World selection box in main menu (and random fixing)
authorPerttu Ahola <celeron55@gmail.com>
Sun, 11 Mar 2012 18:45:14 +0000 (20:45 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Sun, 11 Mar 2012 18:45:14 +0000 (20:45 +0200)
minetest.conf.example
src/defaultsettings.cpp
src/guiMainMenu.cpp
src/guiMainMenu.h
src/main.cpp
src/subgame.cpp
src/subgame.h

index a82ead6e8eabba6533aecd445dee3d4837a21370..4e55a34f49ee3ccc23865417ba97fcb65738fb1e 100644 (file)
 # Server stuff
 #
 
+# Default game (default when creating a new world)
+#default_game = mesetint
 # Map directory (everything in the world is stored here)
 #map-dir = /custom/map
 # Message of the Day
index 23199eef482e5bdc63e52994b85e053c923c7bcb..67626d34a422192b02378ff353ff6714ca693f78 100644 (file)
@@ -94,8 +94,10 @@ void set_default_settings(Settings *settings)
        settings->setDefault("opaque_water", "false");
        settings->setDefault("console_color", "(0,0,0)");
        settings->setDefault("console_alpha", "200");
+
        // Server stuff
        // "map-dir" doesn't exist by default.
+       settings->setDefault("default_game", "mesetint");
        settings->setDefault("motd", "");
        settings->setDefault("max_users", "100");
        settings->setDefault("strict_protocol_version_checking", "true");
index 5c6104ca37063f8a6257bd8505af1fc7f1744829..68348cbb279a5dbddc85c113714d0cfbd76d0641 100644 (file)
@@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <IGUIButton.h>
 #include <IGUIStaticText.h>
 #include <IGUIFont.h>
+#include <IGUIListBox.h>
 
 
 #include "gettext.h"
@@ -73,65 +74,52 @@ void GUIMainMenu::removeChildren()
 
 void GUIMainMenu::regenerateGui(v2u32 screensize)
 {
-       std::wstring text_name;
-       std::wstring text_address;
-       std::wstring text_port;
-       bool creative_mode;
-       bool enable_damage;
-       bool fancy_trees;
-       bool smooth_lighting;
-       bool clouds_3d;
-       bool opaque_water;
+       std::wstring text_name = m_data->name;
+       std::wstring text_address = m_data->address;
+       std::wstring text_port = m_data->port;
+       bool creative_mode = m_data->creative_mode;
+       bool enable_damage = m_data->enable_damage;
+       bool fancy_trees = m_data->fancy_trees;
+       bool smooth_lighting = m_data->smooth_lighting;
+       bool clouds_3d = m_data->clouds_3d;
+       bool opaque_water = m_data->opaque_water;
+       int selected_world = m_data->selected_world;
        
        // Client options
        {
                gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
                if(e != NULL)
                        text_name = e->getText();
-               else
-                       text_name = m_data->name;
        }
        {
                gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
                if(e != NULL)
                        text_address = e->getText();
-               else
-                       text_address = m_data->address;
        }
        {
                gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
                if(e != NULL)
                        text_port = e->getText();
-               else
-                       text_port = m_data->port;
        }
        {
                gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
                if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
                        fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
-               else
-                       fancy_trees = m_data->fancy_trees;
        }
        {
                gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
                if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
                        smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
-               else
-                       smooth_lighting = m_data->smooth_lighting;
        }
        {
                gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
                if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
                        clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
-               else
-                       clouds_3d = m_data->clouds_3d;
        }
        {
                gui::IGUIElement *e = getElementFromId(GUI_ID_OPAQUE_WATER_CB);
                if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
                        opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
-               else
-                       opaque_water = m_data->opaque_water;
        }
        
        // Server options
@@ -139,15 +127,16 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
                gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
                if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
                        creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
-               else
-                       creative_mode = m_data->creative_mode;
        }
        {
                gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
                if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
                        enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
-               else
-                       enable_damage = m_data->enable_damage;
+       }
+       {
+               gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
+               if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
+                       selected_world = ((gui::IGUIListBox*)e)->getSelected();
        }
 
        /*
@@ -318,24 +307,36 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
        // Server parameters
        {
                core::rect<s32> rect(0, 0, 250, 30);
-               rect += topleft_server + v2s32(35, 20);
+               rect += topleft_server + v2s32(20+250+20, 20);
                Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB,
                        wgettext("Creative Mode"));
        }
        {
                core::rect<s32> rect(0, 0, 250, 30);
-               rect += topleft_server + v2s32(35, 40);
+               rect += topleft_server + v2s32(20+250+20, 40);
                Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB,
                        wgettext("Enable Damage"));
        }
        // Map delete button
        {
                core::rect<s32> rect(0, 0, 130, 30);
-               //rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
-               rect += topleft_server + v2s32(40, 90);
+               rect += topleft_server + v2s32(20+250+20, 90);
                Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON,
                          wgettext("Delete map"));
        }
+       // World selection listbox
+       {
+               core::rect<s32> rect(0, 0, 250, 120);
+               rect += topleft_server + v2s32(20, 10);
+               gui::IGUIListBox *e = Environment->addListBox(rect, this,
+                               GUI_ID_WORLD_LISTBOX);
+               e->setDrawBackground(true);
+               for(std::list<std::wstring>::const_iterator i = m_data->worlds.begin();
+                               i != m_data->worlds.end(); i++){
+                       e->addItem(i->c_str());
+               }
+               e->setSelected(selected_world);
+       }
        changeCtype("C");
 }
 
@@ -418,6 +419,12 @@ void GUIMainMenu::acceptInput()
                if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
                        m_data->opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
        }
+
+       {
+               gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
+               if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
+                       m_data->selected_world = ((gui::IGUIListBox*)e)->getSelected();
+       }
        
        m_accepted = true;
 }
@@ -466,9 +473,8 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
                                return true;
                        }
                        case GUI_ID_DELETE_MAP_BUTTON: // Delete map
-                               // Don't accept input data, just set deletion request
-                               m_data->delete_map = true;
-                               m_accepted = true;
+                               acceptInput();
+                               m_data->delete_world = true;
                                quitMenu();
                                return true;
                        }
@@ -483,6 +489,17 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
                                return true;
                        }
                }
+               if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
+               {
+                       switch(event.GUIEvent.Caller->getID())
+                       {
+                               case GUI_ID_WORLD_LISTBOX:
+                               acceptInput();
+                               m_data->address = L""; // Force local game
+                               quitMenu();
+                               return true;
+                       }
+               }
        }
 
        return Parent ? Parent->OnEvent(event) : false;
index ba2fc6be5e2329265edaad51112bcab603a17426..8ef286245b43c3915e9b986b2a91f980c1fa2a8e 100644 (file)
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <string>
 // For IGameCallback
 #include "guiPauseMenu.h"
+#include <list>
 
 enum
 {
@@ -41,7 +42,8 @@ enum
        GUI_ID_CREATIVE_CB,
        GUI_ID_JOIN_GAME_BUTTON,
        GUI_ID_CHANGE_KEYS_BUTTON,
-       GUI_ID_DELETE_MAP_BUTTON
+       GUI_ID_DELETE_MAP_BUTTON,
+       GUI_ID_WORLD_LISTBOX,
 };
 
 struct MainMenuData
@@ -53,8 +55,9 @@ struct MainMenuData
                // Server opts
                creative_mode(false),
                enable_damage(false),
+               selected_world(0),
                // Actions
-               delete_map(false)
+               delete_world(false)
        {}
 
        // These are in the native format of the gui elements
@@ -71,8 +74,11 @@ struct MainMenuData
        // Server options
        bool creative_mode;
        bool enable_damage;
+       int selected_world;
        // If map deletion is requested, this is set to true
-       bool delete_map;
+       bool delete_world;
+
+       std::list<std::wstring> worlds;
 };
 
 class GUIMainMenu : public GUIModalMenu
index 73469471da4e8cc48b0d10c85bf91b0958002eb1..01c9b2c5c287200b5b46008b0da01af70901a1c1 100644 (file)
@@ -972,60 +972,29 @@ int main(int argc, char *argv[])
        if(port == 0)
                port = 30000;
        
-       // Map directory
-       std::string world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
+       // World directory
+       std::string commanded_world = "";
        if(cmd_args.exists("world"))
-               world_path = cmd_args.get("world");
+               commanded_world = cmd_args.get("world");
        else if(cmd_args.exists("map-dir"))
-               world_path = cmd_args.get("map-dir");
+               commanded_world = cmd_args.get("map-dir");
        else if(g_settings->exists("map-dir"))
-               world_path = g_settings->get("map-dir");
-       else{
-               // No map-dir option was specified.
-               // Check if the world is found from the default directory, and if
-               // not, see if the legacy world directory exists.
-               std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
-               if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
-                       errorstream<<"Warning: Using legacy world directory \""
-                                       <<legacy_world_path<<"\""<<std::endl;
-                       world_path = legacy_world_path;
-               }
-       }
+               commanded_world = g_settings->get("map-dir");
        
-       // Determine gameid
-       std::string gameid = "";
-       if(cmd_args.exists("gameid"))
-               gameid = cmd_args.get("gameid");
-       std::string world_gameid = getWorldGameId(world_path);
-       if(world_gameid == ""){
-               if(gameid != "")
-                       world_gameid = gameid;
-               else{
-                       world_gameid = "mesetint";
-               }
-       }
-       if(gameid == "")
-               gameid = world_gameid;
-       else if(world_gameid != ""){
-               if(world_gameid != gameid){
-                       errorstream<<"World gameid mismatch"<<std::endl;
+       // Gamespec
+       SubgameSpec commanded_gamespec;
+       if(cmd_args.exists("gameid")){
+               std::string gameid = cmd_args.get("gameid");
+               commanded_gamespec = findSubgame(gameid);
+               if(!commanded_gamespec.isValid()){
+                       errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
                        return 1;
                }
        }
-       if(gameid == ""){
-               errorstream<<"No gameid supplied or detected"<<std::endl;
-               return 1;
-       }
-       
-       infostream<<"Using gameid \""<<gameid<<"\""<<std::endl;
 
-       SubgameSpec gamespec = findSubgame(gameid);
-       if(!gamespec.isValid()){
-               errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
-               return 1;
-       }
-
-       // Run dedicated server if asked to or no other option
+       /*
+               Run dedicated server if asked to or no other option
+       */
 #ifdef SERVER
        bool run_dedicated_server = true;
 #else
@@ -1034,12 +1003,50 @@ int main(int argc, char *argv[])
        if(run_dedicated_server)
        {
                DSTACK("Dedicated server branch");
-
                // Create time getter if built with Irrlicht
 #ifndef SERVER
                g_timegetter = new SimpleTimeGetter();
 #endif
+
+               // World directory
+               std::string world_path;
+               bool is_legacy_world = false;
+               if(commanded_world != ""){
+                       world_path = commanded_world;
+               }
+               else{
+                       // No specific world was commanded
+                       // Check if the world is found from the default directory, and if
+                       // not, see if the legacy world directory exists.
+                       world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
+                       std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
+                       if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
+                               errorstream<<"Warning: Using legacy world directory \""
+                                               <<legacy_world_path<<"\""<<std::endl;
+                               world_path = legacy_world_path;
+                               is_legacy_world = true;
+                       }
+               }
+
+               // Gamespec
+               std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
+               SubgameSpec gamespec = findSubgame(world_gameid);
+               if(commanded_gamespec.isValid() &&
+                               commanded_gamespec.id != world_gameid){
+                       errorstream<<"WARNING: Overriding gameid from \""
+                                       <<world_gameid<<"\" to \""
+                                       <<commanded_gamespec.id<<"\""<<std::endl;
+                       gamespec = commanded_gamespec;
+               }
+
+               if(!gamespec.isValid()){
+                       errorstream<<"Invalid gamespec. (world_gameid="
+                                       <<world_gameid<<")"<<std::endl;
+                       return 1;
+               }
                
+               infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
+
                // Create server
                Server server(world_path, configpath, gamespec);
                server.start(port);
@@ -1181,6 +1188,8 @@ int main(int argc, char *argv[])
        //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
        skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
        skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
+       skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
+       skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
        
        /*
                GUI stuff
@@ -1223,6 +1232,9 @@ int main(int argc, char *argv[])
                        guiroot = guienv->addStaticText(L"",
                                        core::rect<s32>(0, 0, 10000, 10000));
                        
+                       SubgameSpec gamespec;
+                       WorldSpec worldspec;
+
                        /*
                                Out-of-game menu loop.
 
@@ -1246,14 +1258,34 @@ int main(int argc, char *argv[])
                                menudata.address = narrow_to_wide(address);
                                menudata.name = narrow_to_wide(playername);
                                menudata.port = narrow_to_wide(itos(port));
+                               if(cmd_args.exists("password"))
+                                       menudata.password = narrow_to_wide(cmd_args.get("password"));
                                menudata.fancy_trees = g_settings->getBool("new_style_leaves");
                                menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
                                menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
                                menudata.opaque_water = g_settings->getBool("opaque_water");
                                menudata.creative_mode = g_settings->getBool("creative_mode");
                                menudata.enable_damage = g_settings->getBool("enable_damage");
-                               if(cmd_args.exists("password"))
-                                       menudata.password = narrow_to_wide(cmd_args.get("password"));
+                               // Get world listing for the menu
+                               std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+                               for(std::vector<WorldSpec>::const_iterator i = worldspecs.begin();
+                                               i != worldspecs.end(); i++)
+                                       menudata.worlds.push_back(narrow_to_wide(
+                                                       i->name + " [" + i->gameid + "]"));
+                               // Select if there is only one
+                               if(worldspecs.size() == 1)
+                                       menudata.selected_world = 0;
+                               else
+                                       menudata.selected_world = -1;
+                               // If a world was commanded, append and select it
+                               if(commanded_world != ""){
+                                       std::string gameid = getWorldGameId(commanded_world);
+                                       WorldSpec spec(commanded_world, "[commanded world]", gameid);
+                                       worldspecs.push_back(spec);
+                                       menudata.worlds.push_back(narrow_to_wide(spec.name)
+                                                       +L" ["+narrow_to_wide(spec.gameid)+L"]");
+                                       menudata.selected_world = menudata.worlds.size()-1;
+                               }
 
                                if(skip_main_menu == false)
                                {
@@ -1304,15 +1336,33 @@ int main(int argc, char *argv[])
                                        infostream<<"Dropping main menu"<<std::endl;
 
                                        menu->drop();
-                                       
-                                       // Delete map if requested
-                                       if(menudata.delete_map)
-                                       {
-                                               bool r = fs::RecursiveDeleteContent(world_path);
-                                               if(r == false)
-                                                       error_message = L"Delete failed";
+                               }
+
+                               // Set world path to selected one
+                               if(menudata.selected_world != -1){
+                                       worldspec = worldspecs[menudata.selected_world];
+                                       infostream<<"Selected world: "<<worldspec.name
+                                                       <<" ["<<worldspec.path<<"]"<<std::endl;
+                               }
+                               
+                               // Delete map if requested
+                               if(menudata.delete_world)
+                               {
+                                       if(menudata.selected_world == -1){
+                                               error_message = L"Cannot delete world: "
+                                                               L"no world selected";
+                                               errorstream<<wide_to_narrow(error_message)<<std::endl;
                                                continue;
                                        }
+                                       /*bool r = fs::RecursiveDeleteContent(worldspec.path);
+                                       if(r == false){
+                                               error_message = L"World delete failed";
+                                               errorstream<<wide_to_narrow(error_message)<<std::endl;
+                                       }*/
+                                       // TODO: Some kind of a yes/no dialog is needed.
+                                       error_message = L"This doesn't do anything currently.";
+                                       errorstream<<wide_to_narrow(error_message)<<std::endl;
+                                       continue;
                                }
 
                                playername = wide_to_narrow(menudata.name);
@@ -1336,7 +1386,40 @@ int main(int argc, char *argv[])
                                // Update configuration file
                                if(configpath != "")
                                        g_settings->updateConfigFile(configpath.c_str());
-                       
+                               
+                               // If local game
+                               if(address == "")
+                               {
+                                       if(menudata.selected_world == -1){
+                                               error_message = L"No world selected and no address "
+                                                               L"provided. Nothing to do.";
+                                               errorstream<<wide_to_narrow(error_message)<<std::endl;
+                                               continue;
+                                       }
+                                       // Load gamespec for required game
+                                       gamespec = findSubgame(worldspec.gameid);
+                                       if(!gamespec.isValid() && !commanded_gamespec.isValid()){
+                                               error_message = L"Could not find or load game \""
+                                                               + narrow_to_wide(worldspec.gameid) + L"\"";
+                                               errorstream<<wide_to_narrow(error_message)<<std::endl;
+                                               continue;
+                                       }
+                                       if(commanded_gamespec.isValid() &&
+                                                       commanded_gamespec.id != worldspec.gameid){
+                                               errorstream<<"WARNING: Overriding gamespec from \""
+                                                               <<worldspec.gameid<<"\" to \""
+                                                               <<commanded_gamespec.id<<"\""<<std::endl;
+                                               gamespec = commanded_gamespec;
+                                       }
+
+                                       if(!gamespec.isValid()){
+                                               error_message = L"Invalid gamespec. (world_gameid="
+                                                               +narrow_to_wide(worldspec.gameid)+L")";
+                                               errorstream<<wide_to_narrow(error_message)<<std::endl;
+                                               continue;
+                                       }
+                               }
+
                                // Continue to game
                                break;
                        }
@@ -1354,7 +1437,7 @@ int main(int argc, char *argv[])
                                input,
                                device,
                                font,
-                               world_path,
+                               worldspec.path,
                                playername,
                                password,
                                address,
@@ -1368,13 +1451,13 @@ int main(int argc, char *argv[])
                } //try
                catch(con::PeerNotFoundException &e)
                {
-                       errorstream<<"Connection error (timed out?)"<<std::endl;
                        error_message = L"Connection error (timed out?)";
+                       errorstream<<wide_to_narrow(error_message)<<std::endl;
                }
-               catch(SocketException &e)
+               catch(ServerError &e)
                {
-                       errorstream<<"Socket error (port already in use?)"<<std::endl;
-                       error_message = L"Socket error (port already in use?)";
+                       error_message = narrow_to_wide(e.what());
+                       errorstream<<wide_to_narrow(error_message)<<std::endl;
                }
                catch(ModError &e)
                {
index ed50d09a45ae127bf464f62189601059fd6ac566..2fa3b7944137c3ba2229738f0a12ff35fb79cdcc 100644 (file)
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "porting.h"
 #include "filesys.h"
 #include "settings.h"
+#include "log.h"
 
 SubgameSpec findSubgame(const std::string &id)
 {
@@ -68,15 +69,67 @@ std::set<std::string> getAvailableGameIds()
        return gameids;
 }
 
-std::string getWorldGameId(const std::string &world_path)
+#define LEGACY_GAMEID "mesetint"
+
+std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
 {
        std::string conf_path = world_path + DIR_DELIM + "world.mt";
        Settings conf;
        bool succeeded = conf.readConfigFile(conf_path.c_str());
-       if(!succeeded)
+       if(!succeeded){
+               if(can_be_legacy){
+                       // If map_meta.txt exists, it is probably an old minetest world
+                       if(fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
+                               return LEGACY_GAMEID;
+               }
                return "";
+       }
        if(!conf.exists("gameid"))
                return "";
        return conf.get("gameid");
 }
 
+std::vector<WorldSpec> getAvailableWorlds()
+{
+       std::vector<WorldSpec> worlds;
+       std::set<std::string> worldspaths;
+       worldspaths.insert(porting::path_user + DIR_DELIM + "server"
+                       + DIR_DELIM + "worlds");
+       infostream<<"Searching worlds..."<<std::endl;
+       for(std::set<std::string>::const_iterator i = worldspaths.begin();
+                       i != worldspaths.end(); i++){
+               infostream<<"  In "<<(*i)<<": "<<std::endl;
+               std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
+               for(u32 j=0; j<dirvector.size(); j++){
+                       if(!dirvector[j].dir)
+                               continue;
+                       std::string fullpath = *i + DIR_DELIM + dirvector[j].name;
+                       std::string name = dirvector[j].name;
+                       std::string gameid = getWorldGameId(fullpath);
+                       WorldSpec spec(fullpath, name, gameid);
+                       if(!spec.isValid()){
+                               infostream<<"(invalid: "<<name<<") ";
+                       } else {
+                               infostream<<name<<" ";
+                               worlds.push_back(spec);
+                       }
+               }
+               infostream<<std::endl;
+       }
+       // Check old world location
+       do{
+               std::string fullpath = porting::path_user + DIR_DELIM + ".."
+                               + DIR_DELIM + "world";
+               if(!fs::PathExists(fullpath))
+                       break;
+               std::string name = "Old World";
+               std::string gameid = getWorldGameId(fullpath, true);
+               WorldSpec spec(fullpath, name, gameid);
+               infostream<<"Old world found."<<std::endl;
+               worlds.push_back(spec);
+       }while(0);
+       infostream<<worlds.size()<<" found."<<std::endl;
+       return worlds;
+}
+
+
index ba2f235ed607cdd671d8e26680bc42461bb8b498..1daeb8b151e881a0687db9ebb253bc23e4327e2d 100644 (file)
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include <string>
 #include <set>
+#include <vector>
 
 struct SubgameSpec
 {
@@ -47,7 +48,32 @@ SubgameSpec findSubgame(const std::string &id);
 
 std::set<std::string> getAvailableGameIds();
 
-std::string getWorldGameId(const std::string &world_path);
+std::string getWorldGameId(const std::string &world_path,
+               bool can_be_legacy=false);
+
+struct WorldSpec
+{
+       std::string path;
+       std::string name;
+       std::string gameid;
+
+       WorldSpec(
+               const std::string &path_="",
+               const std::string &name_="",
+               const std::string &gameid_=""
+       ):
+               path(path_),
+               name(name_),
+               gameid(gameid_)
+       {}
+
+       bool isValid() const
+       {
+               return (name != "" && path != "" && gameid != "");
+       }
+};
+
+std::vector<WorldSpec> getAvailableWorlds();
 
 #endif