end
end,
+ on_punch = function(pos, node, player)
+ if(not is_owner(pos, player:get_player_name())) then
+ return
+ end
+
+ local inv = minetest.get_meta(pos):get_inventory()
+ local player_inv = player:get_inventory()
+ local has_space = true
+
+ for i=1,inv:get_size("main") do
+ local stk = inv:get_stack("main", i)
+ if player_inv:room_for_item("main", stk) then
+ inv:set_stack("main", i, nil)
+ player_inv:add_item("main", stk)
+ else
+ has_space = false
+ break
+ end
+ end
+
+ -- remove bones if player emptied them
+ if has_space then
+ minetest.remove_node(pos)
+ end
+ end,
+
on_timer = function(pos, elapsed)
local meta = minetest.get_meta(pos)
local time = meta:get_int("time")+elapsed
pos.y = math.floor(pos.y+0.5)
pos.z = math.floor(pos.z+0.5)
local param2 = minetest.dir_to_facedir(player:get_look_dir())
+ local player_name = player:get_player_name()
+ local player_inv = player:get_inventory()
+
+ minetest.chat_send_player(player_name, "You died at "..minetest.pos_to_string(pos))
local nn = minetest.get_node(pos).name
if minetest.registered_nodes[nn].can_dig and
not minetest.registered_nodes[nn].can_dig(pos, player) then
+
+ -- drop items instead of delete
for i=1,player_inv:get_size("main") do
- player_inv:set_stack("main", i, nil)
+ minetest.add_item(pos, player_inv:get_stack("main", i))
end
for i=1,player_inv:get_size("craft") do
- player_inv:set_stack("craft", i, nil)
+ minetest.add_item(pos, player_inv:get_stack("craft", i))
end
+ -- empty lists main and craft
+ player_inv:set_list("main", {})
+ player_inv:set_list("craft", {})
return
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
-
- local empty_list = inv:get_list("main")
inv:set_list("main", player_inv:get_list("main"))
- player_inv:set_list("main", empty_list)
for i=1,player_inv:get_size("craft") do
- inv:add_item("main", player_inv:get_stack("craft", i))
- player_inv:set_stack("craft", i, nil)
+ local stack = player_inv:get_stack("craft", i)
+ if inv:room_for_item("main", stack) then
+ inv:add_item("main", stack)
+ else
+ --drop if no space left
+ minetest.add_item(pos, stack)
+ end
end
+ player_inv:set_list("main", {})
+ player_inv:set_list("craft", {})
+
meta:set_string("formspec", "size[8,9;]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]")
- meta:set_string("infotext", player:get_player_name().."'s fresh bones")
- meta:set_string("owner", player:get_player_name())
+ meta:set_string("infotext", player_name.."'s fresh bones")
+ meta:set_string("owner", player_name)
meta:set_int("time", 0)
local timer = minetest.get_node_timer(pos)