sounds = default.node_sound_glass_defaults(),
})
+local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
minetest.register_node("default:fence_wood", {
description = "Wooden Fence",
drawtype = "fencelike",
tiles = {"default_wood.png"},
- inventory_image = "default_fence.png",
- wield_image = "default_fence.png",
+ inventory_image = fence_texture,
+ wield_image = fence_texture,
paramtype = "light",
is_ground_content = false,
selection_box = {