Mgv5 get ground level at point function. Fast spawn player version
authorparamat <mat.gregory@virginmedia.com>
Mon, 10 Nov 2014 21:57:34 +0000 (21:57 +0000)
committerkwolekr <kwolekr@minetest.net>
Fri, 21 Nov 2014 02:07:20 +0000 (21:07 -0500)
src/mapgen_v5.cpp
src/mapgen_v5.h

index bb8c703cceb73607e1116108154b7c0c44a37360..4f66f943ca3bb8a6fff2f23e68cd084ee14d98aa 100644 (file)
@@ -192,15 +192,48 @@ void MapgenV5Params::writeParams(Settings *settings) {
 }
 
 
+int MapgenV5::getGroundLevelAtPoint(v2s16 p) {
+       //TimeTaker t("getGroundLevelAtPoint", NULL, PRECISION_MICRO);
+
+       float f = 0.55 + NoisePerlin2D(noise_factor->np, p.X, p.Y, seed);
+       if(f < 0.01)
+               f = 0.01;
+       else if(f >= 1.0)
+               f *= 1.6;
+       float h = water_level + NoisePerlin2D(noise_height->np, p.X, p.Y, seed);
+
+       s16 search_top = water_level + 15;
+       s16 search_base = water_level;
+       // Use these 2 lines instead for a slower search returning highest ground level
+       //s16 search_top = h + f * noise_ground->np->octaves * noise_ground->np->scale;
+       //s16 search_base = h - f * noise_ground->np->octaves * noise_ground->np->scale;
+
+       s16 level = -31000;
+       for (s16 y = search_top; y >= search_base; y--) {
+               float n_ground = NoisePerlin3DEased(noise_ground->np, p.X, y, p.Y, seed);
+               if(n_ground * f > y - h) {
+                       if(y >= search_top - 7)
+                               break;
+                       else
+                               level = y;
+                               break;
+               }
+       }
+
+       //printf("getGroundLevelAtPoint: %dus\n", t.stop());
+       return level;
+}
+
+
 void MapgenV5::makeChunk(BlockMakeData *data) {
        assert(data->vmanip);
        assert(data->nodedef);
        assert(data->blockpos_requested.X >= data->blockpos_min.X &&
-                  data->blockpos_requested.Y >= data->blockpos_min.Y &&
-                  data->blockpos_requested.Z >= data->blockpos_min.Z);
+               data->blockpos_requested.Y >= data->blockpos_min.Y &&
+               data->blockpos_requested.Z >= data->blockpos_min.Z);
        assert(data->blockpos_requested.X <= data->blockpos_max.X &&
-                  data->blockpos_requested.Y <= data->blockpos_max.Y &&
-                  data->blockpos_requested.Z <= data->blockpos_max.Z);
+               data->blockpos_requested.Y <= data->blockpos_max.Y &&
+               data->blockpos_requested.Z <= data->blockpos_max.Z);
                        
        generating = true;
        vm   = data->vmanip;    
index f50afc42d8998a1e9ee1ec3c22bb7dfb76e138b2..84e63672b9be64ed717de602f2ecb2aca17d3f42 100644 (file)
@@ -94,6 +94,7 @@ public:
        ~MapgenV5();
        
        virtual void makeChunk(BlockMakeData *data);
+       int getGroundLevelAtPoint(v2s16 p);
        void calculateNoise();
        void generateBaseTerrain();
        void generateBlobs();