Make object hit delay smaller for fun; actually it should be roughly zero and hit...
authorPerttu Ahola <celeron55@gmail.com>
Mon, 21 Nov 2011 12:40:16 +0000 (14:40 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Tue, 29 Nov 2011 17:13:50 +0000 (19:13 +0200)
src/game.cpp

index cb2273c5aaad4a3f40454b623e47ef2bd26590e9..a7e1ccd8200cdbb71dcc113bf4bd070dc4f140f0 100644 (file)
@@ -942,7 +942,7 @@ void the_game(
        float damage_flash_timer = 0;
        s16 farmesh_range = 20*MAP_BLOCKSIZE;
 
-       const float object_hit_delay = 0.5;
+       const float object_hit_delay = 0.2;
        float object_hit_delay_timer = 0.0;
        
        bool invert_mouse = g_settings->getBool("invert_mouse");