*/
#include <irrlicht.h>
+#include <iostream>
#include "CGUITTFont.h"
namespace irr
//
+/** Checks that no dimension of the FT_BitMap object is negative. If either is
+ * negative, abort execution.
+ */
+inline void checkFontBitmapSize(const FT_Bitmap &bits)
+{
+ if ((s32)bits.rows < 0 || (s32)bits.width < 0) {
+ std::cout << "Insane font glyph size. File: "
+ << __FILE__ << " Line " << __LINE__
+ << std::endl;
+ abort();
+ }
+}
+
video::IImage* SGUITTGlyph::createGlyphImage(const FT_Bitmap& bits, video::IVideoDriver* driver) const
{
+ // Make sure our casts to s32 in the loops below will not cause problems
+ checkFontBitmapSize(bits);
+
// Determine what our texture size should be.
// Add 1 because textures are inclusive-exclusive.
core::dimension2du d(bits.width + 1, bits.rows + 1);
const u32 image_pitch = image->getPitch() / sizeof(u16);
u16* image_data = (u16*)image->lock();
u8* glyph_data = bits.buffer;
- for (int y = 0; y < bits.rows; ++y)
+
+ for (s32 y = 0; y < (s32)bits.rows; ++y)
{
u16* row = image_data;
- for (int x = 0; x < bits.width; ++x)
+ for (s32 x = 0; x < (s32)bits.width; ++x)
{
// Monochrome bitmaps store 8 pixels per byte. The left-most pixel is the bit 0x80.
// So, we go through the data each bit at a time.
const u32 image_pitch = image->getPitch() / sizeof(u32);
u32* image_data = (u32*)image->lock();
u8* glyph_data = bits.buffer;
- for (int y = 0; y < bits.rows; ++y)
+ for (s32 y = 0; y < (s32)bits.rows; ++y)
{
u8* row = glyph_data;
- for (int x = 0; x < bits.width; ++x)
+ for (s32 x = 0; x < (s32)bits.width; ++x)
{
image_data[y * image_pitch + x] |= static_cast<u32>(255.0f * (static_cast<float>(*row++) / gray_count)) << 24;
//data[y * image_pitch + x] |= ((u32)(*bitsdata++) << 24);