Generate slightly less shrubs
authorPerttu Ahola <celeron55@gmail.com>
Sat, 7 Apr 2012 21:32:13 +0000 (00:32 +0300)
committerPerttu Ahola <celeron55@gmail.com>
Sat, 7 Apr 2012 21:32:13 +0000 (00:32 +0300)
mods/default/mapgen.lua

index 16150d0f58f3b39cc2ed9284447e8cf73c29c1be..e9975087e45b7f59067ff86da745757138748044 100644 (file)
@@ -195,7 +195,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
                        local x1 = minp.x + math.floor((divx+1)*divlen)
                        local z1 = minp.z + math.floor((divz+1)*divlen)
                        -- Determine cactus amount from perlin noise
-                       local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 2)
+                       local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0)
                        -- Find random positions for cactus based on this random
                        local pr = PseudoRandom(seed+1)
                        for i=0,cactus_amount do