struct ActiveObjectMessage
{
- ActiveObjectMessage(u16 id_, bool reliable_=true, std::string data_=""):
+ ActiveObjectMessage(u16 id_, bool reliable_=true, const std::string &data_ = "") :
id(id_),
reliable(reliable_),
datastring(data_)
Client::Client(
IrrlichtDevice *device,
const char *playername,
- std::string password,
+ const std::string &password,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,
Client(
IrrlichtDevice *device,
const char *playername,
- std::string password,
+ const std::string &password,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,
}
}
-void GenericCAO::updateTextures(const std::string mod)
+void GenericCAO::updateTextures(const std::string &mod)
{
ITextureSource *tsrc = m_client->tsrc();
void updateTexturePos();
- void updateTextures(const std::string mod);
+ void updateTextures(const std::string &mod);
void updateAnimation();
/*
'dir' is the file cache directory to use.
*/
- FileCache(std::string dir) : m_dir(dir) {}
+ FileCache(const std::string &dir) : m_dir(dir) {}
bool update(const std::string &name, const std::string &data);
bool load(const std::string &name, std::ostream &os);
Text input system
*/
-struct TextDestNodeMetadata : public TextDest {
+struct TextDestNodeMetadata : public TextDest
+{
TextDestNodeMetadata(v3s16 p, Client *client)
{
m_p = p;
m_client = client;
}
// This is deprecated I guess? -celeron55
- void gotText(std::wstring text)
+ void gotText(const std::wstring &text)
{
std::string ntext = wide_to_utf8(text);
infostream << "Submitting 'text' field of node at (" << m_p.X << ","
Client *m_client;
};
-struct TextDestPlayerInventory : public TextDest {
+struct TextDestPlayerInventory : public TextDest
+{
TextDestPlayerInventory(Client *client)
{
m_client = client;
m_formname = "";
}
- TextDestPlayerInventory(Client *client, std::string formname)
+ TextDestPlayerInventory(Client *client, const std::string &formname)
{
m_client = client;
m_formname = formname;
m_formname = formname;
}
- LocalFormspecHandler(std::string formname, Client *client):
+ LocalFormspecHandler(const std::string &formname, Client *client):
m_client(client)
{
m_formname = formname;
}
- void gotText(std::wstring message)
+ void gotText(const std::wstring &message)
{
errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
}
u16 port,
const SubgameSpec &gamespec);
bool initSound();
- bool createSingleplayerServer(const std::string map_dir,
+ bool createSingleplayerServer(const std::string &map_dir,
const SubgameSpec &gamespec, u16 port, std::string *address);
// Client creation
return true;
}
-bool Game::createSingleplayerServer(const std::string map_dir,
+bool Game::createSingleplayerServer(const std::string &map_dir,
const SubgameSpec &gamespec, u16 port, std::string *address)
{
showOverlayMessage(wgettext("Creating server..."), 0, 5);
/*
ServerMap
*/
-ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
+ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
+ EmergeManager *emerge):
Map(dout_server, gamedef),
settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"),
m_emerge(emerge),
}
}
-v2s16 ServerMap::getSectorPos(std::string dirname)
+v2s16 ServerMap::getSectorPos(const std::string &dirname)
{
unsigned int x = 0, y = 0;
int r;
return pos;
}
-v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile)
+v3s16 ServerMap::getBlockPos(const std::string §ordir, const std::string &blockfile)
{
v2s16 p2d = getSectorPos(sectordir);
/*
savedir: directory to which map data should be saved
*/
- ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge);
+ ServerMap(const std::string &savedir, IGameDef *gamedef, EmergeManager *emerge);
~ServerMap();
s32 mapType() const
// returns something like "map/sectors/xxxxxxxx"
std::string getSectorDir(v2s16 pos, int layout = 2);
// dirname: final directory name
- v2s16 getSectorPos(std::string dirname);
- v3s16 getBlockPos(std::string sectordir, std::string blockfile);
+ v2s16 getSectorPos(const std::string &dirname);
+ v3s16 getBlockPos(const std::string §ordir, const std::string &blockfile);
static std::string getBlockFilename(v3s16 p);
/*
Database functions
*/
static Database *createDatabase(const std::string &name, const std::string &savedir, Settings &conf);
- // Verify we can read/write to the database
- void verifyDatabase();
// Returns true if the database file does not exist
bool loadFromFolders();
#endif
#if USE_CURL
-Json::Value getModstoreUrl(std::string url)
+Json::Value getModstoreUrl(const std::string &url)
{
std::vector<std::string> extra_headers;
#endif
#if USE_CURL
-Json::Value getModstoreUrl(std::string url);
+Json::Value getModstoreUrl(const std::string &url);
#else
-inline Json::Value getModstoreUrl(std::string url) {
+inline Json::Value getModstoreUrl(const std::string &url)
+{
return Json::Value();
}
#endif
/*
Generate shader given the shader name.
*/
-ShaderInfo generate_shader(std::string name,
+ShaderInfo generate_shader(const std::string &name,
u8 material_type, u8 drawtype,
IrrlichtDevice *device, std::vector<ShaderCallback *> &callbacks,
const std::vector<IShaderConstantSetterFactory*> &setter_factories,
}
-ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
+ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtype,
IrrlichtDevice *device, std::vector<ShaderCallback *> &callbacks,
const std::vector<IShaderConstantSetterFactory*> &setter_factories,
SourceShaderCache *sourcecache)
// L-System tree LUA spawner
treegen::error spawn_ltree(ServerEnvironment *env, v3s16 p0,
- INodeDefManager *ndef, TreeDef tree_definition)
+ INodeDefManager *ndef, const TreeDef &tree_definition)
{
ServerMap *map = &env->getServerMap();
std::map<v3s16, MapBlock*> modified_blocks;
TreeDef tree_definition);
// Spawn L-systems tree from LUA
treegen::error spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef,
- TreeDef tree_definition);
+ const TreeDef &tree_definition);
// L-System tree gen helper functions
void tree_node_placement(MMVManip &vmanip, v3f p0,