// rotate face 180 deg if
// making stairs backwards
int facedir = dir_to_facedir(dir * make_stairs);
-
- u32 vi = vm->m_area.index(p.X - dir.X, p.Y - 1, p.Z - dir.Z);
- if (vm->m_data[vi].getContent() == dp.c_wall)
- vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
-
- vi = vm->m_area.index(p.X, p.Y, p.Z);
- if (vm->m_data[vi].getContent() == dp.c_wall)
- vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
+ v3s16 ps = p;
+ u16 stair_width = (dir.Z != 0) ? dp.holesize.X : dp.holesize.Z;
+ // Stair width direction vector
+ v3s16 swv = (dir.Z != 0) ? v3s16(1, 0, 0) : v3s16(0, 0, 1);
+
+ for (u16 st = 0; st < stair_width; st++) {
+ u32 vi = vm->m_area.index(ps.X - dir.X, ps.Y - 1, ps.Z - dir.Z);
+ if (vm->m_data[vi].getContent() == dp.c_wall)
+ vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
+
+ vi = vm->m_area.index(ps.X, ps.Y, ps.Z);
+ if (vm->m_data[vi].getContent() == dp.c_wall)
+ vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
+
+ ps += swv;
+ }
}
} else {
makeFill(p + v3s16(-1, -1, -1),