if (depl_serial_v == SER_FMT_VER_INVALID) {
actionstream << "Server: A mismatched client tried to connect from " <<
- addr_s << std::endl;
- infostream << "Server: Cannot negotiate serialization version with " <<
addr_s << " client_max=" << (int)client_max << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
return;
actionstream << "Player " << player->getName()
<< " tried to access " << what
<< " from too far: "
- << "d=" << d <<", max_d=" << max_d
- << ". ignoring." << std::endl;
+ << "d=" << d << ", max_d=" << max_d
+ << "; ignoring." << std::endl;
// Call callbacks
m_script->on_cheat(player->getPlayerSAO(), "interacted_too_far");
return false;
}
if (playersao->isDead()) {
- actionstream << "Server: NoCheat: " << player->getName()
+ actionstream << "Server: " << player->getName()
<< " tried to interact while dead; ignoring." << std::endl;
if (pointed.type == POINTEDTHING_NODE) {
// Re-send block to revert change on client-side
playersao->noCheatDigEnd();
// If player didn't start digging this, ignore dig
if (nocheat_p != p_under) {
- infostream << "Server: NoCheat: " << player->getName()
+ infostream << "Server: " << player->getName()
<< " started digging "
<< PP(nocheat_p) << " and completed digging "
<< PP(p_under) << "; not digging." << std::endl;
}
// If can't dig, ignore dig
if (!params.diggable) {
- infostream << "Server: NoCheat: " << player->getName()
+ infostream << "Server: " << player->getName()
<< " completed digging " << PP(p_under)
- << ", which is not diggable with tool. not digging."
+ << ", which is not diggable with tool; not digging."
<< std::endl;
is_valid_dig = false;
// Call callbacks
}
// Dig not possible
else {
- infostream << "Server: NoCheat: " << player->getName()
+ infostream << "Server: " << player->getName()
<< " completed digging " << PP(p_under)
<< "too fast; not digging." << std::endl;
is_valid_dig = false;
float lag_pool_max = m_env->getMaxLagEstimate() * 2.0;
lag_pool_max = MYMAX(lag_pool_max, LAG_POOL_MIN);
if (m_time_from_last_teleport > lag_pool_max) {
- actionstream << "Player " << m_player->getName()
- << " moved too fast; resetting position"
- << std::endl;
+ actionstream << "Server: " << m_player->getName()
+ << " moved too fast: V=" << d_vert << ", H=" << d_horiz
+ << "; resetting position." << std::endl;
cheated = true;
}
setBasePosition(m_last_good_position);