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Change sign of pitch angle in debug menu (#8438)
author
ANAND
<ClobberXD@gmail.com>
Thu, 4 Apr 2019 21:42:18 +0000
(
03:12
+0530)
committer
Paramat
<paramat@users.noreply.github.com>
Thu, 4 Apr 2019 21:42:18 +0000
(22:42 +0100)
Co-Authored-By: ClobberXD <ClobberXD@gmail.com>
src/client/gameui.cpp
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diff --git
a/src/client/gameui.cpp
b/src/client/gameui.cpp
index 656705ff9a8b287b9607a89c58f8f4934c694207..59f1886cbcc2ff1b63bb44b559e10c0965550a36 100644
(file)
--- a/
src/client/gameui.cpp
+++ b/
src/client/gameui.cpp
@@
-128,7
+128,7
@@
void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
<< ", " << (player_position.Z / BS)
<< "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
<< yawToDirectionString(cam.camera_yaw)
- << ", pitch: " << (wrapDegrees_180(cam.camera_pitch)) << "°"
+ << ", pitch: " << (
-
wrapDegrees_180(cam.camera_pitch)) << "°"
<< ", seed: " << ((u64)client->getMapSeed());
if (pointed_old.type == POINTEDTHING_NODE) {