^ Node destructor; called after removing node
^ Not called for bulk node placement (i.e. schematics and VoxelManip)
^ default: nil ]]
+ on_flood = func(pos, oldnode, newnode), --[[
+ ^ Called when a liquid (newnode) is about to flood oldnode, if
+ ^ it has `floodable = true` in the nodedef. Not called for bulk
+ ^ node placement (i.e. schematics and VoxelManip) or air nodes. If
+ ^ return true the node is not flooded, but on_flood callback will
+ ^ most likely be called over and over again every liquid update
+ ^ interval. Default: nil ]]
after_place_node = func(pos, placer, itemstack, pointed_thing) --[[
^ Called after constructing node when node was placed using
#include "database.h"
#include "database-dummy.h"
#include "database-sqlite3.h"
+#include "script/serverscripting.h"
#include <deque>
#include <queue>
#if USE_LEVELDB
return m_transforming_liquid.size();
}
-void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks)
+void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
+ ServerEnvironment *env)
{
DSTACK(FUNCTION_NAME);
//TimeTaker timer("transformLiquids()");
// set the liquid level and flow bit to 0
n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
}
+
+ // change the node.
n0.setContent(new_node_content);
+ // on_flood() the node
+ if (floodable_node != CONTENT_AIR) {
+ if (env->getScriptIface()->node_on_flood(p0, n00, n0))
+ continue;
+ }
+
// Ignore light (because calling voxalgo::update_lighting_nodes)
n0.setLight(LIGHTBANK_DAY, 0, m_nodedef);
n0.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
// For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
virtual void PrintInfo(std::ostream &out);
- void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks);
+ void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks,
+ ServerEnvironment *env);
/*
Node metadata
lua_pop(L, 1); // Pop error handler
}
+bool ScriptApiNode::node_on_flood(v3s16 p, MapNode node, MapNode newnode)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // Push callback function on stack
+ if (!getItemCallback(ndef->get(node).name.c_str(), "on_flood"))
+ return false;
+
+ // Call function
+ push_v3s16(L, p);
+ pushnode(L, node, ndef);
+ pushnode(L, newnode, ndef);
+ PCALL_RES(lua_pcall(L, 3, 1, error_handler));
+ lua_remove(L, error_handler);
+ return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1) == true;
+}
+
void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
ServerActiveObject *digger);
void node_on_construct(v3s16 p, MapNode node);
void node_on_destruct(v3s16 p, MapNode node);
+ bool node_on_flood(v3s16 p, MapNode node, MapNode newnode);
void node_after_destruct(v3s16 p, MapNode node);
bool node_on_timer(v3s16 p, MapNode node, f32 dtime);
void node_on_receive_fields(v3s16 p,
ScopeProfiler sp(g_profiler, "Server: liquid transform");
std::map<v3s16, MapBlock*> modified_blocks;
- m_env->getMap().transformLiquids(modified_blocks);
+ m_env->getMap().transformLiquids(modified_blocks, m_env);
#if 0
/*
Update lighting