\r
SUGG: Somehow make the night less colorful\r
\r
+TODO: Occlusion culling\r
+ - At the same time, move some of the renderMap() block choosing code\r
+ to the same place as where the new culling happens.\r
+ - Shoot some rays per frame and when ready, make a new list of\r
+ blocks for usage of renderMap and give it a new pointer to it.\r
+\r
Configuration:\r
--------------\r
\r
TODO: Flowing water to actually contain flow direction information\r
- There is a space for this - it just has to be implemented.\r
\r
+TODO: Consider smoothening cave floors after generating them\r
+\r
Misc. stuff:\r
------------\r
TODO: Make sure server handles removing grass when a block is placed (etc)\r