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Fix material properties and allow lighting. Models should now be affected by light...
author
MirceaKitsune
<sonichedgehog_hyperblast00@yahoo.com>
Tue, 23 Oct 2012 20:57:36 +0000
(23:57 +0300)
committer
Perttu Ahola
<celeron55@gmail.com>
Sun, 25 Nov 2012 16:14:15 +0000
(18:14 +0200)
src/content_cao.cpp
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diff --git
a/src/content_cao.cpp
b/src/content_cao.cpp
index 985f3cbbde0d34d75f0c8385d2b963c373070245..c0be4e4cd067c069e17f8c03031303870b504416 100644
(file)
--- a/
src/content_cao.cpp
+++ b/
src/content_cao.cpp
@@
-1065,6
+1065,11
@@
public:
m_prop.texture = "unknown_block.png";
video::IVideoDriver* driver = m_animated_meshnode->getSceneManager()->getVideoDriver();
m_animated_meshnode->setMaterialTexture(0, driver->getTexture(m_prop.texture.c_str()));
+
+ // Set material flags and texture
+ video::SMaterial& material = m_animated_meshnode->getMaterial(0);
+ material.setFlag(video::EMF_LIGHTING, false);
+ material.setFlag(video::EMF_BILINEAR_FILTER, false);
}
}
if(m_meshnode)