* Sets default background color of tooltips
* Sets default font color of tooltips
-#### `tooltip[<gui_element_name>;<tooltip_text>;<bgcolor>,<fontcolor>]`
+#### `tooltip[<gui_element_name>;<tooltip_text>;<bgcolor>;<fontcolor>]`
* Adds tooltip for an element
* `<bgcolor>` tooltip background color as `ColorString` (optional)
* `<fontcolor>` tooltip font color as `ColorString` (optional)
diggable = true, -- If false, can never be dug
climbable = false, -- If true, can be climbed on (ladder)
buildable_to = false, -- If true, placed nodes can replace this node
- floodable = false, -- If true, liquids flow into and replace this node
+ floodable = false, --[[
+ ^ If true, liquids flow into and replace this node.
+ ^ Warning: making a liquid node 'floodable' does not work and may cause problems. ]]
liquidtype = "none", -- "none"/"source"/"flowing"
liquid_alternative_flowing = "", -- Flowing version of source liquid
liquid_alternative_source = "", -- Source version of flowing liquid
^ node placement (i.e. schematics and VoxelManip) or air nodes. If
^ return true the node is not flooded, but on_flood callback will
^ most likely be called over and over again every liquid update
- ^ interval. Default: nil ]]
+ ^ interval. Default: nil.
+ ^ Warning: making a liquid node 'floodable' does not work and may cause problems. ]]
after_place_node = func(pos, placer, itemstack, pointed_thing) --[[
^ Called after constructing node when node was placed using