Spare some copies.
Clouds *g_menuclouds = NULL;
irr::scene::ISceneManager *g_menucloudsmgr = NULL;
-static void cloud_3d_setting_changed(const std::string settingname, void *data)
+static void cloud_3d_setting_changed(const std::string &settingname, void *data)
{
((Clouds *)data)->readSettings();
}
FontEngine* g_fontengine = NULL;
/** callback to be used on change of font size setting */
-static void font_setting_changed(const std::string, void *userdata) {
+static void font_setting_changed(const std::string &name, void *userdata)
+{
g_fontengine->readSettings();
}
m_fogEnabled = g_settings->getBool("enable_fog");
}
- static void SettingsCallback(const std::string name, void *userdata)
+ static void SettingsCallback(const std::string &name, void *userdata)
{
reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
}
extern std::string g_settings_path;
/** function type to register a changed callback */
-typedef void (*setting_changed_callback)(const std::string, void*);
+typedef void (*setting_changed_callback)(const std::string &name, void *data);
enum ValueType {
VALUETYPE_STRING,