{
LocalPlayer *player = client->getEnv().getLocalPlayer();
- const v3f head_position = camera->getHeadPosition();
const v3f camera_direction = camera->getDirection();
const v3s16 camera_offset = camera->getOffset();
core::line3d<f32> shootline;
- if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
- shootline = core::line3d<f32>(head_position,
- head_position + camera_direction * BS * d);
- } else {
+ switch (camera->getCameraMode()) {
+ case CAMERA_MODE_FIRST:
+ // Shoot from camera position, with bobbing
+ shootline.start = camera->getPosition();
+ break;
+ case CAMERA_MODE_THIRD:
+ // Shoot from player head, no bobbing
+ shootline.start = camera->getHeadPosition();
+ break;
+ case CAMERA_MODE_THIRD_FRONT:
+ shootline.start = camera->getHeadPosition();
// prevent player pointing anything in front-view
- shootline = core::line3d<f32>(head_position, head_position);
+ d = 0;
+ break;
}
+ shootline.end = shootline.start + camera_direction * BS * d;
#ifdef HAVE_TOUCHSCREENGUI