "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl;
+                               continue;
+                       }
+                       c_ids.insert(c_id);
+               }
+
+               for (std::set<content_t>::const_iterator iit =
+                               c_ids.begin(); iit != c_ids.end(); ++iit) {
+                       content_t c_id = *iit;
+                       map[c_id].push_back(lbm_def);
+               }
+       }
+}
+
+const std::vector<LoadingBlockModifierDef *> *
+               LBMContentMapping::lookup(content_t c) const
+{
+       container_map::const_iterator it = map.find(c);
+       if (it == map.end())
+               return NULL;
+       // This first dereferences the iterator, returning
+       // a std::vector<LoadingBlockModifierDef *>
+       // reference, then we convert it to a pointer.
+       return &(it->second);
+}
+
+LBMManager::~LBMManager()
+{
+       for (std::map<std::string, LoadingBlockModifierDef *>::iterator it =
+                       m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) {
+               delete it->second;
+       }
+       for (lbm_lookup_map::iterator it = m_lbm_lookup.begin();
+                       it != m_lbm_lookup.end(); ++it) {
+               (it->second).deleteContents();
+       }
+}
+
+void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
+{
+       // Precondition, in query mode the map isn't used anymore
+       FATAL_ERROR_IF(m_query_mode == true,
+               "attempted to modify LBMManager in query mode");
+
+       if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
+               throw ModError("Error adding LBM \"" + lbm_def->name +
+                       "\": Does not follow naming conventions: "
+                       "Only chararacters [a-z0-9_:] are allowed.");
+       }
+
+       m_lbm_defs[lbm_def->name] = lbm_def;
+}
+
+void LBMManager::loadIntroductionTimes(const std::string &times,
+               IGameDef *gamedef, u32 now)
+{
+       m_query_mode = true;
+
+       // name -> time map.
+       // Storing it in a map first instead of
+       // handling the stuff directly in the loop
+       // removes all duplicate entries.
+       // TODO make this std::unordered_map
+       std::map<std::string, u32> introduction_times;
+
+       /*
+       The introduction times string consists of name~time entries,
+       with each entry terminated by a semicolon. The time is decimal.
+        */
+
+       size_t idx = 0;
+       size_t idx_new;
+       while ((idx_new = times.find(";", idx)) != std::string::npos) {
+               std::string entry = times.substr(idx, idx_new - idx);
+               std::vector<std::string> components = str_split(entry, '~');
+               if (components.size() != 2)
+                       throw SerializationError("Introduction times entry \""
+                               + entry + "\" requires exactly one '~'!");
+               const std::string &name = components[0];
+               u32 time = from_string<u32>(components[1]);
+               introduction_times[name] = time;
+               idx = idx_new + 1;
+       }
+
+       // Put stuff from introduction_times into m_lbm_lookup
+       for (std::map<std::string, u32>::const_iterator it = introduction_times.begin();
+                       it != introduction_times.end(); ++it) {
+               const std::string &name = it->first;
+               u32 time = it->second;
+
+               std::map<std::string, LoadingBlockModifierDef *>::iterator def_it =
+                       m_lbm_defs.find(name);
+               if (def_it == m_lbm_defs.end()) {
+                       // This seems to be an LBM entry for
+                       // an LBM we haven't loaded. Discard it.
+                       continue;
+               }
+               LoadingBlockModifierDef *lbm_def = def_it->second;
+               if (lbm_def->run_at_every_load) {
+                       // This seems to be an LBM entry for
+                       // an LBM that runs at every load.
+                       // Don't add it just yet.
+                       continue;
+               }
+
+               m_lbm_lookup[time].addLBM(lbm_def, gamedef);
+
+               // Erase the entry so that we know later
+               // what elements didn't get put into m_lbm_lookup
+               m_lbm_defs.erase(name);
+       }
+
+       // Now also add the elements from m_lbm_defs to m_lbm_lookup
+       // that weren't added in the previous step.
+       // They are introduced first time to this world,
+       // or are run at every load (introducement time hardcoded to U32_MAX).
+
+       LBMContentMapping &lbms_we_introduce_now = m_lbm_lookup[now];
+       LBMContentMapping &lbms_running_always = m_lbm_lookup[U32_MAX];
+
+       for (std::map<std::string, LoadingBlockModifierDef *>::iterator it =
+                       m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) {
+               if (it->second->run_at_every_load) {
+                       lbms_running_always.addLBM(it->second, gamedef);
+               } else {
+                       lbms_we_introduce_now.addLBM(it->second, gamedef);
+               }
+       }
+
+       // Clear the list, so that we don't delete remaining elements
+       // twice in the destructor
+       m_lbm_defs.clear();
+}
+
+std::string LBMManager::createIntroductionTimesString()
+{
+       // Precondition, we must be in query mode
+       FATAL_ERROR_IF(m_query_mode == false,
+               "attempted to query on non fully set up LBMManager");
+
+       std::ostringstream oss;
+       for (lbm_lookup_map::iterator it = m_lbm_lookup.begin();
+                       it != m_lbm_lookup.end(); ++it) {
+               u32 time = it->first;
+               std::vector<LoadingBlockModifierDef *> &lbm_list = it->second.lbm_list;
+               for (std::vector<LoadingBlockModifierDef *>::iterator iit = lbm_list.begin();
+                               iit != lbm_list.end(); ++iit) {
+                       // Don't add if the LBM runs at every load,
+                       // then introducement time is hardcoded
+                       // and doesn't need to be stored
+                       if ((*iit)->run_at_every_load)
+                               continue;
+                       oss << (*iit)->name << "~" << time << ";";
+               }
+       }
+       return oss.str();
+}
+
+void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
+{
+       // Precondition, we need m_lbm_lookup to be initialized
+       FATAL_ERROR_IF(m_query_mode == false,
+               "attempted to query on non fully set up LBMManager");
+       v3s16 pos_of_block = block->getPosRelative();
+       v3s16 pos;
+       MapNode n;
+       content_t c;
+       lbm_lookup_map::const_iterator it = getLBMsIntroducedAfter(stamp);
+       for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++)
+       for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++)
+       for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++)
+       {
+               n = block->getNodeNoEx(pos);
+               c = n.getContent();
+               for (LBMManager::lbm_lookup_map::const_iterator iit = it;
+                               iit != m_lbm_lookup.end(); ++iit) {
+                       const std::vector<LoadingBlockModifierDef *> *lbm_list =
+                               iit->second.lookup(c);
+                       if (!lbm_list)
+                               continue;
+                       for (std::vector<LoadingBlockModifierDef *>::const_iterator iit =
+                                       lbm_list->begin(); iit != lbm_list->end(); ++iit) {
+                               (*iit)->trigger(env, pos + pos_of_block, n);
+                       }
+               }
+       }
+}
+
 /*
        ActiveBlockList
 */
@@ -505,6 +724,9 @@ void ServerEnvironment::saveMeta()
        args.setU64("game_time", m_game_time);
        args.setU64("time_of_day", getTimeOfDay());
        args.setU64("last_clear_objects_time", m_last_clear_objects_time);
+       args.setU64("lbm_introduction_times_version", 1);
+       args.set("lbm_introduction_times",
+               m_lbm_mgr.createIntroductionTimesString());
        args.writeLines(ss);
        ss<<"EnvArgsEnd\n";
 
@@ -555,6 +777,26 @@ void ServerEnvironment::loadMeta()
                // If missing, do as if clearObjects was never called
                m_last_clear_objects_time = 0;
        }
+
+       std::string lbm_introduction_times = "";
+       try {
+               u64 ver = args.getU64("lbm_introduction_times_version");
+               if (ver == 1) {
+                       lbm_introduction_times = args.get("lbm_introduction_times");
+               } else {
+                       infostream << "ServerEnvironment::loadMeta(): Non-supported"
+                               << " introduction time version " << ver << std::endl;
+               }
+       } catch (SettingNotFoundException &e) {
+               // No problem, this is expected. Just continue with an empty string
+       }
+       m_lbm_mgr.loadIntroductionTimes(lbm_introduction_times, m_gamedef, m_game_time);
+
+}
+
+void ServerEnvironment::loadDefaultMeta()
+{
+       m_lbm_mgr.loadIntroductionTimes("", m_gamedef, m_game_time);
 }
 
 struct ActiveABM
@@ -770,6 +1012,9 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
        // Activate stored objects
        activateObjects(block, dtime_s);
 
+       /* Handle LoadingBlockModifiers */
+       m_lbm_mgr.applyLBMs(this, block, stamp);
+
        // Run node timers
        std::map<v3s16, NodeTimer> elapsed_timers =
                block->m_node_timers.step((float)dtime_s);
@@ -795,6 +1040,11 @@ void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
        m_abms.push_back(ABMWithState(abm));
 }
 
+void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
+{
+       m_lbm_mgr.addLBMDef(lbm);
+}
+
 bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
 {
        INodeDefManager *ndef = m_gamedef->ndef();
index e7b818dc998815c80cc182db7376b15e590543d0..448ed70e658410c1cfc5503422eec88de154f76f 100644 (file)
@@ -139,7 +139,7 @@ private:
 };
 
 /*
-       Active block modifier interface.
+       {Active, Loading} block modifier interface.
 
        These are fed into ServerEnvironment at initialization time;
        ServerEnvironment handles deleting them.
@@ -177,6 +177,77 @@ struct ABMWithState
        ABMWithState(ActiveBlockModifier *abm_);
 };
 
+struct LoadingBlockModifierDef
+{
+       // Set of contents to trigger on
+       std::set<std::string> trigger_contents;
+       std::string name;
+       bool run_at_every_load;
+
+       virtual ~LoadingBlockModifierDef() {}
+       virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
+};
+
+struct LBMContentMapping
+{
+       typedef std::map<content_t, std::vector<LoadingBlockModifierDef *> > container_map;
+       container_map map;
+
+       std::vector<LoadingBlockModifierDef *> lbm_list;
+
+       // Needs to be separate method (not inside destructor),
+       // because the LBMContentMapping may be copied and destructed
+       // many times during operation in the lbm_lookup_map.
+       void deleteContents();
+       void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef);
+       const std::vector<LoadingBlockModifierDef *> *lookup(content_t c) const;
+};
+
+class LBMManager
+{
+public:
+       LBMManager():
+               m_query_mode(false)
+       {}
+
+       ~LBMManager();
+
+       // Don't call this after loadIntroductionTimes() ran.
+       void addLBMDef(LoadingBlockModifierDef *lbm_def);
+
+       void loadIntroductionTimes(const std::string &times,
+               IGameDef *gamedef, u32 now);
+
+       // Don't call this before loadIntroductionTimes() ran.
+       std::string createIntroductionTimesString();
+
+       // Don't call this before loadIntroductionTimes() ran.
+       void applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp);
+
+       // Warning: do not make this std::unordered_map, order is relevant here
+       typedef std::map<u32, LBMContentMapping> lbm_lookup_map;
+
+private:
+       // Once we set this to true, we can only query,
+       // not modify
+       bool m_query_mode;
+
+       // For m_query_mode == false:
+       // The key of the map is the LBM def's name.
+       // TODO make this std::unordered_map
+       std::map<std::string, LoadingBlockModifierDef *> m_lbm_defs;
+
+       // For m_query_mode == true:
+       // The key of the map is the LBM def's first introduction time.
+       lbm_lookup_map m_lbm_lookup;
+
+       // Returns an iterator to the LBMs that were introduced
+       // after the given time. This is guaranteed to return
+       // valid values for everything
+       lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time)
+       { return m_lbm_lookup.lower_bound(time); }
+};
+
 /*
        List of active blocks, used by ServerEnvironment
 */
@@ -254,6 +325,9 @@ public:
        */
        void saveMeta();
        void loadMeta();
+       // to be called instead of loadMeta if
+       // env_meta.txt doesn't exist (e.g. new world)
+       void loadDefaultMeta();
 
        /*
                External ActiveObject interface
@@ -312,11 +386,12 @@ public:
        void activateBlock(MapBlock *block, u32 additional_dtime=0);
 
        /*
-               ActiveBlockModifiers
+               {Active,Loading}BlockModifiers
                -------------------------------------------
        */
 
        void addActiveBlockModifier(ActiveBlockModifier *abm);
+       void addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm);
 
        /*
                Other stuff
@@ -427,6 +502,7 @@ private:
        u32 m_last_clear_objects_time;
        // Active block modifiers
        std::vector<ABMWithState> m_abms;
+       LBMManager m_lbm_mgr;
        // An interval for generally sending object positions and stuff
        float m_recommended_send_interval;
        // Estimate for general maximum lag as determined by server.
index 1dd5aa537af1a5d6123727d3da22eff1f12bcf1d..ba9b4abf22046f354a13f1e41d731ca267b1eca5 100644 (file)
@@ -419,7 +419,7 @@ public:
        inline virtual const ContentFeatures& get(const MapNode &n) const;
        virtual bool getId(const std::string &name, content_t &result) const;
        virtual content_t getId(const std::string &name) const;
-       virtual void getIds(const std::string &name, std::set<content_t> &result) const;
+       virtual bool getIds(const std::string &name, std::set<content_t> &result) const;
        virtual const ContentFeatures& get(const std::string &name) const;
        content_t allocateId();
        virtual content_t set(const std::string &name, const ContentFeatures &def);
@@ -603,22 +603,23 @@ content_t CNodeDefManager::getId(const std::string &name) const
 }
 
 
-void CNodeDefManager::getIds(const std::string &name,
+bool CNodeDefManager::getIds(const std::string &name,
                std::set<content_t> &result) const
 {
        //TimeTaker t("getIds", NULL, PRECISION_MICRO);
        if (name.substr(0,6) != "group:") {
                content_t id = CONTENT_IGNORE;
-               if(getId(name, id))
+               bool exists = getId(name, id);
+               if (exists)
                        result.insert(id);
-               return;
+               return exists;
        }
        std::string group = name.substr(6);
 
        std::map<std::string, GroupItems>::const_iterator
                i = m_group_to_items.find(group);
        if (i == m_group_to_items.end())
-               return;
+               return true;
 
        const GroupItems &items = i->second;
        for (GroupItems::const_iterator j = items.begin();
@@ -627,6 +628,7 @@ void CNodeDefManager::getIds(const std::string &name,
                        result.insert((*j).first);
        }
        //printf("getIds: %dus\n", t.stop());
+       return true;
 }
 
 
index db36021cfc1fdb6ca09b82626281165e015ed0fe..bf2c7bc727baa725b97387800fa668fadae55680 100644 (file)
@@ -303,7 +303,8 @@ public:
        virtual bool getId(const std::string &name, content_t &result) const=0;
        virtual content_t getId(const std::string &name) const=0;
        // Allows "group:name" in addition to regular node names
-       virtual void getIds(const std::string &name, std::set<content_t> &result)
+       // returns false if node name not found, true otherwise
+       virtual bool getIds(const std::string &name, std::set<content_t> &result)
                        const=0;
        virtual const ContentFeatures &get(const std::string &name) const=0;
 
@@ -327,7 +328,7 @@ public:
        // If not found, returns CONTENT_IGNORE
        virtual content_t getId(const std::string &name) const=0;
        // Allows "group:name" in addition to regular node names
-       virtual void getIds(const std::string &name, std::set<content_t> &result)
+       virtual bool getIds(const std::string &name, std::set<content_t> &result)
                const=0;
        // If not found, returns the features of CONTENT_UNKNOWN
        virtual const ContentFeatures &get(const std::string &name) const=0;
index ead385a439f3f60d2854494d6ced8959a76778f8..f52474f00c75bada14ec9a8d21089b16eaa87f38 100644 (file)
@@ -83,6 +83,7 @@ public:
 
 protected:
        friend class LuaABM;
+       friend class LuaLBM;
        friend class InvRef;
        friend class ObjectRef;
        friend class NodeMetaRef;
index a1b11bfe16b727c07878b4a768edf0ecc0d425fc..35b7b36f211792749abfa19088649c1c9a207cfb 100644 (file)
@@ -86,13 +86,12 @@ void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
        setEnv(env);
 
        /*
-               Add ActiveBlockModifiers to environment
+               Add {Loading,Active}BlockModifiers to environment
        */
 
        // Get core.registered_abms
        lua_getglobal(L, "core");
        lua_getfield(L, -1, "registered_abms");
-       luaL_checktype(L, -1, LUA_TTABLE);
        int registered_abms = lua_gettop(L);
 
        if(lua_istable(L, registered_abms)){
@@ -154,6 +153,58 @@ void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
                        // removes value, keeps key for next iteration
                        lua_pop(L, 1);
                }
+       } else {
+               lua_pop(L, 1);
+               throw LuaError("core.registered_abms was not a lua table, as expected.");
+       }
+       lua_pop(L, 1);
+
+       // Get core.registered_lbms
+       lua_getglobal(L, "core");
+       lua_getfield(L, -1, "registered_lbms");
+       int registered_lbms = lua_gettop(L);
+
+       if (!lua_istable(L, registered_lbms)) {
+               lua_pop(L, 1);
+               throw LuaError("core.registered_lbms was not a lua table, as expected.");
+       }
+
+       lua_pushnil(L);
+       while (lua_next(L, registered_lbms)) {
+               // key at index -2 and value at index -1
+               int id = lua_tonumber(L, -2);
+               int current_lbm = lua_gettop(L);
+
+               std::set<std::string> trigger_contents;
+               lua_getfield(L, current_lbm, "nodenames");
+               if (lua_istable(L, -1)) {
+                       int table = lua_gettop(L);
+                       lua_pushnil(L);
+                       while (lua_next(L, table)) {
+                               // key at index -2 and value at index -1
+                               luaL_checktype(L, -1, LUA_TSTRING);
+                               trigger_contents.insert(lua_tostring(L, -1));
+                               // removes value, keeps key for next iteration
+                               lua_pop(L, 1);
+                       }
+               } else if (lua_isstring(L, -1)) {
+                       trigger_contents.insert(lua_tostring(L, -1));
+               }
+               lua_pop(L, 1);
+
+               std::string name;
+               getstringfield(L, current_lbm, "name", name);
+
+               bool run_at_every_load = getboolfield_default(L, current_lbm,
+                       "run_at_every_load", false);
+
+               LuaLBM *lbm = new LuaLBM(L, id, trigger_contents, name,
+                       run_at_every_load);
+
+               env->addLoadingBlockModifierDef(lbm);
+
+               // removes value, keeps key for next iteration
+               lua_pop(L, 1);
        }
        lua_pop(L, 1);
 }
index b445b1eb9ac9f10810d6ab1f49f4fbc228bdb41c..f4ddc2afc3c1b9891c26b676934881d260e985b5 100644 (file)
@@ -90,6 +90,46 @@ void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
        lua_pop(L, 1); // Pop error handler
 }
 
+void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n)
+{
+       GameScripting *scriptIface = env->getScriptIface();
+       scriptIface->realityCheck();
+
+       lua_State *L = scriptIface->getStack();
+       sanity_check(lua_checkstack(L, 20));
+       StackUnroller stack_unroller(L);
+
+       int error_handler = PUSH_ERROR_HANDLER(L);
+
+       // Get registered_lbms
+       lua_getglobal(L, "core");
+       lua_getfield(L, -1, "registered_lbms");
+       luaL_checktype(L, -1, LUA_TTABLE);
+       lua_remove(L, -2); // Remove core
+
+       // Get registered_lbms[m_id]
+       lua_pushnumber(L, m_id);
+       lua_gettable(L, -2);
+       FATAL_ERROR_IF(lua_isnil(L, -1), "Entry with given id not found in registered_lbms table");
+       lua_remove(L, -2); // Remove registered_lbms
+
+       scriptIface->setOriginFromTable(-1);
+
+       // Call action
+       luaL_checktype(L, -1, LUA_TTABLE);
+       lua_getfield(L, -1, "action");
+       luaL_checktype(L, -1, LUA_TFUNCTION);
+       lua_remove(L, -2); // Remove registered_lbms[m_id]
+       push_v3s16(L, p);
+       pushnode(L, n, env->getGameDef()->ndef());
+
+       int result = lua_pcall(L, 2, 0, error_handler);
+       if (result)
+               scriptIface->scriptError(result, "LuaLBM::trigger");
+
+       lua_pop(L, 1); // Pop error handler
+}
+
 void LuaEmergeAreaCallback(v3s16 blockpos, EmergeAction action, void *param)
 {
        ScriptCallbackState *state = (ScriptCallbackState *)param;
index 4f8dfcd3cbc8d77508d694040a3284fb26dca11e..0e385ffefd06c713505a68c27abc09fff4c55513 100644 (file)
@@ -220,6 +220,24 @@ public:
                        u32 active_object_count, u32 active_object_count_wider);
 };
 
+class LuaLBM : public LoadingBlockModifierDef
+{
+private:
+       int m_id;
+public:
+       LuaLBM(lua_State *L, int id,
+                       const std::set<std::string> &trigger_contents,
+                       const std::string &name,
+                       bool run_at_every_load):
+               m_id(id)
+       {
+               this->run_at_every_load = run_at_every_load;
+               this->trigger_contents = trigger_contents;
+               this->name = name;
+       }
+       virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n);
+};
+
 struct ScriptCallbackState {
        GameScripting *script;
        int callback_ref;
index c4ed3225332c946e68ff381494d5bb6ef34a542a..75ca7448f1eacd774badc16bb2d6ead9e8b35a1b 100644 (file)
@@ -344,10 +344,11 @@ Server::Server(
        servermap->addEventReceiver(this);
 
        // If file exists, load environment metadata
-       if(fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt"))
-       {
-               infostream<<"Server: Loading environment metadata"<<std::endl;
+       if (fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt")) {
+               infostream << "Server: Loading environment metadata" << std::endl;
                m_env->loadMeta();
+       } else {
+               m_env->loadDefaultMeta();
        }
 
        // Add some test ActiveBlockModifiers to environment
index c8f60b8023119ed9081c757513b593f9d2dab39d..cf94b7f5f635f0ab32e6b1674bd221db68fd3e19 100644 (file)
@@ -299,15 +299,6 @@ inline s32 mystoi(const std::string &str, s32 min, s32 max)
 }
 
 
-/// Returns a 64-bit value represented by the string \p str (decimal).
-inline s64 stoi64(const std::string &str)
-{
-       std::stringstream tmp(str);
-       s64 t;
-       tmp >> t;
-       return t;
-}
-
 // MSVC2010 includes it's own versions of these
 //#if !defined(_MSC_VER) || _MSC_VER < 1600
 
@@ -346,9 +337,22 @@ inline float mystof(const std::string &str)
 #define stoi mystoi
 #define stof mystof
 
+/// Returns a value represented by the string \p val.
+template <typename T>
+inline T from_string(const std::string &str)
+{
+       std::stringstream tmp(str);
+       T t;
+       tmp >> t;
+       return t;
+}
+
+/// Returns a 64-bit signed value represented by the string \p str (decimal).
+inline s64 stoi64(const std::string &str) { return from_string<s64>(str); }
+
 // TODO: Replace with C++11 std::to_string.
 
-/// Returns A string representing the value \p val.
+/// Returns a string representing the value \p val.
 template <typename T>
 inline std::string to_string(T val)
 {