* Increase star count to 1000 and decrease radius slightly.
* Adjust star width.
(0.25 - fabs(wicked_time_of_day < 0.5 ?
wicked_time_of_day : (1.0 - wicked_time_of_day))) * 20));
float f = starbrightness;
- float d = 0.007 / 2;
+ float d = 0.006f / 2.0f;
video::SColor starcolor(255, f * 90, f * 90, f * 90);
// Stars are only drawn when brighter than skycolor
if (starcolor.getBlue() < m_skycolor.getBlue())
#pragma once
#define SKY_MATERIAL_COUNT 5
-#define SKY_STAR_COUNT 200
+#define SKY_STAR_COUNT 1000
class ITextureSource;