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Bones: Return bones when taking the last ItemStack
author
SmallJoker
<mk939@ymail.com>
Mon, 2 Oct 2017 09:01:01 +0000
(11:01 +0200)
committer
sfan5
<sfan5@live.de>
Sun, 19 Nov 2017 22:03:38 +0000
(23:03 +0100)
mods/bones/init.lua
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diff --git
a/mods/bones/init.lua
b/mods/bones/init.lua
index 9583bc29b20e6add2839537de20297d8ef84bbd9..8688fa1ef92dc3cf60aa1423de45e3b1697e4eb1 100644
(file)
--- a/
mods/bones/init.lua
+++ b/
mods/bones/init.lua
@@
-68,6
+68,12
@@
minetest.register_node("bones:bones", {
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if meta:get_inventory():is_empty("main") then
+ local inv = player:get_inventory()
+ if inv:room_for_item("main", {name = "bones:bones"}) then
+ inv:add_item("main", {name = "bones:bones"})
+ else
+ minetest.add_item(pos, "bones:bones")
+ end
minetest.remove_node(pos)
end
end,