Mgv5: Fix above/below ground spawn when water level is altered
authorparamat <mat.gregory@virginmedia.com>
Thu, 16 Apr 2015 05:16:54 +0000 (06:16 +0100)
committerparamat <mat.gregory@virginmedia.com>
Thu, 16 Apr 2015 05:36:57 +0000 (06:36 +0100)
src/mapgen_v5.cpp

index 6c3d678eadd6f6967ca19e24aab3160dbdfc4513..887ce2a5d43e42098ebe3a73b85e1ec4ca4f4f27 100644 (file)
@@ -175,7 +175,7 @@ int MapgenV5::getGroundLevelAtPoint(v2s16 p)
                f = 0.01;
        else if (f >= 1.0)
                f *= 1.6;
-       float h = water_level + NoisePerlin2D(&noise_height->np, p.X, p.Y, seed);
+       float h = NoisePerlin2D(&noise_height->np, p.X, p.Y, seed);
 
        s16 search_top = water_level + 15;
        s16 search_base = water_level;