--- mods/default/mapgen.lua
-
--
-- Aliases for map generator outputs
--
+
minetest.register_alias("mapgen_stone", "default:stone")
minetest.register_alias("mapgen_tree", "default:tree")
minetest.register_alias("mapgen_leaves", "default:leaves")
minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
+
--
-- Register ores
--
+
+-- Blob ore first to avoid other ores inside blobs
+
function default.register_ores()
+ minetest.register_ore({
+ ore_type = "blob",
+ ore = "default:clay",
+ wherein = {"default:sand"},
+ clust_scarcity = 24*24*24,
+ clust_size = 7,
+ y_min = -15,
+ y_max = 0,
+ noise_threshhold = 0,
+ noise_params = {
+ offset=0.35,
+ scale=0.2,
+ spread={x=5, y=5, z=5},
+ seed=-316,
+ octaves=1,
+ persist=0.5
+ },
+ })
+
+ minetest.register_ore({
+ ore_type = "blob",
+ ore = "default:sand",
+ wherein = {"default:stone"},
+ clust_scarcity = 24*24*24,
+ clust_size = 7,
+ y_min = -63,
+ y_max = 4,
+ noise_threshhold = 0,
+ noise_params = {
+ offset=0.35,
+ scale=0.2,
+ spread={x=5, y=5, z=5},
+ seed=2316,
+ octaves=1,
+ persist=0.5
+ },
+ })
+
+ minetest.register_ore({
+ ore_type = "blob",
+ ore = "default:dirt",
+ wherein = {"default:stone"},
+ clust_scarcity = 24*24*24,
+ clust_size = 7,
+ y_min = -63,
+ y_max = 31000,
+ noise_threshhold = 0,
+ noise_params = {
+ offset=0.35,
+ scale=0.2,
+ spread={x=5, y=5, z=5},
+ seed=17676,
+ octaves=1,
+ persist=0.5
+ },
+ })
+
+ minetest.register_ore({
+ ore_type = "blob",
+ ore = "default:gravel",
+ wherein = {"default:stone"},
+ clust_scarcity = 24*24*24,
+ clust_size = 7,
+ y_min = -31000,
+ y_max = 31000,
+ noise_threshhold = 0,
+ noise_params = {
+ offset=0.35,
+ scale=0.2,
+ spread={x=5, y=5, z=5},
+ seed=766,
+ octaves=1,
+ persist=0.5
+ },
+ })
+
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_coal",
y_max = -64,
flags = "absheight",
})
-
- minetest.register_ore({
- ore_type = "blob",
- ore = "default:clay",
- wherein = {"default:sand"},
- clust_scarcity = 24*24*24,
- clust_size = 7,
- y_min = -15,
- y_max = 0,
- noise_threshhold = 0,
- noise_params = {
- offset=0.35,
- scale=0.2,
- spread={x=5, y=5, z=5},
- seed=-316,
- octaves=1,
- persist=0.5
- },
- })
-
- minetest.register_ore({
- ore_type = "blob",
- ore = "default:sand",
- wherein = {"default:stone"},
- clust_scarcity = 24*24*24,
- clust_size = 7,
- y_min = -63,
- y_max = 4,
- noise_threshhold = 0,
- noise_params = {
- offset=0.35,
- scale=0.2,
- spread={x=5, y=5, z=5},
- seed=2316,
- octaves=1,
- persist=0.5
- },
- })
-
- minetest.register_ore({
- ore_type = "blob",
- ore = "default:dirt",
- wherein = {"default:stone"},
- clust_scarcity = 24*24*24,
- clust_size = 7,
- y_min = -63,
- y_max = 31000,
- noise_threshhold = 0,
- noise_params = {
- offset=0.35,
- scale=0.2,
- spread={x=5, y=5, z=5},
- seed=17676,
- octaves=1,
- persist=0.5
- },
- })
-
- minetest.register_ore({
- ore_type = "blob",
- ore = "default:gravel",
- wherein = {"default:stone"},
- clust_scarcity = 24*24*24,
- clust_size = 7,
- y_min = -31000,
- y_max = 31000,
- noise_threshhold = 0,
- noise_params = {
- offset=0.35,
- scale=0.2,
- spread={x=5, y=5, z=5},
- seed=766,
- octaves=1,
- persist=0.5
- },
- })
-end
-
-
-function default.generate_ore(name, wherein, minp, maxp, seed,
- chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
- minetest.log('action', "WARNING: default.generate_ore is deprecated")
-
- if maxp.y < height_min or minp.y > height_max then
- return
- end
- local y_min = math.max(minp.y, height_min)
- local y_max = math.min(maxp.y, height_max)
- if chunk_size >= y_max - y_min + 1 then
- return
- end
- local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
- local pr = PseudoRandom(seed)
- local num_chunks = math.floor(chunks_per_volume * volume)
- local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
- --print("generate_ore num_chunks: "..dump(num_chunks))
- for i=1,num_chunks do
- local y0 = pr:next(y_min, y_max-chunk_size+1)
- if y0 >= height_min and y0 <= height_max then
- local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
- local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
- local p0 = {x=x0, y=y0, z=z0}
- for x1=0,chunk_size-1 do
- for y1=0,chunk_size-1 do
- for z1=0,chunk_size-1 do
- if pr:next(1,inverse_chance) == 1 then
- local x2 = x0+x1
- local y2 = y0+y1
- local z2 = z0+z1
- local p2 = {x=x2, y=y2, z=z2}
- if minetest.get_node(p2).name == wherein then
- minetest.set_node(p2, {name=name})
- end
- end
- end
- end
- end
- end
- end
- --print("generate_ore done")
-end
-
---
--- Mgv6 papyrus, cactus, long grasses
---
-
-function default.mgv6_ongen(minp, maxp, seed)
- function default.make_papyrus(pos, size)
- for y=0,size-1 do
- local p = {x=pos.x, y=pos.y+y, z=pos.z}
- local nn = minetest.get_node(p).name
- if minetest.registered_nodes[nn] and
- minetest.registered_nodes[nn].buildable_to then
- minetest.set_node(p, {name="default:papyrus"})
- else
- return
- end
- end
- end
-
- function default.make_cactus(pos, size)
- for y=0,size-1 do
- local p = {x=pos.x, y=pos.y+y, z=pos.z}
- local nn = minetest.get_node(p).name
- if minetest.registered_nodes[nn] and
- minetest.registered_nodes[nn].buildable_to then
- minetest.set_node(p, {name="default:cactus"})
- else
- return
- end
- end
- end
-
- if maxp.y >= 2 and minp.y <= 0 then
- -- Generate papyrus
- local perlin1 = minetest.get_perlin(354, 3, 0.7, 100)
- -- Assume X and Z lengths are equal
- local divlen = 8
- local divs = (maxp.x-minp.x)/divlen+1;
- for divx=0,divs-1 do
- for divz=0,divs-1 do
- local x0 = minp.x + math.floor((divx+0)*divlen)
- local z0 = minp.z + math.floor((divz+0)*divlen)
- local x1 = minp.x + math.floor((divx+1)*divlen)
- local z1 = minp.z + math.floor((divz+1)*divlen)
- -- Determine papyrus amount from perlin noise
- local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20)
- -- Find random positions for papyrus based on this random
- local pr = PseudoRandom(seed+1)
- for i=0,papyrus_amount do
- local x = pr:next(x0, x1)
- local z = pr:next(z0, z1)
- if minetest.get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and
- minetest.find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
- default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4))
- end
- end
- end
- end
- -- Generate cactuses
- local perlin1 = minetest.get_perlin(230, 3, 0.6, 100)
- -- Assume X and Z lengths are equal
- local divlen = 16
- local divs = (maxp.x-minp.x)/divlen+1;
- for divx=0,divs-1 do
- for divz=0,divs-1 do
- local x0 = minp.x + math.floor((divx+0)*divlen)
- local z0 = minp.z + math.floor((divz+0)*divlen)
- local x1 = minp.x + math.floor((divx+1)*divlen)
- local z1 = minp.z + math.floor((divz+1)*divlen)
- -- Determine cactus amount from perlin noise
- local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3)
- -- Find random positions for cactus based on this random
- local pr = PseudoRandom(seed+1)
- for i=0,cactus_amount do
- local x = pr:next(x0, x1)
- local z = pr:next(z0, z1)
- -- Find ground level (0...15)
- local ground_y = nil
- for y=30,0,-1 do
- if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
- ground_y = y
- break
- end
- end
- -- If desert sand, make cactus
- if ground_y and minetest.get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
- default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
- end
- end
- end
- end
- -- Generate grass
- local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
- -- Assume X and Z lengths are equal
- local divlen = 16
- local divs = (maxp.x-minp.x)/divlen+1;
- for divx=0,divs-1 do
- for divz=0,divs-1 do
- local x0 = minp.x + math.floor((divx+0)*divlen)
- local z0 = minp.z + math.floor((divz+0)*divlen)
- local x1 = minp.x + math.floor((divx+1)*divlen)
- local z1 = minp.z + math.floor((divz+1)*divlen)
- -- Determine grass amount from perlin noise
- local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
- -- Find random positions for grass based on this random
- local pr = PseudoRandom(seed+1)
- for i=0,grass_amount do
- local x = pr:next(x0, x1)
- local z = pr:next(z0, z1)
- -- Find ground level (0...15)
- local ground_y = nil
- for y=30,0,-1 do
- if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
- ground_y = y
- break
- end
- end
-
- if ground_y then
- local p = {x=x,y=ground_y+1,z=z}
- local nn = minetest.get_node(p).name
- -- Check if the node can be replaced
- if minetest.registered_nodes[nn] and
- minetest.registered_nodes[nn].buildable_to then
- nn = minetest.get_node({x=x,y=ground_y,z=z}).name
- -- If desert sand, add dry shrub
- if nn == "default:desert_sand" then
- minetest.set_node(p,{name="default:dry_shrub"})
-
- -- If dirt with grass, add grass
- elseif nn == "default:dirt_with_grass" then
- minetest.set_node(p,{name="default:grass_"..pr:next(1, 5)})
- end
- end
- end
-
- end
- end
- end
- end
-end
-
---
--- Generate nyan cats in all mapgens
---
-
--- facedir: 0/1/2/3 (head node facedir value)
--- length: length of rainbow tail
-function default.make_nyancat(pos, facedir, length)
- local tailvec = {x=0, y=0, z=0}
- if facedir == 0 then
- tailvec.z = 1
- elseif facedir == 1 then
- tailvec.x = 1
- elseif facedir == 2 then
- tailvec.z = -1
- elseif facedir == 3 then
- tailvec.x = -1
- else
- --print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
- facedir = 0
- tailvec.z = 1
- end
- local p = {x=pos.x, y=pos.y, z=pos.z}
- minetest.set_node(p, {name="default:nyancat", param2=facedir})
- for i=1,length do
- p.x = p.x + tailvec.x
- p.z = p.z + tailvec.z
- minetest.set_node(p, {name="default:nyancat_rainbow", param2=facedir})
- end
-end
-
-
-function default.generate_nyancats(minp, maxp, seed)
- local height_min = -31000
- local height_max = -32
- if maxp.y < height_min or minp.y > height_max then
- return
- end
- local y_min = math.max(minp.y, height_min)
- local y_max = math.min(maxp.y, height_max)
- local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
- local pr = PseudoRandom(seed + 9324342)
- local max_num_nyancats = math.floor(volume / (16*16*16))
- for i=1,max_num_nyancats do
- if pr:next(0, 1000) == 0 then
- local x0 = pr:next(minp.x, maxp.x)
- local y0 = pr:next(minp.y, maxp.y)
- local z0 = pr:next(minp.z, maxp.z)
- local p0 = {x=x0, y=y0, z=z0}
- default.make_nyancat(p0, pr:next(0,3), pr:next(3,15))
- end
- end
end
-minetest.register_on_generated(default.generate_nyancats)
-
--
-- Register biomes
--
+
function default.register_biomes()
minetest.clear_registered_biomes()
humidity_point = 50,
})
end
-
+
+
+--
+-- Register mgv6 decorations
+--
+
+
+function default.register_mgv6_decorations()
+
+ -- Papyrus
+
+ minetest.register_decoration({
+ deco_type = "simple",
+ place_on = {"default:dirt_with_grass"},
+ sidelen = 8,
+ noise_params = {
+ offset = -0.3,
+ scale = 0.7,
+ spread = {x=100, y=100, z=100},
+ seed = 354,
+ octaves = 3,
+ persist = 0.7
+ },
+ y_min = 1,
+ y_max = 1,
+ decoration = "default:papyrus",
+ height = 2,
+ height_max = 4,
+ spawn_by = "default:water_source",
+ })
+
+ -- Cacti
+
+ minetest.register_decoration({
+ deco_type = "simple",
+ place_on = {"default:desert_sand"},
+ sidelen = 16,
+ noise_params = {
+ offset = -0.012,
+ scale = 0.024,
+ spread = {x=100, y=100, z=100},
+ seed = 230,
+ octaves = 3,
+ persist = 0.6
+ },
+ y_min = 1,
+ y_max = 30,
+ decoration = "default:cactus",
+ height = 3,
+ height_max = 4,
+ })
+
+ -- Grasses
+
+ for length = 1, 5 do
+ minetest.register_decoration({
+ deco_type = "simple",
+ place_on = {"default:dirt_with_grass"},
+ sidelen = 16,
+ noise_params = {
+ offset = 0,
+ scale = 0.007,
+ spread = {x=100, y=100, z=100},
+ seed = 329,
+ octaves = 3,
+ persist = 0.6
+ },
+ y_min = 1,
+ y_max = 30,
+ decoration = "default:grass_"..length,
+ })
+ end
+
+ -- Dry shrubs
+
+ minetest.register_decoration({
+ deco_type = "simple",
+ place_on = {"default:desert_sand"},
+ sidelen = 16,
+ noise_params = {
+ offset = 0,
+ scale = 0.035,
+ spread = {x=100, y=100, z=100},
+ seed = 329,
+ octaves = 3,
+ persist = 0.6
+ },
+ y_min = 1,
+ y_max = 30,
+ decoration = "default:dry_shrub",
+ })
+end
+
+
--
-- Register decorations
--
+
function default.register_decorations()
-- Flowers
})
end
+
--
-- Detect mapgen to select functions
--
+
+-- Mods using singlenode mapgen can call these functions to enable
+-- the use of minetest.generate_ores or minetest.generate_decorations
+
local mg_params = minetest.get_mapgen_params()
if mg_params.mgname == "v5" then
+ default.register_ores()
default.register_biomes()
default.register_decorations()
- default.register_ores()
elseif mg_params.mgname == "v6" then
- minetest.register_on_generated(default.mgv6_ongen)
default.register_ores()
+ default.register_mgv6_decorations()
elseif mg_params.mgname == "v7" then
+ default.register_ores()
default.register_biomes()
default.register_decorations()
- default.register_ores()
+end
+
+
+--
+-- Generate nyan cats in all mapgens
+--
+
+
+-- facedir: 0/1/2/3 (head node facedir value)
+-- length: length of rainbow tail
+function default.make_nyancat(pos, facedir, length)
+ local tailvec = {x=0, y=0, z=0}
+ if facedir == 0 then
+ tailvec.z = 1
+ elseif facedir == 1 then
+ tailvec.x = 1
+ elseif facedir == 2 then
+ tailvec.z = -1
+ elseif facedir == 3 then
+ tailvec.x = -1
+ else
+ --print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
+ facedir = 0
+ tailvec.z = 1
+ end
+ local p = {x=pos.x, y=pos.y, z=pos.z}
+ minetest.set_node(p, {name="default:nyancat", param2=facedir})
+ for i=1,length do
+ p.x = p.x + tailvec.x
+ p.z = p.z + tailvec.z
+ minetest.set_node(p, {name="default:nyancat_rainbow", param2=facedir})
+ end
+end
+
+
+function default.generate_nyancats(minp, maxp, seed)
+ local height_min = -31000
+ local height_max = -32
+ if maxp.y < height_min or minp.y > height_max then
+ return
+ end
+ local y_min = math.max(minp.y, height_min)
+ local y_max = math.min(maxp.y, height_max)
+ local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
+ local pr = PseudoRandom(seed + 9324342)
+ local max_num_nyancats = math.floor(volume / (16*16*16))
+ for i=1,max_num_nyancats do
+ if pr:next(0, 1000) == 0 then
+ local x0 = pr:next(minp.x, maxp.x)
+ local y0 = pr:next(minp.y, maxp.y)
+ local z0 = pr:next(minp.z, maxp.z)
+ local p0 = {x=x0, y=y0, z=z0}
+ default.make_nyancat(p0, pr:next(0,3), pr:next(3,15))
+ end
+ end
+end
+
+
+minetest.register_on_generated(default.generate_nyancats)
+
+
+--
+-- Deprecated ore generation code
+--
+
+
+function default.generate_ore(name, wherein, minp, maxp, seed,
+ chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
+ minetest.log('action', "WARNING: default.generate_ore is deprecated")
+
+ if maxp.y < height_min or minp.y > height_max then
+ return
+ end
+ local y_min = math.max(minp.y, height_min)
+ local y_max = math.min(maxp.y, height_max)
+ if chunk_size >= y_max - y_min + 1 then
+ return
+ end
+ local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
+ local pr = PseudoRandom(seed)
+ local num_chunks = math.floor(chunks_per_volume * volume)
+ local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
+ --print("generate_ore num_chunks: "..dump(num_chunks))
+ for i=1,num_chunks do
+ local y0 = pr:next(y_min, y_max-chunk_size+1)
+ if y0 >= height_min and y0 <= height_max then
+ local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
+ local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
+ local p0 = {x=x0, y=y0, z=z0}
+ for x1=0,chunk_size-1 do
+ for y1=0,chunk_size-1 do
+ for z1=0,chunk_size-1 do
+ if pr:next(1,inverse_chance) == 1 then
+ local x2 = x0+x1
+ local y2 = y0+y1
+ local z2 = z0+z1
+ local p2 = {x=x2, y=y2, z=z2}
+ if minetest.get_node(p2).name == wherein then
+ minetest.set_node(p2, {name=name})
+ end
+ end
+ end
+ end
+ end
+ end
+ end
+ --print("generate_ore done")
end