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Make object hit delay smaller for fun; actually it should be roughly zero and hit...
author
Perttu Ahola
<celeron55@gmail.com>
Mon, 21 Nov 2011 12:40:16 +0000
(14:40 +0200)
committer
Perttu Ahola
<celeron55@gmail.com>
Tue, 29 Nov 2011 17:13:50 +0000
(19:13 +0200)
src/game.cpp
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diff --git
a/src/game.cpp
b/src/game.cpp
index cb2273c5aaad4a3f40454b623e47ef2bd26590e9..a7e1ccd8200cdbb71dcc113bf4bd070dc4f140f0 100644
(file)
--- a/
src/game.cpp
+++ b/
src/game.cpp
@@
-942,7
+942,7
@@
void the_game(
float damage_flash_timer = 0;
s16 farmesh_range = 20*MAP_BLOCKSIZE;
- const float object_hit_delay = 0.
5
;
+ const float object_hit_delay = 0.
2
;
float object_hit_delay_timer = 0.0;
bool invert_mouse = g_settings->getBool("invert_mouse");