Sky: Refactor of moon and sun drawing (#8683)
authorMethacrylon <mathieu.vander.p@gmail.com>
Tue, 30 Jul 2019 18:25:47 +0000 (20:25 +0200)
committerSmallJoker <SmallJoker@users.noreply.github.com>
Tue, 30 Jul 2019 18:25:47 +0000 (20:25 +0200)
Split sun and moon render parts from the main render function.

src/client/sky.cpp
src/client/sky.h

index ff968444d340b5f495c5ccde24872f55acb64b6f..9d095745052f05c70f3784ac157a249d4042d3fb 100644 (file)
@@ -118,8 +118,8 @@ void Sky::render()
        if (!m_visible)
                return;
 
-       video::IVideoDriverdriver = SceneManager->getVideoDriver();
-       scene::ICameraSceneNodecamera = SceneManager->getActiveCamera();
+       video::IVideoDriver *driver = SceneManager->getVideoDriver();
+       scene::ICameraSceneNode *camera = SceneManager->getActiveCamera();
 
        if (!camera || !driver)
                return;
@@ -337,7 +337,7 @@ void Sky::render()
                                indices, SKY_STAR_COUNT, video::EVT_STANDARD,
                                scene::EPT_QUADS, video::EIT_16BIT);
 #endif
-               } while(false);
+               } while (false);
 
                // Draw sunrise/sunset horizon glow texture (textures/base/pack/sunrisebg.png)
                {
@@ -366,154 +366,12 @@ void Sky::render()
 
                // Draw sun
                if (wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85) {
-                       if (!m_sun_texture) {
-                               driver->setMaterial(m_materials[1]);
-                               float d = sunsize * 1.7;
-                               video::SColor c = suncolor;
-                               c.setAlpha(0.05 * 255);
-                               vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t);
-                               vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
-                               vertices[2] = video::S3DVertex( d,  d, -1, 0, 0, 1, c, o, o);
-                               vertices[3] = video::S3DVertex(-d,  d, -1, 0, 0, 1, c, t, o);
-                               for (video::S3DVertex &vertex : vertices) {
-                                       // Switch from -Z (south) to +X (east)
-                                       vertex.Pos.rotateXZBy(90);
-                                       vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
-                               }
-                               driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-
-                               d = sunsize * 1.2;
-                               c = suncolor;
-                               c.setAlpha(0.15 * 255);
-                               vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t);
-                               vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
-                               vertices[2] = video::S3DVertex( d,  d, -1, 0, 0, 1, c, o, o);
-                               vertices[3] = video::S3DVertex(-d,  d, -1, 0, 0, 1, c, t, o);
-                               for (video::S3DVertex &vertex : vertices) {
-                                       // Switch from -Z (south) to +X (east)
-                                       vertex.Pos.rotateXZBy(90);
-                                       vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
-                               }
-                               driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-
-                               d = sunsize;
-                               vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, suncolor, t, t);
-                               vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, suncolor, o, t);
-                               vertices[2] = video::S3DVertex( d,  d, -1, 0, 0, 1, suncolor, o, o);
-                               vertices[3] = video::S3DVertex(-d,  d, -1, 0, 0, 1, suncolor, t, o);
-                               for (video::S3DVertex &vertex : vertices) {
-                                       // Switch from -Z (south) to +X (east)
-                                       vertex.Pos.rotateXZBy(90);
-                                       vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
-                               }
-                               driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-
-                               d = sunsize * 0.7;
-                               vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, suncolor2, t, t);
-                               vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, suncolor2, o, t);
-                               vertices[2] = video::S3DVertex( d,  d, -1, 0, 0, 1, suncolor2, o, o);
-                               vertices[3] = video::S3DVertex(-d,  d, -1, 0, 0, 1, suncolor2, t, o);
-                               for (video::S3DVertex &vertex : vertices) {
-                                       // Switch from -Z (south) to +X (east)
-                                       vertex.Pos.rotateXZBy(90);
-                                       vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
-                               }
-                               driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-                       } else {
-                               driver->setMaterial(m_materials[3]);
-                               float d = sunsize * 1.7;
-                               video::SColor c;
-                               if (m_sun_tonemap)
-                                       c = video::SColor (0, 0, 0, 0);
-                               else
-                                       c = video::SColor (255, 255, 255, 255);
-                               vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t);
-                               vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
-                               vertices[2] = video::S3DVertex( d,  d, -1, 0, 0, 1, c, o, o);
-                               vertices[3] = video::S3DVertex(-d,  d, -1, 0, 0, 1, c, t, o);
-                               for (video::S3DVertex &vertex : vertices) {
-                                       // Switch from -Z (south) to +X (east)
-                                       vertex.Pos.rotateXZBy(90);
-                                       vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
-                               }
-                               driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-                       }
+                       draw_sun(driver, sunsize, suncolor, suncolor2, wicked_time_of_day);
                }
 
                // Draw moon
                if (wicked_time_of_day < 0.3 || wicked_time_of_day > 0.7) {
-                       if (!m_moon_texture) {
-                               driver->setMaterial(m_materials[1]);
-                               float d = moonsize * 1.9;
-                               video::SColor c = mooncolor;
-                               c.setAlpha(0.05 * 255);
-                               vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t);
-                               vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
-                               vertices[2] = video::S3DVertex( d,  d, -1, 0, 0, 1, c, o, o);
-                               vertices[3] = video::S3DVertex(-d,  d, -1, 0, 0, 1, c, t, o);
-                               for (video::S3DVertex &vertex : vertices) {
-                                       // Switch from -Z (south) to -X (west)
-                                       vertex.Pos.rotateXZBy(-90);
-                                       vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
-                               }
-                               driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-
-                               d = moonsize * 1.3;
-                               c = mooncolor;
-                               c.setAlpha(0.15 * 255);
-                               vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t);
-                               vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
-                               vertices[2] = video::S3DVertex( d,  d, -1, 0, 0, 1, c, o, o);
-                               vertices[3] = video::S3DVertex(-d,  d, -1, 0, 0, 1, c, t, o);
-                               for (video::S3DVertex &vertex : vertices) {
-                                       // Switch from -Z (south) to -X (west)
-                                       vertex.Pos.rotateXZBy(-90);
-                                       vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
-                               }
-                               driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-
-                               d = moonsize;
-                               vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, mooncolor, t, t);
-                               vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, mooncolor, o, t);
-                               vertices[2] = video::S3DVertex( d,  d, -1, 0, 0, 1, mooncolor, o, o);
-                               vertices[3] = video::S3DVertex(-d,  d, -1, 0, 0, 1, mooncolor, t, o);
-                               for (video::S3DVertex &vertex : vertices) {
-                                       // Switch from -Z (south) to -X (west)
-                                       vertex.Pos.rotateXZBy(-90);
-                                       vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
-                               }
-                               driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-
-                               float d2 = moonsize * 0.6;
-                               vertices[0] = video::S3DVertex(-d, -d,  -1, 0, 0, 1, mooncolor2, t, t);
-                               vertices[1] = video::S3DVertex( d2,-d,  -1, 0, 0, 1, mooncolor2, o, t);
-                               vertices[2] = video::S3DVertex( d2, d2, -1, 0, 0, 1, mooncolor2, o, o);
-                               vertices[3] = video::S3DVertex(-d,  d2, -1, 0, 0, 1, mooncolor2, t, o);
-                               for (video::S3DVertex &vertex : vertices) {
-                                       // Switch from -Z (south) to -X (west)
-                                       vertex.Pos.rotateXZBy(-90);
-                                       vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
-                               }
-                               driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-                       } else {
-                               driver->setMaterial(m_materials[4]);
-                               float d = moonsize * 1.9;
-                               video::SColor c;
-                               if (m_moon_tonemap)
-                                       c = video::SColor (0, 0, 0, 0);
-                               else
-                                       c = video::SColor (255, 255, 255, 255);
-                               vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t);
-                               vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
-                               vertices[2] = video::S3DVertex( d,  d, -1, 0, 0, 1, c, o, o);
-                               vertices[3] = video::S3DVertex(-d,  d, -1, 0, 0, 1, c, t, o);
-                               for (video::S3DVertex &vertex : vertices) {
-                                       // Switch from -Z (south) to -X (west)
-                                       vertex.Pos.rotateXZBy(-90);
-                                       vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
-                               }
-                               driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-                       }
+                       draw_moon(driver, moonsize, mooncolor, mooncolor2, wicked_time_of_day);
                }
 
                // Draw far cloudy fog thing below all horizons in front of sun, moon
@@ -555,8 +413,8 @@ void Sky::render()
 
 
 void Sky::update(float time_of_day, float time_brightness,
-               float direct_brightness, bool sunlight_seen,
-               CameraMode cam_mode, float yaw, float pitch)
+       float direct_brightness, bool sunlight_seen,
+       CameraMode cam_mode, float yaw, float pitch)
 {
        // Stabilize initial brightness and color values by flooding updates
        if (m_first_update) {
@@ -766,3 +624,128 @@ void Sky::update(float time_of_day, float time_brightness,
                        video::SColorf(pointcolor), m_horizon_blend() * 0.25);
        }
 }
+
+void Sky::draw_sun(video::IVideoDriver *driver, float sunsize, const video::SColor &suncolor,
+       const video::SColor &suncolor2, float wicked_time_of_day)
+       /* Draw sun in the sky.
+        * driver: Video driver object used to draw
+        * sunsize: the default size of the sun
+        * suncolor: main sun color
+        * suncolor2: second sun color
+        * wicked_time_of_day: current time of day, to know where should be the sun in the sky
+        */
+{
+       static const u16 indices[4] = {0, 1, 2, 3};
+       std::array<video::S3DVertex, 4> vertices;
+       if (!m_sun_texture) {
+               driver->setMaterial(m_materials[1]);
+               const float sunsizes[4] = {sunsize * 1.7f, sunsize * 1.2f, sunsize, sunsize * 0.7f};
+               video::SColor c1 = suncolor;
+               video::SColor c2 = suncolor;
+               c1.setAlpha(0.05 * 255);
+               c2.setAlpha(0.15 * 255);
+               const video::SColor colors[4] = {c1, c2, suncolor, suncolor2};
+               for (int i = 0; i < 4; i++) {
+                       draw_sky_body(vertices, -sunsizes[i], sunsizes[i], colors[i]);
+                       place_sky_body(vertices, 90, wicked_time_of_day * 360 - 90);
+                       driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+               }
+       } else {
+               driver->setMaterial(m_materials[3]);
+               float d = sunsize * 1.7;
+               video::SColor c;
+               if (m_sun_tonemap)
+                       c = video::SColor(0, 0, 0, 0);
+               else
+                       c = video::SColor(255, 255, 255, 255);
+               draw_sky_body(vertices, -d, d, c);
+               place_sky_body(vertices, 90, wicked_time_of_day * 360 - 90);
+               driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+       }
+}
+
+
+void Sky::draw_moon(video::IVideoDriver *driver, float moonsize, const video::SColor &mooncolor,
+       const video::SColor &mooncolor2, float wicked_time_of_day)
+       /*
+        * Draw moon in the sky.
+        * driver: Video driver object used to draw
+        * moonsize: the default size of the moon
+        * mooncolor: main moon color
+        * mooncolor2: second moon color
+        * wicked_time_of_day: current time of day, to know where should be the moon in the sky
+        */
+{
+       static const u16 indices[4] = {0, 1, 2, 3};
+       std::array<video::S3DVertex, 4> vertices;
+       if (!m_moon_texture) {
+               driver->setMaterial(m_materials[1]);
+               const float moonsizes_1[4] = {
+                               -moonsize * 1.9f,
+                               -moonsize * 1.3f,
+                               -moonsize,
+                               -moonsize
+                       };
+               const float moonsizes_2[4] = {
+                               moonsize * 1.9f,
+                               moonsize * 1.3f,
+                               moonsize,
+                               moonsize * 0.6f
+                       };
+               video::SColor c1 = mooncolor;
+               video::SColor c2 = mooncolor;
+               c1.setAlpha(0.05 * 255);
+               c2.setAlpha(0.15 * 255);
+               const video::SColor colors[4] = {c1, c2, mooncolor, mooncolor2};
+               for (int i = 0; i < 4; i++) {
+                       draw_sky_body(vertices, moonsizes_1[i], moonsizes_2[i], colors[i]);
+                       place_sky_body(vertices, -90, wicked_time_of_day * 360 - 90);
+                       driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+               }
+       } else {
+               driver->setMaterial(m_materials[4]);
+               float d = moonsize * 1.9;
+               video::SColor c;
+               if (m_moon_tonemap)
+                       c = video::SColor(0, 0, 0, 0);
+               else
+                       c = video::SColor(255, 255, 255, 255);
+               draw_sky_body(vertices, -d, d, c);
+               place_sky_body(vertices, -90, wicked_time_of_day * 360 - 90);
+               driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+       }
+}
+
+
+void Sky::draw_sky_body(std::array<video::S3DVertex, 4> &vertices, float pos_1, float pos_2, const video::SColor &c)
+{
+       /*
+        * Create an array of vertices with the dimensions specified.
+        * pos_1, pos_2: position of the body's vertices
+        * c: color of the body
+        */
+
+       const f32 t = 1.0f;
+       const f32 o = 0.0f;
+       vertices[0] = video::S3DVertex(pos_1, pos_1, -1, 0, 0, 1, c, t, t);
+       vertices[1] = video::S3DVertex(pos_2, pos_1, -1, 0, 0, 1, c, o, t);
+       vertices[2] = video::S3DVertex(pos_2, pos_2, -1, 0, 0, 1, c, o, o);
+       vertices[3] = video::S3DVertex(pos_1, pos_2, -1, 0, 0, 1, c, t, o);
+}
+
+
+void Sky::place_sky_body(
+       std::array<video::S3DVertex, 4> &vertices, float horizon_position, float day_position)
+       /*
+        * Place body in the sky.
+        * vertices: The body as a rectangle of 4 vertices
+        * horizon_position: turn the body around the Y axis
+        * day_position: turn the body around the Z axis, to place it depending of the time of the day
+        */
+{
+       for (video::S3DVertex &vertex : vertices) {
+               // Body is directed to -Z (south) by default
+               vertex.Pos.rotateXZBy(horizon_position);
+               vertex.Pos.rotateXYBy(day_position);
+       }
+}
index b66a4990f22c11d7a9ee58c6354647fb713543bb..9cff20e0870e72f740c59222903984645f21d14c 100644 (file)
@@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include <ISceneNode.h>
+#include <array>
 #include "camera.h"
 #include "irrlichttypes_extrabloated.h"
 
@@ -145,4 +146,13 @@ private:
        video::ITexture *m_moon_texture;
        video::ITexture *m_sun_tonemap;
        video::ITexture *m_moon_tonemap;
+       void draw_sun(video::IVideoDriver *driver, float sunsize, const video::SColor &suncolor,
+                       const video::SColor &suncolor2, float wicked_time_of_day);
+       void draw_moon(video::IVideoDriver *driver, float moonsize, const video::SColor &mooncolor,
+                       const video::SColor &mooncolor2, float wicked_time_of_day);
+       void draw_sky_body(std::array<video::S3DVertex, 4> &vertices,
+                       float pos_1, float pos_2, const video::SColor &c);
+       void place_sky_body(
+                       std::array<video::S3DVertex, 4> &vertices, float horizon_position,
+                       float day_position);
 };