local player_list = {}
-core.register_on_joinplayer(function(player)
- local player_name = player:get_player_name()
- player_list[player_name] = player
+function core.send_join_message(player_name)
if not minetest.is_singleplayer() then
core.chat_send_all("*** " .. player_name .. " joined the game.")
end
-end)
+end
-core.register_on_leaveplayer(function(player, timed_out)
- local player_name = player:get_player_name()
- player_list[player_name] = nil
+function core.send_leave_message(player_name, timed_out)
local announcement = "*** " .. player_name .. " left the game."
if timed_out then
announcement = announcement .. " (timed out)"
end
core.chat_send_all(announcement)
+end
+
+core.register_on_joinplayer(function(player)
+ local player_name = player:get_player_name()
+ player_list[player_name] = player
+ core.send_join_message(player_name)
+end)
+
+core.register_on_leaveplayer(function(player, timed_out)
+ local player_name = player:get_player_name()
+ player_list[player_name] = nil
+ core.send_leave_message(player_name, timed_out)
end)
function core.get_connected_players()
* Replaces definition of a builtin hud element
* `name`: `"breath"` or `"health"`
* `hud_definition`: definition to replace builtin definition
+* `minetest.send_join_message(player_name)`
+ * Can be overridden by mods to change the join message
+* `minetest.send_leave_message(player_name, timed_out)`
+ * Can be overridden by mods to change the leave message
* `minetest.hash_node_position({x=,y=,z=})`: returns an 48-bit integer
* Gives a unique hash number for a node position (16+16+16=48bit)
* `minetest.get_position_from_hash(hash)`: returns a position