"bucket_lava.png", -- Bucket texture (for wielditem and inventory_image)
"Lava Bucket" -- Bucket description
)
-
+
Doors API
---------
The doors mod allows modders to register custom doors.
doors.register_door(name, def)
^ name: "Door name"
^ def: See [#Door definition]
-
+
#Door definition
----------------
{
farming.register_hoe(name, hoe definition)
-> Register a new hoe, see [#hoe definition]
-
+
farming.register_plant(name, Plant definition)
-> Register a new growing plant, see [#Plant definition]
-> images: see [Tile definition]
-> description: used for the description field in the stair's definition
-> sounds: see [#Default sounds]
-
+
stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
-> Registers a slabs
-> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
-> images: see [Tile definition]
-> description: used for the description field in the stair's definition
-> sounds: see [#Default sounds]
-
+
stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
-> A wrapper for stairs.register_stair and stairs.register_slab
-> Uses almost the same arguments as stairs.register_stair
-> desc_stair: Description for stair node
-> desc_slab: Description for slab node
-
+
Xpanes API
----------
Creates panes that automatically connect to each other
dye.excolors
^ Array containing the names of the available extended colors
+
+Trees
+-----
+default.grow_tree(pos, is_apple_tree)
+^ Grows a tree or apple tree at pos
+
+default.grow_jungle_tree(pos)
+^ Grows a jungletree at pos
+
+default.grow_pine_tree(pos)
+^ Grows a pinetree at pos
minetest.log("action", "A jungle sapling grows into a tree at "..
minetest.pos_to_string(pos))
- default.grow_jungletree(pos)
+ default.grow_jungle_tree(pos)
end
})
minetest.log("action", "A pine sapling grows into a tree at "..
minetest.pos_to_string(pos))
- default.grow_pinetree(pos)
+ default.grow_pine_tree(pos)
end
})
-- Jungletree
-function default.grow_jungletree(pos, bad)
+function default.grow_jungle_tree(pos, bad)
--[[
NOTE: Jungletree-placing code is currently duplicated in the engine
and in games that have saplings; both are deprecated but not
replaced yet
--]]
if bad then
- error("Deprecated use of default.grow_jungletree")
+ error("Deprecated use of default.grow_jungle_tree")
end
local x, y, z = pos.x, pos.y, pos.z
end
end
-function default.grow_pinetree(pos)
+function default.grow_pine_tree(pos)
local x, y, z = pos.x, pos.y, pos.z
local maxy = y + random(9, 13) -- Trunk top