Moist rainforest plant litter.
Textures by npx.
default_item_smoke.png
default_item_smoke.ogg, based on sound by http://opengameart.org/users/bart
+npx (CC BY-SA 3.0)
+ default_rainforest_litter.png
+ default_rainforest_litter_side.png
+
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/
minetest.register_biome({
name = "rainforest",
--node_dust = "",
- node_top = "default:dirt_with_grass",
+ node_top = "default:dirt_with_rainforest_litter",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
minetest.register_decoration({
deco_type = "schematic",
- place_on = {"default:dirt_with_grass", "default:dirt"},
+ place_on = {"default:dirt_with_rainforest_litter", "default:dirt"},
sidelen = 80,
fill_ratio = 0.1,
biomes = {"rainforest", "rainforest_swamp"},
minetest.register_decoration({
deco_type = "schematic",
- place_on = {"default:dirt_with_grass", "default:dirt"},
+ place_on = {"default:dirt_with_rainforest_litter", "default:dirt"},
sidelen = 80,
fill_ratio = 0.005,
biomes = {"rainforest", "rainforest_swamp"},
minetest.register_decoration({
deco_type = "simple",
- place_on = {"default:dirt_with_grass"},
+ place_on = {"default:dirt_with_rainforest_litter"},
sidelen = 80,
fill_ratio = 0.1,
biomes = {"rainforest"},
default:dirt_with_grass_footsteps
default:dirt_with_dry_grass
default:dirt_with_snow
+default:dirt_with_rainforest_litter
default:sand
default:desert_sand
}),
})
+minetest.register_node("default:dirt_with_rainforest_litter", {
+ description = "Dirt with Rainforest Litter",
+ tiles = {
+ "default_rainforest_litter.png",
+ "default_dirt.png",
+ {name = "default_dirt.png^default_rainforest_litter_side.png",
+ tileable_vertical = false}
+ },
+ groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
+ drop = "default:dirt",
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name = "default_grass_footstep", gain = 0.4},
+ }),
+})
+
minetest.register_node("default:sand", {
description = "Sand",
tiles = {"default_sand.png"},